mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Initial Sunbreak update.
- Added Monster Rank. - Fixed Poison and Blast Damage.
This commit is contained in:
@@ -14,11 +14,12 @@ player.myself = nil;
|
||||
player.myself_position = Vector3f.new(0, 0, 0);
|
||||
player.total = nil;
|
||||
|
||||
function player.new(player_id, player_name, player_hunter_rank)
|
||||
function player.new(player_id, player_name, player_master_rank, player_hunter_rank)
|
||||
local new_player = {};
|
||||
new_player.id = player_id;
|
||||
new_player.name = player_name;
|
||||
new_player.hunter_rank = player_hunter_rank;
|
||||
new_player.master_rank = player_master_rank;
|
||||
|
||||
new_player.join_time = -1;
|
||||
new_player.first_hit_time = -1;
|
||||
@@ -313,8 +314,8 @@ end
|
||||
|
||||
function player.init()
|
||||
player.list = {};
|
||||
player.total = player.new(0, "Total", 0);
|
||||
player.myself = player.new(-1, "Dummy", -1);
|
||||
player.total = player.new(0, "Total", 0, 0);
|
||||
player.myself = player.new(-1, "Dummy", -1, -1);
|
||||
end
|
||||
|
||||
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
|
||||
@@ -327,6 +328,7 @@ local my_hunter_info_type_def = my_hunter_info_field:get_type();
|
||||
local name_field = my_hunter_info_type_def:get_field("_name");
|
||||
local member_index_field = my_hunter_info_type_def:get_field("_memberIndex");
|
||||
local hunter_rank_field = my_hunter_info_type_def:get_field("_hunterRank");
|
||||
local master_rank_field = my_hunter_info_type_def:get_field("_masterRank");
|
||||
|
||||
local hunter_info_type_def = hunter_info_field:get_type();
|
||||
local get_count_method = hunter_info_type_def:get_method("get_Count");
|
||||
@@ -334,6 +336,8 @@ local get_item_method = hunter_info_type_def:get_method("get_Item");
|
||||
|
||||
local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
|
||||
local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
|
||||
local get_master_rank_method = progress_manager_type_def:get_method("get_MasterRank");
|
||||
|
||||
|
||||
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
|
||||
local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID");
|
||||
@@ -366,11 +370,18 @@ function player.update_player_list_in_village()
|
||||
myself_hunter_rank = 0;
|
||||
end
|
||||
|
||||
|
||||
local myself_master_rank = get_master_rank_method:call(singletons.progress_manager);
|
||||
if myself_master_rank == nil then
|
||||
customization_menu.status = "No myself master rank";
|
||||
myself_master_rank = 0;
|
||||
end
|
||||
|
||||
local myself_id = get_master_player_id_method:call(singletons.player_manager);
|
||||
if myself_id == nil then
|
||||
customization_menu.status = "No myself player id";
|
||||
elseif player.myself == nil or myself_id ~= player.myself.id then
|
||||
player.myself = player.new(myself_id, myself_player_name, myself_hunter_rank);
|
||||
player.myself = player.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank);
|
||||
player.list[myself_id] = player.myself;
|
||||
end
|
||||
|
||||
@@ -390,28 +401,33 @@ function player.update_player_list_in_village()
|
||||
for i = 0, count - 1 do
|
||||
local player_info = get_item_method:call(player_info_list, i);
|
||||
if player_info == nil then
|
||||
goto continue
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local player_id = member_index_field:get_data(player_info);
|
||||
if player_id == nil then
|
||||
goto continue
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local player_hunter_rank = hunter_rank_field:get_data(player_info);
|
||||
if player_hunter_rank == nil then
|
||||
goto continue
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local player_master_rank = master_rank_field:get_data(player_info);
|
||||
if player_hunter_rank == nil then
|
||||
player_master_rank = 0;
|
||||
end
|
||||
|
||||
local player_name = name_field:get_data(player_info);
|
||||
if player_name == nil then
|
||||
goto continue
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if player.myself.id == player_id then
|
||||
player.list[player_id] = player.myself;
|
||||
elseif player.list[player_id] == nil or player.list[player_id].name ~= player_name then
|
||||
player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
|
||||
player.list[player_id] = player.new(player_id, player_name, player_master_rank, player_hunter_rank);
|
||||
end
|
||||
|
||||
::continue::
|
||||
@@ -446,11 +462,17 @@ function player.update_player_list_on_quest()
|
||||
myself_hunter_rank = 0;
|
||||
end
|
||||
|
||||
local myself_master_rank = get_master_rank_method:call(singletons.progress_manager);
|
||||
if myself_hunter_rank == nil then
|
||||
customization_menu.status = "No myself master rank";
|
||||
myself_hunter_rank = 0;
|
||||
end
|
||||
|
||||
local myself_id = get_master_player_id_method:call(singletons.player_manager);
|
||||
if myself_id == nil then
|
||||
customization_menu.status = "No myself player id";
|
||||
elseif player.myself == nil or myself_id ~= player.myself.id then
|
||||
player.myself = player.new(myself_id, myself_player_name, myself_hunter_rank);
|
||||
player.myself = player.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank);
|
||||
player.list[myself_id] = player.myself;
|
||||
end
|
||||
|
||||
@@ -470,29 +492,34 @@ function player.update_player_list_on_quest()
|
||||
for i = 0, count - 1 do
|
||||
local player_info = get_item_method:call(player_info_list, i);
|
||||
if player_info == nil then
|
||||
goto continue
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local player_id = member_index_field:get_data(player_info);
|
||||
|
||||
if player_id == nil then
|
||||
goto continue
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local player_hunter_rank = hunter_rank_field:get_data(player_info);
|
||||
if player_hunter_rank == nil then
|
||||
goto continue
|
||||
goto continue;
|
||||
end
|
||||
|
||||
local player_master_rank = master_rank_field:get_data(player_info);
|
||||
if player_master_rank == nil then
|
||||
player_master_rank = 0;
|
||||
end
|
||||
|
||||
local player_name = name_field:get_data(player_info);
|
||||
if player_name == nil then
|
||||
goto continue
|
||||
goto continue;
|
||||
end
|
||||
|
||||
if player.myself.id == player_id then
|
||||
player.list[player_id] = player.myself;
|
||||
elseif player.list[player_id] == nil or player.list[player_id].name ~= player_name then
|
||||
player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
|
||||
player.list[player_id] = player.new(player_id, player_name, player_master_rank, player_hunter_rank);
|
||||
end
|
||||
|
||||
::continue::
|
||||
@@ -507,7 +534,7 @@ function player.init_UI(_player)
|
||||
cached_config.highlighted_damage_bar,
|
||||
cached_config.player_name_label,
|
||||
cached_config.dps_label,
|
||||
cached_config.hunter_rank_label,
|
||||
cached_config.master_hunter_rank_label,
|
||||
cached_config.damage_value_label,
|
||||
cached_config.damage_percentage_label
|
||||
);
|
||||
|
||||
@@ -3793,6 +3793,7 @@ function config.init()
|
||||
|
||||
include = {
|
||||
myself = {
|
||||
master_rank = true,
|
||||
hunter_rank = true,
|
||||
word_player = false,
|
||||
player_id = false,
|
||||
@@ -3800,6 +3801,7 @@ function config.init()
|
||||
},
|
||||
|
||||
others = {
|
||||
master_rank = true,
|
||||
hunter_rank = true,
|
||||
word_player = false,
|
||||
player_id = false,
|
||||
@@ -3824,17 +3826,24 @@ function config.init()
|
||||
}
|
||||
},
|
||||
|
||||
hunter_rank_label = {
|
||||
master_hunter_rank_label = {
|
||||
visibility = false,
|
||||
|
||||
enable_for = {
|
||||
me = true,
|
||||
other_players = true
|
||||
include = {
|
||||
myself = {
|
||||
master_rank = true,
|
||||
hunter_rank = true
|
||||
},
|
||||
|
||||
others = {
|
||||
master_rank = true,
|
||||
hunter_rank = true
|
||||
}
|
||||
},
|
||||
|
||||
text = "[%d]",
|
||||
text = "[%s]",
|
||||
offset = {
|
||||
x = -35,
|
||||
x = -65,
|
||||
y = 0
|
||||
},
|
||||
color = 0xFFCCF4E1,
|
||||
@@ -4072,7 +4081,7 @@ function config.init_module()
|
||||
|
||||
config.init();
|
||||
config.load();
|
||||
config.current_config.version = "v1.11";
|
||||
config.current_config.version = "v2.0";
|
||||
|
||||
language.update(table_helpers.find_index(language.language_names, config.current_config.global_settings.language, false));
|
||||
|
||||
|
||||
@@ -61,7 +61,12 @@ language.default_language = {
|
||||
spinning = "Spinning",
|
||||
rock = "Rock",
|
||||
|
||||
tail_tip = "Tail Tip"
|
||||
tail_tip = "Tail Tip",
|
||||
|
||||
left_claw = "Left Claw",
|
||||
right_claw = "Right Claw",
|
||||
|
||||
unknown = "?"
|
||||
},
|
||||
|
||||
ailments = {
|
||||
@@ -340,7 +345,9 @@ language.default_language = {
|
||||
|
||||
apply = "Apply",
|
||||
|
||||
menu_font_change_disclaimer = "Changing Language and Menu Font Size several times will cause a crash!"
|
||||
menu_font_change_disclaimer = "Changing Language and Menu Font Size several times will cause a crash!",
|
||||
|
||||
master_rank = "Master Rank"
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -8,6 +8,9 @@ local table_helpers;
|
||||
local enemy_poison_damage_param_type_def = sdk.find_type_definition("snow.enemy.EnemyPoisonDamageParam");
|
||||
local on_poison_activate_proc_method = enemy_poison_damage_param_type_def:get_method("onActivateProc");
|
||||
|
||||
local enemy_poison_damage_param_type_def = sdk.find_type_definition("snow.enemy.EnemyBlastDamageParam");
|
||||
local on_blast_activate_proc_method = enemy_poison_damage_param_type_def:get_method("onActivateProc");
|
||||
|
||||
local enemy_condition_damage_param_base_type_def = sdk.find_type_definition("snow.enemy.EnemyConditionDamageParamBase");
|
||||
local get_enemy_method = enemy_condition_damage_param_base_type_def:get_method("get_Em");
|
||||
|
||||
@@ -17,9 +20,14 @@ local is_boss_enemy_method = enemy_character_base_type_def:get_method("get_isBos
|
||||
|
||||
local enemy_damage_param_type_def = sdk.find_type_definition("snow.enemy.EnemyDamageParam");
|
||||
local stock_damage_method = enemy_damage_param_type_def:get_method("stockDamage");
|
||||
|
||||
local poison_param_field = enemy_damage_param_type_def:get_field("_PoisonParam");
|
||||
local blast_param_field = enemy_damage_param_type_def:get_field("_BlastParam");
|
||||
|
||||
local blast_param_type = blast_param_field:get_type();
|
||||
local blast_damage_method = blast_param_type:get_method("get_BlastDamage");
|
||||
local blast_adjust_rate_method = blast_param_type:get_method("get_BlastDamageAdjustRateByEnemyLv");
|
||||
|
||||
function ailment_hook.poison_proc(poison_param)
|
||||
if poison_param == nil then
|
||||
return;
|
||||
@@ -46,6 +54,37 @@ function ailment_hook.poison_proc(poison_param)
|
||||
ailments.clear_ailment_contribution(monster, ailments.poison_id);
|
||||
end
|
||||
|
||||
|
||||
function ailment_hook.blast_proc(blast_param)
|
||||
if blast_param == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local enemy = get_enemy_method:call(blast_param);
|
||||
if enemy == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local is_large = is_boss_enemy_method:call(enemy);
|
||||
if is_large == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
local monster;
|
||||
if is_large then
|
||||
monster = large_monster.get_monster(enemy);
|
||||
else
|
||||
monster = small_monster.get_monster(enemy);
|
||||
end
|
||||
|
||||
local blast_damage = blast_damage_method:call(blast_param);
|
||||
local blast_adjust_rate = blast_adjust_rate_method:call(blast_param);
|
||||
|
||||
|
||||
ailments.apply_ailment_damage(monster, ailments.blast_id, blast_damage * blast_adjust_rate);
|
||||
ailments.clear_ailment_contribution(monster, ailments.blast_id);
|
||||
end
|
||||
|
||||
function ailment_hook.stock_damage()
|
||||
for enemy, monster in pairs(large_monster.list) do
|
||||
local damage_param = damage_param_field:get_data(enemy);
|
||||
@@ -54,9 +93,8 @@ function ailment_hook.stock_damage()
|
||||
end
|
||||
|
||||
local poison_param = poison_param_field:get_data(damage_param);
|
||||
local blast_param = blast_param_field:get_data(damage_param);
|
||||
|
||||
ailments.update_poison_blast(monster, poison_param, blast_param);
|
||||
ailments.update_poison(monster, poison_param);
|
||||
::continue::
|
||||
end
|
||||
|
||||
@@ -67,9 +105,8 @@ function ailment_hook.stock_damage()
|
||||
end
|
||||
|
||||
local poison_param = poison_param_field:get_data(damage_param);
|
||||
local blast_param = blast_param_field:get_data(damage_param);
|
||||
|
||||
ailments.update_poison_blast(monster, poison_param, blast_param);
|
||||
ailments.update_poison(monster, poison_param);
|
||||
::continue::
|
||||
end
|
||||
end
|
||||
@@ -82,7 +119,7 @@ function ailment_hook.init_module()
|
||||
table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
|
||||
sdk.hook(stock_damage_method, function(args)
|
||||
pcall(ailment_hook.stock_damage);
|
||||
pcall(ailment_hook.stock_damage, sdk.to_managed_object(args[2]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
@@ -92,6 +129,12 @@ function ailment_hook.init_module()
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
|
||||
sdk.hook(on_blast_activate_proc_method, function(args)
|
||||
pcall(ailment_hook.blast_proc, sdk.to_managed_object(args[2]));
|
||||
end, function(retval)
|
||||
return retval;
|
||||
end);
|
||||
end
|
||||
|
||||
return ailment_hook;
|
||||
@@ -247,9 +247,6 @@ local get_active_timer_method = enemy_condition_damage_param_base_type_def:get_m
|
||||
local poison_damage_field = poison_param_type:get_field("<Damage>k__BackingField");
|
||||
local poison_get_is_damage_method = poison_param_type:get_method("get_IsDamage");
|
||||
|
||||
local blast_damage_method = blast_param_type:get_method("get_BlastDamage");
|
||||
local blast_adjust_rate_method = blast_param_type:get_method("get_BlastDamageAdjustRateByEnemyLv");
|
||||
|
||||
function ailments.update_ailments(enemy, monster)
|
||||
if enemy == nil then
|
||||
return;
|
||||
@@ -416,7 +413,7 @@ function ailments.update_last_change_time(monster, id)
|
||||
end
|
||||
|
||||
-- Code by coavins
|
||||
function ailments.update_poison_blast(monster, poison_param, blast_param)
|
||||
function ailments.update_poison(monster, poison_param)
|
||||
if monster == nil then
|
||||
return;
|
||||
end
|
||||
@@ -430,20 +427,6 @@ function ailments.update_poison_blast(monster, poison_param, blast_param)
|
||||
ailments.apply_ailment_damage(monster, ailments.poison_id, poison_damage);
|
||||
end
|
||||
end
|
||||
|
||||
if blast_param ~= nil then
|
||||
-- if applied, then calculate share for blast and apply damage
|
||||
local activate_count = get_activate_count_method:call(blast_param):get_element(0):get_field("mValue");
|
||||
|
||||
if activate_count > monster.ailments[ailments.blast_id].activate_count then
|
||||
monster.ailments[ailments.blast_id].activate_count = activate_count;
|
||||
local blast_damage = blast_damage_method:call(blast_param);
|
||||
local blast_adjust_rate = blast_adjust_rate_method:call(blast_param);
|
||||
|
||||
ailments.apply_ailment_damage(monster, ailments.blast_id, blast_damage * blast_adjust_rate);
|
||||
ailments.clear_ailment_contribution(monster, ailments.blast_id);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_scale)
|
||||
@@ -815,7 +798,7 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
|
||||
local buildup_share = monster.ailments[ailment_type].buildup_share;
|
||||
if ailment_type == ailments.poison_id then
|
||||
damage_source_type = "poison";
|
||||
buildup_share = monster.ailments[ailment_type]._cached_buildup_share;
|
||||
buildup_share = monster.ailments[ailment_type].cached_buildup_share;
|
||||
elseif ailment_type == ailments.blast_id then
|
||||
damage_source_type = "blast";
|
||||
else
|
||||
@@ -823,9 +806,8 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
|
||||
end
|
||||
|
||||
local damage = ailment_damage;
|
||||
|
||||
|
||||
-- split up damage according to ratio of buildup on boss for this type
|
||||
xy = "." .. tostring(buildup_share);
|
||||
for attacker_id, percentage in pairs(buildup_share) do
|
||||
local damage_portion = damage * percentage;
|
||||
|
||||
@@ -843,8 +825,6 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
|
||||
|
||||
player.update_damage(player.total, damage_source_type, true, damage_object);
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
function ailments.init_module()
|
||||
|
||||
@@ -87,10 +87,11 @@ function large_monster.new(enemy)
|
||||
end
|
||||
|
||||
function large_monster.get_monster(enemy)
|
||||
if large_monster.list[enemy] == nil then
|
||||
return large_monster.new(enemy);
|
||||
local monster = large_monster.list[enemy];
|
||||
if monster == nil then
|
||||
monster = large_monster.new(enemy);
|
||||
end
|
||||
return large_monster.list[enemy];
|
||||
return monster;
|
||||
end
|
||||
|
||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||
|
||||
@@ -48,11 +48,12 @@ function small_monster.new(enemy)
|
||||
end
|
||||
|
||||
function small_monster.get_monster(enemy)
|
||||
if small_monster.list[enemy] == nil then
|
||||
small_monster.list[enemy] = small_monster.new(enemy);
|
||||
local monster = small_monster.list[enemy];
|
||||
if monster == nil then
|
||||
monster = small_monster.new(enemy);
|
||||
end
|
||||
|
||||
return small_monster.list[enemy];
|
||||
return monster;
|
||||
end
|
||||
|
||||
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
|
||||
|
||||
@@ -57,7 +57,11 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
|
||||
|
||||
local player_name_text = "";
|
||||
|
||||
if player_include.hunter_rank then
|
||||
if player_include.master_rank and player_include.hunter_rank then
|
||||
player_name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank);
|
||||
elseif player_include.master_rank then
|
||||
player_name_text = string.format("[%d] ", _player.master_rank);
|
||||
elseif player_include.hunter_rank then
|
||||
player_name_text = string.format("[%d] ", _player.hunter_rank);
|
||||
end
|
||||
|
||||
@@ -89,6 +93,8 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
|
||||
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
|
||||
elseif cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then
|
||||
@@ -100,11 +106,21 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
|
||||
end
|
||||
|
||||
if _player.id == player.myself.id then
|
||||
if _player.damage_UI.hunter_rank_label.enable_for.me then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, _player.hunter_rank);
|
||||
if _player.damage_UI.hunter_rank_label.include.myself.master_rank and _player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank));
|
||||
elseif _player.damage_UI.hunter_rank_label.include.myself.master_rank then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.master_rank));
|
||||
elseif _player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.hunter_rank));
|
||||
end
|
||||
else
|
||||
if _player.damage_UI.hunter_rank_label.include.others.master_rank and _player.damage_UI.hunter_rank_label.include.others.hunter_rank then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank));
|
||||
elseif _player.damage_UI.hunter_rank_label.include.others.master_rank then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.master_rank));
|
||||
elseif _player.damage_UI.hunter_rank_label.include.others.hunter_rank then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.hunter_rank));
|
||||
end
|
||||
elseif _player.damage_UI.hunter_rank_label.enable_for.other_players then
|
||||
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, _player.hunter_rank);
|
||||
end
|
||||
|
||||
drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text);
|
||||
|
||||
@@ -15271,6 +15271,12 @@ function customization_menu.draw()
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.include) then
|
||||
if imgui.tree_node(language.current_language.customization_menu.me) then
|
||||
changed, config.current_config.damage_meter_UI.player_name_label.include.myself.master_rank = imgui.checkbox(
|
||||
language.current_language.customization_menu.master_rank,
|
||||
config.current_config.damage_meter_UI.player_name_label.include.myself.master_rank);
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank = imgui.checkbox(
|
||||
language.current_language.customization_menu.hunter_rank,
|
||||
config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank);
|
||||
@@ -15299,6 +15305,12 @@ function customization_menu.draw()
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.other_players) then
|
||||
changed, config.current_config.damage_meter_UI.player_name_label.include.others.master_rank = imgui.checkbox(
|
||||
language.current_language.customization_menu.master_rank,
|
||||
config.current_config.damage_meter_UI.player_name_label.include.others.master_rank);
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank = imgui.checkbox(
|
||||
language.current_language.customization_menu.hunter_rank,
|
||||
config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank);
|
||||
@@ -15394,39 +15406,58 @@ function customization_menu.draw()
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.hunter_rank_label) then
|
||||
changed, config.current_config.damage_meter_UI.hunter_rank_label.visibility = imgui.checkbox(language.current_language
|
||||
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.visibility = imgui.checkbox(language.current_language
|
||||
.customization_menu.visible,
|
||||
config.current_config.damage_meter_UI.hunter_rank_label.visibility);
|
||||
config.current_config.damage_meter_UI.master_hunter_rank_label.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.enable_for) then
|
||||
changed, config.current_config.damage_meter_UI.hunter_rank_label.enable_for.me = imgui.checkbox(
|
||||
language.current_language.customization_menu.me,
|
||||
config.current_config.damage_meter_UI.hunter_rank_label.enable_for.me);
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
if imgui.tree_node(language.current_language.customization_menu.include) then
|
||||
if imgui.tree_node(language.current_language.customization_menu.me) then
|
||||
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.myself.master_rank = imgui.checkbox(
|
||||
language.current_language.customization_menu.master_rank,
|
||||
config.current_config.damage_meter_UI.player_name_label.include.myself.master_rank);
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.damage_meter_UI.hunter_rank_label.enable_for.other_players = imgui.checkbox(
|
||||
language.current_language.customization_menu.other_players,
|
||||
config.current_config.damage_meter_UI.hunter_rank_label.enable_for.other_players);
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.myself.hunter_rank = imgui.checkbox(
|
||||
language.current_language.customization_menu.hunter_rank,
|
||||
config.current_config.damage_meter_UI.player_name_label.include.myself.hunter_rank);
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.other_players) then
|
||||
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.others.master_rank = imgui.checkbox(
|
||||
language.current_language.customization_menu.master_rank,
|
||||
config.current_config.damage_meter_UI.player_name_label.include.others.master_rank);
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.include.others.hunter_rank = imgui.checkbox(
|
||||
language.current_language.customization_menu.hunter_rank,
|
||||
config.current_config.damage_meter_UI.player_name_label.include.others.hunter_rank);
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
imgui.tree_pop();
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.damage_meter_UI.hunter_rank_label.offset.x = imgui.drag_float(language.current_language
|
||||
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.offset.x = imgui.drag_float(language.current_language
|
||||
.customization_menu.x,
|
||||
config.current_config.damage_meter_UI.hunter_rank_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config.current_config.damage_meter_UI.master_hunter_rank_label.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.damage_meter_UI.hunter_rank_label.offset.y = imgui.drag_float(language.current_language
|
||||
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.offset.y = imgui.drag_float(language.current_language
|
||||
.customization_menu.y,
|
||||
config.current_config.damage_meter_UI.hunter_rank_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config.current_config.damage_meter_UI.master_hunter_rank_label.offset.y, 0.1, -screen.height, screen.height, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
|
||||
@@ -15434,8 +15465,8 @@ function customization_menu.draw()
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, config.current_config.damage_meter_UI.hunter_rank_label.color = imgui.color_picker_argb("",
|
||||
config.current_config.damage_meter_UI.hunter_rank_label.color, customization_menu.color_picker_flags);
|
||||
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.color = imgui.color_picker_argb("",
|
||||
config.current_config.damage_meter_UI.master_hunter_rank_label.color, customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
|
||||
@@ -15443,22 +15474,22 @@ function customization_menu.draw()
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.shadow) then
|
||||
changed, config.current_config.damage_meter_UI.hunter_rank_label.shadow.visibility = imgui.checkbox(language.current_language
|
||||
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.visibility = imgui.checkbox(language.current_language
|
||||
.customization_menu.visible,
|
||||
config.current_config.damage_meter_UI.hunter_rank_label.shadow.visibility);
|
||||
config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.visibility);
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.offset) then
|
||||
changed, config.current_config.damage_meter_UI.hunter_rank_label.shadow.offset.x = imgui.drag_float(language.current_language
|
||||
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.x = imgui.drag_float(language.current_language
|
||||
.customization_menu.x,
|
||||
config.current_config.damage_meter_UI.hunter_rank_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.x, 0.1, -screen.width, screen.width, "%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
|
||||
changed, config.current_config.damage_meter_UI.hunter_rank_label.shadow.offset.y = imgui.drag_float(language.current_language
|
||||
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.y = imgui.drag_float(language.current_language
|
||||
.customization_menu.y,
|
||||
config.current_config.damage_meter_UI.hunter_rank_label.shadow.offset.y, 0.1, -screen.height, screen.height,
|
||||
config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.offset.y, 0.1, -screen.height, screen.height,
|
||||
"%.1f");
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
@@ -15467,8 +15498,8 @@ function customization_menu.draw()
|
||||
end
|
||||
|
||||
if imgui.tree_node(language.current_language.customization_menu.color) then
|
||||
changed, config.current_config.damage_meter_UI.hunter_rank_label.shadow.color = imgui.color_picker_argb("",
|
||||
config.current_config.damage_meter_UI.hunter_rank_label.shadow.color, customization_menu.color_picker_flags);
|
||||
changed, config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.color = imgui.color_picker_argb("",
|
||||
config.current_config.damage_meter_UI.master_hunter_rank_label.shadow.color, customization_menu.color_picker_flags);
|
||||
config_changed = config_changed or changed;
|
||||
damage_meter_UI_changed = damage_meter_UI_changed or changed;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user