Revert "1"

This commit is contained in:
GreenComfyTea
2022-07-13 08:19:41 +03:00
committed by GitHub
parent dc93a9c757
commit 9fa61ae624
3 changed files with 4 additions and 21 deletions

View File

@@ -1,4 +1,4 @@
local debug = true;
local debug = false;
xy = "";
local keyboard = require("MHR_Overlay.Game_Handler.keyboard");

View File

@@ -104,8 +104,7 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
end
end
xy = "\nTesting Damage Meter..."
xy = xy .. "\nDrawing bar..."
if _player.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then
drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
@@ -117,10 +116,6 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
drawing.draw_bar(_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage);
end
xy = xy .." success!";
xy = xy .. "\nDrawing HR label..."
if _player.id == player.myself.id then
if _player.damage_UI.hunter_rank_label.include.myself.master_rank and _player.damage_UI.hunter_rank_label.include.myself.hunter_rank then
drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank));
@@ -139,29 +134,15 @@ function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_d
end
end
xy = xy .. " success!";
xy = xy .. "\nChecking player name size limit...";
xy = xy .. "\n_player.damage_UI.player_name_size_limit: " .. tostring(_player.damage_UI.player_name_size_limit);
xy = xy .. "\ndrawing: " .. tostring(drawing);
xy = xy .. "\ndrawing.limit_text_size: " .. tostring(drawing.limit_text_size);
xy = xy .. "\nplayer_name_text: " .. tostring(player_name_text);
xy = xy .. "\nd2d: " .. tostring(d2d);
if _player.damage_UI.player_name_size_limit ~= 0 then
player_name_text = drawing.limit_text_size(player_name_text, _player.damage_UI.player_name_size_limit);
end
xy = xy .. "\n... Success!";
xy = xy .. "\nDrawing labels...";
drawing.draw_label(_player.damage_UI.player_name_label, position_on_screen, opacity_scale, player_name_text);
drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage);
drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage);
drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps);
drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count);
xy = xy .. " success!";
end
function damage_UI_entity.init_module()

View File

@@ -37,6 +37,8 @@ function drawing.limit_text_size(text, size_limit)
return;
end
--do return end;
local limited_text = text;
while true do
local text_width, text_height = drawing.font:measure(limited_text);