mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Add Auto-Highlight Option to Large Monster UI
This commit is contained in:
@@ -319,9 +319,8 @@ end
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
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local get_game_object_method = sdk.find_type_definition("via.Component"):get_method("get_GameObject");
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local get_transform_method = sdk.find_type_definition("via.GameObject"):get_method("get_Transform");
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local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position");
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local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
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local get_pos_field = player_base_type_def:get_method("get_Pos");
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function player.update_myself_position()
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if singletons.player_manager == nil then
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@@ -335,25 +334,10 @@ function player.update_myself_position()
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return;
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end
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local master_player_game_object = get_game_object_method:call(master_player);
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if master_player_game_object == nil then
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customization_menu.status = "No master player game object";
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return;
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local position = get_pos_field:call(master_player);
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if position ~= nil then
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player.myself_position = position;
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end
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local master_player_transform = get_transform_method:call(master_player_game_object);
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if not master_player_transform then
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customization_menu.status = "No master player transform";
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return;
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end
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local master_player_position = get_position_method:call(master_player_transform);
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if master_player_position == nil then
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customization_menu.status = "No master player position";
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return;
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end
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player.myself_position = master_player_position;
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end
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function player.init()
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@@ -2952,6 +2952,11 @@ function config.init()
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anchor = "Top-Right"
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},
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auto_highlight = {
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enabled = false,
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mode = "Closest"
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},
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monster_name_label = {
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visibility = true,
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text = "%s",
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@@ -4487,4 +4492,4 @@ function config.init_module()
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end
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return config;
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return config;
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@@ -399,7 +399,16 @@ language.default_language = {
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style = "Style",
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inside = "Inside",
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outside = "Outside",
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center = "Center"
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center = "Center",
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auto_highlight = "Auto-highlight",
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mode = "Mode",
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closest = "Closest",
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farthest = "Farthest",
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lowest_health = "Lowest Health",
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highest_health = "Highest Health",
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lowest_health_percentage = "Lowest Health Percentage",
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highest_health_percentage = "Highest Health Percentage"
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}
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};
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@@ -695,7 +695,7 @@ end
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function large_monster.draw(monster, type, cached_config, position_on_screen, opacity_scale)
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local monster_UI;
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xy = 1;
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if type == "dynamic" then
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monster_UI = monster.dynamic_UI;
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elseif type == "static" then
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@@ -703,37 +703,37 @@ function large_monster.draw(monster, type, cached_config, position_on_screen, op
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else
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monster_UI = monster.highlighted_UI;
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end
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xy = 2;
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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xy = 2.01;
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local monster_name_text = "";
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if cached_config.monster_name_label.include.monster_name then
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monster_name_text = string.format("%s ", monster.name);
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monster_name_text = string.format("%s %s ", monster.name, tostring(monster.distance));
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end
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xy = 2.02;
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if cached_config.monster_name_label.include.monster_id then
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monster_name_text = monster_name_text .. tostring(monster.id) .. " ";
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end
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xy = 2.03;
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if cached_config.monster_name_label.include.crown and monster.crown ~= "" then
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monster_name_text = monster_name_text .. string.format("%s ", monster.crown);
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end
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xy = 2.04;
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if cached_config.monster_name_label.include.size then
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monster_name_text = monster_name_text .. string.format("#%.0f ", 100 * monster.size);
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end
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xy = 2.05;
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if cached_config.monster_name_label.include.scrown_thresholds then
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monster_name_text = monster_name_text .. string.format("<=%.0f >=%.0f >=%.0f", 100 * monster.small_border,
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100 * monster.big_border, 100 * monster.king_border);
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end
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xy = table_helpers.tostring(monster_UI);
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if monster.health < monster.capture_health then
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monster_UI.health_UI.bar.colors = monster_UI.health_UI.bar.capture_colors;
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else
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monster_UI.health_UI.bar.colors = monster_UI.health_UI.bar.normal_colors;
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end
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xy = 2.1;
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drawing.draw_label(monster_UI.monster_name_label, position_on_screen, opacity_scale, monster_name_text);
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local health_position_on_screen = {
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@@ -766,7 +766,6 @@ function large_monster.draw(monster, type, cached_config, position_on_screen, op
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y = position_on_screen.y + cached_config.ailment_buildups.offset.y * global_scale_modifier
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};
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health_UI_entity.draw(monster, monster_UI.health_UI, health_position_on_screen, opacity_scale);
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drawing.draw_capture_line(monster_UI.health_UI, health_position_on_screen, opacity_scale, monster.capture_percentage);
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stamina_UI_entity.draw(monster, monster_UI.stamina_UI, stamina_position_on_screen, opacity_scale);
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@@ -22,17 +22,25 @@ local tg_camera_type_def = get_tg_camera_method:get_return_type();
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local get_targeting_enemy_index_field = tg_camera_type_def:get_field("OldTargetingEmIndex");
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function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enabled)
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local cached_config = config.current_config.large_monster_UI;
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if singletons.enemy_manager == nil then
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return;
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end
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local displayed_monsters = {};
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local update_distance =
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dynamic_enabled or cached_config.static.sorting.type == "Distance"
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or (cached_config.highlighted.auto_highlight.enabled
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and (cached_config.highlighted.auto_highlight.mode == "Closest" or cached_config.highlighted.auto_highlight.mode == "Furthest")
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);
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local highlighted_id = -1;
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local monster_id_shift = 0;
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local highlighted_monster = nil;
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if singletons.gui_manager ~= nil then
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if not cached_config.highlighted.auto_highlight.enabled and singletons.gui_manager ~= nil then
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local gui_hud_target_camera = get_tg_camera_method:call(singletons.gui_manager);
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if gui_hud_target_camera ~= nil then
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highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera);
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@@ -57,41 +65,76 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
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local monster = large_monster.list[enemy];
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if monster == nil then
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customization_menu.status = "No large monster hp entry";
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customization_menu.status = "No large monster entry";
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goto continue
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end
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if monster.dead_or_captured or not monster.is_disp_icon_mini_map then
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monster_id_shift = monster_id_shift + 1;
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elseif i == highlighted_id + monster_id_shift then
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highlighted_monster = monster;
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if update_distance then
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monster.distance = (player.myself_position - monster.position):length();
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end
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if cached_config.highlighted.auto_highlight.enabled then
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if highlighted_monster == nil then
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highlighted_monster = monster;
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elseif cached_config.highlighted.auto_highlight.mode == "Farthest" then
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if monster.distance > highlighted_monster.distance then
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highlighted_monster = monster;
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end
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elseif cached_config.highlighted.auto_highlight.mode == "Lowest Health" then
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if monster.health < highlighted_monster.health then
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highlighted_monster = monster;
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end
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elseif cached_config.highlighted.auto_highlight.mode == "Highest Health" then
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if monster.health > highlighted_monster.health then
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highlighted_monster = monster;
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end
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elseif cached_config.highlighted.auto_highlight.mode == "Lowest Health Percentage" then
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if monster.health_percentage < highlighted_monster.health_percentage then
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highlighted_monster = monster;
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end
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elseif cached_config.highlighted.auto_highlight.mode == "Highest Health Percentage" then
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if monster.health_percentage > highlighted_monster.health_percentage then
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highlighted_monster = monster;
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end
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else
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if monster.distance < highlighted_monster.distance then
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highlighted_monster = monster;
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end
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end
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else
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if monster.dead_or_captured or not monster.is_disp_icon_mini_map then
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monster_id_shift = monster_id_shift + 1;
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elseif i == highlighted_id + monster_id_shift then
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highlighted_monster = monster;
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end
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end
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table.insert(displayed_monsters, monster);
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::continue::
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end
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if dynamic_enabled or config.current_config.large_monster_UI.static.sorting.type == "Distance" then
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for _, monster in ipairs(displayed_monsters) do
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monster.distance = (player.myself_position - monster.position):length();
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end
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end
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if dynamic_enabled then
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large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster);
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large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster, cached_config);
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end
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if highlighted_enabled then
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large_monster_UI.draw_highlighted(highlighted_monster);
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large_monster_UI.draw_highlighted(highlighted_monster, cached_config);
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end
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if static_enabled then
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large_monster_UI.draw_static(displayed_monsters, highlighted_monster);
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large_monster_UI.draw_static(displayed_monsters, highlighted_monster, cached_config);
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end
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end
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function large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster)
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local cached_config = config.current_config.large_monster_UI.dynamic;
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function large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster, cached_config)
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cached_config = cached_config.dynamic;
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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local i = 0;
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@@ -144,8 +187,8 @@ function large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster)
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end
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end
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function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
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local cached_config = config.current_config.large_monster_UI.static;
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function large_monster_UI.draw_static(displayed_monsters, highlighted_monster, cached_config)
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cached_config = cached_config.static;
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local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
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-- sort here
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@@ -225,8 +268,8 @@ function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
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end
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end
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function large_monster_UI.draw_highlighted(monster)
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local cached_config = config.current_config.large_monster_UI.highlighted;
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function large_monster_UI.draw_highlighted(monster, cached_config)
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cached_config = cached_config.highlighted;
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if monster == nil then
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return;
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@@ -38,7 +38,7 @@ function small_monster_UI.draw()
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local monster = small_monster.list[enemy];
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if monster == nil then
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customization_menu.status = "No small monster hp entry";
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customization_menu.status = "No small monster entry";
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goto continue
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end
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@@ -53,6 +53,8 @@ customization_menu.displayed_damage_meter_UI_my_damage_bar_location_types = {};
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customization_menu.displayed_damage_meter_UI_sorting_types = {};
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customization_menu.displayed_damage_meter_UI_dps_modes = {};
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customization_menu.displayed_auto_highlight_modes = {};
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customization_menu.orientation_types = {};
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customization_menu.anchor_types = {};
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customization_menu.outline_styles = {};
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@@ -69,6 +71,8 @@ customization_menu.damage_meter_UI_my_damage_bar_location_types = {};
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customization_menu.damage_meter_UI_sorting_types = {};
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customization_menu.damage_meter_UI_dps_modes = {};
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customization_menu.auto_highlight_modes = {};
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customization_menu.fonts = {"Arial", "Arial Black", "Bahnschrift", "Calibri", "Cambria", "Cambria Math", "Candara",
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"Comic Sans MS", "Consolas", "Constantia", "Corbel", "Courier New", "Ebrima",
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"Franklin Gothic Medium", "Gabriola", "Gadugi", "Georgia", "HoloLens MDL2 Assets", "Impact",
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@@ -79,7 +83,8 @@ customization_menu.fonts = {"Arial", "Arial Black", "Bahnschrift", "Calibri", "C
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"MV Boli", "Myanmar Text", "Nirmala UI", "Palatino Linotype", "Segoe MDL2 Assets",
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"Segoe Print", "Segoe Script", "Segoe UI", "Segoe UI Historic", "Segoe UI Emoji",
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"Segoe UI Symbol", "SimSun", "Sitka", "Sylfaen", "Symbol", "Tahoma", "Times New Roman",
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"Trebuchet MS", "Verdana", "Webdings", "Wingdings", "Yu Gothic"};
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"Trebuchet MS", "Verdana", "Webdings", "Wingdings", "Yu Gothic"
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};
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customization_menu.all_UI_waiting_for_key = false;
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customization_menu.small_monster_UI_waiting_for_key = false;
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@@ -155,6 +160,13 @@ function customization_menu.init()
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language.current_language.customization_menu.quest_time,
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language.current_language.customization_menu.join_time};
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customization_menu.displayed_auto_highlight_modes = {language.current_language.customization_menu.closest,
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language.current_language.customization_menu.farthest,
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language.current_language.customization_menu.lowest_health,
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language.current_language.customization_menu.highest_health,
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language.current_language.customization_menu.lowest_health_percentage,
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language.current_language.customization_menu.highest_health_percentage};
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customization_menu.orientation_types = {language.default_language.customization_menu.horizontal,
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language.default_language.customization_menu.vertical};
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customization_menu.anchor_types = {language.default_language.customization_menu.top_left,
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@@ -209,6 +221,13 @@ function customization_menu.init()
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customization_menu.damage_meter_UI_dps_modes = {language.default_language.customization_menu.first_hit,
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language.default_language.customization_menu.quest_time,
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language.default_language.customization_menu.join_time};
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customization_menu.auto_highlight_modes = {language.default_language.customization_menu.closest,
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language.default_language.customization_menu.farthest,
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language.default_language.customization_menu.lowest_health,
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language.default_language.customization_menu.highest_health,
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language.default_language.customization_menu.lowest_health_percentage,
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language.default_language.customization_menu.highest_health_percentage};
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end
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function customization_menu.draw()
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@@ -1285,6 +1304,26 @@ function customization_menu.draw_large_monster_highlighted_UI()
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imgui.tree_pop();
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end
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if imgui.tree_node(language.current_language.customization_menu.auto_highlight) then
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changed, cached_config.auto_highlight.enabled = imgui.checkbox(
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language.current_language.customization_menu.enabled, cached_config.auto_highlight.enabled);
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config_changed = config_changed or changed;
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changed, index = imgui.combo(
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language.current_language.customization_menu.mode,
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table_helpers.find_index(customization_menu.auto_highlight_modes, cached_config.auto_highlight.mode),
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customization_menu.displayed_auto_highlight_modes);
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config_changed = config_changed or changed;
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if changed then
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cached_config.auto_highlight.mode = customization_menu.auto_highlight_modes[index];
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end
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imgui.tree_pop();
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end
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changed = large_monster_UI_customization.draw(cached_config);
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config_changed = config_changed or changed;
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@@ -48,6 +48,7 @@
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"anchor": "Anchor",
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"apply": "Apply",
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"assign_new_key": "Assign new key",
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"auto_highlight": "Auto-highlight",
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"background": "Background",
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"bar": "Bar",
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"blast_damage": "Blast Damage",
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@@ -72,6 +73,7 @@
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"cart_count": "Cart Count",
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"cart_count_label": "Cart Count Label",
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"center": "Center",
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"closest": "Closest",
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"color": "Color",
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"colors": "Colors",
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"creature_name_label": "Creature Name Label",
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@@ -95,6 +97,7 @@
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"endemic_life_UI": "Endemic Life UI",
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"endemic_life_damage": "Endemic Life Damage",
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"family": "Family",
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"farthest": "Farthest",
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"fight_time": "Fight Time",
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"filter": "Filter",
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"first": "First",
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@@ -126,6 +129,8 @@
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"hide_total_damage": "Hide Total Damage",
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"hide_total_if_total_damage_is_zero": "Hide Total if Total Damage is 0",
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"hide_undamaged_parts": "Hide Undamaged Parts",
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"highest_health": "Highest Health",
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"highest_health_percentage": "Highest Health Percentage",
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"highlighted": "Highlighted (targeted)",
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"highlighted_bar": "Highlighted Bar",
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"highlighted_buildup_bar": "Highlighted Buildup Bar",
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@@ -149,6 +154,8 @@
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"last": "Last",
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"loss_health": "Sever Health",
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||||
"loss_health_percentage": "Sever Health Percentage",
|
||||
"lowest_health": "Lowest Health",
|
||||
"lowest_health_percentage": "Lowest Health Percentage",
|
||||
"master_rank": "Master Rank",
|
||||
"max_distance": "Max Distance",
|
||||
"max_monster_updates_per_tick": "Max Monster Updates per Tick",
|
||||
@@ -156,6 +163,7 @@
|
||||
"menu_font": "Menu Font",
|
||||
"menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!",
|
||||
"mod_name": "MHR Overlay",
|
||||
"mode": "Mode",
|
||||
"modifiers": "Modifiers",
|
||||
"module_visibility_on_different_screens": "Module Visibility on Different Screens",
|
||||
"modules": "Modules",
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
"anchor": "固定",
|
||||
"apply": "適用",
|
||||
"assign_new_key": "新規に割り当てるキーを入力",
|
||||
"auto_highlight": "Auto-highlight",
|
||||
"background": "背景色",
|
||||
"bar": "バー",
|
||||
"blast_damage": "爆破ダメージ",
|
||||
@@ -72,6 +73,7 @@
|
||||
"cart_count": "倒れた回数",
|
||||
"cart_count_label": "倒れた回数ラベル",
|
||||
"center": "Center",
|
||||
"closest": "Closest",
|
||||
"color": "カラー",
|
||||
"colors": "カラー",
|
||||
"creature_name_label": "モンスターの名前ラベル",
|
||||
@@ -95,6 +97,7 @@
|
||||
"endemic_life_UI": "環境生物UI",
|
||||
"endemic_life_damage": "環境生物のダメージ",
|
||||
"family": "Family",
|
||||
"farthest": "Farthest",
|
||||
"fight_time": "戦闘時間",
|
||||
"filter": "フィルター",
|
||||
"first": "最初",
|
||||
@@ -126,6 +129,8 @@
|
||||
"hide_total_damage": "合計ダメージの表示を隠す",
|
||||
"hide_total_if_total_damage_is_zero": "合計ダメージが0の場合、合計の表示を隠す",
|
||||
"hide_undamaged_parts": "攻撃していない部位の表示を隠す",
|
||||
"highest_health": "Highest Health",
|
||||
"highest_health_percentage": "Highest Health Percentage",
|
||||
"highlighted": "詳細表示 (ターゲット)",
|
||||
"highlighted_bar": "ハイライトされたバー",
|
||||
"highlighted_buildup_bar": "ハイライトされた蓄積値バー",
|
||||
@@ -149,6 +154,8 @@
|
||||
"last": "最後",
|
||||
"loss_health": "尻尾切断までの体力",
|
||||
"loss_health_percentage": "尻尾切断までの体力(%)",
|
||||
"lowest_health": "Lowest Health",
|
||||
"lowest_health_percentage": "Lowest Health Percentage",
|
||||
"master_rank": "マスターランク",
|
||||
"max_distance": "最大距離",
|
||||
"max_monster_updates_per_tick": "モンスター情報をアップデートする間隔",
|
||||
@@ -156,6 +163,7 @@
|
||||
"menu_font": "メニューで使うフォント",
|
||||
"menu_font_change_disclaimer": "言語とメニューのフォントサイズを何度も変更すると、クラッシュが発生します。",
|
||||
"mod_name": "MHR Overlay",
|
||||
"mode": "Mode",
|
||||
"modifiers": "全体的な調整",
|
||||
"module_visibility_on_different_screens": "画面ごとの表示設定",
|
||||
"modules": "モジュール",
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
"anchor": "기준",
|
||||
"apply": "적용",
|
||||
"assign_new_key": "새 키를 할당",
|
||||
"auto_highlight": "Auto-highlight",
|
||||
"background": "배경색",
|
||||
"bar": "바",
|
||||
"blast_damage": "폭파 대미지",
|
||||
@@ -72,6 +73,7 @@
|
||||
"cart_count": "수레 횟수",
|
||||
"cart_count_label": "수레 횟수 정보",
|
||||
"center": "Center",
|
||||
"closest": "Closest",
|
||||
"color": "색상",
|
||||
"colors": "색상",
|
||||
"creature_name_label": "환경생물 이름 정보",
|
||||
@@ -95,6 +97,7 @@
|
||||
"endemic_life_UI": "환경생물 UI",
|
||||
"endemic_life_damage": "환경생물 대미지",
|
||||
"family": "글꼴",
|
||||
"farthest": "Farthest",
|
||||
"fight_time": "전투 시간",
|
||||
"filter": "필터",
|
||||
"first": "처음",
|
||||
@@ -126,6 +129,8 @@
|
||||
"hide_total_damage": "모든 대미지 숨김",
|
||||
"hide_total_if_total_damage_is_zero": "총 대미지가 0이면 모두 숨김",
|
||||
"hide_undamaged_parts": "피해를 입히지 않은 부위 숨김",
|
||||
"highest_health": "Highest Health",
|
||||
"highest_health_percentage": "Highest Health Percentage",
|
||||
"highlighted": "타겟이 된 몬스터 표시",
|
||||
"highlighted_bar": "타겟이 된 몬스터 바",
|
||||
"highlighted_buildup_bar": "타겟이 된 몬스터 누적치 바",
|
||||
@@ -149,6 +154,8 @@
|
||||
"last": "마지막",
|
||||
"loss_health": "절단 수치",
|
||||
"loss_health_percentage": "절단 수치 비율",
|
||||
"lowest_health": "Lowest Health",
|
||||
"lowest_health_percentage": "Lowest Health Percentage",
|
||||
"master_rank": "마스터 랭크",
|
||||
"max_distance": "최대 거리",
|
||||
"max_monster_updates_per_tick": "틱당 최대 몬스터 갱신 횟수",
|
||||
@@ -156,6 +163,7 @@
|
||||
"menu_font": "메뉴 글꼴",
|
||||
"menu_font_change_disclaimer": "언어 및 메뉴 글꼴 크기를 여러 번 변경하면 비정상 종료가 될 수 있습니다!",
|
||||
"mod_name": "MHR Overlay",
|
||||
"mode": "Mode",
|
||||
"modifiers": "설정 배율",
|
||||
"module_visibility_on_different_screens": "상황별 UI 표시",
|
||||
"modules": "UI",
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
"anchor": "Привязка",
|
||||
"apply": "Применить",
|
||||
"assign_new_key": "Привязать клавишу",
|
||||
"auto_highlight": "Auto-highlight",
|
||||
"background": "Фон",
|
||||
"bar": "Шкала",
|
||||
"blast_damage": "Урон от взрыва",
|
||||
@@ -72,6 +73,7 @@
|
||||
"cart_count": "Кол-во потерь сознания",
|
||||
"cart_count_label": "Метка кол-ва потерь сознания",
|
||||
"center": "Центр",
|
||||
"closest": "Closest",
|
||||
"color": "Цвет",
|
||||
"colors": "Цвета",
|
||||
"creature_name_label": "Метка имени существа",
|
||||
@@ -95,6 +97,7 @@
|
||||
"endemic_life_UI": "Интерфейс местной живности",
|
||||
"endemic_life_damage": "Урон от окружения",
|
||||
"family": "Семейство",
|
||||
"farthest": "Farthest",
|
||||
"fight_time": "Время в бою",
|
||||
"filter": "Фильтр",
|
||||
"first": "Первый",
|
||||
@@ -126,6 +129,8 @@
|
||||
"hide_total_damage": "Скрыть общий урон",
|
||||
"hide_total_if_total_damage_is_zero": "Скрыть общий урон, если он равен 0",
|
||||
"hide_undamaged_parts": "Скрыть неповреждённые части тела",
|
||||
"highest_health": "Highest Health",
|
||||
"highest_health_percentage": "Highest Health Percentage",
|
||||
"highlighted": "Помеченный",
|
||||
"highlighted_bar": "Помеченная шкала",
|
||||
"highlighted_buildup_bar": "Помеченная шкала накопления",
|
||||
@@ -149,6 +154,8 @@
|
||||
"last": "Последний",
|
||||
"loss_health": "Отсечение части",
|
||||
"loss_health_percentage": "Отсечение части в процентах",
|
||||
"lowest_health": "Lowest Health",
|
||||
"lowest_health_percentage": "Lowest Health Percentage",
|
||||
"master_rank": "Ранг мастера",
|
||||
"max_distance": "Макс. расстояние",
|
||||
"max_monster_updates_per_tick": "Макс. кол-во обновлений за тик",
|
||||
@@ -156,6 +163,7 @@
|
||||
"menu_font": "Шрифт меню",
|
||||
"menu_font_change_disclaimer": "Изменение языка и размера шрифта меню несколько раз приведёт к вылету!",
|
||||
"mod_name": "MHR Overlay",
|
||||
"mode": "Mode",
|
||||
"modifiers": "Модификаторы",
|
||||
"module_visibility_on_different_screens": "Видимость модулей на разных экранах",
|
||||
"modules": "Модули",
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
"anchor": "锚点",
|
||||
"apply": "Apply",
|
||||
"assign_new_key": "指定新按键",
|
||||
"auto_highlight": "Auto-highlight",
|
||||
"background": "背景",
|
||||
"bar": "状态条",
|
||||
"blast_damage": "爆破伤害",
|
||||
@@ -72,6 +73,7 @@
|
||||
"cart_count": "Cart Count",
|
||||
"cart_count_label": "Cart Count Label",
|
||||
"center": "Center",
|
||||
"closest": "Closest",
|
||||
"color": "颜色",
|
||||
"colors": "颜色",
|
||||
"creature_name_label": "生物名标签",
|
||||
@@ -95,6 +97,7 @@
|
||||
"endemic_life_UI": "环境生物UI",
|
||||
"endemic_life_damage": "Endemic Life Damage",
|
||||
"family": "字体",
|
||||
"farthest": "Farthest",
|
||||
"fight_time": "战斗时间",
|
||||
"filter": "筛选器",
|
||||
"first": "第一",
|
||||
@@ -126,6 +129,8 @@
|
||||
"hide_total_damage": "Hide Total Damage",
|
||||
"hide_total_if_total_damage_is_zero": "当总伤害为0时隐藏总伤害",
|
||||
"hide_undamaged_parts": "隐藏没有受到伤害的部位",
|
||||
"highest_health": "Highest Health",
|
||||
"highest_health_percentage": "Highest Health Percentage",
|
||||
"highlighted": "高亮(目标)",
|
||||
"highlighted_bar": "高亮条",
|
||||
"highlighted_buildup_bar": "高亮积累值条",
|
||||
@@ -149,6 +154,8 @@
|
||||
"last": "最后",
|
||||
"loss_health": "Sever Health",
|
||||
"loss_health_percentage": "Sever Health Percentage",
|
||||
"lowest_health": "Lowest Health",
|
||||
"lowest_health_percentage": "Lowest Health Percentage",
|
||||
"master_rank": "Master Rank",
|
||||
"max_distance": "最大距离",
|
||||
"max_monster_updates_per_tick": "每次更新的最大怪物数量",
|
||||
@@ -156,6 +163,7 @@
|
||||
"menu_font": "菜单字体",
|
||||
"menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!",
|
||||
"mod_name": "MHR Overlay",
|
||||
"mode": "Mode",
|
||||
"modifiers": "更改项",
|
||||
"module_visibility_on_different_screens": "不同场景中使用的模块",
|
||||
"modules": "模块",
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
"anchor": "錨點",
|
||||
"apply": "Apply",
|
||||
"assign_new_key": "指定新按鍵",
|
||||
"auto_highlight": "Auto-highlight",
|
||||
"background": "圖形化顯示條的背景底色",
|
||||
"bar": "圖形化顯示條",
|
||||
"blast_damage": "爆破傷害",
|
||||
@@ -72,6 +73,7 @@
|
||||
"cart_count": "Cart Count",
|
||||
"cart_count_label": "Cart Count Label",
|
||||
"center": "Center",
|
||||
"closest": "Closest",
|
||||
"color": "調色盤",
|
||||
"colors": "調色盤",
|
||||
"creature_name_label": "環境生物名稱",
|
||||
@@ -95,6 +97,7 @@
|
||||
"endemic_life_UI": "環境生物 UI",
|
||||
"endemic_life_damage": "Endemic Life Damage",
|
||||
"family": "字體",
|
||||
"farthest": "Farthest",
|
||||
"fight_time": "戰鬥時間",
|
||||
"filter": "篩選器",
|
||||
"first": "第一",
|
||||
@@ -126,6 +129,8 @@
|
||||
"hide_total_damage": "Hide Total Damage",
|
||||
"hide_total_if_total_damage_is_zero": "當總傷害為0時,隱藏總傷害",
|
||||
"hide_undamaged_parts": "隱藏沒受到傷害的部位",
|
||||
"highest_health": "Highest Health",
|
||||
"highest_health_percentage": "Highest Health Percentage",
|
||||
"highlighted": "鎖定的魔物資訊(目標)",
|
||||
"highlighted_bar": "重點條",
|
||||
"highlighted_buildup_bar": "重點累積條",
|
||||
@@ -149,6 +154,8 @@
|
||||
"last": "最後",
|
||||
"loss_health": "Sever Health",
|
||||
"loss_health_percentage": "Sever Health Percentage",
|
||||
"lowest_health": "Lowest Health",
|
||||
"lowest_health_percentage": "Lowest Health Percentage",
|
||||
"master_rank": "Master Rank",
|
||||
"max_distance": "最大距離",
|
||||
"max_monster_updates_per_tick": "每次更新的最大魔物數量",
|
||||
@@ -156,6 +163,7 @@
|
||||
"menu_font": "選單字體大小",
|
||||
"menu_font_change_disclaimer": "Changing Language and Menu Font Size several times will cause a crash!",
|
||||
"mod_name": "MHR Overlay",
|
||||
"mode": "Mode",
|
||||
"modifiers": "更改項",
|
||||
"module_visibility_on_different_screens": "不同場景中使用的模組",
|
||||
"modules": "模組",
|
||||
|
||||
Reference in New Issue
Block a user