diff --git a/reframework/data/MHR Overlay/languages/zh-cn.json b/reframework/data/MHR Overlay/languages/zh-cn.json new file mode 100644 index 0000000..8360122 --- /dev/null +++ b/reframework/data/MHR Overlay/languages/zh-cn.json @@ -0,0 +1,246 @@ +{ + "UI": { + "HP": "生命:", + "buildup": "积累值:", + "gold": "金冠", + "mini": "小型", + "player": "玩家", + "rage": "愤怒值:", + "silver": "银冠", + "stamina": "耐力:", + "total_damage": "总伤害" + }, + "ailments": { + "blast": "爆破", + "dung_bomb": "异臭球", + "exhaust": "减气", + "fall_otomo_trap": "随从落穴陷阱", + "fall_trap": "落穴陷阱", + "fireblight": "火异常状态", + "flash": "闪光", + "iceblight": "冰异常状态", + "paralysis": "麻痹", + "poison": "中毒", + "quick_sand": "流沙", + "ride": "御龙", + "shock_otomo_trap": "随从麻痹陷阱", + "shock_trap": "麻痹陷阱", + "sleep": "睡眠", + "steel_fang": "双刃锁镰", + "stun": "昏厥", + "thunderblight": "雷异常状态", + "tranq_bomb": "捕获用麻醉球", + "waterblight": "水异常状态" + }, + "customization_menu": { + "UI_font": "UI字体", + "UI_font_notice": "当更改字体时,请重新加载脚本!", + "activation_count": "激活次数", + "ailment_name": "状态异常名", + "ailment_name_label": "状态异常标签", + "ailments": "状态异常", + "all_UI": "所有UI", + "anchor": "锚点", + "assign_new_key": "指定新按键", + "background": "背景", + "bar": "状态条", + "blast_damage": "爆破伤害", + "body_parts": "身体部位", + "bold": "粗体", + "bomb_damage": "炸弹伤害", + "bottom_left": "左下", + "bottom_right": "右下", + "break_count": "破坏次数", + "buildup": "积累值", + "buildup_percentage": "积累值百分比", + "capture_line": "可捕捉线", + "color": "颜色", + "colors": "颜色", + "creature_name_label": "生物名标签", + "crown": "皇冠", + "crown_thresholds": "皇冠阈值", + "damage": "伤害", + "damage_bar": "伤害条", + "damage_bars_are_relative_to": "伤害条基于", + "damage_meter_UI": "伤害统计UI", + "damage_percentage_label": "伤害百分比标签", + "damage_value_label": "伤害量标签", + "distance": "距离", + "dps": "DPS", + "dps_label": "DPS标签", + "dps_mode": "DPS模式", + "during_quest": "任务中", + "dynamic_positioning": "动态位置", + "dynamically_positioned": "动态位置", + "enable_for": "开启", + "enabled": "开启", + "endemic_life_UI": "环境生物UI", + "family": "字体", + "fight_time": "战斗时间", + "first": "第一", + "first_hit": "第一击", + "flinch_count": "胆怯次数", + "foreground": "前景", + "global_position_modifier": "全局位置更改", + "global_scale_modifier": "全局比例更改", + "global_settings": "全局设定", + "health": "生命", + "health_percentage": "生命百分比", + "height": "高度", + "hide_ailments_with_zero_buildup": "当积累值为0时隐藏该状态异常", + "hide_all_active_ailments": "隐藏所有激活的状态异常", + "hide_all_inactive_ailments": "隐藏所有没有激活的状态异常", + "hide_dead_or_captured": "隐藏死亡或被捕获的怪物", + "hide_disabled_ailments": "隐藏禁用的状态异常", + "hide_inactive_ailments_with_no_buildup_support": "隐藏无积累值的非激活状态异常", + "hide_inactive_creatures": "隐藏没有激活的生物", + "hide_module_if_total_damage_is_zero": "当总伤害为0时隐藏该模块", + "hide_player_if_player_damage_is_zero": "当玩家伤害为0时隐藏该玩家", + "hide_total_if_total_damage_is_zero": "当总伤害为0时隐藏总伤害", + "hide_undamaged_parts": "隐藏没有受到伤害的部位", + "highlighted": "高亮(目标)", + "highlighted_bar": "高亮条", + "highlighted_damage_bar": "高亮伤害条", + "horizontal": "水平", + "hotkeys": "热键", + "hunter_rank": "猎人等級", + "hunter_rank_label": "猎人等级标签", + "include": "包含", + "installation_damage": "设备伤害", + "italic": "斜体", + "join_time": "加入时间", + "kunai_damage": "苦无伤害", + "language": "语言", + "large_monster_UI": "大型怪物UI", + "large_monster_dynamic_UI": "大型怪物浮动UI", + "large_monster_highlighted_UI": "大型怪物高亮UI", + "large_monster_static_UI": "大型怪物固定UI", + "large_monsters": "大型怪物群", + "last": "最后", + "max_distance": "最大距离", + "max_monster_updates_per_tick": "每次更新的最大怪物数量", + "me": "我", + "menu_font": "菜单字体", + "mod_name": "MHR Overlay", + "modifiers": "更改项", + "module_visibility_on_different_screens": "不同场景中使用的模块", + "modules": "模块", + "monster_can_be_captured": "可捕获的怪物", + "monster_damage": "怪物伤害", + "monster_name": "怪物名", + "monster_name_label": "怪物名标签", + "my_damage_bar_location": "我的伤害条位置", + "none": "空", + "normal": "正常", + "offset": "偏移", + "offset_is_relative_to_parts": "根据部位偏移", + "opacity_falloff": "透明度增加", + "orientation": "方向", + "other_players": "其他玩家", + "otomo_damage": "随从伤害", + "part_name": "部位名", + "part_name_label": "部位名标签", + "percentage_label": "百分比标签", + "performance": "性能", + "player_damage": "玩家伤害", + "player_id": "玩家ID", + "player_name": "玩家名", + "player_name_label": "玩家名标签", + "poison_damage": "中毒伤害", + "position": "位置", + "press_any_key": "按任意键...", + "prioritize_large_monsters": "大型怪物优先", + "quest_result_screen": "任务结果页", + "quest_time": "任务时间", + "rage": "愤怒", + "relative_offset": "相对偏移", + "render_highlighted_monster": "渲染高亮怪物", + "render_not_highlighted_monsters": "渲染非高亮怪物", + "reversed_order": "逆向排序", + "settings": "设定", + "shadow": "阴影", + "size": "大小", + "small_monster_UI": "小型怪物UI", + "small_monsters": "小型怪物群", + "sorting": "排序方式", + "spacing": "间距", + "stamina": "耐力", + "static_orientation": "固定方向", + "static_position": "固定位置", + "static_sorting": "固定排序", + "static_spacing": "固定间距", + "statically_positioned": "固定位置", + "status": "状态", + "text_label": "文字标签", + "time_UI": "时间UI", + "time_label": "时间标签", + "time_limit": "时间限制(秒)", + "timer_label": "计时器标签", + "top_damage": "最高伤害", + "top_dps": "最高DPS", + "top_left": "左上", + "top_right": "右上", + "total_damage": "总伤害", + "total_damage_label": "总伤害标签", + "total_damage_offset_is_relative": "总伤害相对偏移", + "total_damage_value_label": "总伤害量标签", + "total_dps": "总DPS", + "total_dps_label": "总DPS标签", + "tracked_damage_types": "跟踪的伤害类型", + "tracked_monster_types": "跟踪的怪物类型", + "training_area": "训练场", + "type": "类型", + "value_label": "数字", + "vertical": "垂直", + "viewport_offset": "窗口偏移", + "visible": "可见", + "width": "宽度", + "word_player": "名称 \"玩家\"", + "world_offset": "整体偏移", + "x": "X轴", + "y": "Y轴", + "z": "Z轴" + }, + "font_name": "NotoSansSC-Bold.otf", + "parts": { + "abdomen": "腹部", + "arms": "手臂", + "back": "背部", + "back_windsac": "背部(风袋)", + "body": "本体", + "carapace": "甲壳", + "chest_windsac": "胸部(风袋)", + "claw": "爪", + "dorsal_fin": "背鳍", + "head": "头部", + "head_mud": "头部(泥)", + "large_mudbulb": "大泥球", + "left_arm": "左臂", + "left_arm_ice": "左臂(冰)", + "left_cutwing": "左刃翼", + "left_leg": "左腿", + "left_legs": "左腿部", + "left_wing": "左翼", + "legs": "四肢", + "lower_back": "下背部", + "lower_body": "下半身", + "mane": "鬃毛", + "neck": "颈部", + "rear": "臀部", + "right_arm": "右臂", + "right_arm_ice": "右臂(冰)", + "right_cutwing": "右刃翼", + "right_leg": "右腿", + "right_legs": "右腿部", + "right_wing": "右翼", + "rock": "岩石", + "spinning": "旋转中", + "tail": "尾巴", + "tail_mud": "尾巴(泥)", + "tail_windsac": "尾巴(风袋)", + "torso": "躯干", + "upper_back": "上背部", + "upper_body": "上半身", + "wings": "翼" + } +} \ No newline at end of file