Initial Sunbreak update.

- Added Monster Rank.
- Fixed Poison and Blast Damage.
This commit is contained in:
GreenComfyTea
2022-07-02 14:16:58 +03:00
parent c506a3073b
commit 9a5e05d229
9 changed files with 206 additions and 91 deletions

View File

@@ -247,9 +247,6 @@ local get_active_timer_method = enemy_condition_damage_param_base_type_def:get_m
local poison_damage_field = poison_param_type:get_field("<Damage>k__BackingField");
local poison_get_is_damage_method = poison_param_type:get_method("get_IsDamage");
local blast_damage_method = blast_param_type:get_method("get_BlastDamage");
local blast_adjust_rate_method = blast_param_type:get_method("get_BlastDamageAdjustRateByEnemyLv");
function ailments.update_ailments(enemy, monster)
if enemy == nil then
return;
@@ -416,7 +413,7 @@ function ailments.update_last_change_time(monster, id)
end
-- Code by coavins
function ailments.update_poison_blast(monster, poison_param, blast_param)
function ailments.update_poison(monster, poison_param)
if monster == nil then
return;
end
@@ -430,20 +427,6 @@ function ailments.update_poison_blast(monster, poison_param, blast_param)
ailments.apply_ailment_damage(monster, ailments.poison_id, poison_damage);
end
end
if blast_param ~= nil then
-- if applied, then calculate share for blast and apply damage
local activate_count = get_activate_count_method:call(blast_param):get_element(0):get_field("mValue");
if activate_count > monster.ailments[ailments.blast_id].activate_count then
monster.ailments[ailments.blast_id].activate_count = activate_count;
local blast_damage = blast_damage_method:call(blast_param);
local blast_adjust_rate = blast_adjust_rate_method:call(blast_param);
ailments.apply_ailment_damage(monster, ailments.blast_id, blast_damage * blast_adjust_rate);
ailments.clear_ailment_contribution(monster, ailments.blast_id);
end
end
end
function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_scale)
@@ -815,7 +798,7 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
local buildup_share = monster.ailments[ailment_type].buildup_share;
if ailment_type == ailments.poison_id then
damage_source_type = "poison";
buildup_share = monster.ailments[ailment_type]._cached_buildup_share;
buildup_share = monster.ailments[ailment_type].cached_buildup_share;
elseif ailment_type == ailments.blast_id then
damage_source_type = "blast";
else
@@ -823,9 +806,8 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
end
local damage = ailment_damage;
-- split up damage according to ratio of buildup on boss for this type
xy = "." .. tostring(buildup_share);
for attacker_id, percentage in pairs(buildup_share) do
local damage_portion = damage * percentage;
@@ -843,8 +825,6 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
player.update_damage(player.total, damage_source_type, true, damage_object);
end
end
function ailments.init_module()