Utilize this keyword everywhere

This commit is contained in:
GreenComfyTea
2023-04-21 10:19:12 +03:00
parent 94e9e5d18b
commit 9b1ff5b264
49 changed files with 1398 additions and 1403 deletions

View File

@@ -1,4 +1,4 @@
local singletons = {};
local this = {};
local sdk = sdk;
local tostring = tostring;
@@ -32,207 +32,207 @@ local os = os;
local ValueType = ValueType;
local package = package;
singletons.message_manager = nil;
singletons.enemy_manager = nil;
singletons.lobby_manager = nil;
singletons.progress_manager = nil;
singletons.quest_manager = nil;
singletons.player_manager = nil;
singletons.village_area_manager = nil;
singletons.gui_manager = nil;
singletons.game_keyboard = nil;
singletons.scene_manager = nil;
singletons.game_manager = nil;
this.message_manager = nil;
this.enemy_manager = nil;
this.lobby_manager = nil;
this.progress_manager = nil;
this.quest_manager = nil;
this.player_manager = nil;
this.village_area_manager = nil;
this.gui_manager = nil;
this.game_keyboard = nil;
this.scene_manager = nil;
this.game_manager = nil;
function singletons.init()
singletons.init_message_manager();
singletons.init_enemy_manager();
singletons.init_lobby_manager()
singletons.init_progress_manager();
singletons.init_quest_manager();
singletons.init_player_manager();
singletons.init_village_area_manager();
singletons.init_gui_manager();
singletons.init_game_keyboard();
singletons.init_scene_manager();
singletons.init_game_manager();
singletons.init_servant_manager();
singletons.init_otomo_manager();
function this.init()
this.init_message_manager();
this.init_enemy_manager();
this.init_lobby_manager()
this.init_progress_manager();
this.init_quest_manager();
this.init_player_manager();
this.init_village_area_manager();
this.init_gui_manager();
this.init_game_keyboard();
this.init_scene_manager();
this.init_game_manager();
this.init_servant_manager();
this.init_otomo_manager();
end
function singletons.init_message_manager()
if singletons.message_manager ~= nil then
function this.init_message_manager()
if this.message_manager ~= nil then
return;
end
singletons.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
if singletons.message_manager == nil then
this.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
if this.message_manager == nil then
--log.error("[MHR Overlay] No message manager");
end
return singletons.message_manager;
return this.message_manager;
end
function singletons.init_enemy_manager()
if singletons.enemy_manager ~= nil then
function this.init_enemy_manager()
if this.enemy_manager ~= nil then
return;
end
singletons.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
if singletons.enemy_manager == nil then
this.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
if this.enemy_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
end
return singletons.enemy_manager;
return this.enemy_manager;
end
function singletons.init_lobby_manager()
if singletons.lobby_manager ~= nil then
function this.init_lobby_manager()
if this.lobby_manager ~= nil then
return;
end
singletons.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
if singletons.lobby_manager == nil then
this.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
if this.lobby_manager == nil then
--log.error("[MHR Overlay] No lobby manager");
return false;
end
return singletons.lobby_manager;
return this.lobby_manager;
end
function singletons.init_progress_manager()
if singletons.progress_manager ~= nil then
function this.init_progress_manager()
if this.progress_manager ~= nil then
return;
end
singletons.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
if singletons.progress_manager == nil then
this.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
if this.progress_manager == nil then
--log.error("[MHR Overlay] No progress manager");
return false;
end
return singletons.progress_manager;
return this.progress_manager;
end
function singletons.init_quest_manager()
if singletons.quest_manager ~= nil then
function this.init_quest_manager()
if this.quest_manager ~= nil then
return;
end
singletons.quest_manager = sdk.get_managed_singleton("snow.QuestManager");
if singletons.quest_manager == nil then
this.quest_manager = sdk.get_managed_singleton("snow.QuestManager");
if this.quest_manager == nil then
--log.error("[MHR Overlay] No quest manager");
end
return singletons.quest_manager;
return this.quest_manager;
end
function singletons.init_player_manager()
if singletons.player_manager ~= nil then
function this.init_player_manager()
if this.player_manager ~= nil then
return;
end
singletons.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
if singletons.player_manager == nil then
this.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
if this.player_manager == nil then
--log.error("[MHR Overlay] No player manager");
end
return singletons.player_manager;
return this.player_manager;
end
function singletons.init_village_area_manager()
if singletons.village_area_manager ~= nil then
function this.init_village_area_manager()
if this.village_area_manager ~= nil then
return;
end
singletons.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager");
if singletons.village_area_manager == nil then
this.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager");
if this.village_area_manager == nil then
--log.error("[MHR Overlay] No village area manager");
end
return singletons.village_area_manager;
return this.village_area_manager;
end
function singletons.init_gui_manager()
if singletons.gui_manager ~= nil then
function this.init_gui_manager()
if this.gui_manager ~= nil then
return;
end
singletons.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager");
if singletons.gui_manager == nil then
this.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager");
if this.gui_manager == nil then
--log.error("[MHR Overlay] No gui manager");
end
return singletons.gui_manager;
return this.gui_manager;
end
function singletons.init_game_keyboard()
if singletons.game_keyboard ~= nil then
function this.init_game_keyboard()
if this.game_keyboard ~= nil then
return;
end
singletons.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard");
if singletons.game_keyboard == nil then
this.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard");
if this.game_keyboard == nil then
--log.error("[MHR Overlay] No game keyboard");
end
return singletons.game_keyboard;
return this.game_keyboard;
end
function singletons.init_scene_manager()
if singletons.scene_manager ~= nil then
function this.init_scene_manager()
if this.scene_manager ~= nil then
return;
end
singletons.scene_manager = sdk.get_native_singleton("via.SceneManager");
if singletons.scene_manager == nil then
this.scene_manager = sdk.get_native_singleton("via.SceneManager");
if this.scene_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
end
return singletons.scene_manager;
return this.scene_manager;
end
function singletons.init_game_manager()
if singletons.game_manager ~= nil then
function this.init_game_manager()
if this.game_manager ~= nil then
return;
end
singletons.game_manager = sdk.get_managed_singleton("snow.SnowGameManager");
if singletons.game_manager == nil then
this.game_manager = sdk.get_managed_singleton("snow.SnowGameManager");
if this.game_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
end
return singletons.game_manager;
return this.game_manager;
end
function singletons.init_servant_manager()
if singletons.servant_manager ~= nil then
function this.init_servant_manager()
if this.servant_manager ~= nil then
return;
end
singletons.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager");
if singletons.servant_manager == nil then
this.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager");
if this.servant_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
end
return singletons.servant_manager;
return this.servant_manager;
end
function singletons.init_otomo_manager()
if singletons.otomo_manager ~= nil then
function this.init_otomo_manager()
if this.otomo_manager ~= nil then
return;
end
singletons.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager");
if singletons.otomo_manager == nil then
this.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager");
if this.otomo_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
end
return singletons.otomo_manager;
return this.otomo_manager;
end
function singletons.init_module()
singletons.init();
function this.init_module()
this.init();
end
return singletons;
return this;