mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Replace SystemArray wrapper methods with actual System.Array methods
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@@ -105,7 +105,7 @@ function large_monster.new(enemy)
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large_monster.update_rage(enemy, monster, nil);
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large_monster.update_rage_timer(enemy, monster, nil);
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large_monster.update(enemy, monster, true);
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large_monster.update(enemy, monster);
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pcall(large_monster.update_parts, enemy, monster, physical_param);
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if large_monster.list[enemy] == nil then
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@@ -320,6 +320,10 @@ local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlay
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local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
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local system_array_type_def = sdk.find_type_definition("System.Array");
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local length_method = system_array_type_def:get_method("get_Length");
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local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
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function large_monster.update_position(enemy, monster)
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if not config.current_config.large_monster_UI.dynamic.enabled and
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config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then
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@@ -350,7 +354,7 @@ function large_monster.update_all_riders()
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end
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function large_monster.update(enemy, monster, is_init)
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function large_monster.update(enemy, monster)
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local cached_config = config.current_config.large_monster_UI;
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if not cached_config.dynamic.enabled
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@@ -369,7 +373,7 @@ function large_monster.update(enemy, monster, is_init)
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monster.is_disp_icon_mini_map = is_disp_icon_mini_map;
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end
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pcall(ailments.update_ailments, enemy, monster, is_init);
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pcall(ailments.update_ailments, enemy, monster);
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end
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function large_monster.update_health(enemy, monster)
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@@ -627,14 +631,19 @@ function large_monster.update_parts(enemy, monster, physical_param)
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return;
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end
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local enemy_parts_info_array_size = enemy_parts_info_array:get_size();
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if enemy_parts_info_array_size == nil then
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local enemy_parts_info_array_length = length_method:call(enemy_parts_info_array);
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if enemy_parts_info_array_length == nil then
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return;
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end
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local part_id = 1;
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for i = 0, enemy_parts_info_array_size - 1 do
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local enemy_parts_info = enemy_parts_info_array[i];
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for i = 0, enemy_parts_info_array_length - 1 do
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local part_id = i + 1;
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local enemy_parts_info = get_value_method:call(enemy_parts_info_array, i);
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if enemy_parts_info == nil then
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goto continue
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end
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local part = monster.parts[part_id];
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if part == nil then
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@@ -695,12 +704,11 @@ function large_monster.update_parts(enemy, monster, physical_param)
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end
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end
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body_part.update_loss(part, part_loss_current, part_loss_max, is_severed)
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body_part.update_loss(part, part_loss_current, part_loss_max, is_severed);
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end
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end
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::continue::
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part_id = part_id + 1;
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end
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end
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