diff --git a/MHR_Overlay/Monsters/large_monster.lua b/MHR_Overlay/Monsters/large_monster.lua index f8d11c7..120600e 100644 --- a/MHR_Overlay/Monsters/large_monster.lua +++ b/MHR_Overlay/Monsters/large_monster.lua @@ -211,7 +211,7 @@ local get_transform_method = sdk.find_type_definition("via.GameObject"):get_meth local get_position_method = sdk.find_type_definition("via.Transform"):get_method("get_Position") function large_monster.update_position(enemy) - if not config.current_config.large_monster_UI.dynamic.enabled or + if not config.current_config.large_monster_UI.dynamic.enabled and not config.current_config.large_monster_UI.static.enabled then return; end @@ -251,7 +251,7 @@ end function large_monster.update(enemy) -- maybe more checks are needed here i'm not fully aware of how the code flows here - if not config.current_config.large_monster_UI.dynamic.enabled or + if not config.current_config.large_monster_UI.dynamic.enabled and not config.current_config.large_monster_UI.static.enabled then return; end