Implemented Endemic Life UI.

This commit is contained in:
GreenComfyTea
2022-04-21 17:09:10 +03:00
parent 46a76a6a10
commit b94cffa073
26 changed files with 759 additions and 73 deletions

View File

@@ -0,0 +1,81 @@
local env_creature_UI = {};
local singletons;
local config;
local customization_menu;
local large_monster;
local screen;
local player;
local drawing;
local table_helpers;
local health_UI_entity;
local stamina_UI_entity;
local rage_UI_entity;
local env_creature;
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
local get_boss_enemy_count_method = enemy_manager_type_def:get_method("getBossEnemyCount");
local get_boss_enemy_method = enemy_manager_type_def:get_method("getBossEnemy");
function env_creature_UI.draw()
if singletons.enemy_manager == nil then
return;
end
for _, creature in pairs(env_creature.list) do
if config.current_config.endemic_life_UI.settings.max_distance == 0 then
break;
end
if config.current_config.endemic_life_UI.settings.hide_inactive_creatures and creature.is_inactive then
goto continue;
end
local position_on_screen = {};
local world_offset = Vector3f.new(config.current_config.endemic_life_UI.world_offset.x, config.current_config.endemic_life_UI.world_offset.y, config.current_config.endemic_life_UI.world_offset.z);
position_on_screen = draw.world_to_screen(creature.position + world_offset);
if position_on_screen == nil then
goto continue;
end
position_on_screen.x = position_on_screen.x + config.current_config.endemic_life_UI.viewport_offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
position_on_screen.y = position_on_screen.y + config.current_config.endemic_life_UI.viewport_offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
creature.distance = (player.myself_position - creature.position):length();
local opacity_scale = 1;
if creature.distance > config.current_config.endemic_life_UI.settings.max_distance then
goto continue;
end
if config.current_config.endemic_life_UI.settings.opacity_falloff then
opacity_scale = 1 - (creature.distance / config.current_config.endemic_life_UI.settings.max_distance);
end
env_creature.draw(creature, position_on_screen, opacity_scale);
::continue::
end
end
function env_creature_UI.init_module()
singletons = require("MHR_Overlay.Game_Handler.singletons");
config = require("MHR_Overlay.Misc.config");
customization_menu = require("MHR_Overlay.UI.customization_menu");
large_monster = require("MHR_Overlay.Monsters.large_monster");
screen = require("MHR_Overlay.Game_Handler.screen");
player = require("MHR_Overlay.Damage_Meter.player");
drawing = require("MHR_Overlay.UI.drawing");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
end
return env_creature_UI;

View File

@@ -15,6 +15,12 @@ local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager
local get_boss_enemy_count_method = enemy_manager_type_def:get_method("getBossEnemyCount");
local get_boss_enemy_method = enemy_manager_type_def:get_method("getBossEnemy");
local gui_manager_type_def = sdk.find_type_definition("snow.gui.GuiManager");
local get_tg_camera_method = gui_manager_type_def:get_method("get_refGuiHud_TgCamera");
local tg_camera_type = get_tg_camera_method:get_return_type();
local get_targeting_enemy_index_field = tg_camera_type:get_field("OldTargetingEmIndex");
function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enabled)
if singletons.enemy_manager == nil then
return;
@@ -27,9 +33,9 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
local highlighted_monster = nil;
if singletons.gui_manager ~= nil then
local gui_hud_target_camera = singletons.gui_manager:call("get_refGuiHud_TgCamera");
local gui_hud_target_camera = get_tg_camera_method:call(singletons.gui_manager);
if gui_hud_target_camera ~= nil then
highlighted_id = gui_hud_target_camera:get_field("OldTargetingEmIndex");
highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera);
if highlighted_id == nil then
highlighted_id = -1;
@@ -37,6 +43,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
end
end
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
if enemy_count == nil then
return;