From a8ec321daeaf4ed76a2f2d21ad6c6d7ba4005935 Mon Sep 17 00:00:00 2001 From: GreenComfyTea Date: Mon, 2 Jan 2023 14:18:32 +0200 Subject: [PATCH] Refactor Damage Meter UI config; --- reframework/autorun/MHR_Overlay.lua | 6 +- .../MHR_Overlay/Damage_Meter/damage_hook.lua | 18 +- .../MHR_Overlay/Damage_Meter/non_players.lua | 91 +- .../Damage_Meter/{player.lua => players.lua} | 284 ++--- .../MHR_Overlay/Game_Handler/keyboard.lua | 4 +- .../MHR_Overlay/Game_Handler/quest_status.lua | 6 +- .../autorun/MHR_Overlay/Game_Handler/time.lua | 19 +- .../autorun/MHR_Overlay/Misc/config.lua | 1051 +++++++++++++---- .../autorun/MHR_Overlay/Misc/language.lua | 8 +- .../MHR_Overlay/Monsters/ailment_buildup.lua | 4 +- .../autorun/MHR_Overlay/Monsters/ailments.lua | 10 +- .../MHR_Overlay/Monsters/large_monster.lua | 4 +- .../MHR_Overlay/Monsters/monster_hook.lua | 8 +- .../ailment_buildups_customization.lua | 4 +- .../Customizations/ailments_customization.lua | 4 +- .../UI/Customizations/bar_customization.lua | 4 +- .../body_parts_customization.lua | 4 +- .../Customizations/health_customization.lua | 4 +- .../UI/Customizations/label_customization.lua | 31 +- .../large_monster_UI_customization.lua | 4 +- .../UI/Customizations/line_customization.lua | 4 +- .../module_visibility_customization.lua | 4 +- .../UI/Customizations/rage_customization.lua | 4 +- .../Customizations/stamina_customization.lua | 4 +- .../UI/Modules/damage_meter_UI.lua | 34 +- .../UI/Modules/env_creature_UI.lua | 6 +- .../UI/Modules/large_monster_UI.lua | 6 +- .../UI/Modules/small_monster_UI.lua | 6 +- .../UI_Entities/ailment_buildup_UI_entity.lua | 8 +- .../UI/UI_Entities/damage_UI_entity.lua | 262 ++-- .../MHR_Overlay/UI/customization_menu.lua | 197 ++- .../data/MHR Overlay/languages/en-us.json | 4 + .../data/MHR Overlay/languages/ja-jp.json | 4 + .../data/MHR Overlay/languages/ko-kr.json | 4 + .../data/MHR Overlay/languages/ru-ru.json | 4 + .../data/MHR Overlay/languages/zh-cn.json | 4 + .../data/MHR Overlay/languages/zh-tw.json | 4 + 37 files changed, 1462 insertions(+), 665 deletions(-) rename reframework/autorun/MHR_Overlay/Damage_Meter/{player.lua => players.lua} (61%) diff --git a/reframework/autorun/MHR_Overlay.lua b/reframework/autorun/MHR_Overlay.lua index ec6255a..ce8a8c3 100644 --- a/reframework/autorun/MHR_Overlay.lua +++ b/reframework/autorun/MHR_Overlay.lua @@ -14,7 +14,7 @@ local table_helpers = require("MHR_Overlay.Misc.table_helpers"); local unicode_helpers = require("MHR_Overlay.Misc.unicode_helpers"); local part_names = require("MHR_Overlay.Misc.part_names"); -local player = require("MHR_Overlay.Damage_Meter.player"); +local players = require("MHR_Overlay.Damage_Meter.players"); local non_players = require("MHR_Overlay.Damage_Meter.non_players"); local damage_hook = require("MHR_Overlay.Damage_Meter.damage_hook"); @@ -81,7 +81,7 @@ ailment_buildup_UI_entity.init_module(); body_part_UI_entity.init_module(); damage_hook.init_module(); -player.init_module(); +players.init_module(); non_players.init_module(); quest_status.init_module(); @@ -179,7 +179,7 @@ local function main_loop() customization_menu.status = "OK"; singletons.init(); screen.update_window_size(); - player.update_myself_position(); + players.update_myself_position(); quest_status.update_is_online(); --quest_status.update_is_quest_host(); time.tick(); diff --git a/reframework/autorun/MHR_Overlay/Damage_Meter/damage_hook.lua b/reframework/autorun/MHR_Overlay/Damage_Meter/damage_hook.lua index a2b6d76..d378b82 100644 --- a/reframework/autorun/MHR_Overlay/Damage_Meter/damage_hook.lua +++ b/reframework/autorun/MHR_Overlay/Damage_Meter/damage_hook.lua @@ -1,6 +1,6 @@ local damage_hook = {}; local quest_status; -local player; +local players; local small_monster; local large_monster; local ailments; @@ -163,7 +163,7 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info) local attacking_otomo = nil; if not is_otomo_attack then - attacking_player = player.get_player(attacker_id); + attacking_player = players.get_player(attacker_id); if attacking_player == nil then attacking_player = non_players.get_servant(attacker_id); @@ -179,21 +179,21 @@ function damage_hook.update_damage(enemy, enemy_calc_damage_info) end else if attacker_id < 4 then - attacking_player = player.get_player(attacker_id); + attacking_player = players.get_player(attacker_id); attacking_otomo = non_players.get_otomo(attacker_id); elseif attacker_id == 4 then - attacking_player = player.myself + attacking_player = players.myself attacking_otomo = non_players.get_otomo(non_players.my_second_otomo_id); else attacking_player = non_players.get_servant(attacker_id - 1); attacking_otomo = non_players.get_otomo(attacker_id - 1); end - player.update_damage(attacking_otomo, damage_source_type, is_large_monster, damage_object); + players.update_damage(attacking_otomo, damage_source_type, is_large_monster, damage_object); end - player.update_damage(player.total, damage_source_type, is_large_monster, damage_object); - player.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object); + players.update_damage(players.total, damage_source_type, is_large_monster, damage_object); + players.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object); --xy = xy .. "\nPlayer: " .. tostring(attacker_id) .. --" " .. tostring(attacking_player.name) .. @@ -226,7 +226,7 @@ end function damage_hook.cart(dead_player_id, flag_cat_skill_insurance) -- flag_cat_skill_insurance = 0 -- flag_cat_skill_insurance = 1 - local player_ = player.list[dead_player_id]; + local player_ = players.list[dead_player_id]; if player_ == nil then return; end @@ -246,7 +246,7 @@ local get_finish_shoot_wall_hit_damage_rate_method = enemy_character_base_type_d function damage_hook.init_module() quest_status = require("MHR_Overlay.Game_Handler.quest_status"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); ailments = require("MHR_Overlay.Monsters.ailments"); diff --git a/reframework/autorun/MHR_Overlay/Damage_Meter/non_players.lua b/reframework/autorun/MHR_Overlay/Damage_Meter/non_players.lua index 187f118..cdf5977 100644 --- a/reframework/autorun/MHR_Overlay/Damage_Meter/non_players.lua +++ b/reframework/autorun/MHR_Overlay/Damage_Meter/non_players.lua @@ -9,29 +9,27 @@ local quest_status; local drawing; local language; local unicode_helpers; -local player; +local players; non_players.servant_list = {}; non_players.otomo_list = {}; non_players.my_second_otomo_id = -1; -function non_players.new(id, name, level, is_otomo, is_servant) +function non_players.new(id, name, level, type) local non_player = {}; non_player.id = id; non_player.name = name; non_player.level = level; - non_player.is_player = false; - non_player.is_otomo = is_otomo; - non_player.is_servant = is_servant; + non_player.type = type; non_player.join_time = -1; non_player.first_hit_time = -1; non_player.dps = 0; - non_player.small_monsters = player.init_damage_sources() - non_player.large_monsters = player.init_damage_sources(); + non_player.small_monsters = players.init_damage_sources() + non_player.large_monsters = players.init_damage_sources(); non_player.display = {}; non_player.display.total_damage = 0; @@ -148,12 +146,11 @@ function non_players.update_servant_list() end if non_players.servant_list[id] == nil then - local servant = non_players.new(id, name, 0, false, true); - non_players.servant_list[id] = servant; + non_players.servant_list[id] = non_players.new(id, name, 0, players.types.servant); end if not cached_config.settings.hide_servants then - table.insert(player.display_list, non_players.servant_list[id]); + table.insert(players.display_list, non_players.servant_list[id]); end ::continue:: @@ -191,11 +188,11 @@ function non_players.update_my_otomos() local level = otomo_create_data_level_field:get_data(first_otomo) or 0; if non_players.otomo_list[0] == nil then - non_players.otomo_list[0] = non_players.new(0, name, level, true, false); + non_players.otomo_list[0] = non_players.new(0, name, level, players.types.my_otomo); end if cached_config.settings.show_my_otomos_separately then - table.insert(player.display_list, non_players.otomo_list[0]); + table.insert(players.display_list, non_players.otomo_list[0]); end end end @@ -208,11 +205,11 @@ function non_players.update_my_otomos() -- the secondary otomo is actually the 4th one! if non_players.otomo_list[non_players.my_second_otomo_id] == nil then - non_players.otomo_list[non_players.my_second_otomo_id] = non_players.new(non_players.my_second_otomo_id, name, level, true, false); + non_players.otomo_list[non_players.my_second_otomo_id] = non_players.new(non_players.my_second_otomo_id, name, level, players.types.my_otomo); end if cached_config.settings.show_my_otomos_separately then - table.insert(player.display_list, non_players.otomo_list[non_players.my_second_otomo_id]); + table.insert(players.display_list, non_players.otomo_list[non_players.my_second_otomo_id]); end end end @@ -252,11 +249,11 @@ function non_players.update_servant_otomos() --name = unicode_helpers.sub(name, 13); if non_players.otomo_list[member_id] == nil then - non_players.otomo_list[member_id] = non_players.new(member_id, name, level, true, true); + non_players.otomo_list[member_id] = non_players.new(member_id, name, level, players.types.servant_otomo); end if cached_config.settings.show_servant_otomos_separately then - table.insert(player.display_list, non_players.otomo_list[member_id]); + table.insert(players.display_list, non_players.otomo_list[member_id]); end end @@ -291,12 +288,6 @@ function non_players.update_otomos(otomo_info_field_) goto continue; end - local is_servant = false; - if id >= 4 then - is_servant = true; - end - - local name = otomo_info_name_field:get_data(otomo_info); if name == nil then goto continue; @@ -307,23 +298,29 @@ function non_players.update_otomos(otomo_info_field_) local otomo_in_list = non_players.otomo_list[id]; if otomo_in_list == nil or (otomo_in_list.name ~= name and otomo_in_list.level) then - local otomo = non_players.new(id, name, level, true, is_servant); - non_players.otomo_list[id] = otomo; - end + if id == players.myself.id then + local otomo = non_players.new(id, name, level, players.types.my_otomo); + non_players.otomo_list[id] = otomo; - if id == player.myself.id then - if cached_config.settings.show_my_otomos_separately then - table.insert(player.display_list, non_players.otomo_list[id]); - end - elseif is_servant then - if cached_config.settings.show_servant_otomos_separately then - table.insert(player.display_list, non_players.otomo_list[id]); - end - else - if cached_config.settings.show_other_player_otomos_separately then - table.insert(player.display_list, non_players.otomo_list[id]); - end - end + if cached_config.settings.show_my_otomos_separately then + table.insert(players.display_list, otomo); + end + elseif id >= 4 then + local otomo = non_players.new(id, name, level, players.types.servant_otomo); + non_players.otomo_list[id] = otomo; + + if cached_config.settings.show_servant_otomos_separately then + table.insert(players.display_list, non_players); + end + else + local otomo = non_players.new(id, name, level, players.types.my_otomo); + non_players.otomo_list[id] = otomo; + + if cached_config.settings.show_other_player_otomos_separately then + table.insert(players.display_list, non_players); + end + end + end ::continue:: end @@ -332,13 +329,15 @@ end function non_players.init_UI(non_player) local cached_config = config.current_config.damage_meter_UI; - non_player.damage_UI = damage_UI_entity.new(cached_config.damage_bar, cached_config.highlighted_damage_bar, - cached_config.player_name_label, cached_config.dps_label, cached_config.master_hunter_rank_label, - cached_config.damage_value_label, cached_config.damage_percentage_label, cached_config.cart_count_label); -end - -function non_players.draw(non_player, position_on_screen, opacity_scale, top_damage, top_dps) - damage_UI_entity.draw(non_player, position_on_screen, opacity_scale, top_damage, top_dps); + if non_player.type == players.types.servant then + non_player.damage_UI = damage_UI_entity.new(cached_config.servants, non_player.type); + elseif non_player.type == players.types.my_otomo then + non_player.damage_UI = damage_UI_entity.new(cached_config.my_otomos, non_player.type); + elseif non_player.type == players.types.other_player_otomo then + non_player.damage_UI = damage_UI_entity.new(cached_config.other_player_otomos, non_player.type); + elseif non_player.type == players.types.servant_otomo then + non_player.damage_UI = damage_UI_entity.new(cached_config.servant_otomos, non_player.type); + end end function non_players.init_module() @@ -351,7 +350,7 @@ function non_players.init_module() quest_status = require("MHR_Overlay.Game_Handler.quest_status"); drawing = require("MHR_Overlay.UI.drawing"); language = require("MHR_Overlay.Misc.language"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); unicode_helpers = require("MHR_Overlay.Misc.unicode_helpers"); non_players.init(); diff --git a/reframework/autorun/MHR_Overlay/Damage_Meter/player.lua b/reframework/autorun/MHR_Overlay/Damage_Meter/players.lua similarity index 61% rename from reframework/autorun/MHR_Overlay/Damage_Meter/player.lua rename to reframework/autorun/MHR_Overlay/Damage_Meter/players.lua index 6e49dc9..e3def7a 100644 --- a/reframework/autorun/MHR_Overlay/Damage_Meter/player.lua +++ b/reframework/autorun/MHR_Overlay/Damage_Meter/players.lua @@ -1,4 +1,4 @@ -local player = {}; +local players = {}; local config; local table_helpers; local singletons; @@ -10,21 +10,31 @@ local drawing; local language; local non_players; -player.list = {}; -player.myself = nil; -player.myself_position = Vector3f.new(0, 0, 0); -player.total = nil; +players.list = {}; +players.myself = nil; +players.myself_position = Vector3f.new(0, 0, 0); +players.total = nil; -player.display_list = {} +players.display_list = {} -function player.new(id, name, master_rank, hunter_rank) +players.types = { + ["myself"] = 0, + ["other_player"] = 1, + ["servant"] = 2, + ["my_otomo"] = 4, + ["other_player_otomo"] = 8, + ["servant_otomo"] = 16, + ["total"] = 32 +} + +function players.new(id, name, master_rank, hunter_rank, type) local new_player = {}; new_player.id = id; - new_player.name = name; -- 齁ODO + new_player.name = name; new_player.hunter_rank = hunter_rank; new_player.master_rank = master_rank; - new_player.is_player = true; + new_player.type = type; new_player.cart_count = 0; @@ -32,8 +42,8 @@ function player.new(id, name, master_rank, hunter_rank) new_player.first_hit_time = -1; new_player.dps = 0; - new_player.small_monsters = player.init_damage_sources() - new_player.large_monsters = player.init_damage_sources(); + new_player.small_monsters = players.init_damage_sources() + new_player.large_monsters = players.init_damage_sources(); new_player.display = {}; new_player.display.total_damage = 0; @@ -41,16 +51,12 @@ function player.new(id, name, master_rank, hunter_rank) new_player.display.elemental_damage = 0; new_player.display.ailment_damage = 0; - if name == "Total" then - player.init_total_UI(new_player); - else - player.init_UI(new_player); - end + players.init_UI(new_player); return new_player; end -function player.init_damage_sources() +function players.init_damage_sources() local monster_type = {}; monster_type.total_damage = 0; @@ -115,11 +121,11 @@ function player.init_damage_sources() return monster_type; end -function player.get_player(player_id) - return player.list[player_id]; +function players.get_player(player_id) + return players.list[player_id]; end -function player.update_damage(_player, damage_source_type, is_large_monster, damage_object) +function players.update_damage(_player, damage_source_type, is_large_monster, damage_object) if _player == nil then return; end @@ -134,33 +140,33 @@ function player.update_damage(_player, damage_source_type, is_large_monster, dam end if damage_source_type == "player" then - player.merge_damage(player_monster_type, damage_object); + players.merge_damage(player_monster_type, damage_object); elseif damage_source_type == "bomb" then - player.merge_damage(player_monster_type.bombs, damage_object); + players.merge_damage(player_monster_type.bombs, damage_object); elseif damage_source_type == "kunai" then - player.merge_damage(player_monster_type.kunai, damage_object); + players.merge_damage(player_monster_type.kunai, damage_object); elseif damage_source_type == "installation" then - player.merge_damage(player_monster_type.installations, damage_object); + players.merge_damage(player_monster_type.installations, damage_object); elseif damage_source_type == "otomo" then - player.merge_damage(player_monster_type.otomo, damage_object); + players.merge_damage(player_monster_type.otomo, damage_object); elseif damage_source_type == "wyvern riding" then - player.merge_damage(player_monster_type.wyvern_riding, damage_object); + players.merge_damage(player_monster_type.wyvern_riding, damage_object); elseif damage_source_type == "poison" then - player.merge_damage(player_monster_type.poison, damage_object); + players.merge_damage(player_monster_type.poison, damage_object); elseif damage_source_type == "blast" then - player.merge_damage(player_monster_type.blast, damage_object); + players.merge_damage(player_monster_type.blast, damage_object); elseif damage_source_type == "endemic life" then - player.merge_damage(player_monster_type.endemic_life, damage_object); + players.merge_damage(player_monster_type.endemic_life, damage_object); elseif damage_source_type == "other" then - player.merge_damage(player_monster_type.other, damage_object); + players.merge_damage(player_monster_type.other, damage_object); else - player.merge_damage(player_monster_type, damage_object); + players.merge_damage(player_monster_type, damage_object); end - player.update_display(_player); + players.update_display(_player); end -function player.update_display(_player) +function players.update_display(_player) if _player == nil then return; end @@ -174,54 +180,54 @@ function player.update_display(_player) if cached_config.tracked_monster_types.small_monsters then if cached_config.tracked_damage_types.player_damage then - player.merge_damage(_player.display, _player.small_monsters); + players.merge_damage(_player.display, _player.small_monsters); end if cached_config.tracked_damage_types.bomb_damage then - player.merge_damage(_player.display, _player.small_monsters.bombs); + players.merge_damage(_player.display, _player.small_monsters.bombs); end if cached_config.tracked_damage_types.kunai_damage then - player.merge_damage(_player.display, _player.small_monsters.kunai); + players.merge_damage(_player.display, _player.small_monsters.kunai); end if cached_config.tracked_damage_types.installation_damage then - player.merge_damage(_player.display, _player.small_monsters.installations); + players.merge_damage(_player.display, _player.small_monsters.installations); end if cached_config.tracked_damage_types.otomo_damage then if _player.is_otomo then - if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then + if _player.id == players.myself.id or _player.id == non_players.my_second_otomo_id then if cached_config.settings.show_my_otomos_separately then - player.merge_damage(_player.display, _player.small_monsters.otomo); + players.merge_damage(_player.display, _player.small_monsters.otomo); end elseif _player.is_servant then if cached_config.settings.show_servant_otomos_separately then - player.merge_damage(_player.display, _player.small_monsters.otomo); + players.merge_damage(_player.display, _player.small_monsters.otomo); end else if cached_config.settings.show_other_player_otomos_separately then - player.merge_damage(_player.display, _player.small_monsters.otomo); + players.merge_damage(_player.display, _player.small_monsters.otomo); end end else - if _player == player.myself then + if _player == players.myself then if not cached_config.settings.show_my_otomos_separately then - player.merge_damage(_player.display, _player.small_monsters.otomo); + players.merge_damage(_player.display, _player.small_monsters.otomo); end elseif _player.is_servant then if not cached_config.settings.show_servant_otomos_separately then - player.merge_damage(_player.display, _player.small_monsters.otomo); + players.merge_damage(_player.display, _player.small_monsters.otomo); end else if not cached_config.settings.show_other_player_otomos_separately then - player.merge_damage(_player.display, _player.small_monsters.otomo); + players.merge_damage(_player.display, _player.small_monsters.otomo); end end @@ -229,76 +235,76 @@ function player.update_display(_player) end if cached_config.tracked_damage_types.wyvern_riding_damage then - player.merge_damage(_player.display, _player.small_monsters.wyvern_riding); + players.merge_damage(_player.display, _player.small_monsters.wyvern_riding); end if cached_config.tracked_damage_types.poison_damage then - player.merge_damage(_player.display, _player.small_monsters.poison); + players.merge_damage(_player.display, _player.small_monsters.poison); end if cached_config.tracked_damage_types.blast_damage then - player.merge_damage(_player.display, _player.small_monsters.blast); + players.merge_damage(_player.display, _player.small_monsters.blast); end if cached_config.tracked_damage_types.endemic_life_damage then - player.merge_damage(_player.display, _player.small_monsters.endemic_life); + players.merge_damage(_player.display, _player.small_monsters.endemic_life); end if cached_config.tracked_damage_types.other_damage then - player.merge_damage(_player.display, _player.small_monsters.other); + players.merge_damage(_player.display, _player.small_monsters.other); end end if cached_config.tracked_monster_types.large_monsters then if cached_config.tracked_damage_types.player_damage then - player.merge_damage(_player.display, _player.large_monsters); + players.merge_damage(_player.display, _player.large_monsters); end if cached_config.tracked_damage_types.bomb_damage then - player.merge_damage(_player.display, _player.large_monsters.bombs); + players.merge_damage(_player.display, _player.large_monsters.bombs); end if cached_config.tracked_damage_types.kunai_damage then - player.merge_damage(_player.display, _player.large_monsters.kunai); + players.merge_damage(_player.display, _player.large_monsters.kunai); end if cached_config.tracked_damage_types.installation_damage then - player.merge_damage(_player.display, _player.large_monsters.installations); + players.merge_damage(_player.display, _player.large_monsters.installations); end if cached_config.tracked_damage_types.otomo_damage then if _player.is_otomo then - if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then + if _player.id == players.myself.id or _player.id == non_players.my_second_otomo_id then if cached_config.settings.show_my_otomos_separately then - player.merge_damage(_player.display, _player.large_monsters.otomo); + players.merge_damage(_player.display, _player.large_monsters.otomo); end elseif _player.is_servant then if cached_config.settings.show_servant_otomos_separately then - player.merge_damage(_player.display, _player.large_monsters.otomo); + players.merge_damage(_player.display, _player.large_monsters.otomo); end else if cached_config.settings.show_other_player_otomos_separately then - player.merge_damage(_player.display, _player.large_monsters.otomo); + players.merge_damage(_player.display, _player.large_monsters.otomo); end end else - if _player == player.myself then + if _player == players.myself then if not cached_config.settings.show_my_otomos_separately then - player.merge_damage(_player.display, _player.large_monsters.otomo); + players.merge_damage(_player.display, _player.large_monsters.otomo); end elseif _player.is_servant then if not cached_config.settings.show_servant_otomos_separately then - player.merge_damage(_player.display, _player.large_monsters.otomo); + players.merge_damage(_player.display, _player.large_monsters.otomo); end else if not cached_config.settings.show_other_player_otomos_separately then - player.merge_damage(_player.display, _player.large_monsters.otomo); + players.merge_damage(_player.display, _player.large_monsters.otomo); end end @@ -306,28 +312,28 @@ function player.update_display(_player) end if cached_config.tracked_damage_types.wyvern_riding_damage then - player.merge_damage(_player.display, _player.large_monsters.wyvern_riding); + players.merge_damage(_player.display, _player.large_monsters.wyvern_riding); end if cached_config.tracked_damage_types.poison_damage then - player.merge_damage(_player.display, _player.large_monsters.poison); + players.merge_damage(_player.display, _player.large_monsters.poison); end if cached_config.tracked_damage_types.blast_damage then - player.merge_damage(_player.display, _player.large_monsters.blast); + players.merge_damage(_player.display, _player.large_monsters.blast); end if cached_config.tracked_damage_types.endemic_life_damage then - player.merge_damage(_player.display, _player.large_monsters.endemic_life); + players.merge_damage(_player.display, _player.large_monsters.endemic_life); end if cached_config.tracked_damage_types.other_damage then - player.merge_damage(_player.display, _player.large_monsters.other); + players.merge_damage(_player.display, _player.large_monsters.other); end end end -function player.merge_damage(first, second) +function players.merge_damage(first, second) first.total_damage = first.total_damage + second.total_damage; first.physical_damage = first.physical_damage + second.physical_damage; first.elemental_damage = first.elemental_damage + second.elemental_damage; @@ -336,28 +342,28 @@ function player.merge_damage(first, second) return first; end -function player.update_dps(bypass_freeze) +function players.update_dps(bypass_freeze) local cached_config = config.current_config.damage_meter_UI.settings; if cached_config.freeze_dps_on_quest_end and quest_status.flow_state >= quest_status.flow_states.KILLCAM and not bypass_freeze then return; end - player.total.dps = 0; - for _, _player in pairs(player.list) do - player.update_player_dps(_player); + players.total.dps = 0; + for _, _player in pairs(players.list) do + players.update_player_dps(_player); end for _, servant in pairs(non_players.servant_list) do - player.update_player_dps(servant); + players.update_player_dps(servant); end for _, otomo in pairs(non_players.otomo_list) do - player.update_player_dps(otomo); + players.update_player_dps(otomo); end end -function player.update_player_dps(_player) +function players.update_player_dps(_player) local cached_config = config.current_config.damage_meter_UI.settings; if _player.join_time == -1 then @@ -378,54 +384,54 @@ function player.update_player_dps(_player) end end - player.total.dps = player.total.dps + _player.dps; + players.total.dps = players.total.dps + _player.dps; end -function player.sort_players() +function players.sort_players() local cached_config = config.current_config.damage_meter_UI; if cached_config.settings.my_damage_bar_location == "Normal" then - table.insert(player.display_list, player.myself); + table.insert(players.display_list, players.myself); end -- sort here if cached_config.sorting.type == "Normal" then if cached_config.sorting.reversed_order then - table.sort(player.display_list, function(left, right) + table.sort(players.display_list, function(left, right) return left.id > right.id; end); else - table.sort(player.display_list, function(left, right) + table.sort(players.display_list, function(left, right) return left.id < right.id; end); end elseif cached_config.sorting.type == "DPS" then if cached_config.sorting.reversed_order then - table.sort(player.display_list, function(left, right) + table.sort(players.display_list, function(left, right) return left.dps < right.dps; end); else - table.sort(player.display_list, function(left, right) + table.sort(players.display_list, function(left, right) return left.dps > right.dps; end); end else if cached_config.sorting.reversed_order then - table.sort(player.display_list, function(left, right) + table.sort(players.display_list, function(left, right) return left.display.total_damage < right.display.total_damage; end); else - table.sort(player.display_list, function(left, right) + table.sort(players.display_list, function(left, right) return left.display.total_damage > right.display.total_damage; end); end end if cached_config.settings.my_damage_bar_location == "First" then - table.insert(player.display_list, 1, player.myself); + table.insert(players.display_list, 1, players.myself); elseif cached_config.settings.my_damage_bar_location == "Last" then - table.insert(player.display_list, player.myself); + table.insert(players.display_list, players.myself); end end @@ -435,7 +441,7 @@ local find_master_player_method = player_manager_type_def:get_method("findMaster local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase"); local get_pos_field = player_base_type_def:get_method("get_Pos"); -function player.update_myself_position() +function players.update_myself_position() if singletons.player_manager == nil then customization_menu.status = "No player manager"; return; @@ -449,15 +455,15 @@ function player.update_myself_position() local position = get_pos_field:call(master_player); if position ~= nil then - player.myself_position = position; + players.myself_position = position; end end -function player.init() - player.list = {}; - player.display_list = {}; - player.total = player.new(0, "Total", 0, 0); - player.myself = player.new(-1, "Dummy", -1, -1); +function players.init() + players.list = {}; + players.display_list = {}; + players.total = players.new(0, "Total", 0, 0, players.types.total); + players.myself = players.new(-1, "Dummy", -1, -1, players.types.myself); end local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager"); @@ -487,15 +493,15 @@ local get_master_rank_method = progress_manager_type_def:get_method("get_MasterR local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID"); -function player.update_player_list(is_on_quest) +function players.update_player_list(is_on_quest) if is_on_quest then - player.update_player_list_(quest_hunter_info_field); + players.update_player_list_(quest_hunter_info_field); else - player.update_player_list_(hunter_info_field); + players.update_player_list_(hunter_info_field); end end -function player.update_player_list_(hunter_info_field_) +function players.update_player_list_(hunter_info_field_) local cached_config = config.current_config.damage_meter_UI; if singletons.lobby_manager == nil then @@ -529,10 +535,10 @@ function player.update_player_list_(hunter_info_field_) return; end - if player.myself == nil or myself_id ~= player.myself.id then - player.list[player.myself.id] = nil; - player.myself = player.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank); - player.list[myself_id] = player.myself; + if players.myself == nil or myself_id ~= players.myself.id then + players.list[players.myself.id] = nil; + players.myself = players.new(myself_id, myself_player_name, myself_master_rank, myself_hunter_rank, players.types.myself); + players.list[myself_id] = players.myself; end -- other players @@ -568,74 +574,42 @@ function player.update_player_list_(hunter_info_field_) goto continue end - local player_in_list = player.list[id]; + local player_in_list = players.list[id]; if player_in_list == nil or (player_in_list.name ~= name and player_in_list.hunter_rank ~= hunter_rank and player_in_list.master_rank ~= master_rank) then - local _player = player.new(id, name, master_rank, hunter_rank); - player.list[id] = _player; - - if player_in_list.name == player.myself.name then - player.myself = _player + if player_in_list.name == players.myself.name then + players.myself = players.new(id, name, master_rank, hunter_rank, players.types.myself); + players.list[id] = players.myself; + else + players.list[id] = players.new(id, name, master_rank, hunter_rank, players.types.other_player); end end - if player_in_list ~= player.myself then - table.insert(player.display_list, player_in_list); + if player_in_list ~= players.myself then + table.insert(players.display_list, player_in_list); end ::continue:: end end -function player.init_UI(_player) +function players.init_UI(_player) local cached_config = config.current_config.damage_meter_UI; - _player.damage_UI = damage_UI_entity.new(cached_config.damage_bar, cached_config.highlighted_damage_bar, - cached_config.player_name_label, cached_config.dps_label, cached_config.master_hunter_rank_label, - cached_config.damage_value_label, cached_config.damage_percentage_label, cached_config.cart_count_label); -end - -function player.init_total_UI(_player) - local cached_config = config.current_config.damage_meter_UI; - local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; - - _player.damage_UI = { - total_damage_label = table_helpers.deep_copy(cached_config.total_damage_label), - total_damage_value_label = table_helpers.deep_copy(cached_config.total_damage_value_label), - total_dps_label = table_helpers.deep_copy(cached_config.total_dps_label), - total_cart_count_label = table_helpers.deep_copy(cached_config.total_cart_count_label), - }; - - _player.damage_UI.total_damage_label.offset.x = _player.damage_UI.total_damage_label.offset.x * global_scale_modifier; - _player.damage_UI.total_damage_label.offset.y = _player.damage_UI.total_damage_label.offset.y * global_scale_modifier; - - _player.damage_UI.total_damage_value_label.offset.x = _player.damage_UI.total_damage_value_label.offset.x * - global_scale_modifier; - _player.damage_UI.total_damage_value_label.offset.y = _player.damage_UI.total_damage_value_label.offset.y * - global_scale_modifier; - - _player.damage_UI.total_dps_label.offset.x = _player.damage_UI.total_dps_label.offset.x * global_scale_modifier; - _player.damage_UI.total_dps_label.offset.y = _player.damage_UI.total_dps_label.offset.y * global_scale_modifier; - - _player.damage_UI.total_cart_count_label.offset.x = _player.damage_UI.total_cart_count_label.offset.x * global_scale_modifier; - _player.damage_UI.total_cart_count_label.offset.y = _player.damage_UI.total_cart_count_label.offset.y * global_scale_modifier; -end - -function player.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps) - damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps); -end - -function player.draw_total(position_on_screen, opacity_scale) - drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale, language.current_language.UI.total_damage); - drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale, player.total.display.total_damage); - drawing.draw_label(player.total.damage_UI.total_dps_label, position_on_screen, opacity_scale, player.total.dps); - - if quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then - drawing.draw_label(player.total.damage_UI.total_cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count); + if _player.type == players.types.myself then + _player.damage_UI = damage_UI_entity.new(cached_config.myself, _player.type); + elseif _player.type == players.types.other_player then + _player.damage_UI = damage_UI_entity.new(cached_config.other_players, _player.type); + elseif _player.type == players.types.total then + _player.damage_UI = damage_UI_entity.new(cached_config.total, _player.type); end end -function player.init_module() +function players.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps) + damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps); +end + +function players.init_module() config = require("MHR_Overlay.Misc.config"); table_helpers = require("MHR_Overlay.Misc.table_helpers"); singletons = require("MHR_Overlay.Game_Handler.singletons"); @@ -647,7 +621,7 @@ function player.init_module() language = require("MHR_Overlay.Misc.language"); non_players = require("MHR_Overlay.Damage_Meter.non_players"); - player.init(); + players.init(); end -return player; +return players; diff --git a/reframework/autorun/MHR_Overlay/Game_Handler/keyboard.lua b/reframework/autorun/MHR_Overlay/Game_Handler/keyboard.lua index d6b1377..0fdbbe5 100644 --- a/reframework/autorun/MHR_Overlay/Game_Handler/keyboard.lua +++ b/reframework/autorun/MHR_Overlay/Game_Handler/keyboard.lua @@ -2,7 +2,7 @@ local config = require "MHR_Overlay.Misc.config" local keyboard = {}; local singletons; local customization_menu; -local player; +local players; local small_monster; local large_monster; local damage_meter_UI; @@ -574,7 +574,7 @@ end function keyboard.init_module() singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI"); diff --git a/reframework/autorun/MHR_Overlay/Game_Handler/quest_status.lua b/reframework/autorun/MHR_Overlay/Game_Handler/quest_status.lua index 4197929..9004853 100644 --- a/reframework/autorun/MHR_Overlay/Game_Handler/quest_status.lua +++ b/reframework/autorun/MHR_Overlay/Game_Handler/quest_status.lua @@ -2,7 +2,7 @@ local quest_status = {}; local singletons; local customization_menu; -local player; +local players; local small_monster; local large_monster; local damage_meter_UI; @@ -107,7 +107,7 @@ function quest_status.set_flow_state(new_flow_state) end if quest_status.flow_state == quest_status.flow_states.IN_LOBBY or quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then - player.init(); + players.init(); non_players.init(); small_monster.init_list(); large_monster.init_list(); @@ -341,7 +341,7 @@ end function quest_status.init_module() singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI"); diff --git a/reframework/autorun/MHR_Overlay/Game_Handler/time.lua b/reframework/autorun/MHR_Overlay/Game_Handler/time.lua index 8d2e603..1c07247 100644 --- a/reframework/autorun/MHR_Overlay/Game_Handler/time.lua +++ b/reframework/autorun/MHR_Overlay/Game_Handler/time.lua @@ -2,7 +2,7 @@ local time = {}; local singletons; local customization_menu; local quest_status; -local player; +local players; local non_players; local config; local small_monster; @@ -30,20 +30,21 @@ function time.tick() end local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager); - if quest_time_elapsed_minutes ~= nil then + if quest_time_elapsed_minutes == nil then customization_menu.status = "No quest time elapsed minutes"; + else time.elapsed_minutes = quest_time_elapsed_minutes; end local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager); - if quest_time_total_elapsed_seconds ~= nil then + if quest_time_total_elapsed_seconds == nil then customization_menu.status = "No quest time total elapsed seconds"; + else time.total_elapsed_seconds = quest_time_total_elapsed_seconds; end - time.elapsed_seconds = quest_time_total_elapsed_seconds - quest_time_elapsed_minutes * 60; if time.total_elapsed_script_seconds - time.last_elapsed_script_seconds > 0.5 then @@ -51,18 +52,18 @@ function time.tick() local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA; - player.display_list = {}; - player.update_player_list(is_on_quest); + players.display_list = {}; + players.update_player_list(is_on_quest); non_players.update_servant_list(); non_players.update_otomo_list(is_on_quest, quest_status.is_online); - player.update_dps(false); - player.sort_players(); + players.update_dps(false); + players.sort_players(); end end function time.init_module() - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); singletons = require("MHR_Overlay.Game_Handler.singletons"); customization_menu = require("MHR_Overlay.UI.customization_menu"); config = require("MHR_Overlay.Misc.config"); diff --git a/reframework/autorun/MHR_Overlay/Misc/config.lua b/reframework/autorun/MHR_Overlay/Misc/config.lua index 40abc41..a28bf3a 100644 --- a/reframework/autorun/MHR_Overlay/Misc/config.lua +++ b/reframework/autorun/MHR_Overlay/Misc/config.lua @@ -4225,7 +4225,7 @@ function config.init() orientation = "Vertical", -- "Vertical" or "Horizontal" - highlighted_bar = "Me", + highlighted_bar = "None", damage_bar_relative_to = "Top Damage", -- "total damage" or "top damage" my_damage_bar_location = "Last", -- "normal" or "first" or "last" total_damage_location = "First", @@ -4246,11 +4246,11 @@ function config.init() anchor = "Bottom-Left" }, - player_name_label = { - visibility = true, - - include = { - myself = { + myself = { + name_label = { + visibility = true, + + include = { master_rank = true, hunter_rank = true, cart_count = false, @@ -4258,8 +4258,159 @@ function config.init() id = false, name = true }, + + text = "%s", + offset = { + x = 5, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + hunter_rank_label = { + visibility = false, + + include = { + master_rank = true, + hunter_rank = true + }, + + text = "[%s]", + offset = { + x = -65, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + cart_count_label = { + visibility = false, + + text = "%d", + offset = { + x = 315, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + dps_label = { + visibility = true, + text = "%.1f", + + offset = { + x = 155, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + damage_value_label = { + visibility = true, + text = "%.0f", + offset = { + x = 205, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + damage_percentage_label = { + visibility = true, + text = "%5.1f%%", + offset = { + x = 262, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, - others = { + damage_bar = { + visibility = true, + offset = { + x = 0, + y = 17 + }, + + size = { + width = 310, + height = 5 + }, + + outline = { + visibility = true, + thickness = 1, + offset = 0, + style = "Center" + }, + + colors = { + foreground = 0xA7CCA3F4, + background = 0xA7000000, + outline = 0xC0000000 + } + } + }, + + other_players = { + name_label = { + visibility = true, + + include = { master_rank = true, hunter_rank = true, cart_count = false, @@ -4267,281 +4418,747 @@ function config.init() id = false, name = true }, - - servants = { - type = false, - id = false, - name = true - }, - - my_otomos = { - level = true, - type = false, - id = false, - name = true - }, - - other_player_otomos = { - level = true, - type = false, - id = false, - name = true - }, - - servant_otomos = { - level = true, - type = false, - id = false, - name = true - } - - - }, - - text = "%s", - offset = { - x = 5, - y = 0 - }, - color = 0xFFCCF4E1, - - shadow = { - visibility = true, + + text = "%s", offset = { - x = 1, - y = 1 + x = 5, + y = 0 }, - color = 0xFF000000 - } - }, - - master_hunter_rank_label = { - visibility = false, - - include = { - myself = { + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + hunter_rank_label = { + visibility = false, + + include = { master_rank = true, hunter_rank = true }, - - others = { - master_rank = true, - hunter_rank = true + + text = "[%s]", + offset = { + x = -65, + y = 0 }, - - my_otomos = { - level = true, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + cart_count_label = { + visibility = false, + + text = "%d", + offset = { + x = 315, + y = 0 }, - - other_player_otomos = { - level = true, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + dps_label = { + visibility = true, + text = "%.1f", + + offset = { + x = 155, + y = 0 }, - - servant_otomos = { - level = true + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + damage_value_label = { + visibility = true, + text = "%.0f", + offset = { + x = 205, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + damage_percentage_label = { + visibility = true, + text = "%5.1f%%", + offset = { + x = 262, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 } }, - text = "[%s]", - offset = { - x = -65, - y = 0 - }, - color = 0xFFCCF4E1, - - shadow = { + damage_bar = { visibility = true, offset = { - x = 1, - y = 1 + x = 0, + y = 17 }, - color = 0xFF000000 + + size = { + width = 310, + height = 5 + }, + + outline = { + visibility = true, + thickness = 1, + offset = 0, + style = "Center" + }, + + colors = { + foreground = 0xA7CCA3F4, + background = 0xA7000000, + outline = 0xC0000000 + } } }, - cart_count_label = { - visibility = false, - - text = "%d", - offset = { - x = 315, - y = 0 + servants = { + name_label = { + visibility = true, + + include = { + type = false, + id = false, + name = true + }, + + text = "%s", + offset = { + x = 5, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + dps_label = { + visibility = true, + text = "%.1f", + + offset = { + x = 155, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + damage_value_label = { + visibility = true, + text = "%.0f", + offset = { + x = 205, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + damage_percentage_label = { + visibility = true, + text = "%5.1f%%", + offset = { + x = 262, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } }, - color = 0xFFCCF4E1, - shadow = { + damage_bar = { visibility = true, offset = { - x = 1, - y = 1 + x = 0, + y = 17 }, - color = 0xFF000000 + + size = { + width = 310, + height = 5 + }, + + outline = { + visibility = true, + thickness = 1, + offset = 0, + style = "Center" + }, + + colors = { + foreground = 0xA7CCA3F4, + background = 0xA7000000, + outline = 0xC0000000 + } } }, - dps_label = { - visibility = true, - text = "%.1f", - - offset = { - x = 155, - y = 0 + my_otomos = { + name_label = { + visibility = true, + + include = { + level = true, + type = false, + id = false, + name = true + }, + + text = "%s", + offset = { + x = 5, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + hunter_rank_label = { + visibility = false, + + text = "[%s]", + offset = { + x = -30, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + dps_label = { + visibility = true, + text = "%.1f", + + offset = { + x = 155, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + damage_value_label = { + visibility = true, + text = "%.0f", + offset = { + x = 205, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + damage_percentage_label = { + visibility = true, + text = "%5.1f%%", + offset = { + x = 262, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } }, - color = 0xFFCCF4E1, - shadow = { + damage_bar = { visibility = true, offset = { - x = 1, - y = 1 + x = 0, + y = 17 }, - color = 0xFF000000 + + size = { + width = 310, + height = 5 + }, + + outline = { + visibility = true, + thickness = 1, + offset = 0, + style = "Center" + }, + + colors = { + foreground = 0xA7CCA3F4, + background = 0xA7000000, + outline = 0xC0000000 + } } }, - damage_value_label = { - visibility = true, - text = "%.0f", - offset = { - x = 205, - y = 0 + other_player_otomos = { + name_label = { + visibility = true, + + include = { + level = true, + type = false, + id = false, + name = true + }, + + text = "%s", + offset = { + x = 5, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + hunter_rank_label = { + visibility = false, + + text = "[%s]", + offset = { + x = -30, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + dps_label = { + visibility = true, + text = "%.1f", + + offset = { + x = 155, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + damage_value_label = { + visibility = true, + text = "%.0f", + offset = { + x = 205, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + damage_percentage_label = { + visibility = true, + text = "%5.1f%%", + offset = { + x = 262, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } }, - color = 0xFFCCF4E1, - shadow = { + damage_bar = { visibility = true, offset = { - x = 1, - y = 1 + x = 0, + y = 17 }, - color = 0xFF000000 + + size = { + width = 310, + height = 5 + }, + + outline = { + visibility = true, + thickness = 1, + offset = 0, + style = "Center" + }, + + colors = { + foreground = 0xA7CCA3F4, + background = 0xA7000000, + outline = 0xC0000000 + } } }, - damage_percentage_label = { - visibility = true, - text = "%5.1f%%", - offset = { - x = 262, - y = 0 + servant_otomos = { + name_label = { + visibility = true, + + include = { + level = true, + type = false, + id = false, + name = true + }, + + text = "%s", + offset = { + x = 5, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + hunter_rank_label = { + visibility = false, + + text = "[%s]", + offset = { + x = -30, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + dps_label = { + visibility = true, + text = "%.1f", + + offset = { + x = 155, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + damage_value_label = { + visibility = true, + text = "%.0f", + offset = { + x = 205, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, + + damage_percentage_label = { + visibility = true, + text = "%5.1f%%", + offset = { + x = 262, + y = 0 + }, + color = 0xFFCCF4E1, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } }, - color = 0xFFCCF4E1, - shadow = { + damage_bar = { visibility = true, offset = { - x = 1, - y = 1 + x = 0, + y = 17 }, - color = 0xFF000000 + + size = { + width = 310, + height = 5 + }, + + outline = { + visibility = true, + thickness = 1, + offset = 0, + style = "Center" + }, + + colors = { + foreground = 0xA7CCA3F4, + background = 0xA7000000, + outline = 0xC0000000 + } } }, - total_damage_label = { - visibility = true, - text = "%s", - offset = { - x = 5, - y = 0 - }, - color = 0xFFFF7373, - - shadow = { + total = { + name_label = { visibility = true, + + text = "%s", offset = { - x = 1, - y = 1 + x = 5, + y = 0 }, - color = 0xFF000000 - } - }, - - total_dps_label = { - visibility = true, - text = "%.1f", - - offset = { - x = 155, - y = 0 + color = 0xFFFF9393, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } }, - color = 0xFFFF7373, - - shadow = { - visibility = true, + + cart_count_label = { + visibility = false, + + text = "%d/%d", offset = { - x = 1, - y = 1 + x = 315, + y = 0 }, - color = 0xFF000000 - } - }, - - total_damage_value_label = { - visibility = true, - text = "%.0f", - offset = { - x = 205, - y = 0 + color = 0xFFFF9393, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } }, - color = 0xFFFF7373, - - shadow = { + + dps_label = { visibility = true, + text = "%.1f", + offset = { - x = 1, - y = 1 + x = 155, + y = 0 }, - color = 0xFF000000 - } - }, - - total_cart_count_label = { - visibility = true, - - text = "%d/%d", - offset = { - x = 315, - y = 0 + color = 0xFFFF9393, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } }, - color = 0xFFFF7373, - - shadow = { + + damage_value_label = { visibility = true, + text = "%.0f", offset = { - x = 1, - y = 1 + x = 205, + y = 0 }, - color = 0xFF000000 - } + color = 0xFFFF9393, + + shadow = { + visibility = true, + offset = { + x = 1, + y = 1 + }, + color = 0xFF000000 + } + }, }, - damage_bar = { - visibility = true, - offset = { - x = 0, - y = 17 - }, - - size = { - width = 310, - height = 5 - }, - - outline = { - visibility = true, - thickness = 1, - offset = 0, - style = "Center" - }, - - colors = { - foreground = 0xA7CCA3F4, - background = 0xA7000000, - outline = 0xC0000000 - } - }, - - highlighted_damage_bar = { + highlighted_bar = { visibility = true, offset = { x = 0, diff --git a/reframework/autorun/MHR_Overlay/Misc/language.lua b/reframework/autorun/MHR_Overlay/Misc/language.lua index bc5482b..9483092 100644 --- a/reframework/autorun/MHR_Overlay/Misc/language.lua +++ b/reframework/autorun/MHR_Overlay/Misc/language.lua @@ -439,7 +439,13 @@ language.default_language = { my_otomos = "My Buddies", other_player_otomos = "Other Player Buddies", servant_otomos = "Servant Buddies", - level = "Level" + level = "Level", + + name_label = "Name Label", + myself = "Myself", + total = "Total", + + level_label = "Level Label" } }; diff --git a/reframework/autorun/MHR_Overlay/Monsters/ailment_buildup.lua b/reframework/autorun/MHR_Overlay/Monsters/ailment_buildup.lua index 68e5b95..7ca74d3 100644 --- a/reframework/autorun/MHR_Overlay/Monsters/ailment_buildup.lua +++ b/reframework/autorun/MHR_Overlay/Monsters/ailment_buildup.lua @@ -1,5 +1,5 @@ local ailment_buildup = {}; -local player; +local players; local language; local config; local ailments; @@ -139,7 +139,7 @@ function ailment_buildup.draw(monster, ailment_buildup_UI, cached_config, ailmen end function ailment_buildup.init_module() - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); ailments = require("MHR_Overlay.Monsters.ailments"); diff --git a/reframework/autorun/MHR_Overlay/Monsters/ailments.lua b/reframework/autorun/MHR_Overlay/Monsters/ailments.lua index b05b5cb..1ebcd65 100644 --- a/reframework/autorun/MHR_Overlay/Monsters/ailments.lua +++ b/reframework/autorun/MHR_Overlay/Monsters/ailments.lua @@ -1,5 +1,5 @@ local ailments = {}; -local player; +local players; local language; local config; local ailment_UI_entity; @@ -664,10 +664,10 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage) damage_object.elemental_damage = 0; damage_object.ailment_damage = damage_portion; - local attacking_player = player.get_player(attacker_id); + local attacking_player = players.get_player(attacker_id); if attacking_player ~= nil then - player.update_damage(attacking_player, damage_source_type, true, damage_object); + players.update_damage(attacking_player, damage_source_type, true, damage_object); end end @@ -677,11 +677,11 @@ function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage) damage_object.elemental_damage = 0; damage_object.ailment_damage = ailment_damage; - player.update_damage(player.total, damage_source_type, true, damage_object); + players.update_damage(players.total, damage_source_type, true, damage_object); end function ailments.init_module() - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity"); diff --git a/reframework/autorun/MHR_Overlay/Monsters/large_monster.lua b/reframework/autorun/MHR_Overlay/Monsters/large_monster.lua index 11f5abc..81ba8dd 100644 --- a/reframework/autorun/MHR_Overlay/Monsters/large_monster.lua +++ b/reframework/autorun/MHR_Overlay/Monsters/large_monster.lua @@ -14,7 +14,7 @@ local body_part_UI_entity; local screen; local drawing; local ailments; -local player; +local players; local time; local body_part; @@ -883,7 +883,7 @@ function large_monster.init_module() drawing = require("MHR_Overlay.UI.drawing"); part_names = require("MHR_Overlay.Misc.part_names"); ailments = require("MHR_Overlay.Monsters.ailments"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); time = require("MHR_Overlay.Game_Handler.time"); ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup"); end diff --git a/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua b/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua index 2d35323..472dfea 100644 --- a/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua +++ b/reframework/autorun/MHR_Overlay/Monsters/monster_hook.lua @@ -3,7 +3,7 @@ local small_monster; local large_monster; local config; local ailments; -local player; +local players; local quest_status; local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase"); @@ -118,7 +118,7 @@ function monster_hook.update_large_monster(enemy) large_monster.update_stamina_timer(enemy, monster, nil); large_monster.update_rage_timer(enemy, monster, nil); - if quest_status.is_online and player.myself.id ~= 0 then + if quest_status.is_online and players.myself.id ~= 0 then local physical_param = large_monster.update_health(enemy, monster); pcall(large_monster.update_parts, enemy, monster, physical_param); end @@ -158,7 +158,7 @@ function monster_hook.update_small_monster(enemy) small_monster.update(enemy, monster); - if quest_status.is_online and player.myself.id ~= 0 then + if quest_status.is_online and players.myself.id ~= 0 then small_monster.update_health(enemy, monster); end end @@ -223,7 +223,7 @@ function monster_hook.init_module() large_monster = require("MHR_Overlay.Monsters.large_monster"); config = require("MHR_Overlay.Misc.config"); ailments = require("MHR_Overlay.Monsters.ailments"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); quest_status = require("MHR_Overlay.Game_Handler.quest_status"); sdk.hook(enemy_character_base_update_method, function(args) diff --git a/reframework/autorun/MHR_Overlay/UI/Customizations/ailment_buildups_customization.lua b/reframework/autorun/MHR_Overlay/UI/Customizations/ailment_buildups_customization.lua index dec1a0d..1b1d41d 100644 --- a/reframework/autorun/MHR_Overlay/UI/Customizations/ailment_buildups_customization.lua +++ b/reframework/autorun/MHR_Overlay/UI/Customizations/ailment_buildups_customization.lua @@ -3,7 +3,7 @@ local ailment_buildups_customization = {}; local table_helpers; local config; local screen; -local player; +local players; local large_monster; local small_monster; local env_creature; @@ -254,7 +254,7 @@ function ailment_buildups_customization.init_module() language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); diff --git a/reframework/autorun/MHR_Overlay/UI/Customizations/ailments_customization.lua b/reframework/autorun/MHR_Overlay/UI/Customizations/ailments_customization.lua index 58e36f8..d659599 100644 --- a/reframework/autorun/MHR_Overlay/UI/Customizations/ailments_customization.lua +++ b/reframework/autorun/MHR_Overlay/UI/Customizations/ailments_customization.lua @@ -3,7 +3,7 @@ local ailments_customization = {}; local table_helpers; local config; local screen; -local player; +local players; local large_monster; local small_monster; local env_creature; @@ -337,7 +337,7 @@ function ailments_customization.init_module() language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); diff --git a/reframework/autorun/MHR_Overlay/UI/Customizations/bar_customization.lua b/reframework/autorun/MHR_Overlay/UI/Customizations/bar_customization.lua index 5eecb71..6d62210 100644 --- a/reframework/autorun/MHR_Overlay/UI/Customizations/bar_customization.lua +++ b/reframework/autorun/MHR_Overlay/UI/Customizations/bar_customization.lua @@ -3,7 +3,7 @@ local bar_customization = {}; local table_helpers; local config; local screen; -local player; +local players; local large_monster; local small_monster; local env_creature; @@ -164,7 +164,7 @@ function bar_customization.init_module() language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); diff --git a/reframework/autorun/MHR_Overlay/UI/Customizations/body_parts_customization.lua b/reframework/autorun/MHR_Overlay/UI/Customizations/body_parts_customization.lua index f6f56a6..6db2a86 100644 --- a/reframework/autorun/MHR_Overlay/UI/Customizations/body_parts_customization.lua +++ b/reframework/autorun/MHR_Overlay/UI/Customizations/body_parts_customization.lua @@ -3,7 +3,7 @@ local body_parts_customization = {}; local table_helpers; local config; local screen; -local player; +local players; local large_monster; local small_monster; local env_creature; @@ -330,7 +330,7 @@ function body_parts_customization.init_module() language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); diff --git a/reframework/autorun/MHR_Overlay/UI/Customizations/health_customization.lua b/reframework/autorun/MHR_Overlay/UI/Customizations/health_customization.lua index 5bdbc4f..0688859 100644 --- a/reframework/autorun/MHR_Overlay/UI/Customizations/health_customization.lua +++ b/reframework/autorun/MHR_Overlay/UI/Customizations/health_customization.lua @@ -3,7 +3,7 @@ local large_monster_UI_customization = {}; local table_helpers; local config; local screen; -local player; +local players; local large_monster; local small_monster; local env_creature; @@ -62,7 +62,7 @@ function large_monster_UI_customization.init_module() language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); diff --git a/reframework/autorun/MHR_Overlay/UI/Customizations/label_customization.lua b/reframework/autorun/MHR_Overlay/UI/Customizations/label_customization.lua index c74b5c3..617dd1d 100644 --- a/reframework/autorun/MHR_Overlay/UI/Customizations/label_customization.lua +++ b/reframework/autorun/MHR_Overlay/UI/Customizations/label_customization.lua @@ -3,7 +3,7 @@ local label_customization = {}; local table_helpers; local config; local screen; -local player; +local players; local large_monster; local small_monster; local env_creature; @@ -18,36 +18,41 @@ function label_customization.draw(label_name, label) local changed = false; if imgui.tree_node(label_name) then - changed, label.visibility = imgui.checkbox(language.current_language.customization_menu.visible - , label.visibility); + changed, label.visibility = imgui.checkbox(language.current_language.customization_menu.visible, label.visibility); label_changed = label_changed or changed; + if label.include ~= nil then + if imgui.tree_node(language.current_language.customization_menu.include) then + for include_name, include in pairs(label.include) do + changed, label.include[include_name] = imgui.checkbox(language.current_language.customization_menu[include_name], include); + label_changed = label_changed or changed; + end + + imgui.tree_pop(); + end + end + -- add text format if imgui.tree_node(language.current_language.customization_menu.offset) then - changed, label.offset.x = imgui.drag_float(language.current_language.customization_menu.x, - label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); + changed, label.offset.x = imgui.drag_float(language.current_language.customization_menu.x, label.offset.x, 0.1, -screen.width, screen.width, "%.1f"); label_changed = label_changed or changed; - changed, label.offset.y = imgui.drag_float(language.current_language.customization_menu.y, - label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); - + changed, label.offset.y = imgui.drag_float(language.current_language.customization_menu.y, label.offset.y, 0.1, -screen.height, screen.height, "%.1f"); label_changed = label_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.color) then - changed, label.color = imgui.color_picker_argb("", label.color, - customization_menu.color_picker_flags); + changed, label.color = imgui.color_picker_argb("", label.color, customization_menu.color_picker_flags); label_changed = label_changed or changed; imgui.tree_pop(); end if imgui.tree_node(language.current_language.customization_menu.shadow) then - changed, label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible - , label.shadow.visibility); + changed, label.shadow.visibility = imgui.checkbox(language.current_language.customization_menu.visible, label.shadow.visibility); label_changed = label_changed or changed; if imgui.tree_node(language.current_language.customization_menu.offset) then @@ -84,7 +89,7 @@ function label_customization.init_module() language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); diff --git a/reframework/autorun/MHR_Overlay/UI/Customizations/large_monster_UI_customization.lua b/reframework/autorun/MHR_Overlay/UI/Customizations/large_monster_UI_customization.lua index 95c43d0..8eced19 100644 --- a/reframework/autorun/MHR_Overlay/UI/Customizations/large_monster_UI_customization.lua +++ b/reframework/autorun/MHR_Overlay/UI/Customizations/large_monster_UI_customization.lua @@ -3,7 +3,7 @@ local large_monster_UI_customization = {}; local table_helpers; local config; local screen; -local player; +local players; local large_monster; local small_monster; local env_creature; @@ -147,7 +147,7 @@ function large_monster_UI_customization.init_module() language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); diff --git a/reframework/autorun/MHR_Overlay/UI/Customizations/line_customization.lua b/reframework/autorun/MHR_Overlay/UI/Customizations/line_customization.lua index 8925006..f6855da 100644 --- a/reframework/autorun/MHR_Overlay/UI/Customizations/line_customization.lua +++ b/reframework/autorun/MHR_Overlay/UI/Customizations/line_customization.lua @@ -3,7 +3,7 @@ local line_customization = {}; local table_helpers; local config; local screen; -local player; +local players; local large_monster; local small_monster; local env_creature; @@ -69,7 +69,7 @@ function line_customization.init_module() language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); diff --git a/reframework/autorun/MHR_Overlay/UI/Customizations/module_visibility_customization.lua b/reframework/autorun/MHR_Overlay/UI/Customizations/module_visibility_customization.lua index 942fb08..0173999 100644 --- a/reframework/autorun/MHR_Overlay/UI/Customizations/module_visibility_customization.lua +++ b/reframework/autorun/MHR_Overlay/UI/Customizations/module_visibility_customization.lua @@ -3,7 +3,7 @@ local module_visibility_customization = {}; local table_helpers; local config; local screen; -local player; +local players; local large_monster; local small_monster; local env_creature; @@ -69,7 +69,7 @@ function module_visibility_customization.init_module() language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); diff --git a/reframework/autorun/MHR_Overlay/UI/Customizations/rage_customization.lua b/reframework/autorun/MHR_Overlay/UI/Customizations/rage_customization.lua index cfe0834..87f777c 100644 --- a/reframework/autorun/MHR_Overlay/UI/Customizations/rage_customization.lua +++ b/reframework/autorun/MHR_Overlay/UI/Customizations/rage_customization.lua @@ -3,7 +3,7 @@ local rage_customization = {}; local table_helpers; local config; local screen; -local player; +local players; local large_monster; local small_monster; local env_creature; @@ -65,7 +65,7 @@ function rage_customization.init_module() language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); diff --git a/reframework/autorun/MHR_Overlay/UI/Customizations/stamina_customization.lua b/reframework/autorun/MHR_Overlay/UI/Customizations/stamina_customization.lua index d33e0ad..08dc8d2 100644 --- a/reframework/autorun/MHR_Overlay/UI/Customizations/stamina_customization.lua +++ b/reframework/autorun/MHR_Overlay/UI/Customizations/stamina_customization.lua @@ -3,7 +3,7 @@ local stamina_customization = {}; local table_helpers; local config; local screen; -local player; +local players; local large_monster; local small_monster; local env_creature; @@ -65,7 +65,7 @@ function stamina_customization.init_module() language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); diff --git a/reframework/autorun/MHR_Overlay/UI/Modules/damage_meter_UI.lua b/reframework/autorun/MHR_Overlay/UI/Modules/damage_meter_UI.lua index 0a8f8a2..d77422e 100644 --- a/reframework/autorun/MHR_Overlay/UI/Modules/damage_meter_UI.lua +++ b/reframework/autorun/MHR_Overlay/UI/Modules/damage_meter_UI.lua @@ -2,7 +2,7 @@ local damage_meter_UI = {}; local singletons; local config; local customization_menu; -local player; +local players; local non_players; local quest_status; local screen; @@ -28,7 +28,7 @@ function damage_meter_UI.draw() local cached_config = config.current_config.damage_meter_UI; local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; - if player.total.display.total_damage == 0 and cached_config.settings.hide_module_if_total_damage_is_zero then + if players.total.display.total_damage == 0 and cached_config.settings.hide_module_if_total_damage_is_zero then return; end @@ -39,7 +39,7 @@ function damage_meter_UI.draw() if damage_meter_UI.freeze_displayed_players and not table_helpers.is_empty(damage_meter_UI.last_displayed_players) then quest_players = damage_meter_UI.last_displayed_players; else - quest_players = player.display_list; + quest_players = players.display_list; end damage_meter_UI.last_displayed_players = quest_players; @@ -64,11 +64,11 @@ function damage_meter_UI.draw() return; end - if cached_config.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then + if cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0 then return; end - player.draw_total(position_on_screen, 1); + players.draw(players.total, position_on_screen, 1, top_damage, top_dps); if cached_config.settings.orientation == "Horizontal" then position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier; @@ -83,32 +83,26 @@ function damage_meter_UI.draw() end for _, _player in ipairs(quest_players) do - if _player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then goto continue end - if _player == player.myself then + if _player.type == players.types.myself then if cached_config.settings.hide_myself then goto continue end - elseif _player.is_servant then - if cached_config.settings.hide_servants and not _player.is_otomo then + elseif _player.type == players.types.servant then + if cached_config.settings.hide_servants then goto continue end - else - if cached_config.settings.hide_other_players and not _player.is_otomo then + elseif _player.type == players.types.other_player then + if cached_config.settings.hide_other_players then goto continue end end - if _player.is_player then - player.draw(_player, position_on_screen, 1, top_damage, top_dps); - else - non_players.draw(_player, position_on_screen, 1, top_damage, top_dps); - end + players.draw(_player, position_on_screen, 1, top_damage, top_dps); - if cached_config.settings.orientation == "Horizontal" then position_on_screen.x = position_on_screen.x + cached_config.spacing.x * global_scale_modifier; else @@ -125,7 +119,7 @@ function damage_meter_UI.draw() return; end - if cached_config.settings.hide_total_if_total_damage_is_zero and player.total.display.total_damage == 0 then + if cached_config.settings.hide_total_if_total_damage_is_zero and players.total.display.total_damage == 0 then return; end @@ -133,7 +127,7 @@ function damage_meter_UI.draw() position_on_screen = screen.calculate_absolute_coordinates(cached_config.position); end - player.draw_total(position_on_screen, 1); + players.draw(players.total, position_on_screen, 1); end end @@ -141,7 +135,7 @@ function damage_meter_UI.init_module() singletons = require("MHR_Overlay.Game_Handler.singletons"); config = require("MHR_Overlay.Misc.config"); customization_menu = require("MHR_Overlay.UI.customization_menu"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); non_players = require("MHR_Overlay.Damage_Meter.non_players"); quest_status = require("MHR_Overlay.Game_Handler.quest_status"); screen = require("MHR_Overlay.Game_Handler.screen"); diff --git a/reframework/autorun/MHR_Overlay/UI/Modules/env_creature_UI.lua b/reframework/autorun/MHR_Overlay/UI/Modules/env_creature_UI.lua index aabaae9..248aa88 100644 --- a/reframework/autorun/MHR_Overlay/UI/Modules/env_creature_UI.lua +++ b/reframework/autorun/MHR_Overlay/UI/Modules/env_creature_UI.lua @@ -4,7 +4,7 @@ local config; local customization_menu; local large_monster; local screen; -local player; +local players; local drawing; local table_helpers; local health_UI_entity; @@ -46,7 +46,7 @@ function env_creature_UI.draw() position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier; position_on_screen.y = position_on_screen.y + cached_config.viewport_offset.y * global_scale_modifier; - creature.distance = (player.myself_position - creature.position):length(); + creature.distance = (players.myself_position - creature.position):length(); local opacity_scale = 1; if creature.distance > cached_config.settings.max_distance then @@ -68,7 +68,7 @@ function env_creature_UI.init_module() customization_menu = require("MHR_Overlay.UI.customization_menu"); large_monster = require("MHR_Overlay.Monsters.large_monster"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); drawing = require("MHR_Overlay.UI.drawing"); table_helpers = require("MHR_Overlay.Misc.table_helpers"); health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); diff --git a/reframework/autorun/MHR_Overlay/UI/Modules/large_monster_UI.lua b/reframework/autorun/MHR_Overlay/UI/Modules/large_monster_UI.lua index 7885ead..fe8d976 100644 --- a/reframework/autorun/MHR_Overlay/UI/Modules/large_monster_UI.lua +++ b/reframework/autorun/MHR_Overlay/UI/Modules/large_monster_UI.lua @@ -4,7 +4,7 @@ local config; local customization_menu; local large_monster; local screen; -local player; +local players; local drawing; local table_helpers; local health_UI_entity; @@ -70,7 +70,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab end if update_distance then - monster.distance = (player.myself_position - monster.position):length(); + monster.distance = (players.myself_position - monster.position):length(); end if cached_config.highlighted.auto_highlight.enabled then @@ -294,7 +294,7 @@ function large_monster_UI.init_module() customization_menu = require("MHR_Overlay.UI.customization_menu"); large_monster = require("MHR_Overlay.Monsters.large_monster"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); drawing = require("MHR_Overlay.UI.drawing"); table_helpers = require("MHR_Overlay.Misc.table_helpers"); health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); diff --git a/reframework/autorun/MHR_Overlay/UI/Modules/small_monster_UI.lua b/reframework/autorun/MHR_Overlay/UI/Modules/small_monster_UI.lua index 535c109..af19c6f 100644 --- a/reframework/autorun/MHR_Overlay/UI/Modules/small_monster_UI.lua +++ b/reframework/autorun/MHR_Overlay/UI/Modules/small_monster_UI.lua @@ -4,7 +4,7 @@ local config; local small_monster; local customization_menu; local screen; -local player; +local players; local drawing; local table_helpers; local health_UI_entity; @@ -53,7 +53,7 @@ function small_monster_UI.draw() if cached_config.dynamic_positioning.enabled or (not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type == "Distance") then for _, monster in ipairs(displayed_monsters) do - monster.distance = (player.myself_position - monster.position):length(); + monster.distance = (players.myself_position - monster.position):length(); end end @@ -160,7 +160,7 @@ function small_monster_UI.init_module() customization_menu = require("MHR_Overlay.UI.customization_menu"); small_monster = require("MHR_Overlay.Monsters.small_monster"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); drawing = require("MHR_Overlay.UI.drawing"); table_helpers = require("MHR_Overlay.Misc.table_helpers"); health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity"); diff --git a/reframework/autorun/MHR_Overlay/UI/UI_Entities/ailment_buildup_UI_entity.lua b/reframework/autorun/MHR_Overlay/UI/UI_Entities/ailment_buildup_UI_entity.lua index 43ee50b..3da01ff 100644 --- a/reframework/autorun/MHR_Overlay/UI/UI_Entities/ailment_buildup_UI_entity.lua +++ b/reframework/autorun/MHR_Overlay/UI/UI_Entities/ailment_buildup_UI_entity.lua @@ -2,7 +2,7 @@ local ailment_buildup_UI_entity = {}; local table_helpers; local drawing; local config; -local player; +local players; local language; function ailment_buildup_UI_entity.new(buildup_bar, highlighted_buildup_bar, ailment_name_label, player_name_label, @@ -66,7 +66,7 @@ function ailment_buildup_UI_entity.draw(_player_buildup, ailment_buildup_UI, cac end end - if _player_buildup.id == player.myself.id and cached_config.settings.highlighted_bar == "Me" then + if _player_buildup.id == players.myself.id and cached_config.settings.highlighted_bar == "Me" then drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage); elseif cached_config.settings.highlighted_bar == "Top Buildup" and _player_buildup.buildup == top_buildup then drawing.draw_bar(ailment_buildup_UI.highlighted_buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage); @@ -74,7 +74,7 @@ function ailment_buildup_UI_entity.draw(_player_buildup, ailment_buildup_UI, cac drawing.draw_bar(ailment_buildup_UI.buildup_bar, position_on_screen, opacity_scale, player_buildup_bar_percentage); end - local _player = player.get_player(_player_buildup.id); + local _player = players.get_player(_player_buildup.id); local player_name = "Player " .. tostring(_player_buildup.id); if _player ~= nil then player_name = _player.name; @@ -89,7 +89,7 @@ function ailment_buildup_UI_entity.init_module() table_helpers = require("MHR_Overlay.Misc.table_helpers"); drawing = require("MHR_Overlay.UI.drawing"); config = require("MHR_Overlay.Misc.config"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); end diff --git a/reframework/autorun/MHR_Overlay/UI/UI_Entities/damage_UI_entity.lua b/reframework/autorun/MHR_Overlay/UI/UI_Entities/damage_UI_entity.lua index a2d4189..3b4e735 100644 --- a/reframework/autorun/MHR_Overlay/UI/UI_Entities/damage_UI_entity.lua +++ b/reframework/autorun/MHR_Overlay/UI/UI_Entities/damage_UI_entity.lua @@ -2,61 +2,91 @@ local damage_UI_entity = {}; local table_helpers; local drawing; local config; -local player; +local players; local language; local quest_status; local non_players; -function damage_UI_entity.new(bar, highlighted_bar, name_label, dps_label, - hunter_rank_label, value_label, percentage_label, cart_count_label) +function damage_UI_entity.new(damage_meter_UI_elements, type) local entity = {}; + local cached_config = config.current_config.damage_meter_UI; + local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier; --entity.visibility = visibility; - entity.bar = table_helpers.deep_copy(bar); - entity.highlighted_bar = table_helpers.deep_copy(highlighted_bar); - entity.name_label = table_helpers.deep_copy(name_label); - entity.dps_label = table_helpers.deep_copy(dps_label); - entity.hunter_rank_label = table_helpers.deep_copy(hunter_rank_label); - entity.value_label = table_helpers.deep_copy(value_label); - entity.percentage_label = table_helpers.deep_copy(percentage_label); - entity.cart_count_label = table_helpers.deep_copy(cart_count_label); + entity.bar = table_helpers.deep_copy(damage_meter_UI_elements.damage_bar); + entity.highlighted_bar = table_helpers.deep_copy(cached_config.highlighted_bar); + entity.name_label = table_helpers.deep_copy(damage_meter_UI_elements.name_label); + entity.hunter_rank_label = table_helpers.deep_copy(damage_meter_UI_elements.hunter_rank_label); + entity.cart_count_label = table_helpers.deep_copy(damage_meter_UI_elements.cart_count_label); + entity.dps_label = table_helpers.deep_copy(damage_meter_UI_elements.dps_label); + entity.value_label = table_helpers.deep_copy(damage_meter_UI_elements.damage_value_label); + entity.percentage_label = table_helpers.deep_copy(damage_meter_UI_elements.damage_percentage_label); - entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier; - entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier; - entity.bar.size.width = entity.bar.size.width * global_scale_modifier; - entity.bar.size.height = entity.bar.size.height * global_scale_modifier; - entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier; - entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier; + entity.player_name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit; - entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier; - entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier; - entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier; - entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier; - entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier; - entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier; + if type == players.types.total then + entity.total_name = language.current_language.UI.total_damage; + elseif type == players.types.myself or type == players.types.other_players then + entity.type_name = language.current_language.UI.player; + elseif type == players.types.servant then + entity.type_name = language.current_language.UI.servant; + else + entity.type_name = language.current_language.UI.otomo; + end - entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier; - entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier; + if entity.bar ~= nil then + entity.bar.offset.x = entity.bar.offset.x * global_scale_modifier; + entity.bar.offset.y = entity.bar.offset.y * global_scale_modifier; + entity.bar.size.width = entity.bar.size.width * global_scale_modifier; + entity.bar.size.height = entity.bar.size.height * global_scale_modifier; + entity.bar.outline.thickness = entity.bar.outline.thickness * global_scale_modifier; + entity.bar.outline.offset = entity.bar.outline.offset * global_scale_modifier; + end - entity.player_name_size_limit = config.current_config.damage_meter_UI.settings.player_name_size_limit * - global_scale_modifier; + if entity.highlighted_bar ~= nil then + entity.highlighted_bar.offset.x = entity.highlighted_bar.offset.x * global_scale_modifier; + entity.highlighted_bar.offset.y = entity.highlighted_bar.offset.y * global_scale_modifier; + entity.highlighted_bar.size.width = entity.highlighted_bar.size.width * global_scale_modifier; + entity.highlighted_bar.size.height = entity.highlighted_bar.size.height * global_scale_modifier; + entity.highlighted_bar.outline.thickness = entity.highlighted_bar.outline.thickness * global_scale_modifier; + entity.highlighted_bar.outline.offset = entity.highlighted_bar.outline.offset * global_scale_modifier; + end - entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier; - entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier; + if entity.name_label ~= nil then + entity.name_label.offset.x = entity.name_label.offset.x * global_scale_modifier; + entity.name_label.offset.y = entity.name_label.offset.y * global_scale_modifier; + end - entity.hunter_rank_label.offset.x = entity.hunter_rank_label.offset.x * global_scale_modifier; - entity.hunter_rank_label.offset.y = entity.hunter_rank_label.offset.y * global_scale_modifier; + if entity.player_name_size_limit ~= nil then + entity.player_name_size_limit = entity.player_name_size_limit * global_scale_modifier; + end - entity.cart_count_label.offset.x = entity.cart_count_label.offset.x * global_scale_modifier; - entity.cart_count_label.offset.y = entity.cart_count_label.offset.y * global_scale_modifier; + if entity.hunter_rank_label ~= nil then + entity.hunter_rank_label.offset.x = entity.hunter_rank_label.offset.x * global_scale_modifier; + entity.hunter_rank_label.offset.y = entity.hunter_rank_label.offset.y * global_scale_modifier; + end + + if entity.cart_count_label ~= nil then + entity.cart_count_label.offset.x = entity.cart_count_label.offset.x * global_scale_modifier; + entity.cart_count_label.offset.y = entity.cart_count_label.offset.y * global_scale_modifier; + end - entity.value_label.offset.x = entity.value_label.offset.x * global_scale_modifier; - entity.value_label.offset.y = entity.value_label.offset.y * global_scale_modifier; + if entity.dps_label ~= nil then + entity.dps_label.offset.x = entity.dps_label.offset.x * global_scale_modifier; + entity.dps_label.offset.y = entity.dps_label.offset.y * global_scale_modifier; + end - entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier; - entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier; + if entity.value_label ~= nil then + entity.value_label.offset.x = entity.value_label.offset.x * global_scale_modifier; + entity.value_label.offset.y = entity.value_label.offset.y * global_scale_modifier; + end + + if entity.percentage_label ~= nil then + entity.percentage_label.offset.x = entity.percentage_label.offset.x * global_scale_modifier; + entity.percentage_label.offset.y = entity.percentage_label.offset.y * global_scale_modifier; + end return entity; end @@ -64,112 +94,106 @@ end function damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps) local cached_config = config.current_config.damage_meter_UI; - local name_include; - local type; - local is_myself = false; - local hunter_rank_include; + local name_include = nil; + if _player.damage_UI.name_label ~= nil then + name_include = _player.damage_UI.name_label.include; + end - if _player.is_player then - type = language.current_language.UI.player; - if _player.id == player.myself.id then - name_include = cached_config.player_name_label.include.myself; - hunter_rank_include = cached_config.master_hunter_rank_label.include.myself; - is_myself = true; + local hunter_rank_include = nil; + if _player.damage_UI.hunter_rank_label ~= nil then + hunter_rank_include = _player.damage_UI.hunter_rank_label.include; + end + + local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA; + + local player_damage_percentage = 0; + if players.total.display.total_damage ~= 0 then + player_damage_percentage = _player.display.total_damage / players.total.display.total_damage; + end + + local player_damage_bar_percentage = 0; + + if _player.type ~= players.types.total then + if cached_config.settings.damage_bar_relative_to == "Total Damage" then + if players.total.display.total_damage ~= 0 then + player_damage_bar_percentage = _player.display.total_damage / players.total.display.total_damage; + end else - name_include = cached_config.player_name_label.include.others; - hunter_rank_include = cached_config.master_hunter_rank_label.include.others; + if top_damage ~= 0 then + player_damage_bar_percentage = _player.display.total_damage / top_damage; + end end - elseif _player.is_otomo then - type = language.current_language.UI.otomo; - if _player.id == player.myself.id or _player.id == non_players.my_second_otomo_id then - name_include = cached_config.player_name_label.include.my_otomos; - hunter_rank_include = cached_config.master_hunter_rank_label.include.my_otomos; - elseif _player.is_servant then - name_include = cached_config.player_name_label.include.servant_otomos; - hunter_rank_include = cached_config.master_hunter_rank_label.include.servant_otomos; - else - name_include = cached_config.player_name_label.include.other_player_otomos; - hunter_rank_include = cached_config.master_hunter_rank_label.include.other_player_otomos; - end - else - type = language.current_language.UI.servant; - name_include = cached_config.player_name_label.include.servants; end local name_text = ""; - if name_include.master_rank and name_include.hunter_rank then - name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank); - elseif name_include.master_rank then - name_text = string.format("[%d] ", _player.master_rank); - elseif name_include.hunter_rank then - name_text = string.format("[%d] ", _player.hunter_rank); - elseif name_include.level then - name_text = string.format("[%d] ", _player.level); - end + if _player.type == players.types.total then + name_text = _player.damage_UI.total_name; + elseif name_include ~= nil then - if name_include.cart_count and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then - name_text = name_text .. string.format("x%d ", _player.cart_count); - end - - if name_include.type then - name_text = name_text .. type .. " "; - end - - if name_include.id then - name_text = name_text .. string.format("%d ", _player.id); - end - - if name_include.name then - name_text = name_text .. _player.name; - end - - local player_damage_percentage = 0; - if player.total.display.total_damage ~= 0 then - player_damage_percentage = _player.display.total_damage / player.total.display.total_damage; - end - - local player_damage_bar_percentage = 0; - if cached_config.settings.damage_bar_relative_to == "Total Damage" then - if player.total.display.total_damage ~= 0 then - player_damage_bar_percentage = _player.display.total_damage / player.total.display.total_damage; + if name_include.master_rank and name_include.hunter_rank then + name_text = string.format("[%d:%d] ", _player.master_rank, _player.hunter_rank); + elseif name_include.master_rank then + name_text = string.format("[%d] ", _player.master_rank); + elseif name_include.hunter_rank then + name_text = string.format("[%d] ", _player.hunter_rank); + elseif name_include.level then + name_text = string.format("[%d] ", _player.level); end - else - if top_damage ~= 0 then - player_damage_bar_percentage = _player.display.total_damage / top_damage; + + if name_include.cart_count and is_on_quest then + name_text = name_text .. string.format("x%d ", _player.cart_count); + end + + if name_include.type then + name_text = name_text .. _player.damage_UI.type_name .. " "; + end + + if name_include.id then + name_text = name_text .. string.format("%d ", _player.id); + end + + if name_include.name then + name_text = name_text .. _player.name; end end - if is_myself and cached_config.settings.highlighted_bar == "Me" then - drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage); - elseif cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage then - drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage); - elseif cached_config.settings.highlighted_bar == "Top DPS" and _player.dps == top_dps then - drawing.draw_bar(_player.damage_UI.highlighted_bar, position_on_screen, opacity_scale, player_damage_bar_percentage); - else - drawing.draw_bar(_player.damage_UI.bar, position_on_screen, opacity_scale, player_damage_bar_percentage); - end + local hunter_rank_string = ""; + + if _player.damage_UI.hunter_rank_label ~= nil then + if hunter_rank_include == nil then + hunter_rank_string = string.format("%d", _player.level); + elseif hunter_rank_include.master_rank and hunter_rank_include.hunter_rank then + hunter_rank_string = string.format("%d:%d", _player.master_rank, _player.hunter_rank); - if hunter_rank_include ~= nil then - if hunter_rank_include.master_rank and hunter_rank_include.hunter_rank then - drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d:%d", _player.master_rank, _player.hunter_rank)); elseif hunter_rank_include.master_rank then - drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.master_rank)); + hunter_rank_string = string.format("%d", _player.master_rank); + elseif hunter_rank_include.hunter_rank then - drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.hunter_rank)); - elseif hunter_rank_include.level then - drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, string.format("%d", _player.level)); + hunter_rank_string = string.format("%d", _player.hunter_rank); end end + xy = 1 + + local bar = _player.damage_UI.bar; + + if (cached_config.settings.highlighted_bar == "Top Damage" and _player.display.total_damage == top_damage) or + (cached_config.settings.highlighted_bar == "Top DPS" and _player.dps == top_dps) then + bar = _player.damage_UI.highlighted_bar; + end + + drawing.draw_bar(bar, position_on_screen, opacity_scale, player_damage_bar_percentage); + name_text = drawing.limit_text_size(name_text, _player.damage_UI.player_name_size_limit); drawing.draw_label(_player.damage_UI.name_label, position_on_screen, opacity_scale, name_text); + drawing.draw_label(_player.damage_UI.hunter_rank_label, position_on_screen, opacity_scale, hunter_rank_string); drawing.draw_label(_player.damage_UI.value_label, position_on_screen, opacity_scale, _player.display.total_damage); drawing.draw_label(_player.damage_UI.percentage_label, position_on_screen, opacity_scale, 100 * player_damage_percentage); drawing.draw_label(_player.damage_UI.dps_label, position_on_screen, opacity_scale, _player.dps); - if _player.is_player and quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA then + if is_on_quest then drawing.draw_label(_player.damage_UI.cart_count_label, position_on_screen, opacity_scale, _player.cart_count); end end @@ -178,7 +202,7 @@ function damage_UI_entity.init_module() table_helpers = require("MHR_Overlay.Misc.table_helpers"); drawing = require("MHR_Overlay.UI.drawing"); config = require("MHR_Overlay.Misc.config"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); language = require("MHR_Overlay.Misc.language"); quest_status = require("MHR_Overlay.Game_Handler.quest_status"); non_players = require("MHR_Overlay.Damage_Meter.non_players"); diff --git a/reframework/autorun/MHR_Overlay/UI/customization_menu.lua b/reframework/autorun/MHR_Overlay/UI/customization_menu.lua index 4c4cdb9..992fe68 100644 --- a/reframework/autorun/MHR_Overlay/UI/customization_menu.lua +++ b/reframework/autorun/MHR_Overlay/UI/customization_menu.lua @@ -3,7 +3,7 @@ local customization_menu = {}; local table_helpers; local config; local screen; -local player; +local players; local large_monster; local small_monster; local env_creature; @@ -150,7 +150,7 @@ function customization_menu.init() customization_menu.displayed_buildup_bar_relative_types = {language.current_language.customization_menu.total_buildup, language.current_language.customization_menu.top_buildup}; customization_menu.displayed_damage_meter_UI_highlighted_bar_types = - {language.current_language.customization_menu.me, language.current_language.customization_menu.top_damage, + {language.current_language.customization_menu.top_damage, language.current_language.customization_menu.top_dps, language.current_language.customization_menu.none}; customization_menu.displayed_damage_meter_UI_damage_bar_relative_types = @@ -217,8 +217,7 @@ function customization_menu.init() customization_menu.buildup_bar_relative_types = {language.default_language.customization_menu.total_buildup, language.default_language.customization_menu.top_buildup}; - customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.me, - language.default_language.customization_menu.top_damage, + customization_menu.damage_meter_UI_highlighted_bar_types = {language.default_language.customization_menu.top_damage, language.default_language.customization_menu.top_dps, language.default_language.customization_menu.none}; customization_menu.damage_meter_UI_damage_bar_relative_types = @@ -557,8 +556,8 @@ function customization_menu.draw() end if damage_meter_UI_changed or modifiers_changed then - for _, _player in pairs(player.list) do - player.init_UI(_player); + for _, _player in pairs(players.list) do + players.init_UI(_player); end @@ -570,7 +569,7 @@ function customization_menu.draw() non_players.init_UI(otomo); end - player.init_total_UI(player.total); + players.init_total_UI(players.total); end if endemic_life_UI_changed or modifiers_changed then @@ -659,11 +658,11 @@ function customization_menu.draw_global_settings() small_monster.init_list(); large_monster.init_list(); env_creature.init_list(); - player.init_UI(player.myself); - player.init_UI(player.total); + players.init_UI(players.myself); + players.init_UI(players.total); - for _, _player in pairs(player.list) do - player.init_UI(_player); + for _, _player in pairs(players.list) do + players.init_UI(_player); end for _, servant in pairs(non_players.servant_list) do @@ -1685,7 +1684,7 @@ function customization_menu.draw_damage_meter_UI() imgui.tree_pop(); end - +--[[ if imgui.tree_node(language.current_language.customization_menu.player_name_label) then changed, cached_config.player_name_label.visibility = imgui.checkbox( language.current_language.customization_menu.visible, cached_config.player_name_label.visibility); @@ -2039,7 +2038,160 @@ function customization_menu.draw_damage_meter_UI() imgui.tree_pop(); end +]] + if imgui.tree_node(language.current_language.customization_menu.myself) then + changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.myself.name_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.myself.hunter_rank_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.myself.cart_count_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.myself.dps_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.myself.damage_value_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.myself.damage_percentage_label); + config_changed = config_changed or changed; + + changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.myself.damage_bar); + config_changed = config_changed or changed; + + imgui.tree_pop(); + end + + if imgui.tree_node(language.current_language.customization_menu.other_players) then + changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.other_players.name_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.hunter_rank_label, cached_config.other_players.hunter_rank_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.other_players.cart_count_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.other_players.dps_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.other_players.damage_value_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.other_players.damage_percentage_label); + config_changed = config_changed or changed; + + changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.other_players.damage_bar); + config_changed = config_changed or changed; + + imgui.tree_pop(); + end + + if imgui.tree_node(language.current_language.customization_menu.servants) then + changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.servants.name_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.servants.dps_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.servants.damage_value_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.servants.damage_percentage_label); + config_changed = config_changed or changed; + + changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.servants.damage_bar); + config_changed = config_changed or changed; + + imgui.tree_pop(); + end + + if imgui.tree_node(language.current_language.customization_menu.my_otomos) then + changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.my_otomos.name_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.my_otomos.hunter_rank_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.my_otomos.dps_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.my_otomos.damage_value_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.my_otomos.damage_percentage_label); + config_changed = config_changed or changed; + + changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.my_otomos.damage_bar); + config_changed = config_changed or changed; + + imgui.tree_pop(); + end + + if imgui.tree_node(language.current_language.customization_menu.other_player_otomos) then + changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.other_player_otomos.name_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.other_player_otomos.hunter_rank_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.other_player_otomos.dps_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.other_player_otomos.damage_value_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.other_player_otomos.damage_percentage_label); + config_changed = config_changed or changed; + + changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.other_player_otomos.damage_bar); + config_changed = config_changed or changed; + + imgui.tree_pop(); + end + + if imgui.tree_node(language.current_language.customization_menu.servant_otomos) then + changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.servant_otomos.name_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.level_label, cached_config.servant_otomos.hunter_rank_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.servant_otomos.dps_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.servant_otomos.damage_value_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.damage_percentage_label, cached_config.servant_otomos.damage_percentage_label); + config_changed = config_changed or changed; + + changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.servant_otomos.damage_bar); + config_changed = config_changed or changed; + + imgui.tree_pop(); + end + + if imgui.tree_node(language.current_language.customization_menu.total) then + changed = label_customization.draw(language.current_language.customization_menu.name_label, cached_config.total.name_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.total.cart_count_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.dps_label, cached_config.total.dps_label); + config_changed = config_changed or changed; + + changed = label_customization.draw(language.current_language.customization_menu.damage_value_label, cached_config.total.damage_value_label); + config_changed = config_changed or changed; + + imgui.tree_pop(); + end + + --[[ changed = label_customization.draw(language.current_language.customization_menu.cart_count_label, cached_config.cart_count_label); config_changed = config_changed or changed; @@ -2070,35 +2222,36 @@ function customization_menu.draw_damage_meter_UI() changed = bar_customization.draw(language.current_language.customization_menu.highlighted_damage_bar, cached_config.highlighted_damage_bar); config_changed = config_changed or changed; +--]] if config_changed then local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA; - player.display_list = {}; - player.update_player_list(is_on_quest); + players.display_list = {}; + players.update_player_list(is_on_quest); non_players.update_servant_list(); non_players.update_otomo_list(is_on_quest, quest_status.is_online); end if damage_display_changed then - for _, _player in pairs(player.list) do - player.update_display(_player); + for _, _player in pairs(players.list) do + players.update_display(_player); end for _, servant in pairs(non_players.servant_list) do - player.update_display(servant); + players.update_display(servant); end for _, otomo in pairs(non_players.otomo_list) do - player.update_display(otomo); + players.update_display(otomo); end - player.update_display(player.total); - player.update_dps(true); + players.update_display(players.total); + players.update_dps(true); end if config_changed then - player.sort_players(); + players.sort_players(); end imgui.tree_pop(); @@ -2187,7 +2340,7 @@ function customization_menu.init_module() language = require("MHR_Overlay.Misc.language"); config = require("MHR_Overlay.Misc.config"); screen = require("MHR_Overlay.Game_Handler.screen"); - player = require("MHR_Overlay.Damage_Meter.player"); + players = require("MHR_Overlay.Damage_Meter.players"); small_monster = require("MHR_Overlay.Monsters.small_monster"); large_monster = require("MHR_Overlay.Monsters.large_monster"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); diff --git a/reframework/data/MHR Overlay/languages/en-us.json b/reframework/data/MHR Overlay/languages/en-us.json index 56539f6..1f54dcd 100644 --- a/reframework/data/MHR Overlay/languages/en-us.json +++ b/reframework/data/MHR Overlay/languages/en-us.json @@ -160,6 +160,7 @@ "large_monsters": "Large Monsters", "last": "Last", "level": "Level", + "level_label": "Level Label", "loading_quest": "Loading Quest", "loss_health": "Sever Health", "loss_health_percentage": "Sever Health Percentage", @@ -183,7 +184,9 @@ "monster_name_label": "Monster Name Label", "my_damage_bar_location": "My Damage Bar Location", "my_otomos": "My Buddies", + "myself": "Myself", "name": "Name", + "name_label": "Name Label", "none": "None", "normal": "Normal", "offset": "Offset", @@ -256,6 +259,7 @@ "top_dps": "Top DPS", "top_left": "Top-Left", "top_right": "Top-Right", + "total": "Total", "total_buildup": "Total Buildup", "total_buildup_label": "Total Buildup Label", "total_buildup_value_label": "Total Buildup Value Label", diff --git a/reframework/data/MHR Overlay/languages/ja-jp.json b/reframework/data/MHR Overlay/languages/ja-jp.json index ba9cda6..b754d99 100644 --- a/reframework/data/MHR Overlay/languages/ja-jp.json +++ b/reframework/data/MHR Overlay/languages/ja-jp.json @@ -160,6 +160,7 @@ "large_monsters": "大型モンスター", "last": "最後", "level": "Level", + "level_label": "Level Label", "loading_quest": "Loading Quest", "loss_health": "尻尾切断までの体力", "loss_health_percentage": "尻尾切断までの体力(%)", @@ -183,7 +184,9 @@ "monster_name_label": "モンスター名ラベル", "my_damage_bar_location": "自身のダメージバーの場所", "my_otomos": "My Buddies", + "myself": "Myself", "name": "Name", + "name_label": "Name Label", "none": "設定なし", "normal": "標準", "offset": "基準点からの位置", @@ -261,6 +264,7 @@ "top_dps": "最高DPS", "top_left": "左上", "top_right": "右上", + "total": "Total", "total_buildup": "蓄積合計", "total_buildup_label": "合計蓄積ラベル", "total_buildup_value_label": "合計蓄積値ラベル", diff --git a/reframework/data/MHR Overlay/languages/ko-kr.json b/reframework/data/MHR Overlay/languages/ko-kr.json index 4461ff9..aed9d92 100644 --- a/reframework/data/MHR Overlay/languages/ko-kr.json +++ b/reframework/data/MHR Overlay/languages/ko-kr.json @@ -160,6 +160,7 @@ "large_monsters": "대형 몬스터", "last": "마지막", "level": "Level", + "level_label": "Level Label", "loading_quest": "Loading Quest", "loss_health": "절단 수치", "loss_health_percentage": "절단 수치 비율", @@ -183,7 +184,9 @@ "monster_name_label": "몬스터명 정보", "my_damage_bar_location": "내 대미지 바 위치", "my_otomos": "My Buddies", + "myself": "Myself", "name": "Name", + "name_label": "Name Label", "none": "없음", "normal": "보통", "offset": "거리", @@ -261,6 +264,7 @@ "top_dps": "최고 DPS", "top_left": "좌상단", "top_right": "우상단", + "total": "Total", "total_buildup": "총 누적치", "total_buildup_label": "총 누적치 정보", "total_buildup_value_label": "총 누적치 값 정보", diff --git a/reframework/data/MHR Overlay/languages/ru-ru.json b/reframework/data/MHR Overlay/languages/ru-ru.json index d467e42..9e19236 100644 --- a/reframework/data/MHR Overlay/languages/ru-ru.json +++ b/reframework/data/MHR Overlay/languages/ru-ru.json @@ -160,6 +160,7 @@ "large_monsters": "Большие монстры", "last": "Последний", "level": "Level", + "level_label": "Level Label", "loading_quest": "Загрузка квеста", "loss_health": "Отсечение части", "loss_health_percentage": "Отсечение части в процентах", @@ -183,7 +184,9 @@ "monster_name_label": "Метка имени монстра", "my_damage_bar_location": "Позиция моей шкалы урона", "my_otomos": "My Buddies", + "myself": "Myself", "name": "Name", + "name_label": "Name Label", "none": "Нет", "normal": "Обычный", "offset": "Сдвиг", @@ -261,6 +264,7 @@ "top_dps": "Наибольший урон в секунду", "top_left": "Левый верхний угол", "top_right": "Правый верхний угол", + "total": "Total", "total_buildup": "Общее накопление", "total_buildup_label": "Метка общего накопления", "total_buildup_value_label": "Метка значения общего накопления", diff --git a/reframework/data/MHR Overlay/languages/zh-cn.json b/reframework/data/MHR Overlay/languages/zh-cn.json index 0a764d5..0ecfe50 100644 --- a/reframework/data/MHR Overlay/languages/zh-cn.json +++ b/reframework/data/MHR Overlay/languages/zh-cn.json @@ -160,6 +160,7 @@ "large_monsters": "大型怪物群", "last": "最后", "level": "Level", + "level_label": "Level Label", "loading_quest": "Loading Quest", "loss_health": "Sever Health", "loss_health_percentage": "Sever Health Percentage", @@ -183,7 +184,9 @@ "monster_name_label": "怪物名标签", "my_damage_bar_location": "我的伤害条位置", "my_otomos": "My Buddies", + "myself": "Myself", "name": "Name", + "name_label": "Name Label", "none": "空", "normal": "正常", "offset": "偏移", @@ -261,6 +264,7 @@ "top_dps": "最高DPS", "top_left": "左上", "top_right": "右上", + "total": "Total", "total_buildup": "总积累值", "total_buildup_label": "总积累值标签", "total_buildup_value_label": "总积累值标签", diff --git a/reframework/data/MHR Overlay/languages/zh-tw.json b/reframework/data/MHR Overlay/languages/zh-tw.json index 8c040da..9c073f1 100644 --- a/reframework/data/MHR Overlay/languages/zh-tw.json +++ b/reframework/data/MHR Overlay/languages/zh-tw.json @@ -160,6 +160,7 @@ "large_monsters": "大型魔物群", "last": "最後", "level": "Level", + "level_label": "Level Label", "loading_quest": "Loading Quest", "loss_health": "Sever Health", "loss_health_percentage": "Sever Health Percentage", @@ -183,7 +184,9 @@ "monster_name_label": "魔物名稱", "my_damage_bar_location": "我的傷害條", "my_otomos": "My Buddies", + "myself": "Myself", "name": "Name", + "name_label": "Name Label", "none": "空", "normal": "正常", "offset": "位置", @@ -261,6 +264,7 @@ "top_dps": "最高 DPS", "top_left": "左上", "top_right": "右上", + "total": "Total", "total_buildup": "總累積值", "total_buildup_label": "總累積值文字", "total_buildup_value_label": "總累積值數值文字",