Add Rampage Skills

This commit is contained in:
GreenComfyTea
2023-09-06 16:24:17 +03:00
parent a8060c8c58
commit b9a3088658
3 changed files with 178 additions and 2 deletions

View File

@@ -53,6 +53,7 @@ local dango_skills = require("MHR_Overlay.Buffs.dango_skills");
local abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
local otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
local weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
local rampage_skills = require("MHR_Overlay.Buffs.rampage_skills");
local misc_buffs = require("MHR_Overlay.Buffs.misc_buffs");
local players = require("MHR_Overlay.Damage_Meter.players");
@@ -136,6 +137,7 @@ dango_skills.init_dependencies();
abnormal_statuses.init_dependencies();
otomo_moves.init_dependencies();
weapon_skills.init_dependencies();
rampage_skills.init_dependencies();
misc_buffs.init_dependencies();
damage_hook.init_dependencies();
@@ -214,6 +216,7 @@ dango_skills.init_module();
abnormal_statuses.init_module();
otomo_moves.init_module();
weapon_skills.init_module();
rampage_skills.init_module();
misc_buffs.init_module();
damage_hook.init_module();

View File

@@ -0,0 +1,160 @@
local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local env_creature;
local player_info;
local time;
local abnormal_statuses;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local skills_type_name = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {
burst = nil,
kushala_daora_soul = nil,
intrepid_heart = nil,
dereliction = nil,
latent_power = nil,
protective_polish = nil,
wind_mantle = nil,
grinder_s = nil,
counterstrike = nil,
affinity_sliding = nil,
coalescence = nil,
adrenaline_rush = nil,
wall_runner = nil,
offensive_guard = nil,
hellfire_cloak = nil,
agitator = nil,
furious = nil,
status_trigger = nil,
heaven_sent = nil,
heroics = nil,
resuscitate = nil,
maximum_might = nil,
bloodlust = nil,
frenzied_bloodlust = nil,
peak_performance = nil,
dragonheart = nil,
resentment = nil,
bladescale_hone = nil,
spiribirds_call = nil,
embolden = nil,
berserk = nil,
powder_mantle_red = nil,
powder_mantle_blue = nil,
strife = nil,
inspiration = nil,
blood_awakening = nil
};
local rampage_skills_type_name = "rampage_skills";
local rampage_skill_ids = {
chameleos_soul = 250,
kushala_daora_soul = 251,
};
local kushara_daora_soul_breakpoint = 5;
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter");
local player_user_data_item_parameter_type_def = get_ref_item_parameter_method:get_return_type();
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Kushala Daora Soul
local hyakuryu_dragon_power_up_count_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpCnt");
local hyakuryu_dragon_power_up_timer_field = player_data_type_def:get_field("_HyakuryuDragonPowerUpTimer");
-- Chameleos Soul
local hyakuryu_onazuti_power_up_interval_field = player_data_type_def:get_field("_HyakuryuHyakuryuOnazutiPowerUpInterval");
local data_shortcut_type_def = sdk.find_type_definition("snow.data.DataShortcut");
local get_name_method = data_shortcut_type_def:get_method("getName(snow.data.DataDef.PlHyakuryuSkillId)");
function this.update(player_data)
--local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
--if item_parameter == nil then
-- error_handler.report("skills.update", "Failed to access Data: item_parameter");
-- return;
--end
buffs.update_generic_buff(this.list, rampage_skills_type_name, "kushala_daora_soul", this.get_skill_name,
player_data, hyakuryu_dragon_power_up_count_field, player_data, hyakuryu_dragon_power_up_timer_field, nil, nil, false, nil, {kushara_daora_soul_breakpoint});
buffs.update_generic_buff(this.list, rampage_skills_type_name, "chameleos_soul", this.get_skill_name,
nil, nil, player_data, hyakuryu_onazuti_power_up_interval_field);
end
function this.init_names()
for rampage_skill_key, skill in pairs(this.list) do
skill.name = this.get_skill_name(rampage_skill_key);
end
end
function this.get_skill_name(rampage_skill_key)
local rampage_skill_name = get_name_method:call(nil, rampage_skill_ids[rampage_skill_key]);
if rampage_skill_name == nil then
error_handler.report("skills.get_skill_name", string.format("Failed to access Data: %s_name", rampage_skill_key));
return rampage_skill_key;
end
return rampage_skill_name;
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
player_info = require("MHR_Overlay.Misc.player_info");
time = require("MHR_Overlay.Game_Handler.time");
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
end
function this.init_module()
end
return this;

View File

@@ -15,6 +15,7 @@ local abnormal_statuses;
local otomo_moves;
local weapon_skills;
local misc_buffs;
local rampage_skills;
local sdk = sdk;
local tostring = tostring;
@@ -137,16 +138,27 @@ function this.update()
::continue8::
end
for key, rampage_skill in pairs(rampage_skills.list) do
if not rampage_skill.is_active then
goto continue9;
end
table.insert(_displayed_buffs, rampage_skill);
::continue9::
end
for key, misc_buffs in pairs(misc_buffs.list) do
if not misc_buffs.is_active then
goto continue9;
goto continue10;
end
table.insert(_displayed_buffs, misc_buffs);
::continue9::
::continue10::
end
displayed_buffs = this.sort_buffs(_displayed_buffs, cached_config);
end
@@ -232,6 +244,7 @@ function this.init_dependencies()
otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
misc_buffs = require("MHR_Overlay.Buffs.misc_buffs");
rampage_skills = require("MHR_Overlay.Buffs.rampage_skills");
end
function this.init_module()