mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Implemented Endemic Life UI.
This commit is contained in:
@@ -61,6 +61,9 @@ function ailments.new(_ailments, ailment_id)
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_ailments[ailment_id].duration = 100000;
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_ailments[ailment_id].timer_percentage = 0;
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_ailments[ailment_id].minutes_left = 0;
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_ailments[ailment_id].seconds_left = 0;
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_ailments[ailment_id].is_active = false;
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_ailments[ailment_id].activate_count = 0;
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@@ -205,18 +208,34 @@ function ailments.update_ailments(enemy, monster)
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local is_active = get_is_active_method:call(ailment_param);
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if is_enable ~= nil then
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if is_enable ~= monster.ailments[id].is_enable then
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ailments.update_last_change_time(monster, id);
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end
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monster.ailments[id].is_enable = is_enable;
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end
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if activate_count ~= nil then
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if activate_count ~= monster.ailments[id].activate_count then
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ailments.update_last_change_time(monster, id);
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end
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monster.ailments[id].activate_count = activate_count;
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end
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if buildup ~= nil then
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if buildup ~= monster.ailments[id].total_buildup then
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ailments.update_last_change_time(monster, id);
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end
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monster.ailments[id].total_buildup = buildup;
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end
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if buildup_limit ~= nil then
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if buildup_limit ~= monster.ailments[id].buildup_limit then
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ailments.update_last_change_time(monster, id);
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end
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monster.ailments[id].buildup_limit = buildup_limit;
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end
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@@ -225,25 +244,64 @@ function ailments.update_ailments(enemy, monster)
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end
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if timer ~= nil then
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if timer ~= monster.ailments[id].timer then
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ailments.update_last_change_time(monster, id);
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end
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monster.ailments[id].timer = timer;
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end
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if duration ~= nil then
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if is_active ~= nil then
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if is_active ~= monster.ailments[id].is_active then
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ailments.update_last_change_time(monster, id);
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end
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monster.ailments[id].is_active = is_active;
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end
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if duration ~= nil and not monster.ailments[id].is_active then
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if duration ~= monster.ailments[id].duration then
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xy = tostring(monster.ailments[id].is_active) .. " " .. tostring(monster.ailments[id].duration) .. " -> " .. tostring(duration);
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ailments.update_last_change_time(monster, id);
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end
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monster.ailments[id].duration = duration;
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end
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if timer ~= nil and duration ~= nil then
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if duration ~= 0 then
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monster.ailments[id].timer_percentage = timer / duration;
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if duration ~= 0 then
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monster.ailments[id].timer_percentage = timer / monster.ailments[id].duration;
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end
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if is_active then
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if timer < 0 then
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timer = 0;
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end
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local minutes_left = math.floor(timer / 60);
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local seconds_left = timer - 60 * minutes_left;
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if duration ~= 0 then
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monster.ailments[id].timer_percentage = timer / monster.ailments[id].duration;
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end
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monster.ailments[id].minutes_left = minutes_left;
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monster.ailments[id].seconds_left = seconds_left;
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end
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if is_active ~= nil then
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if is_active ~= monster.ailments[id].is_active then
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ailments.update_last_change_time(monster, id);
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end
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monster.ailments[id].is_active = is_active;
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end
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end
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end
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function ailments.update_last_change_time(monster, id)
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monster.ailments[id].last_change_time = time.total_elapsed_seconds;
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end
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-- Code by coavins
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function ailments.update_poison_blast(enemy, is_large)
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if enemy == nil then
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@@ -301,11 +359,11 @@ function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_sca
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--sort parts here
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local displayed_ailments = {};
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for REpart, ailment in pairs(monster.ailments) do
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if config.current_config.large_monster_UI.dynamic.ailments.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 then
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if config.current_config.large_monster_UI.dynamic.ailments.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
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goto continue;
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end
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if config.current_config.large_monster_UI.dynamic.ailments.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 then
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if config.current_config.large_monster_UI.dynamic.ailments.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
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goto continue;
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end
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@@ -321,7 +379,7 @@ function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_sca
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goto continue;
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end
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if config.current_config.large_monster_UI.dynamic.ailments.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > config.current_config.large_monster_UI.dynamic.ailments.settings.time_limit then
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if config.current_config.large_monster_UI.dynamic.ailments.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > config.current_config.large_monster_UI.dynamic.ailments.settings.time_limit and not ailment.is_active then
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goto continue;
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end
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@@ -374,14 +432,15 @@ function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_sca
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end
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function ailments.draw_static(monster, ailments_position_on_screen, opacity_scale)
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--sort parts here
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local displayed_ailments = {};
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for REpart, ailment in pairs(monster.ailments) do
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if config.current_config.large_monster_UI.static.ailments.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 then
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if config.current_config.large_monster_UI.static.ailments.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
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goto continue;
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end
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if config.current_config.large_monster_UI.static.ailments.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 then
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if config.current_config.large_monster_UI.static.ailments.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
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goto continue;
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end
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@@ -397,7 +456,7 @@ function ailments.draw_static(monster, ailments_position_on_screen, opacity_scal
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goto continue;
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end
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if config.current_config.large_monster_UI.static.ailments.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > config.current_config.large_monster_UI.static.ailments.settings.time_limit then
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if config.current_config.large_monster_UI.static.ailments.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > config.current_config.large_monster_UI.static.ailments.settings.time_limit and not ailment.is_active then
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goto continue;
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end
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@@ -452,11 +511,11 @@ function ailments.draw_highlighted(monster, ailments_position_on_screen, opacity
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--sort parts here
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local displayed_ailments = {};
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for id, ailment in pairs(monster.ailments) do
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if config.current_config.large_monster_UI.highlighted.ailments.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 then
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if config.current_config.large_monster_UI.highlighted.ailments.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
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goto continue;
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end
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if config.current_config.large_monster_UI.highlighted.ailments.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 then
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if config.current_config.large_monster_UI.highlighted.ailments.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
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goto continue;
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end
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@@ -472,7 +531,7 @@ function ailments.draw_highlighted(monster, ailments_position_on_screen, opacity
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goto continue;
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end
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if config.current_config.large_monster_UI.highlighted.ailments.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > config.current_config.large_monster_UI.highlighted.ailments.settings.time_limit then
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if config.current_config.large_monster_UI.highlighted.ailments.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > config.current_config.large_monster_UI.highlighted.ailments.settings.time_limit and not ailment.is_active then
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goto continue;
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end
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@@ -526,11 +585,11 @@ function ailments.draw_small(monster, ailments_position_on_screen, opacity_scale
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--sort parts here
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local displayed_ailments = {};
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for REpart, ailment in pairs(monster.ailments) do
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if config.current_config.small_monster_UI.ailments.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 then
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if config.current_config.small_monster_UI.ailments.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
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goto continue;
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end
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if config.current_config.small_monster_UI.ailments.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 then
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if config.current_config.small_monster_UI.ailments.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and not ailment.is_active then
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goto continue;
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end
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@@ -546,7 +605,7 @@ function ailments.draw_small(monster, ailments_position_on_screen, opacity_scale
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goto continue;
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end
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if config.current_config.small_monster_UI.ailments.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > config.current_config.small_monster_UI.ailments.settings.time_limit then
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if config.current_config.small_monster_UI.ailments.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > config.current_config.small_monster_UI.ailments.settings.time_limit and not ailment.is_active then
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goto continue;
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end
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