mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Fix DPS freezing on quest end + total cart count
This commit is contained in:
@@ -69,7 +69,6 @@ time.init_module();
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language.init_module();
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config.init_module();
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quest_status.init_module();
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part_names.init_module();
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damage_UI_entity.init_module();
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@@ -82,6 +81,7 @@ body_part_UI_entity.init_module();
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damage_hook.init_module();
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player.init_module();
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quest_status.init_module();
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env_creature_hook.init_module();
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env_creature.init_module();
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@@ -179,11 +179,9 @@ local function main_loop()
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screen.update_window_size();
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player.update_myself_position();
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quest_status.update_is_online();
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quest_status.update_is_quest_host();
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--quest_status.update_is_quest_host();
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time.tick();
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--xy = xy .. quest_status.get_flow_state(quest_status.flow_state, true);
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player.update_player_list(quest_status.index >= 2);
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if quest_status.flow_state == quest_status.flow_states.IN_LOBBY then
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@@ -5,6 +5,7 @@ local small_monster;
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local large_monster;
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local ailments;
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local table_helpers;
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local singletons;
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local enemy_character_base_after_calc_damage_damage_side_method = enemy_character_base_type_def:get_method("afterCalcDamage_DamageSide");
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@@ -201,6 +202,8 @@ function damage_hook.cart(dead_player_id, flag_cat_skill_insurance)
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end
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player_.cart_count = player_.cart_count + 1;
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quest_status.get_cart_count();
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end
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--function damage_hook.on_get_finish_shoot_wall_hit_damage_rate(enemy, rate, is_part_damage)
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@@ -218,6 +221,7 @@ function damage_hook.init_module()
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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ailments = require("MHR_Overlay.Monsters.ailments");
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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--sdk.hook(get_finish_shoot_wall_hit_damage_rate_method, function(args)
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-- pcall(damage_hook.on_get_finish_shoot_wall_hit_damage_rate, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_int64(args--[4]));
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@@ -511,7 +511,8 @@ function player.init_total_UI(_player)
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_player.damage_UI = {
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total_damage_label = table_helpers.deep_copy(cached_config.total_damage_label),
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total_damage_value_label = table_helpers.deep_copy(cached_config.total_damage_value_label),
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total_dps_label = table_helpers.deep_copy(cached_config.total_dps_label)
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total_dps_label = table_helpers.deep_copy(cached_config.total_dps_label),
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total_cart_count_label = table_helpers.deep_copy(cached_config.total_cart_count_label),
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};
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_player.damage_UI.total_damage_label.offset.x = _player.damage_UI.total_damage_label.offset.x * global_scale_modifier;
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@@ -524,6 +525,9 @@ function player.init_total_UI(_player)
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_player.damage_UI.total_dps_label.offset.x = _player.damage_UI.total_dps_label.offset.x * global_scale_modifier;
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_player.damage_UI.total_dps_label.offset.y = _player.damage_UI.total_dps_label.offset.y * global_scale_modifier;
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_player.damage_UI.total_cart_count_label.offset.x = _player.damage_UI.total_cart_count_label.offset.x * global_scale_modifier;
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_player.damage_UI.total_cart_count_label.offset.y = _player.damage_UI.total_cart_count_label.offset.y * global_scale_modifier;
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end
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function player.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
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@@ -531,11 +535,10 @@ function player.draw(_player, position_on_screen, opacity_scale, top_damage, top
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end
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function player.draw_total(position_on_screen, opacity_scale)
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drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale,
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language.current_language.UI.total_damage);
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drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale,
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player.total.display.total_damage);
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drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale, language.current_language.UI.total_damage);
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drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale, player.total.display.total_damage);
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drawing.draw_label(player.total.damage_UI.total_dps_label, position_on_screen, opacity_scale, player.total.dps);
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drawing.draw_label(player.total.damage_UI.total_cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count);
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end
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function player.init_module()
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@@ -36,7 +36,10 @@ quest_status.flow_state = quest_status.flow_states.NONE;
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quest_status.index = 0;
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quest_status.is_online = false;
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quest_status.is_quest_host = false;
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--quest_status.is_quest_host = false;
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quest_status.cart_count = 0;
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quest_status.max_cart_count = 3;
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local quest_manager_type_def = sdk.find_type_definition("snow.QuestManager");
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local on_changed_game_status_method = quest_manager_type_def:get_method("onChangedGameStatus");
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@@ -46,6 +49,9 @@ local set_quest_clear_sub_method = quest_manager_type_def:get_method("setQuestCl
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local set_quest_clear_sub_hyakurui_method = quest_manager_type_def:get_method("setQuestClearSubHyakuryu");
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local set_quest_fail_method = quest_manager_type_def:get_method("setQuestFail");
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local get_death_num_method = quest_manager_type_def:get_method("getDeathNum");
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local get_quest_life_method = quest_manager_type_def:get_method("getQuestLife");
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local game_manager_type_def = sdk.find_type_definition("snow.SnowGameManager");
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local get_status_method = game_manager_type_def:get_method("getStatus");
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@@ -77,7 +83,7 @@ local unique_event_manager_type_def = sdk.find_type_definition("snow.eventcut.Un
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local play_event_common_method = unique_event_manager_type_def:get_method("playEventCommon");
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local event_manager_dispose_method = unique_event_manager_type_def:get_method("dispose");
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function quest_status.get_flow_state(flow_state, new_line)
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function quest_status.get_flow_state_name(flow_state, new_line)
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for key, value in pairs(quest_status.flow_states) do
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if value == flow_state then
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if new_line then
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@@ -89,6 +95,43 @@ function quest_status.get_flow_state(flow_state, new_line)
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end
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end
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function quest_status.set_flow_state(new_flow_state)
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = new_flow_state;
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if quest_status.flow_state >= quest_status.flow_states.KILLCAM then
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damage_meter_UI.freeze_displayed_players = true;
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quest_status.is_quest_end = true;
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else
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damage_meter_UI.freeze_displayed_players = false;
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quest_status.is_quest_end = false;
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end
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if quest_status.flow_state == quest_status.flow_states.IN_LOBBY or quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
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player.init();
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small_monster.init_list();
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large_monster.init_list();
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env_creature.init_list();
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elseif quest_status.flow_state >= quest_status.flow_states.LOADING_QUEST then
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quest_status.get_cart_count();
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quest_status.get_max_cart_count();
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end
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end
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function quest_status.get_cart_count()
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local death_num = get_death_num_method:call(singletons.quest_manager);
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if death_num ~= nil then
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quest_status.cart_count = death_num;
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end
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end
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function quest_status.get_max_cart_count()
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local quest_life = get_quest_life_method:call(singletons.quest_manager);
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if quest_life ~= nil then
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quest_status.max_cart_count = quest_life;
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end
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end
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--type 2 = quest start
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--type 3 = monster killcam
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--type 5 = end screen
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@@ -108,38 +151,31 @@ function quest_status.on_demo_request_activation(request_data_base)
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-- QUEST_START_ANIMATION
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if request_data_type == 2 then
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.QUEST_START_ANIMATION;
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quest_status.set_flow_state(quest_status.flow_states.QUEST_START_ANIMATION);
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-- KILLCAM
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elseif request_data_type == 3 then
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.KILLCAM;
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quest_status.set_flow_state(quest_status.flow_states.KILLCAM);
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-- QUEST_END_ANIMATION
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elseif request_data_type == 5 or request_data_type == 6 or request_data_type == 7 then
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.QUEST_END_ANIMATION;
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quest_status.set_flow_state(quest_status.flow_states.QUEST_END_ANIMATION);
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-- PLAYER_DEATH_ANIMATION
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elseif request_data_type == 8 then
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.PLAYER_DEATH_ANIMATION;
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quest_status.set_flow_state(quest_status.flow_states.PLAYER_DEATH_ANIMATION);
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-- PLAYER_CART_ANIMATION
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elseif request_data_type == 9 then
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.PLAYER_CART_ANIMATION;
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quest_status.set_flow_state(quest_status.flow_states.PLAYER_CART_ANIMATION);
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-- FAST_TRAVEL_ANIMATION
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elseif request_data_type == 10 then
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.FAST_TRAVEL_ANIMATION;
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quest_status.set_flow_state(quest_status.flow_states.FAST_TRAVEL_ANIMATION);
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-- WYVERN_RIDING_START_ANIMATION
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elseif request_data_type == 11 then
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.WYVERN_RIDING_START_ANIMATION;
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quest_status.set_flow_state(quest_status.flow_states.WYVERN_RIDING_START_ANIMATION);
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end
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end
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@@ -150,62 +186,50 @@ function quest_status.on_demo_end()
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or quest_status.flow_state == quest_status.flow_states.FAST_TRAVEL_ANIMATION
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or quest_status.flow_state == quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
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local next_flow_state = quest_status.previous_flow_state;
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = next_flow_state;
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quest_status.set_flow_state(quest_status.previous_flow_state);
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elseif quest_status.flow_state == quest_status.flow_states.QUEST_START_ANIMATION then
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.PLAYING_QUEST;
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quest_status.set_flow_state(quest_status.flow_states.PLAYING_QUEST);
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elseif quest_status.flow_state == quest_status.flow_states.KILLCAM then
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.QUEST_END_TIMER;
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quest_status.set_flow_state(quest_status.flow_states.QUEST_END_TIMER);
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end
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end
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end
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function quest_status.on_set_quest_clear()
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if quest_status.index == 2 and quest_status.flow_state ~= quest_status.flow_states.KILLCAM then
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.QUEST_END_TIMER;
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quest_status.set_flow_state(quest_status.flow_states.QUEST_END_TIMER);
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end
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end
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function quest_status.on_quest_end_set_state()
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if quest_status.index == 2 then
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.QUEST_END_SCREEN;
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quest_status.set_flow_state(quest_status.flow_states.QUEST_END_SCREEN);
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end
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end
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function quest_status.on_gui_result_reward_do_open()
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if quest_status.index == 3 then
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.REWARD_SCREEN;
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quest_status.set_flow_state(quest_status.flow_states.REWARD_SCREEN);
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end
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end
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function quest_status.on_gui_result_pay_off_do_open()
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if quest_status.index == 3 then
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.SUMMARY_SCREEN;
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quest_status.set_flow_state(quest_status.flow_states.SUMMARY_SCREEN);
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end
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end
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function quest_status.on_play_event_common()
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.CUTSCENE;
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quest_status.set_flow_state(quest_status.flow_states.CUTSCENE);
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end
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function quest_status.on_event_manager_dispose()
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if quest_status.flow_state == quest_status.flow_states.CUTSCENE then
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local next_flow_state = quest_status.previous_flow_state;
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = next_flow_state;
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quest_status.set_flow_state(quest_status.previous_flow_state);
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end
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end
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@@ -215,8 +239,7 @@ function quest_status.on_set_quest_fail()
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quest_status.flow_state == quest_status.flow_states.FAST_TRAVEL_ANIMATION or
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quest_status.flow_state == quest_status.flow_states.WYVERN_RIDING_START_ANIMATION then
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quest_status.previous_flow_state = quest_status.flow_state;
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quest_status.flow_state = quest_status.flow_states.QUEST_END_ANIMATION;
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quest_status.set_flow_state(quest_status.flow_states.QUEST_END_ANIMATION);
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end
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end
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@@ -225,37 +248,24 @@ function quest_status.on_village_fast_travel(area)
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return;
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end
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quest_status.previous_flow_state = quest_status.flow_state;
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if area == 7 then
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quest_status.flow_state = quest_status.flow_states.IN_TRAINING_AREA;
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quest_status.set_flow_state(quest_status.flow_states.IN_TRAINING_AREA);
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else
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quest_status.flow_state = quest_status.flow_states.IN_LOBBY;
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quest_status.set_flow_state(quest_status.flow_states.IN_LOBBY);
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end
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end
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function quest_status.on_changed_game_status(new_quest_status)
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quest_status.index = new_quest_status;
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if quest_status.index < 3 then
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player.init();
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small_monster.init_list();
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large_monster.init_list();
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env_creature.init_list();
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quest_status.is_quest_clear = false;
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damage_meter_UI.freeze_displayed_players = false;
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damage_meter_UI.last_displayed_players = {};
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end
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if quest_status.index == 0 then
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quest_status.flow_state = quest_status.flow_states.NONE;
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quest_status.set_flow_state(quest_status.flow_states.NONE);
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elseif quest_status.index == 1 then
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quest_status.flow_state = quest_status.flow_states.IN_LOBBY;
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quest_status.set_flow_state(quest_status.flow_states.IN_LOBBY);
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elseif quest_status.index == 2 then
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quest_status.flow_state = quest_status.flow_states.LOADING_QUEST;
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quest_status.set_flow_state(quest_status.flow_states.LOADING_QUEST);
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elseif quest_status.index == 3 then
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quest_status.flow_state = quest_status.flow_states.SUMMARY_SCREEN;
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quest_status.set_flow_state(quest_status.flow_states.SUMMARY_SCREEN);
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end
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end
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@@ -273,16 +283,15 @@ function quest_status.init()
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quest_status.index = new_quest_status;
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if quest_status.index == 0 then
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quest_status.flow_state = quest_status.flow_states.NONE;
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quest_status.set_flow_state(quest_status.flow_states.NONE);
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elseif quest_status.index == 1 then
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quest_status.flow_state = quest_status.flow_states.IN_LOBBY;
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quest_status.set_flow_state(quest_status.flow_states.IN_LOBBY);
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elseif quest_status.index == 2 then
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quest_status.flow_state = quest_status.flow_states.PLAYING_QUEST;
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quest_status.set_flow_state(quest_status.flow_states.PLAYING_QUEST);
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elseif quest_status.index == 3 then
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quest_status.flow_state = quest_status.flow_states.SUMMARY_SCREEN;
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quest_status.set_flow_state(quest_status.flow_states.SUMMARY_SCREEN);
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end
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quest_status.update_is_online();
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quest_status.update_is_training_area();
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end
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@@ -296,14 +305,10 @@ function quest_status.update_is_online()
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return;
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end
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if quest_status.is_online and not is_quest_online then
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damage_meter_UI.freeze_displayed_players = true;
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end
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quest_status.is_online = is_quest_online;
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end
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|
||||
function quest_status.update_is_quest_host()
|
||||
--[[function quest_status.update_is_quest_host()
|
||||
if singletons.lobby_manager == nil then
|
||||
return;
|
||||
end
|
||||
@@ -314,7 +319,7 @@ function quest_status.update_is_quest_host()
|
||||
end
|
||||
|
||||
quest_status.is_quest_host = is_quest_host;
|
||||
end
|
||||
end--]]
|
||||
|
||||
function quest_status.update_is_training_area()
|
||||
if singletons.village_area_manager == nil then
|
||||
@@ -328,7 +333,7 @@ function quest_status.update_is_training_area()
|
||||
end
|
||||
|
||||
if _is_training_area then
|
||||
quest_status.flow_state = quest_status.flow_states.IN_TRAINING_AREA;
|
||||
quest_status.set_flow_state(quest_status.flow_states.IN_TRAINING_AREA);
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ end
|
||||
function time.update_players_dps()
|
||||
local cached_config = config.current_config.damage_meter_UI.settings;
|
||||
|
||||
if cached_config.freeze_dps_on_quest_clear and quest_status.is_quest_clear then
|
||||
if cached_config.freeze_dps_on_quest_end and quest_status.is_quest_end then
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
@@ -4215,7 +4215,7 @@ function config.init()
|
||||
hide_total_if_total_damage_is_zero = false,
|
||||
total_damage_offset_is_relative = true,
|
||||
|
||||
freeze_dps_on_quest_clear = true,
|
||||
freeze_dps_on_quest_end = true,
|
||||
|
||||
orientation = "Vertical", -- "Vertical" or "Horizontal"
|
||||
highlighted_bar = "Me",
|
||||
@@ -4313,7 +4313,7 @@ function config.init()
|
||||
cart_count_label = {
|
||||
visibility = false,
|
||||
|
||||
text = "x%d",
|
||||
text = "%d",
|
||||
offset = {
|
||||
x = 315,
|
||||
y = 0
|
||||
@@ -4446,6 +4446,26 @@ function config.init()
|
||||
}
|
||||
},
|
||||
|
||||
total_cart_count_label = {
|
||||
visibility = true,
|
||||
|
||||
text = "%d/%d",
|
||||
offset = {
|
||||
x = 315,
|
||||
y = 0
|
||||
},
|
||||
color = 0xFFFF7373,
|
||||
|
||||
shadow = {
|
||||
visibility = true,
|
||||
offset = {
|
||||
x = 1,
|
||||
y = 1
|
||||
},
|
||||
color = 0xFF000000
|
||||
}
|
||||
},
|
||||
|
||||
damage_bar = {
|
||||
visibility = true,
|
||||
offset = {
|
||||
|
||||
@@ -390,11 +390,12 @@ language.default_language = {
|
||||
|
||||
cart_count = "Cart Count",
|
||||
cart_count_label = "Cart Count Label",
|
||||
total_cart_count_label = "Total Cart Count Label",
|
||||
|
||||
prioritize_large_monsters = "Large Monsters on High Priority",
|
||||
max_monster_updates_per_tick = "Max Monster Updates per Tick",
|
||||
|
||||
freeze_dps_on_quest_clear = "Freeze DPS when Quest is cleared",
|
||||
freeze_dps_on_quest_end = "Freeze DPS on Quest End",
|
||||
|
||||
|
||||
health_break_severe_filter = "Health + Break + Severe",
|
||||
|
||||
@@ -126,6 +126,7 @@ function damage_meter_UI.draw()
|
||||
elseif #player.list == 0 then
|
||||
table.insert(quest_players, player.myself);
|
||||
end
|
||||
|
||||
damage_meter_UI.last_displayed_players = quest_players;
|
||||
end
|
||||
|
||||
|
||||
@@ -1412,8 +1412,8 @@ function customization_menu.draw_damage_meter_UI()
|
||||
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed, cached_config.settings.freeze_dps_on_quest_clear = imgui.checkbox(
|
||||
language.current_language.customization_menu.freeze_dps_on_quest_clear, cached_config.settings.freeze_dps_on_quest_clear);
|
||||
changed, cached_config.settings.freeze_dps_on_quest_end = imgui.checkbox(
|
||||
language.current_language.customization_menu.freeze_dps_on_quest_end, cached_config.settings.freeze_dps_on_quest_end);
|
||||
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
@@ -1892,6 +1892,10 @@ function customization_menu.draw_damage_meter_UI()
|
||||
changed = label_customization.draw(language.current_language.customization_menu.total_damage_value_label, cached_config.total_damage_value_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
changed = label_customization.draw(language.current_language.customization_menu.total_cart_count_label, cached_config.total_cart_count_label);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
|
||||
changed = bar_customization.draw(language.current_language.customization_menu.damage_bar, cached_config.damage_bar);
|
||||
config_changed = config_changed or changed;
|
||||
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
"first_hit": "First Hit",
|
||||
"flinch_count": "Flinch Count",
|
||||
"foreground": "Foreground",
|
||||
"freeze_dps_on_quest_clear": "Freeze DPS when Quest is cleared",
|
||||
"freeze_dps_on_quest_end": "Freeze DPS on Quest End",
|
||||
"global_position_modifier": "Global Position Modifier",
|
||||
"global_scale_modifier": "Global Scale Modifier",
|
||||
"global_settings": "Global Settings",
|
||||
@@ -247,6 +247,7 @@
|
||||
"total_buildup": "Total Buildup",
|
||||
"total_buildup_label": "Total Buildup Label",
|
||||
"total_buildup_value_label": "Total Buildup Value Label",
|
||||
"total_cart_count_label": "Total Cart Count Label",
|
||||
"total_damage": "Total Damage",
|
||||
"total_damage_label": "Total Damage Label",
|
||||
"total_damage_offset_is_relative": "Total Damage Offset is Relative",
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
"first_hit": "初撃",
|
||||
"flinch_count": "ひるみ回数",
|
||||
"foreground": "前面",
|
||||
"freeze_dps_on_quest_clear": "Freeze DPS when Quest is cleared",
|
||||
"freeze_dps_on_quest_end": "Freeze DPS on Quest End",
|
||||
"global_position_modifier": "全体的な位置の調整",
|
||||
"global_scale_modifier": "全体的なスケールの調整",
|
||||
"global_settings": "全体設定",
|
||||
@@ -247,6 +247,7 @@
|
||||
"total_buildup": "蓄積合計",
|
||||
"total_buildup_label": "合計蓄積ラベル",
|
||||
"total_buildup_value_label": "合計蓄積値ラベル",
|
||||
"total_cart_count_label": "Total Cart Count Label",
|
||||
"total_damage": "合計ダメージ",
|
||||
"total_damage_label": "合計ダメージラベル",
|
||||
"total_damage_offset_is_relative": "トータルダメージの表示位置を調整",
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
"first_hit": "첫 공격",
|
||||
"flinch_count": "경직 횟수",
|
||||
"foreground": "전경색",
|
||||
"freeze_dps_on_quest_clear": "퀘스트 종료시 DPS 집계 정지",
|
||||
"freeze_dps_on_quest_end": "Freeze DPS on Quest End",
|
||||
"global_position_modifier": "전역 위치 배율",
|
||||
"global_scale_modifier": "전역 크기 배율",
|
||||
"global_settings": "전역 설정",
|
||||
@@ -247,6 +247,7 @@
|
||||
"total_buildup": "총 누적치",
|
||||
"total_buildup_label": "총 누적치 정보",
|
||||
"total_buildup_value_label": "총 누적치 값 정보",
|
||||
"total_cart_count_label": "Total Cart Count Label",
|
||||
"total_damage": "총 대미지",
|
||||
"total_damage_label": "총 대미지 정보",
|
||||
"total_damage_offset_is_relative": "총 대미지 거리를 상대적 값으로",
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
"first_hit": "Первый удар",
|
||||
"flinch_count": "Кол-во вздрагиваний",
|
||||
"foreground": "Передний план",
|
||||
"freeze_dps_on_quest_clear": "Заморозить УВС после завершения квеста",
|
||||
"freeze_dps_on_quest_end": "Заморозить УВС после завершения квеста",
|
||||
"global_position_modifier": "Глобальный модификатор расположения",
|
||||
"global_scale_modifier": "Глобальный модификатор размера",
|
||||
"global_settings": "Общие настройки",
|
||||
@@ -247,6 +247,7 @@
|
||||
"total_buildup": "Общее накопление",
|
||||
"total_buildup_label": "Метка общего накопления",
|
||||
"total_buildup_value_label": "Метка значения общего накопления",
|
||||
"total_cart_count_label": "Total Cart Count Label",
|
||||
"total_damage": "Общий урон",
|
||||
"total_damage_label": "Метка общего урона",
|
||||
"total_damage_offset_is_relative": "Относительный сдвиг общего урона",
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
"first_hit": "第一击",
|
||||
"flinch_count": "胆怯次数",
|
||||
"foreground": "前景",
|
||||
"freeze_dps_on_quest_clear": "Freeze DPS when Quest is cleared",
|
||||
"freeze_dps_on_quest_end": "Freeze DPS on Quest End",
|
||||
"global_position_modifier": "全局位置更改",
|
||||
"global_scale_modifier": "全局比例更改",
|
||||
"global_settings": "全局设定",
|
||||
@@ -247,6 +247,7 @@
|
||||
"total_buildup": "总积累值",
|
||||
"total_buildup_label": "总积累值标签",
|
||||
"total_buildup_value_label": "总积累值标签",
|
||||
"total_cart_count_label": "Total Cart Count Label",
|
||||
"total_damage": "总伤害",
|
||||
"total_damage_label": "总伤害标签",
|
||||
"total_damage_offset_is_relative": "总伤害相对偏移",
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
"first_hit": "第一擊",
|
||||
"flinch_count": "膽怯次數",
|
||||
"foreground": "圖形化顯示條的底色",
|
||||
"freeze_dps_on_quest_clear": "當任務結束時凍結DPS",
|
||||
"freeze_dps_on_quest_end": "Freeze DPS on Quest End",
|
||||
"global_position_modifier": "全域位置更改",
|
||||
"global_scale_modifier": "全域比例更改",
|
||||
"global_settings": "全域設定",
|
||||
@@ -247,6 +247,7 @@
|
||||
"total_buildup": "總累積值",
|
||||
"total_buildup_label": "總累積值文字",
|
||||
"total_buildup_value_label": "總累積值數值文字",
|
||||
"total_cart_count_label": "Total Cart Count Label",
|
||||
"total_damage": "總傷害",
|
||||
"total_damage_label": "總傷害文字",
|
||||
"total_damage_offset_is_relative": "總傷害顯示位置調整",
|
||||
|
||||
Reference in New Issue
Block a user