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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 20:38:03 -08:00
Fix DPS freezing on quest end + total cart count
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@@ -5,6 +5,7 @@ local small_monster;
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local large_monster;
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local ailments;
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local table_helpers;
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local singletons;
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local enemy_character_base_after_calc_damage_damage_side_method = enemy_character_base_type_def:get_method("afterCalcDamage_DamageSide");
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@@ -201,6 +202,8 @@ function damage_hook.cart(dead_player_id, flag_cat_skill_insurance)
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end
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player_.cart_count = player_.cart_count + 1;
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quest_status.get_cart_count();
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end
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--function damage_hook.on_get_finish_shoot_wall_hit_damage_rate(enemy, rate, is_part_damage)
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@@ -218,6 +221,7 @@ function damage_hook.init_module()
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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ailments = require("MHR_Overlay.Monsters.ailments");
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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--sdk.hook(get_finish_shoot_wall_hit_damage_rate_method, function(args)
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-- pcall(damage_hook.on_get_finish_shoot_wall_hit_damage_rate, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_int64(args--[4]));
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@@ -511,7 +511,8 @@ function player.init_total_UI(_player)
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_player.damage_UI = {
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total_damage_label = table_helpers.deep_copy(cached_config.total_damage_label),
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total_damage_value_label = table_helpers.deep_copy(cached_config.total_damage_value_label),
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total_dps_label = table_helpers.deep_copy(cached_config.total_dps_label)
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total_dps_label = table_helpers.deep_copy(cached_config.total_dps_label),
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total_cart_count_label = table_helpers.deep_copy(cached_config.total_cart_count_label),
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};
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_player.damage_UI.total_damage_label.offset.x = _player.damage_UI.total_damage_label.offset.x * global_scale_modifier;
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@@ -524,6 +525,9 @@ function player.init_total_UI(_player)
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_player.damage_UI.total_dps_label.offset.x = _player.damage_UI.total_dps_label.offset.x * global_scale_modifier;
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_player.damage_UI.total_dps_label.offset.y = _player.damage_UI.total_dps_label.offset.y * global_scale_modifier;
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_player.damage_UI.total_cart_count_label.offset.x = _player.damage_UI.total_cart_count_label.offset.x * global_scale_modifier;
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_player.damage_UI.total_cart_count_label.offset.y = _player.damage_UI.total_cart_count_label.offset.y * global_scale_modifier;
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end
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function player.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
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@@ -531,11 +535,10 @@ function player.draw(_player, position_on_screen, opacity_scale, top_damage, top
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end
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function player.draw_total(position_on_screen, opacity_scale)
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drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale,
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language.current_language.UI.total_damage);
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drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale,
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player.total.display.total_damage);
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drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale, language.current_language.UI.total_damage);
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drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale, player.total.display.total_damage);
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drawing.draw_label(player.total.damage_UI.total_dps_label, position_on_screen, opacity_scale, player.total.dps);
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drawing.draw_label(player.total.damage_UI.total_cart_count_label, position_on_screen, opacity_scale, quest_status.cart_count, quest_status.max_cart_count);
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end
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function player.init_module()
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