mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Initial Sunbreak update.
- Added Monster Rank. - Fixed Poison and Blast Damage.
This commit is contained in:
@@ -15271,6 +15271,12 @@ function customization_menu.draw()
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if imgui.tree_node(language.current_language.customization_menu.include) then
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if imgui.tree_node(language.current_language.customization_menu.me) then
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changed, config.current_config.damage_meter_UI.player_name_label.include.myself.master_rank = imgui.checkbox(
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language.current_language.customization_menu.master_rank,
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config.current_config.damage_meter_UI.player_name_label.include.myself.master_rank);
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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changed, config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank = imgui.checkbox(
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language.current_language.customization_menu.hunter_rank,
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config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank);
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@@ -15299,6 +15305,12 @@ function customization_menu.draw()
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end
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if imgui.tree_node(language.current_language.customization_menu.other_players) then
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changed, config.current_config.damage_meter_UI.player_name_label.include.others.master_rank = imgui.checkbox(
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language.current_language.customization_menu.master_rank,
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config.current_config.damage_meter_UI.player_name_label.include.others.master_rank);
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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changed, config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank = imgui.checkbox(
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language.current_language.customization_menu.hunter_rank,
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config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank);
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@@ -15394,39 +15406,58 @@ function customization_menu.draw()
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end
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if imgui.tree_node(language.current_language.customization_menu.hunter_rank_label) then
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changed, config.current_config.damage_meter_UI.hunter_rank_label.visibility = imgui.checkbox(language.current_language
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changed, config.current_config.damage_meter_UI.master_hunter_rank_label.visibility = imgui.checkbox(language.current_language
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.customization_menu.visible,
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config.current_config.damage_meter_UI.hunter_rank_label.visibility);
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config.current_config.damage_meter_UI.master_hunter_rank_label.visibility);
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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if imgui.tree_node(language.current_language.customization_menu.enable_for) then
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changed, config.current_config.damage_meter_UI.hunter_rank_label.enable_for.me = imgui.checkbox(
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language.current_language.customization_menu.me,
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config.current_config.damage_meter_UI.hunter_rank_label.enable_for.me);
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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if imgui.tree_node(language.current_language.customization_menu.include) then
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if imgui.tree_node(language.current_language.customization_menu.me) then
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changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.myself.master_rank = imgui.checkbox(
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language.current_language.customization_menu.master_rank,
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config.current_config.damage_meter_UI.player_name_label.include.myself.master_rank);
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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changed, config.current_config.damage_meter_UI.hunter_rank_label.enable_for.other_players = imgui.checkbox(
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language.current_language.customization_menu.other_players,
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config.current_config.damage_meter_UI.hunter_rank_label.enable_for.other_players);
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.myself.hunter_rank = imgui.checkbox(
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language.current_language.customization_menu.hunter_rank,
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config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank);
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.other_players) then
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changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.others.master_rank = imgui.checkbox(
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language.current_language.customization_menu.master_rank,
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config.current_config.damage_meter_UI.player_name_label.include.others.master_rank);
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.others.hunter_rank = imgui.checkbox(
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language.current_language.customization_menu.hunter_rank,
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config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank);
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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imgui.tree_pop();
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end
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.offset) then
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changed, config.current_config.damage_meter_UI.hunter_rank_label.offset.x = imgui.drag_float(language.current_language
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changed, config.current_config.damage_meter_UI.master_hunter_rank_label.offset.x = imgui.drag_float(language.current_language
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.customization_menu.x,
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config.current_config.damage_meter_UI.hunter_rank_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
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config.current_config.damage_meter_UI.master_hunter_rank_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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changed, config.current_config.damage_meter_UI.hunter_rank_label.offset.y = imgui.drag_float(language.current_language
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changed, config.current_config.damage_meter_UI.master_hunter_rank_label.offset.y = imgui.drag_float(language.current_language
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.customization_menu.y,
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config.current_config.damage_meter_UI.hunter_rank_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
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config.current_config.damage_meter_UI.master_hunter_rank_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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@@ -15434,8 +15465,8 @@ function customization_menu.draw()
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end
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if imgui.tree_node(language.current_language.customization_menu.color) then
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changed, config.current_config.damage_meter_UI.hunter_rank_label.color = imgui.color_picker_argb("",
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config.current_config.damage_meter_UI.hunter_rank_label.color, customization_menu.color_picker_flags);
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changed, config.current_config.damage_meter_UI.master_hunter_rank_label.color = imgui.color_picker_argb("",
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config.current_config.damage_meter_UI.master_hunter_rank_label.color, customization_menu.color_picker_flags);
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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@@ -15443,22 +15474,22 @@ function customization_menu.draw()
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end
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if imgui.tree_node(language.current_language.customization_menu.shadow) then
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changed, config.current_config.damage_meter_UI.hunter_rank_label.shadow.visibility = imgui.checkbox(language.current_language
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changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.visibility = imgui.checkbox(language.current_language
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.customization_menu.visible,
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config.current_config.damage_meter_UI.hunter_rank_label.shadow.visibility);
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config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.visibility);
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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if imgui.tree_node(language.current_language.customization_menu.offset) then
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changed, config.current_config.damage_meter_UI.hunter_rank_label.shadow.offset.x = imgui.drag_float(language.current_language
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changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.x = imgui.drag_float(language.current_language
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.customization_menu.x,
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config.current_config.damage_meter_UI.hunter_rank_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
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config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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changed, config.current_config.damage_meter_UI.hunter_rank_label.shadow.offset.y = imgui.drag_float(language.current_language
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changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.y = imgui.drag_float(language.current_language
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.customization_menu.y,
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config.current_config.damage_meter_UI.hunter_rank_label.shadow.offset.y, 0.1, -screen.height, screen.height,
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config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.y, 0.1, -screen.height, screen.height,
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"%.1f");
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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@@ -15467,8 +15498,8 @@ function customization_menu.draw()
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end
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if imgui.tree_node(language.current_language.customization_menu.color) then
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changed, config.current_config.damage_meter_UI.hunter_rank_label.shadow.color = imgui.color_picker_argb("",
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config.current_config.damage_meter_UI.hunter_rank_label.shadow.color, customization_menu.color_picker_flags);
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changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.color = imgui.color_picker_argb("",
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config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.color, customization_menu.color_picker_flags);
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config_changed = config_changed or changed;
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damage_meter_UI_changed = damage_meter_UI_changed or changed;
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