mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 20:38:03 -08:00
Initial Sunbreak update.
- Added Monster Rank. - Fixed Poison and Blast Damage.
This commit is contained in:
@@ -8,6 +8,9 @@ local table_helpers;
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local enemy_poison_damage_param_type_def = sdk.find_type_definition("snow.enemy.EnemyPoisonDamageParam");
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local on_poison_activate_proc_method = enemy_poison_damage_param_type_def:get_method("onActivateProc");
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local enemy_poison_damage_param_type_def = sdk.find_type_definition("snow.enemy.EnemyBlastDamageParam");
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local on_blast_activate_proc_method = enemy_poison_damage_param_type_def:get_method("onActivateProc");
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local enemy_condition_damage_param_base_type_def = sdk.find_type_definition("snow.enemy.EnemyConditionDamageParamBase");
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local get_enemy_method = enemy_condition_damage_param_base_type_def:get_method("get_Em");
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@@ -17,9 +20,14 @@ local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBos
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local enemy_damage_param_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam");
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local stock_damage_method = enemy_damage_param_type_def:get_method("stockDamage");
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local poison_param_field = enemy_damage_param_type_def:get_field("_PoisonParam");
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local blast_param_field = enemy_damage_param_type_def:get_field("_BlastParam");
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local blast_param_type = blast_param_field:get_type();
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local blast_damage_method = blast_param_type:get_method("get_BlastDamage");
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local blast_adjust_rate_method = blast_param_type:get_method("get_BlastDamageAdjustRateByEnemyLv");
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function ailment_hook.poison_proc(poison_param)
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if poison_param == nil then
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return;
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@@ -46,6 +54,37 @@ function ailment_hook.poison_proc(poison_param)
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ailments.clear_ailment_contribution(monster, ailments.poison_id);
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end
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function ailment_hook.blast_proc(blast_param)
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if blast_param == nil then
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return;
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end
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local enemy = get_enemy_method:call(blast_param);
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if enemy == nil then
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return;
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end
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local is_large = is_boss_enemy_method:call(enemy);
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if is_large == nil then
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return;
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end
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local monster;
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if is_large then
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monster = large_monster.get_monster(enemy);
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else
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monster = small_monster.get_monster(enemy);
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end
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local blast_damage = blast_damage_method:call(blast_param);
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local blast_adjust_rate = blast_adjust_rate_method:call(blast_param);
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ailments.apply_ailment_damage(monster, ailments.blast_id, blast_damage * blast_adjust_rate);
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ailments.clear_ailment_contribution(monster, ailments.blast_id);
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end
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function ailment_hook.stock_damage()
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for enemy, monster in pairs(large_monster.list) do
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local damage_param = damage_param_field:get_data(enemy);
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@@ -54,9 +93,8 @@ function ailment_hook.stock_damage()
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end
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local poison_param = poison_param_field:get_data(damage_param);
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local blast_param = blast_param_field:get_data(damage_param);
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ailments.update_poison_blast(monster, poison_param, blast_param);
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ailments.update_poison(monster, poison_param);
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::continue::
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end
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@@ -67,9 +105,8 @@ function ailment_hook.stock_damage()
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end
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local poison_param = poison_param_field:get_data(damage_param);
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local blast_param = blast_param_field:get_data(damage_param);
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ailments.update_poison_blast(monster, poison_param, blast_param);
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ailments.update_poison(monster, poison_param);
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::continue::
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end
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end
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@@ -82,7 +119,7 @@ function ailment_hook.init_module()
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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sdk.hook(stock_damage_method, function(args)
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pcall(ailment_hook.stock_damage);
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pcall(ailment_hook.stock_damage, sdk.to_managed_object(args[2]));
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end, function(retval)
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return retval;
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end);
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@@ -92,6 +129,12 @@ function ailment_hook.init_module()
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end, function(retval)
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return retval;
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end);
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sdk.hook(on_blast_activate_proc_method, function(args)
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pcall(ailment_hook.blast_proc, sdk.to_managed_object(args[2]));
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end, function(retval)
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return retval;
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end);
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end
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return ailment_hook;
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@@ -247,9 +247,6 @@ local get_active_timer_method = enemy_condition_damage_param_base_type_def:get_m
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local poison_damage_field = poison_param_type:get_field("<Damage>k__BackingField");
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local poison_get_is_damage_method = poison_param_type:get_method("get_IsDamage");
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local blast_damage_method = blast_param_type:get_method("get_BlastDamage");
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local blast_adjust_rate_method = blast_param_type:get_method("get_BlastDamageAdjustRateByEnemyLv");
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function ailments.update_ailments(enemy, monster)
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if enemy == nil then
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return;
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@@ -416,7 +413,7 @@ function ailments.update_last_change_time(monster, id)
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end
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-- Code by coavins
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function ailments.update_poison_blast(monster, poison_param, blast_param)
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function ailments.update_poison(monster, poison_param)
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if monster == nil then
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return;
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end
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@@ -430,20 +427,6 @@ function ailments.update_poison_blast(monster, poison_param, blast_param)
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ailments.apply_ailment_damage(monster, ailments.poison_id, poison_damage);
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end
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end
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if blast_param ~= nil then
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-- if applied, then calculate share for blast and apply damage
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local activate_count = get_activate_count_method:call(blast_param):get_element(0):get_field("mValue");
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if activate_count > monster.ailments[ailments.blast_id].activate_count then
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monster.ailments[ailments.blast_id].activate_count = activate_count;
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local blast_damage = blast_damage_method:call(blast_param);
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local blast_adjust_rate = blast_adjust_rate_method:call(blast_param);
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ailments.apply_ailment_damage(monster, ailments.blast_id, blast_damage * blast_adjust_rate);
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ailments.clear_ailment_contribution(monster, ailments.blast_id);
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end
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end
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end
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function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_scale)
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@@ -815,7 +798,7 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
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local buildup_share = monster.ailments[ailment_type].buildup_share;
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if ailment_type == ailments.poison_id then
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damage_source_type = "poison";
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buildup_share = monster.ailments[ailment_type]._cached_buildup_share;
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buildup_share = monster.ailments[ailment_type].cached_buildup_share;
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elseif ailment_type == ailments.blast_id then
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damage_source_type = "blast";
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else
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@@ -823,9 +806,8 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
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end
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local damage = ailment_damage;
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-- split up damage according to ratio of buildup on boss for this type
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xy = "." .. tostring(buildup_share);
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for attacker_id, percentage in pairs(buildup_share) do
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local damage_portion = damage * percentage;
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@@ -843,8 +825,6 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
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player.update_damage(player.total, damage_source_type, true, damage_object);
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end
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end
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function ailments.init_module()
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@@ -87,10 +87,11 @@ function large_monster.new(enemy)
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end
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function large_monster.get_monster(enemy)
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if large_monster.list[enemy] == nil then
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return large_monster.new(enemy);
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local monster = large_monster.list[enemy];
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if monster == nil then
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monster = large_monster.new(enemy);
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end
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return large_monster.list[enemy];
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return monster;
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end
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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@@ -48,11 +48,12 @@ function small_monster.new(enemy)
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end
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function small_monster.get_monster(enemy)
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if small_monster.list[enemy] == nil then
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small_monster.list[enemy] = small_monster.new(enemy);
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local monster = small_monster.list[enemy];
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if monster == nil then
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monster = small_monster.new(enemy);
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end
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return small_monster.list[enemy];
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return monster;
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end
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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