mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
Initial Sunbreak update.
- Added Monster Rank. - Fixed Poison and Blast Damage.
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@@ -57,7 +57,11 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
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local player_name_text = "";
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if player_include.hunter_rank then
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if player_include.master_rank and player_include.hunter_rank then
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player_name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
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elseif player_include.master_rank then
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player_name_text = string.format("[%d] ", _player.master_rank);
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elseif player_include.hunter_rank then
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player_name_text = string.format("[%d] ", _player.hunter_rank);
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end
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@@ -89,6 +93,8 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
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end
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end
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if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
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drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
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elseif cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then
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@@ -100,11 +106,21 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
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end
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if _player.id == player.myself.id then
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if _player.damage_UI.hunter_rank_label.enable_for.me then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, _player.hunter_rank);
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if _player.damage_UI.hunter_rank_label.include.myself.master_rank and _player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank));
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elseif _player.damage_UI.hunter_rank_label.include.myself.master_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.master_rank));
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elseif _player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.hunter_rank));
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end
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else
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if _player.damage_UI.hunter_rank_label.include.others.master_rank and _player.damage_UI.hunter_rank_label.include.others.hunter_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank));
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elseif _player.damage_UI.hunter_rank_label.include.others.master_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.master_rank));
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elseif _player.damage_UI.hunter_rank_label.include.others.hunter_rank then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.hunter_rank));
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end
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elseif _player.damage_UI.hunter_rank_label.enable_for.other_players then
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drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, _player.hunter_rank);
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end
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drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text);
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