Damage Meter UI customization refactoring

This commit is contained in:
GreenComfyTea
2023-01-05 18:15:18 +02:00
parent a8ec321dae
commit 9a3cb399e2
10 changed files with 466 additions and 772 deletions

View File

@@ -74,10 +74,10 @@ function ailment_buildup_UI_entity.draw(_player_buildup, ailment_buildup_UI, cac
drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage);
end
local _player = players.get_player(_player_buildup.id);
local player = players.get_player(_player_buildup.id);
local player_name = "Player " .. tostring(_player_buildup.id);
if _player ~= nil then
player_name = _player.name;
if player ~= nil then
player_name = player.name;
end
drawing.draw_label(ailment_buildup_UI.player_name_label, position_on_screen, opacity_scale, player_name);

View File

@@ -14,9 +14,7 @@ function damage_UI_entity.new(damage_meter_UI_elements, type)
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
--entity.visibility = visibility;
entity.bar = table_helpers.deep_copy(damage_meter_UI_elements.damage_bar);
entity.highlighted_bar = table_helpers.deep_copy(cached_config.highlighted_bar);
entity.name_label = table_helpers.deep_copy(damage_meter_UI_elements.name_label);
entity.hunter_rank_label = table_helpers.deep_copy(damage_meter_UI_elements.hunter_rank_label);
entity.cart_count_label = table_helpers.deep_copy(damage_meter_UI_elements.cart_count_label);
@@ -45,15 +43,6 @@ function damage_UI_entity.new(damage_meter_UI_elements, type)
entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier;
end
if entity.highlighted_bar ~= nil then
entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier;
entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier;
entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier;
entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier;
entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier;
entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier;
end
if entity.name_label ~= nil then
entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier;
entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier;
@@ -91,110 +80,121 @@ function damage_UI_entity.new(damage_meter_UI_elements, type)
return entity;
end
function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
function damage_UI_entity.draw(player, position_on_screen, opacity_scale, top_damage, top_dps)
local cached_config = config.current_config.damage_meter_UI;
local name_include = nil;
if _player.damage_UI.name_label ~= nil then
name_include = _player.damage_UI.name_label.include;
if player.damage_UI.name_label ~= nil then
name_include = player.damage_UI.name_label.include;
end
local hunter_rank_include = nil;
if _player.damage_UI.hunter_rank_label ~= nil then
hunter_rank_include = _player.damage_UI.hunter_rank_label.include;
if player.damage_UI.hunter_rank_label ~= nil then
hunter_rank_include = player.damage_UI.hunter_rank_label.include;
end
local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
local player_damage_percentage = 0;
if players.total.display.total_damage ~= 0 then
player_damage_percentage = _player.display.total_damage / players.total.display.total_damage;
player_damage_percentage = player.display.total_damage / players.total.display.total_damage;
end
local player_damage_bar_percentage = 0;
if _player.type ~= players.types.total then
if player.type ~= players.types.total then
if cached_config.settings.damage_bar_relative_to == "Total Damage" then
if players.total.display.total_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / players.total.display.total_damage;
player_damage_bar_percentage = player.display.total_damage / players.total.display.total_damage;
end
else
if top_damage ~= 0 then
player_damage_bar_percentage = _player.display.total_damage / top_damage;
player_damage_bar_percentage = player.display.total_damage / top_damage;
end
end
end
local name_text = "";
if _player.type == players.types.total then
name_text = _player.damage_UI.total_name;
if player.type == players.types.total then
name_text = player.damage_UI.total_name;
elseif name_include ~= nil then
if name_include.master_rank and name_include.hunter_rank then
name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
name_text = string.format("[%d:%d] ", player.master_rank, player.hunter_rank);
elseif name_include.master_rank then
name_text = string.format("[%d] ", _player.master_rank);
name_text = string.format("[%d] ", player.master_rank);
elseif name_include.hunter_rank then
name_text = string.format("[%d] ", _player.hunter_rank);
name_text = string.format("[%d] ", player.hunter_rank);
elseif name_include.level then
name_text = string.format("[%d] ", _player.level);
name_text = string.format("[%d] ", player.level);
end
if name_include.cart_count and is_on_quest then
name_text = name_text .. string.format("x%d ", _player.cart_count);
name_text = name_text .. string.format("x%d ", player.cart_count);
end
if name_include.type then
name_text = name_text .. _player.damage_UI.type_name .. " ";
name_text = name_text .. player.damage_UI.type_name .. " ";
end
if name_include.id then
name_text = name_text .. string.format("%d ", _player.id);
name_text = name_text .. string.format("%d ", player.id);
end
if name_include.name then
name_text = name_text .. _player.name;
name_text = name_text .. player.name;
end
end
local hunter_rank_string = "";
if _player.damage_UI.hunter_rank_label ~= nil then
if player.damage_UI.hunter_rank_label ~= nil then
if hunter_rank_include == nil then
hunter_rank_string = string.format("%d", _player.level);
hunter_rank_string = string.format("%d", player.level);
elseif hunter_rank_include.master_rank and hunter_rank_include.hunter_rank then
hunter_rank_string = string.format("%d:%d", _player.master_rank, _player.hunter_rank);
hunter_rank_string = string.format("%d:%d", player.master_rank, player.hunter_rank);
elseif hunter_rank_include.master_rank then
hunter_rank_string = string.format("%d", _player.master_rank);
hunter_rank_string = string.format("%d", player.master_rank);
elseif hunter_rank_include.hunter_rank then
hunter_rank_string = string.format("%d", _player.hunter_rank);
hunter_rank_string = string.format("%d", player.hunter_rank);
end
end
xy = 1
local bar = player.damage_UI.bar;
local name_label = player.damage_UI.name_label;
local hunter_rank_label = player.damage_UI.hunter_rank_label;
local value_label = player.damage_UI.value_label;
local percentage_label = player.damage_UI.percentage_label;
local dps_label = player.damage_UI.dps_label;
local bar = _player.damage_UI.bar;
if (cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage) or
(cached_config.settings.highlighted_bar == "Top DPS" and _player.dps == top_dps) then
bar = _player.damage_UI.highlighted_bar;
if player.type ~= players.types.total then
if (cached_config.settings.highlighted_bar == "Top Damage" and player.display.total_damage == top_damage) or
(cached_config.settings.highlighted_bar == "Top DPS" and player.dps == top_dps) then
bar = players.highlighted_damage_UI.bar;
name_label = players.highlighted_damage_UI.name_label;
hunter_rank_label = players.highlighted_damage_UI.hunter_rank_label;
value_label = players.highlighted_damage_UI.value_label;
percentage_label = players.highlighted_damage_UI.percentage_label;
dps_label = players.highlighted_damage_UI.dps_label;
end
end
drawing.draw_bar(bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
name_text = drawing.limit_text_size(name_text, _player.damage_UI.player_name_size_limit);
name_text = drawing.limit_text_size(name_text, player.damage_UI.player_name_size_limit);
drawing.draw_label(_player.damage_UI.name_label, position_on_screen, opacity_scale, name_text);
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, hunter_rank_string);
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps);
drawing.draw_label(name_label, position_on_screen, opacity_scale, name_text);
drawing.draw_label(hunter_rank_label, position_on_screen, opacity_scale, hunter_rank_string);
drawing.draw_label(value_label, position_on_screen, opacity_scale, player.display.total_damage);
drawing.draw_label(percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
drawing.draw_label(dps_label, position_on_screen, opacity_scale, player.dps);
if is_on_quest then
drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count);
drawing.draw_label(player.damage_UI.cart_count_label, position_on_screen, opacity_scale, player.cart_count);
end
end