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https://github.com/GreenComfyTea/MHR-Overlay.git
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@@ -98,7 +98,7 @@ local get_enemy_name_message_method = message_manager_type_def:get_method("getEn
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function this.init(monster, enemy)
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local enemy_type = enemy_type_field:get_data(enemy);
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if enemy_type == nil then
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error_handler.report("small_monster.init", "Failed to Access Data: enemy_type");
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error_handler.report("small_monster.init", "Failed to access Data: enemy_type");
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return;
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end
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@@ -106,7 +106,7 @@ function this.init(monster, enemy)
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local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
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if enemy_name == nil then
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error_handler.report("small_monster.init", "Failed to Access Data: enemy_name");
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error_handler.report("small_monster.init", "Failed to access Data: enemy_name");
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end
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monster.name = enemy_name;
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@@ -179,7 +179,7 @@ function this.update_position(enemy, monster)
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local position = get_pos_method:call(enemy);
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if position == nil then
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error_handler.report("small_monster.update_position", "Failed to Access Data: position");
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error_handler.report("small_monster.update_position", "Failed to access Data: position");
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end
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monster.position = position;
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@@ -194,7 +194,7 @@ function this.update(enemy, monster)
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if dead_or_captured ~= nil then
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monster.dead_or_captured = dead_or_captured;
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else
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error_handler.report("small_monster.update", "Failed to Access Data: dead_or_captured");
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error_handler.report("small_monster.update", "Failed to access Data: dead_or_captured");
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end
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pcall(ailments.update_ailments, enemy, monster);
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@@ -207,13 +207,13 @@ function this.update_health(enemy, monster)
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local physical_param = get_physical_param_method:call(enemy);
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if physical_param == nil then
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error_handler.report("small_monster.update_health", "Failed to Access Data: physical_param");
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error_handler.report("small_monster.update_health", "Failed to access Data: physical_param");
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return;
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end
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local vital_param = get_vital_method:call(physical_param, 0, 0);
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if vital_param == nil then
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error_handler.report("small_monster.update_health", "Failed to Access Data: vital_param");
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error_handler.report("small_monster.update_health", "Failed to access Data: vital_param");
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return;
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end
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@@ -221,7 +221,7 @@ function this.update_health(enemy, monster)
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if health ~= nil then
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monster.health = health;
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else
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error_handler.report("small_monster.update_health", "Failed to Access Data: health");
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error_handler.report("small_monster.update_health", "Failed to access Data: health");
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return;
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end
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@@ -229,7 +229,7 @@ function this.update_health(enemy, monster)
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if max_health ~= nil then
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monster.max_health = max_health;
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else
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error_handler.report("small_monster.update_health", "Failed to Access Data: max_health");
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error_handler.report("small_monster.update_health", "Failed to access Data: max_health");
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return;
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end
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