mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Weapon Skills: Add All Weapons
This commit is contained in:
@@ -46,25 +46,67 @@ local ValueType = ValueType;
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local package = package;
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local package = package;
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this.list = {
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this.list = {
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-- Great Sword
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power_sheathe = nil,
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-- Switch Axe
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amped_state = nil,
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switch_charger = nil,
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axe_heavy_slam = nil,
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-- Long Sword
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spirit_gauge_autofill = nil, -- Soaring Kick, Iai Slash
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spirit_gauge = nil,
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harvest_moon = nil,
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-- Light Bowgun
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fanning_maneuver = nil,
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-- Heavy Bowgun
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counter_charger = nil,
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rising_moon = nil,
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setting_sun = nil,
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-- Hammer
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impact_burst = nil,
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-- Gunlance
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ground_splitter = nil,
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erupting_cannon = nil,
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-- Lance
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anchor_rage = nil,
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spiral_thrust = nil,
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twin_wine = nil,
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-- Sword & Shield
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destroyer_oil = nil,
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-- Dual Blades
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ironshine_silk = nil,
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archdemon_mode = nil,
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-- Hunting Horn
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silkbind_shockwave = nil,
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bead_of_resonance = nil,
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sonic_bloom = nil,
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-- Charge Blade
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element_boost = nil,
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sword_boost_mode = nil,
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-- Insect Glaive
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red_extract = nil,
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white_extract = nil,
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orange_extract = nil,
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all_extracts_mix = nil,
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-- Bow
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herculean_draw = nil,
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bolt_boost = nil
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};
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};
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this.weapon_types = {
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-- 0 Great Sword
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nil, -- 0 Great Sword
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-- 1 Switch Axe
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nil, -- 1 Switch Axe
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-- 2 Long Sword
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nil, -- 2 Long Sword
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-- 3 Light Bowgun
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nil, -- 3 Light Bowgun
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-- 4 Heavy Bowgun
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nil, -- 4 Heavy Bowgun
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-- 5 Hammer
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nil, -- 5 Hammer
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-- 6 Gunlance
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nil, -- 6 Gunlance
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-- 7 Lance
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nil, -- 7 Lance
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-- 8 Sword and Shield
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nil, -- 8 Sword and Shield
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-- 9 Dual Blades
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nil, -- 9 Dual Blades
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-- 10 Hunting Horn
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nil, -- 10 Hunting Horn
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-- 11 Charge Blade
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nil, -- 11 Charge Blade
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-- 12 Insect Glaive
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nil, -- 12 Insect Glaive
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-- 13 Bow
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nil, -- 13 Bow
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};
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local weapon_skills_type_name = "weapon_skills";
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local weapon_skills_type_name = "weapon_skills";
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local previous_weapon_type = -1;
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local previous_weapon_type = -1;
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@@ -94,6 +136,12 @@ local no_use_slash_gauge_timer_field = slash_axe_type_def:get_field("_NoUseSlash
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-- Axe: Heavy Slam
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-- Axe: Heavy Slam
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local bottle_awake_assist_timer_field = slash_axe_type_def:get_field("_BottleAwakeAssistTimer");
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local bottle_awake_assist_timer_field = slash_axe_type_def:get_field("_BottleAwakeAssistTimer");
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local get_ref_player_user_data_s_axe_method = slash_axe_type_def:get_method("get_RefPlayerUserDataS_Axe");
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local player_user_data_slash_axe_type_def = get_ref_player_user_data_s_axe_method:get_return_type();
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local get_no_user_slash_gauge_time_method = player_user_data_slash_axe_type_def:get_method("get_NoUserSlashGaugeTime");
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-- Long Sword
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-- Long Sword
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local long_sword_type_def = sdk.find_type_definition("snow.player.LongSword");
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local long_sword_type_def = sdk.find_type_definition("snow.player.LongSword");
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@@ -108,19 +156,197 @@ local get_long_sword_gauge_lv_timer_method = long_sword_type_def:get_method("get
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local long_sword_shell_manager_type_def = sdk.find_type_definition("snow.shell.LongSwordShellManager");
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local long_sword_shell_manager_type_def = sdk.find_type_definition("snow.shell.LongSwordShellManager");
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local get_master_long_sword_shell_010s_method = long_sword_shell_manager_type_def:get_method("getMaseterLongSwordShell010s");
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local get_master_long_sword_shell_010s_method = long_sword_shell_manager_type_def:get_method("getMaseterLongSwordShell010s");
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local long_sword_shell_010_type_def = sdk.find_type_definition("snow.shell.LongSwordShell010");
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local long_sword_shell_010_life_timer_field = long_sword_shell_010_type_def:get_field("_lifeTimer");
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local long_sword_shell_010_list_type_def = sdk.find_type_definition("System.Collections.Generic.List`1<snow.shell.LongSwordShell010>");
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local get_long_sword_shell_010_list_count_method = long_sword_shell_010_list_type_def:get_method("get_Count");
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local get_long_sword_shell_010_list_item_method = long_sword_shell_010_list_type_def:get_method("get_Item");
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-- Light Bowgun
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local light_bowgun_type_def = sdk.find_type_definition("snow.player.LightBowgun");
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-- Fanning Maneuver
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local light_bowgun_wire_buff_timer_field = light_bowgun_type_def:get_field("LightBowgunWireBuffTimer");
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-- Heavy Bowgun
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local heavy_bowgun_type_def = sdk.find_type_definition("snow.player.HeavyBowgun");
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-- Counter Charger
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local reduce_charge_timer_field = heavy_bowgun_type_def:get_field("_ReduseChargeTimer");
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local reduce_charge_timer_base_field = heavy_bowgun_type_def:get_field("_ReduseChargeTimeBase");
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-- Rising Moon
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local light_bowgun_shell_manager_type_def = sdk.find_type_definition("snow.shell.LightBowgunShellManager");
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local get_light_bowgun_shell_030s_speed_boost_list_method = light_bowgun_shell_manager_type_def:get_method("get_getLightBowgunShell030s_SpeedBoost");
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local light_bowgun_shell_030_type_def = sdk.find_type_definition("snow.shell.LightBowgunShell030");
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local light_bowgun_shell_030_is_enable_hit_field = light_bowgun_shell_030_type_def:get_field("<IsEnableHit>k__BackingField");
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local light_bowgun_shell_030_timer_field = light_bowgun_shell_030_type_def:get_field("_Timer");
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-- Setting Sun
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local get_light_bowgun_shell_030s_all_list_method = light_bowgun_shell_manager_type_def:get_method("get_getLightBowgunShell030s_All");
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local light_bowgun_shell_030_list_type_def = sdk.find_type_definition("System.Collections.Generic.List`1<snow.shell.LightBowgunShell030>");
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local get_light_bowgun_shell_030_list_count_method = light_bowgun_shell_030_list_type_def:get_method("get_Count");
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local get_light_bowgun_shell_030_list_item_method = light_bowgun_shell_030_list_type_def:get_method("get_Item");
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-- Hammer
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local hammer_type_def = sdk.find_type_definition("snow.player.Hammer");
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-- Impact Burst
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local hammer_impact_pulls_timer_field = hammer_type_def:get_field("_ImpactPullsTimer");
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local player_user_data_hammer_field = hammer_type_def:get_field("_PlayerUserDataHammer");
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local player_user_data_hammer_type_def = player_user_data_hammer_field:get_type();
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local hammer_impact_pulls_time_max_field = player_user_data_hammer_type_def:get_field("ImpactPullsTimeMax");
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-- Gunlance
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local gunlance_type_def = sdk.find_type_definition("snow.player.GunLance");
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local get_shot_type_method = gunlance_type_def:get_method("get__ShotType");
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-- Ground Splitter
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local shot_damage_up_duration_timer_field = gunlance_type_def:get_field("_ShotDamageUpDurationTimer");
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local get_player_user_data_gunlance_method = gunlance_type_def:get_method("GetPlayerUserDataGunLance");
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local player_user_data_gunlance_type_def = get_player_user_data_gunlance_method:get_return_type();
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local shot_damage_up_time_field = player_user_data_gunlance_type_def:get_field("_ShotDamageUpTime");
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local explode_pile_data_normal_field = player_user_data_gunlance_type_def:get_field("_ExplodePileData_Normal");
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local explode_pile_data_radiate_field = player_user_data_gunlance_type_def:get_field("_ExplodePileData_Radiate");
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local explode_pile_data_spread_field = player_user_data_gunlance_type_def:get_field("_ExplodePileData_Spread");
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local explode_pile_data_type_def = explode_pile_data_normal_field:get_type();
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local explode_pile_data_duration_field = explode_pile_data_type_def:get_field("_Duration");
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-- Erupting Cannon
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local explode_pile_buff_timer_field = gunlance_type_def:get_field("_ExplodePileBuffTimer");
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-- Lance
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local lance_type_def = sdk.find_type_definition("snow.player.Lance");
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-- Anchor Rage
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local get_guard_rage_timer_method = lance_type_def:get_method("get_GuardRageTimer");
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local guard_rage_buff_type_field = lance_type_def:get_field("_GuardRageBuffType");
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-- Spiral Thrust
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local get_ruten_timer_method = lance_type_def:get_method("get_RutenTimer");
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-- Twin Wine
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local chain_death_match_shell_field = lance_type_def:get_field("_ChainDeathMatchShell");
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local chain_death_match_shell_type_def = chain_death_match_shell_field:get_type();
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local chain_death_match_shell_life_timer_field = chain_death_match_shell_type_def:get_field("_lifeTimer");
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local player_user_data_lance_field = lance_type_def:get_field("_PlayerUserDataLance");
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local player_user_data_lance_type_field = player_user_data_lance_field:get_type();
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local guard_rage_timer_field = player_user_data_lance_type_field:get_field("_GuardRageTimer");
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-- Sword & Shield
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local short_sword_type_def = sdk.find_type_definition("snow.player.ShortSword");
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-- Destroyer Oil
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local get_oil_buff_timer_method = short_sword_type_def:get_method("get_OilBuffTimer");
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local player_user_data_short_sword_field = short_sword_type_def:get_field("_PlayerUserDataShortSword");
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local player_user_data_short_sword_type_def = player_user_data_short_sword_field:get_type();
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local oil_buff_time_field = player_user_data_short_sword_type_def:get_field("OilBuffTime");
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-- Dual Blades
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local dual_blades_type_def = sdk.find_type_definition("snow.player.DualBlades");
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-- Destroyer Oil
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local get_sharpness_recovery_buff_valid_timer_method = dual_blades_type_def:get_method("get__SharpnessRecoveryBuffValidTimer");
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-- Archdemon Mode
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local is_kijin_kyouka_field = dual_blades_type_def:get_field("IsKijinKyouka");
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local get_kijin_kyouka_gauge_method = dual_blades_type_def:get_method("get_KijinKyoukaGuage");
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local player_user_data_dual_blades_field = dual_blades_type_def:get_field("_PlayerUserDataDualBlades");
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local player_user_data_dual_blades_type_def = player_user_data_dual_blades_field:get_type();
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local sharpness_recovery_buff_valid_max_timer_field = player_user_data_dual_blades_type_def:get_field("_SharpnessRecoveryBuffValidMaxTimer");
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-- Hunting Horn
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local horn_type_def = sdk.find_type_definition("snow.player.Horn");
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-- Silkbind Shockwave
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local horn_impact_pulls_timer_field = horn_type_def:get_field("_ImpactPullsTimer");
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local player_user_data_horn_field = horn_type_def:get_field("_PlayerUserDataHorn");
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local player_user_data_dual_horn_type_def = player_user_data_horn_field:get_type();
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local horn_impact_pulls_duration_field = player_user_data_dual_horn_type_def:get_field("_ImpactPullsDuration");
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-- Bead of Resonance
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local horn_shell_manager_type_def = sdk.find_type_definition("snow.shell.HornShellManager");
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local horn_shell_003s_field = horn_shell_manager_type_def:get_field("_HornShell003s");
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local horn_shell_003_list_type_def = sdk.find_type_definition("System.Collections.Generic.List`1<snow.shell.HornShell003>");
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local get_horn_shell_003_list_count_method = horn_shell_003_list_type_def:get_method("get_Count");
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local get_horn_shell_003_list_item_method = horn_shell_003_list_type_def:get_method("get_Item");
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local horn_shell_003_type_def = sdk.find_type_definition("snow.shell.HornShell003");
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local horn_shell_003_life_timer_field = horn_shell_003_type_def:get_field("_lifeTimer");
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-- Sonic Bloom
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local get_ref_blast_speaker_shell_method = horn_type_def:get_method("get_RefBlastSpeakerShell");
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local horn_shell_020_type_def = get_ref_blast_speaker_shell_method:get_return_type();
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local horn_shell_020_life_timer_field = horn_shell_020_type_def:get_field("_lifeTimer");
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-- Charge Blade
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local charge_axe_type_def = sdk.find_type_definition("snow.player.ChargeAxe");
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-- Element Boost
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local shield_buff_timer_field = charge_axe_type_def:get_field("_ShieldBuffTimer");
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local get_charged_bottle_num_method = charge_axe_type_def:get_method("get_ChargedBottleNum");
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-- Sword Boost Mode
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local sword_buff_timer_field = charge_axe_type_def:get_field("_SwordBuffTimer");
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local get_ref_player_user_data_charge_axe_method = charge_axe_type_def:get_method("get_RefPlayerUserDataC_Axe");
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local player_user_data_charge_axe_type_def = get_ref_player_user_data_charge_axe_method:get_return_type();
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local get_sword_buff_time_method = player_user_data_charge_axe_type_def:get_method("get_SwordBuffTime");
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local get_shield_buff_time_per_bottle_method = player_user_data_charge_axe_type_def:get_method("get_ShieldBuffTimePerBottle");
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-- Insect Glaive
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local insect_glaive_type_def = sdk.find_type_definition("snow.player.InsectGlaive");
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-- All Extracts Mix
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local is_get_all_extractive_method = insect_glaive_type_def:get_method("isGetAllExtractive");
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local all_extractive_max_time_field = insect_glaive_type_def:get_field("AllExtractiveMaxTime");
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-- Red Extract
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local get_red_extractive_time_method = insect_glaive_type_def:get_method("get_RedExtractiveTime");
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local red_extractive_max_time_field = insect_glaive_type_def:get_field("RedExtractiveMaxTime");
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-- White Extract
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local get_white_extractive_time_method = insect_glaive_type_def:get_method("get_WhiteExtractiveTime");
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local white_extractive_max_time_field = insect_glaive_type_def:get_field("WhiteExtractiveMaxTime");
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-- Orange Extract
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local get_orange_extractive_time_method = insect_glaive_type_def:get_method("get_OrangeExtractiveTime");
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local orange_extractive_max_time_field = insect_glaive_type_def:get_field("OrangeExtractiveMaxTime");
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-- Bow
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local bow_type_def = sdk.find_type_definition("snow.player.Bow");
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local get_ref_player_user_data_bow_method = bow_type_def:get_method("get_RefPlayerUserDataBow");
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-- Herculean Draw
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local wire_buff_attack_up_timer_field = bow_type_def:get_field("_WireBuffAttackUpTimer");
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-- Bolt Boost
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local wire_buff_arrow_up_timer_field = bow_type_def:get_field("_WireBuffArrowUpTimer");
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local player_user_data_bow_type_def = get_ref_player_user_data_bow_method:get_return_type();
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local get_wire_buff_attack_up_time_method = player_user_data_bow_type_def:get_method("get_WireBuffAttackUpTime");
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local get_arrow_up_time_method = player_user_data_bow_type_def:get_method("get_ArrowUpBufTime");
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local system_array_type_def = sdk.find_type_definition("System.Array");
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local system_array_type_def = sdk.find_type_definition("System.Array");
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local get_length_method = system_array_type_def:get_method("get_Length");
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local get_length_method = system_array_type_def:get_method("get_Length");
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local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
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local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
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local long_sword_shell_010_list_type_def = sdk.find_type_definition("System.Collections.Generic.List`1<snow.shell.LongSwordShell010>");
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|
||||||
local get_count_method = long_sword_shell_010_list_type_def:get_method("get_Count");
|
|
||||||
local get_item_method = long_sword_shell_010_list_type_def:get_method("get_Item");
|
|
||||||
|
|
||||||
local long_sword_shell_010_type_def = sdk.find_type_definition("snow.shell.LongSwordShell010");
|
|
||||||
local life_timer_field = long_sword_shell_010_type_def:get_field("_lifeTimer");
|
|
||||||
|
|
||||||
local single_type_def = sdk.find_type_definition("System.Single");
|
local single_type_def = sdk.find_type_definition("System.Single");
|
||||||
local mvalue_field = single_type_def:get_field("mValue");
|
local single_mvalue_field = single_type_def:get_field("mValue");
|
||||||
|
|
||||||
|
local int32_type_def = sdk.find_type_definition("System.Int32");
|
||||||
|
local int32_mvalue_field = int32_type_def:get_field("mValue");
|
||||||
|
|
||||||
|
|
||||||
|
local heavy_bowgun_shot_type_data_fields = { explode_pile_data_normal_field, explode_pile_data_radiate_field, explode_pile_data_spread_field};
|
||||||
|
|
||||||
function this.update(player, player_data, weapon_type)
|
function this.update(player, player_data, weapon_type)
|
||||||
if weapon_type ~= previous_weapon_type then
|
if weapon_type ~= previous_weapon_type then
|
||||||
@@ -173,18 +399,23 @@ function this.update(player, player_data, weapon_type)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function this.update_great_sword_skills(player)
|
function this.update_great_sword_skills(player)
|
||||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "power_sheathe", nil, nil,
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "power_sheathe", nil, nil,
|
||||||
player, move_wp_off_buff_set_time_field, player, move_wp_off_buff_set_time_field);
|
player, move_wp_off_buff_set_time_field, player, move_wp_off_buff_set_time_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_switch_axe_skills(player)
|
function this.update_switch_axe_skills(player)
|
||||||
|
local player_user_data_slash_axe = get_ref_player_user_data_s_axe_method:call(player);
|
||||||
|
if player_user_data_slash_axe == nil then
|
||||||
|
error_handler.report("weapon_skills.update_switch_axe_skills", "Failed to access Data: player_user_data_slash_axe");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "amped_state", nil, nil,
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "amped_state", nil, nil,
|
||||||
player, get_bottle_awake_duration_timer_method, player, bottle_awake_duration_time_field);
|
player, get_bottle_awake_duration_timer_method, player, bottle_awake_duration_time_field);
|
||||||
|
|
||||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "switch_charger", nil, nil,
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "switch_charger", nil, nil,
|
||||||
player, no_use_slash_gauge_timer_field);
|
player, no_use_slash_gauge_timer_field, player_user_data_slash_axe, get_no_user_slash_gauge_time_method);
|
||||||
|
|
||||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "axe_heavy_slam", nil, nil,
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "axe_heavy_slam", nil, nil,
|
||||||
player, bottle_awake_assist_timer_field);
|
player, bottle_awake_assist_timer_field);
|
||||||
@@ -192,7 +423,7 @@ end
|
|||||||
|
|
||||||
function this.update_long_sword_skills(player)
|
function this.update_long_sword_skills(player)
|
||||||
buffs.update_generic_buff(this.list, weapon_skills_type_name, "spirit_gauge_autofill", nil, nil,
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "spirit_gauge_autofill", nil, nil,
|
||||||
player, get_long_sword_gauge_powerup_time_method);
|
player, get_long_sword_gauge_powerup_time_method);
|
||||||
|
|
||||||
this.update_spirit_gauge(player);
|
this.update_spirit_gauge(player);
|
||||||
this.update_harvest_moon();
|
this.update_harvest_moon();
|
||||||
@@ -228,7 +459,7 @@ function this.update_spirit_gauge(player)
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local long_sword_gauge_lv_time = mvalue_field:get_data(long_sword_gauge_lv_time_single_valtype);
|
local long_sword_gauge_lv_time = single_mvalue_field:get_data(long_sword_gauge_lv_time_single_valtype);
|
||||||
if long_sword_gauge_lv_time == nil then
|
if long_sword_gauge_lv_time == nil then
|
||||||
error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time");
|
error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time");
|
||||||
return;
|
return;
|
||||||
@@ -249,7 +480,7 @@ function this.update_harvest_moon()
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local master_long_sword_shell_010_list_count = get_count_method:call(master_long_sword_shell_010_list);
|
local master_long_sword_shell_010_list_count = get_long_sword_shell_010_list_count_method:call(master_long_sword_shell_010_list);
|
||||||
if master_long_sword_shell_010_list_count == nil then
|
if master_long_sword_shell_010_list_count == nil then
|
||||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list_count");
|
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list_count");
|
||||||
return;
|
return;
|
||||||
@@ -259,7 +490,7 @@ function this.update_harvest_moon()
|
|||||||
return;
|
return;
|
||||||
end
|
end
|
||||||
|
|
||||||
local master_long_sword_shell_010 = get_item_method:call(master_long_sword_shell_010_list, 0);
|
local master_long_sword_shell_010 = get_long_sword_shell_010_list_item_method:call(master_long_sword_shell_010_list, 0);
|
||||||
if master_long_sword_shell_010 == nil then
|
if master_long_sword_shell_010 == nil then
|
||||||
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010");
|
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010");
|
||||||
return;
|
return;
|
||||||
@@ -280,36 +511,575 @@ function this.update_harvest_moon()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function this.update_light_bowgun_skills(player)
|
function this.update_light_bowgun_skills(player)
|
||||||
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "fanning_maneuver", nil, nil,
|
||||||
|
player, light_bowgun_wire_buff_timer_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_heavy_bowgun_skills(player)
|
function this.update_heavy_bowgun_skills(player)
|
||||||
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "counter_charger", nil, nil,
|
||||||
|
player, reduce_charge_timer_field, player, reduce_charge_timer_base_field);
|
||||||
|
|
||||||
|
this.update_rising_moon();
|
||||||
|
this.update_setting_sun()
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_rising_moon()
|
||||||
|
if singletons.light_bowgun_shell_manager == nil then
|
||||||
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_manager");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local light_bowgun_shell_030s_speed_boost_list = get_light_bowgun_shell_030s_speed_boost_list_method:call(singletons.light_bowgun_shell_manager);
|
||||||
|
if light_bowgun_shell_030s_speed_boost_list == nil then
|
||||||
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030s_speed_boost_list");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local light_bowgun_shell_030_speed_boost_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_speed_boost_list);
|
||||||
|
if light_bowgun_shell_030_speed_boost_list_count == nil then
|
||||||
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030_speed_boost_list_count");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if light_bowgun_shell_030_speed_boost_list_count == 0 then
|
||||||
|
this.list.rising_moon = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Possibly requires players.myself.id instead of 0?
|
||||||
|
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_speed_boost_list, 0);
|
||||||
|
if light_bowgun_shell_030 == nil then
|
||||||
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: light_bowgun_shell_030");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
|
||||||
|
if is_hit_enable == nil then
|
||||||
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: is_hit_enable");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not is_hit_enable then
|
||||||
|
this.list.rising_moon = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
|
||||||
|
if timer == nil then
|
||||||
|
error_handler.report("weapon_skills.update_rising_moon", "Failed to access Data: timer");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.number.is_equal(timer, 0) then
|
||||||
|
this.list.rising_moon = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic(this.list, weapon_skills_type_name, "rising_moon", 1, timer);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_setting_sun()
|
||||||
|
if singletons.light_bowgun_shell_manager == nil then
|
||||||
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_manager");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local light_bowgun_shell_030s_all_list = get_light_bowgun_shell_030s_all_list_method:call(singletons.light_bowgun_shell_manager);
|
||||||
|
if light_bowgun_shell_030s_all_list == nil then
|
||||||
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030s_all_list");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local light_bowgun_shell_030_all_list_count = get_light_bowgun_shell_030_list_count_method:call(light_bowgun_shell_030s_all_list);
|
||||||
|
if light_bowgun_shell_030_all_list_count == nil then
|
||||||
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030_all_list_count");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local min_count = 1;
|
||||||
|
if this.list.rising_moon ~= nil then
|
||||||
|
min_count = 2;
|
||||||
|
end
|
||||||
|
|
||||||
|
if light_bowgun_shell_030_all_list_count < min_count then
|
||||||
|
this.list.setting_sun = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Possibly requires players.myself.id instead of 0?
|
||||||
|
local light_bowgun_shell_030 = get_light_bowgun_shell_030_list_item_method:call(light_bowgun_shell_030s_all_list, 0);
|
||||||
|
if light_bowgun_shell_030 == nil then
|
||||||
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: light_bowgun_shell_030");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local is_hit_enable = light_bowgun_shell_030_is_enable_hit_field:get_data(light_bowgun_shell_030);
|
||||||
|
if is_hit_enable == nil then
|
||||||
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: is_hit_enable");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not is_hit_enable then
|
||||||
|
this.list.setting_sun = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local timer = light_bowgun_shell_030_timer_field:get_data(light_bowgun_shell_030);
|
||||||
|
if timer == nil then
|
||||||
|
error_handler.report("weapon_skills.update_setting_sun", "Failed to access Data: timer");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.number.is_equal(timer, 0) then
|
||||||
|
this.list.setting_sun = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic(this.list, weapon_skills_type_name, "setting_sun", 1, timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_hammer_skills(player)
|
function this.update_hammer_skills(player)
|
||||||
|
local player_user_data_hammer = player_user_data_hammer_field:get_data(player);
|
||||||
|
if player_user_data_hammer == nil then
|
||||||
|
error_handler.report("weapon_skills.update_hammer_skills", "Failed to access Data: player_user_data_hammer");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "impact_burst", nil, nil,
|
||||||
|
player, horn_impact_pulls_timer_field, player_user_data_hammer, hammer_impact_pulls_time_max_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_gunlance_skills(player)
|
function this.update_gunlance_skills(player)
|
||||||
|
local player_user_data_gunlance = get_player_user_data_gunlance_method:call(player);
|
||||||
|
if player_user_data_gunlance == nil then
|
||||||
|
error_handler.report("weapon_skills.update_gunlance_skills", "Failed to access Data: player_user_data_gunlance");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "ground_splitter", nil, nil,
|
||||||
|
player, shot_damage_up_duration_timer_field, player_user_data_gunlance, get_player_user_data_gunlance_method);
|
||||||
|
|
||||||
|
this.update_erupting_cannon(player, player_user_data_gunlance);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_erupting_cannon(player, player_user_data_gunlance)
|
||||||
|
local shot_type = get_shot_type_method:call(player);
|
||||||
|
if shot_type == nil then
|
||||||
|
error_handler.report("weapon_skills.update_erupting_cannon", "Failed to access Data: shot_type");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local explode_pile_data = heavy_bowgun_shot_type_data_fields[shot_type + 1]:get_data(player_user_data_gunlance);
|
||||||
|
if explode_pile_data == nil then
|
||||||
|
error_handler.report("weapon_skills.update_erupting_cannon", "Failed to access Data: explode_pile_data");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "erupting_cannon", nil, nil,
|
||||||
|
player, explode_pile_buff_timer_field, explode_pile_data, explode_pile_data_duration_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_lance_skills(player)
|
function this.update_lance_skills(player)
|
||||||
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "spiral_thrust", nil, nil,
|
||||||
|
player, get_ruten_timer_method);
|
||||||
|
|
||||||
|
this.update_anchor_rage(player);
|
||||||
|
this.update_twin_wine(player);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_anchor_rage(player)
|
||||||
|
local guard_rage_buff_type = guard_rage_buff_type_field:get_data(player);
|
||||||
|
if guard_rage_buff_type == nil then
|
||||||
|
error_handler.report("weapon_skills.update_anchor_rage", "Failed to access Data: guard_rage_buff_type");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if guard_rage_buff_type == 0 then
|
||||||
|
this.anchor_rage = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local player_user_data_lance = player_user_data_lance_field:get_data(player);
|
||||||
|
if player_user_data_lance == nil then
|
||||||
|
error_handler.report("weapon_skills.update_anchor_rage", "Failed to access Data: player_user_data_lance");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local guard_rage_timer_array = guard_rage_timer_field:get_data(player_user_data_lance);
|
||||||
|
if guard_rage_timer_array == nil then
|
||||||
|
error_handler.report("weapon_skills.update_anchor_rage", "Failed to access Data: guard_rage_timer_array");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local guard_rage_timer_array_length = get_length_method:call(guard_rage_timer_array);
|
||||||
|
if guard_rage_timer_array_length == nil then
|
||||||
|
error_handler.report("weapon_skills.update_anchor_rage", "Failed to access Data: guard_rage_timer_array_length");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if guard_rage_buff_type >= guard_rage_timer_array_length then
|
||||||
|
this.anchor_rage = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local guard_rage_duration_valtype = get_value_method:call(guard_rage_timer_array, guard_rage_buff_type);
|
||||||
|
if guard_rage_duration_valtype == nil then
|
||||||
|
error_handler.report("weapon_skills.update_anchor_rage", "Failed to access Data: guard_rage_duration_valtype");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "anchor_rage", nil, nil,
|
||||||
|
player, get_guard_rage_timer_method, guard_rage_duration_valtype, single_mvalue_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_twin_wine(player)
|
||||||
|
local chain_death_match_shell = chain_death_match_shell_field:get_data(player);
|
||||||
|
if chain_death_match_shell == nil then
|
||||||
|
error_handler.report("weapon_skills.update_twin_wine", "Failed to access Data: chain_death_match_shell");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "twin_wine", nil, nil,
|
||||||
|
chain_death_match_shell, chain_death_match_shell_life_timer_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_sword_and_shield_skills(player)
|
function this.update_sword_and_shield_skills(player)
|
||||||
|
local player_user_data_short_sword = player_user_data_short_sword_field:get_data(player);
|
||||||
|
if player_user_data_short_sword == nil then
|
||||||
|
error_handler.report("weapon_skills.update_sword_and_shield_skills", "Failed to access Data: player_user_data_short_sword");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "destroyer_oil", nil, nil,
|
||||||
|
player, get_oil_buff_timer_method, player_user_data_short_sword, oil_buff_time_field);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_dual_blades_skills(player)
|
function this.update_dual_blades_skills(player)
|
||||||
|
this.update_archdemon_mode(player)
|
||||||
|
|
||||||
|
local player_user_data_dual_blades = player_user_data_dual_blades_field:get_data(player);
|
||||||
|
if player_user_data_dual_blades == nil then
|
||||||
|
error_handler.report("weapon_skills.update_dual_blades_skills", "Failed to access Data: player_user_data_dual_blades");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "ironshine_silk", nil, nil,
|
||||||
|
player, get_sharpness_recovery_buff_valid_timer_method, player_user_data_dual_blades, sharpness_recovery_buff_valid_max_timer_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_archdemon_mode(player)
|
||||||
|
local is_kijin_kyouka = is_kijin_kyouka_field:get_data(player);
|
||||||
|
if is_kijin_kyouka == nil then
|
||||||
|
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: is_kijin_kyouka");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not is_kijin_kyouka then
|
||||||
|
this.list.archdemon_mode = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local kijin_kyouka_gauge = get_kijin_kyouka_gauge_method:call(player);
|
||||||
|
if kijin_kyouka_gauge == nil then
|
||||||
|
error_handler.report("weapon_skills.update_archdemon_mode", "Failed to access Data: kijin_kyouka_gauge");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.number.is_equal(kijin_kyouka_gauge, 0) then
|
||||||
|
this.list.archdemon_mode = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic(this.list, weapon_skills_type_name, "archdemon_mode", 1, kijin_kyouka_gauge);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_hunting_horn_skills(player)
|
function this.update_hunting_horn_skills(player)
|
||||||
|
this.update_bead_of_resonance();
|
||||||
|
this.update_sonic_bloom(player);
|
||||||
|
|
||||||
|
local player_user_data_horn = player_user_data_horn_field:get_data(player);
|
||||||
|
if player_user_data_horn == nil then
|
||||||
|
error_handler.report("weapon_skills.update_hunting_horn_skills", "Failed to access Data: player_user_data_horn");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic_buff(this.list, weapon_skills_type_name, "silkbind_shockwave", nil, nil,
|
||||||
|
player, horn_impact_pulls_timer_field, player_user_data_horn, horn_impact_pulls_duration_field);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_bead_of_resonance()
|
||||||
|
if singletons.horn_shell_manager == nil then
|
||||||
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_manager");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local horn_shell_003s_array = horn_shell_003s_field:get_data(singletons.horn_shell_manager);
|
||||||
|
if horn_shell_003s_array == nil then
|
||||||
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_list");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local horn_shell_003s_array_length = get_length_method:call(horn_shell_003s_array);
|
||||||
|
if horn_shell_003s_array_length == nil then
|
||||||
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003s_array_length");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if players.myself.id >= horn_shell_003s_array_length then
|
||||||
|
this.list.bead_of_resonance = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local horn_shell_003_list = get_value_method:call(horn_shell_003s_array, players.myself.id);
|
||||||
|
if horn_shell_003_list == nil then
|
||||||
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local horn_shell_003_list_count = get_horn_shell_003_list_count_method:call(horn_shell_003_list);
|
||||||
|
if horn_shell_003_list_count == nil then
|
||||||
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003_list_count");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if horn_shell_003_list_count == 0 then
|
||||||
|
this.list.bead_of_resonance = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local horn_shell_003 = get_horn_shell_003_list_item_method:call(horn_shell_003_list, 0);
|
||||||
|
if horn_shell_003 == nil then
|
||||||
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: horn_shell_003");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local life_timer = horn_shell_003_life_timer_field:get_data(horn_shell_003);
|
||||||
|
if life_timer == nil then
|
||||||
|
error_handler.report("weapon_skills.update_bead_of_resonance", "Failed to access Data: life_timer");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.number.is_equal(life_timer, 0) then
|
||||||
|
this.list.bead_of_resonance = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic(this.list, weapon_skills_type_name, "bead_of_resonance", 1, life_timer);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_sonic_bloom(player)
|
||||||
|
local blast_speaker_shell = get_ref_blast_speaker_shell_method:call(player);
|
||||||
|
if blast_speaker_shell == nil then
|
||||||
|
this.list.bead_of_resonance = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local life_timer = horn_shell_020_life_timer_field:get_data(blast_speaker_shell);
|
||||||
|
if life_timer == nil then
|
||||||
|
error_handler.report("weapon_skills.update_sonic_bloom", "Failed to access Data: life_timer");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.number.is_equal(life_timer, 0) then
|
||||||
|
this.list.bead_of_resonance = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic(this.list, weapon_skills_type_name, "sonic_bloom", 1, life_timer);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_charge_blade_skills(player)
|
function this.update_charge_blade_skills(player)
|
||||||
|
local player_user_data_charge_axe = get_ref_player_user_data_charge_axe_method:call(player);
|
||||||
|
if player_user_data_charge_axe == nil then
|
||||||
|
error_handler.report("weapon_skills.update_sonic_bloom", "Failed to access Data: life_timer");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_element_boost(player, player_user_data_charge_axe);
|
||||||
|
this.update_sword_boost_mode(player, player_user_data_charge_axe);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_element_boost(player, player_user_data_charge_axe)
|
||||||
|
local shield_buff_timer = shield_buff_timer_field:get_data(player);
|
||||||
|
if shield_buff_timer == nil then
|
||||||
|
error_handler.report("weapon_skills.update_element_boost", "Failed to access Data: shield_buff_timer");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.number.is_equal(shield_buff_timer, 0) then
|
||||||
|
this.list.element_boost = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
shield_buff_timer = shield_buff_timer / 60;
|
||||||
|
|
||||||
|
local duration = nil;
|
||||||
|
if this.list.element_boost == nil then
|
||||||
|
local shield_buff_time_per_bottle = get_shield_buff_time_per_bottle_method:call(player_user_data_charge_axe);
|
||||||
|
if shield_buff_time_per_bottle == nil then
|
||||||
|
error_handler.report("weapon_skills.update_element_boost", "Failed to access Data: shield_buff_time_duration");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local bottle_num = get_charged_bottle_num_method:call(player);
|
||||||
|
if bottle_num == nil then
|
||||||
|
error_handler.report("weapon_skills.update_element_boost", "Failed to access Data: bottle_num");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if bottle_num ~= 0 then
|
||||||
|
duration = (bottle_num * shield_buff_time_per_bottle) / 60;
|
||||||
|
else
|
||||||
|
duration = shield_buff_timer;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic(this.list, weapon_skills_type_name, "element_boost", 1, shield_buff_timer, duration);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_sword_boost_mode(player, player_user_data_charge_axe)
|
||||||
|
local sword_buff_timer = sword_buff_timer_field:get_data(player);
|
||||||
|
if sword_buff_timer == nil then
|
||||||
|
error_handler.report("weapon_skills.update_sword_boost_mode", "Failed to access Data: sword_buff_timer");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.number.is_equal(sword_buff_timer, 0) then
|
||||||
|
this.list.sword_boost_mode = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local sword_buff_time_duration = get_sword_buff_time_method:call(player_user_data_charge_axe);
|
||||||
|
if sword_buff_time_duration == nil then
|
||||||
|
error_handler.report("weapon_skills.update_sword_boost_mode", "Failed to access Data: sword_buff_time_duration");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic(this.list, weapon_skills_type_name, "sword_boost_mode", 1, sword_buff_timer / 60, sword_buff_time_duration / 60);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_insect_glaive_skills(player)
|
function this.update_insect_glaive_skills(player)
|
||||||
|
this.update_all_extracts_mix(player);
|
||||||
|
|
||||||
|
if this.list.all_extracts_mix ~= nil then
|
||||||
|
this.list.red_extract = nil;
|
||||||
|
this.list.white_extract = nil;
|
||||||
|
this.list.orange_extract = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_extract(player, "red_extract", get_red_extractive_time_method, red_extractive_max_time_field)
|
||||||
|
this.update_extract(player, "white_extract", get_white_extractive_time_method, white_extractive_max_time_field)
|
||||||
|
this.update_extract(player, "orange_extract", get_orange_extractive_time_method, orange_extractive_max_time_field)
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_all_extracts_mix(player)
|
||||||
|
local is_get_all_extractive = is_get_all_extractive_method:call(player);
|
||||||
|
if is_get_all_extractive == nil then
|
||||||
|
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: is_get_all_extractive");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if not is_get_all_extractive then
|
||||||
|
this.list.all_extracts_mix = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local red_extractive_time = get_red_extractive_time_method:call(player);
|
||||||
|
if red_extractive_time == nil then
|
||||||
|
error_handler.report("weapon_skills.update_all_extracts_mix", "Failed to access Data: red_extractive_time");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.number.is_equal(red_extractive_time, 0) then
|
||||||
|
this.list.all_extracts_mix = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local all_extractive_max_time = all_extractive_max_time_field:get_data(player);
|
||||||
|
if all_extractive_max_time == nil then
|
||||||
|
error_handler.report("weapon_skills.update_all_extract", "Failed to access Data: all_extractive_max_time");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic(this.list, weapon_skills_type_name, "all_extracts_mix", 1, red_extractive_time, all_extractive_max_time);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_extract(player, extract_key, time_holder, max_time_holder)
|
||||||
|
local extractive_time = time_holder:call(player);
|
||||||
|
if extractive_time == nil then
|
||||||
|
error_handler.report("weapon_skills.update_extract", string.format("Failed to access Data: %s_extractive_time", extract_key));
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.number.is_equal(extractive_time, 0) then
|
||||||
|
this.list[extract_key] = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local duration = nil;
|
||||||
|
|
||||||
|
local extractive_max_time_array = max_time_holder:get_data(player);
|
||||||
|
if extractive_max_time_array == nil then
|
||||||
|
error_handler.report("weapon_skills.update_red_extract", string.format("Failed to access Data: %s_extractive_max_time_array", extract_key));
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local extractive_max_time_array_length = get_length_method:call(extractive_max_time_array);
|
||||||
|
if extractive_max_time_array_length == nil then
|
||||||
|
error_handler.report("weapon_skills.update_red_extract", string.format("Failed to access Data: %s_extractive_max_time_array_length", extract_key));
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if extractive_max_time_array_length ~= 0 then
|
||||||
|
local extractive_max_time_int32_valtype = get_value_method:call(extractive_max_time_array, 0);
|
||||||
|
if extractive_max_time_int32_valtype == nil then
|
||||||
|
error_handler.report("weapon_skills.update_red_extract", string.format("Failed to access Data: %s_extractive_max_time_int32_valtype", extract_key));
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local extractive_max_time = int32_mvalue_field:get_data(extractive_max_time_int32_valtype);
|
||||||
|
if extractive_max_time == nil then
|
||||||
|
error_handler.report("weapon_skills.update_red_extract", string.format("Failed to access Data: %s_extractive_max_time", extract_key));
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
duration = extractive_max_time;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic(this.list, weapon_skills_type_name, extract_key, 1, extractive_time, duration);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.update_bow_skills(player)
|
function this.update_bow_skills(player)
|
||||||
|
local player_user_data_bow = get_ref_player_user_data_bow_method:call(player);
|
||||||
|
if player_user_data_bow == nil then
|
||||||
|
error_handler.report("weapon_skills.update_extract", "Failed to access Data: player_user_data_bow");
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
this.update_bow_skill(player, "herculean_draw", wire_buff_attack_up_timer_field, player_user_data_bow, get_wire_buff_attack_up_time_method);
|
||||||
|
this.update_bow_skill(player, "bolt_boost", wire_buff_arrow_up_timer_field, player_user_data_bow, get_arrow_up_time_method);
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.update_bow_skill(player, bow_skill_key, timer_holder, player_user_data_bow, max_time_holder)
|
||||||
|
local timer = timer_holder:get_data(player);
|
||||||
|
if timer == nil then
|
||||||
|
error_handler.report("weapon_skills.update_bow_skill", string.format("Failed to access Data: %s_timer", bow_skill_key));
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
if utils.number.is_equal(timer, 0) then
|
||||||
|
this.list[bow_skill_key] = nil;
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
local max_time = max_time_holder:call(player_user_data_bow);
|
||||||
|
if max_time == nil then
|
||||||
|
error_handler.report("weapon_skills.update_bow_skill", string.format("Failed to access Data: %s_max_time", bow_skill_key));
|
||||||
|
return;
|
||||||
|
end
|
||||||
|
|
||||||
|
buffs.update_generic(this.list, weapon_skills_type_name, bow_skill_key, 1, timer / 60, max_time / 60);
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_names()
|
function this.init_names()
|
||||||
|
|||||||
@@ -63,6 +63,8 @@ function this.init()
|
|||||||
this.init_servant_manager();
|
this.init_servant_manager();
|
||||||
this.init_otomo_manager();
|
this.init_otomo_manager();
|
||||||
this.init_long_sword_shell_manager();
|
this.init_long_sword_shell_manager();
|
||||||
|
this.init_light_bowgun_shell_manager();
|
||||||
|
this.init_horn_shell_manager();
|
||||||
end
|
end
|
||||||
|
|
||||||
function this.init_message_manager()
|
function this.init_message_manager()
|
||||||
@@ -193,6 +195,23 @@ function this.init_long_sword_shell_manager()
|
|||||||
return this.long_sword_shell_manager;
|
return this.long_sword_shell_manager;
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function this.init_light_bowgun_shell_manager()
|
||||||
|
this.light_bowgun_shell_manager = sdk.get_managed_singleton("snow.shell.LightBowgunShellManager");
|
||||||
|
if this.light_bowgun_shell_manager == nil then
|
||||||
|
error_handler.report("singletons.init_light_bowgun_shell_manager", "Failed to access Data: light_bowgun_shell_manager");
|
||||||
|
end
|
||||||
|
|
||||||
|
return this.light_bowgun_shell_manager;
|
||||||
|
end
|
||||||
|
|
||||||
|
function this.init_horn_shell_manager()
|
||||||
|
this.horn_shell_manager = sdk.get_managed_singleton("snow.shell.HornShellManager");
|
||||||
|
if this.horn_shell_manager == nil then
|
||||||
|
error_handler.report("singletons.init_horn_shell_manager", "Failed to access Data: horn_shell_manager");
|
||||||
|
end
|
||||||
|
|
||||||
|
return this.horn_shell_manager;
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function this.init_dependencies()
|
function this.init_dependencies()
|
||||||
|
|||||||
@@ -389,7 +389,7 @@ this.default_language = {
|
|||||||
-- foray = "Foray",
|
-- foray = "Foray",
|
||||||
-- tune_up = "Tune-Up",
|
-- tune_up = "Tune-Up",
|
||||||
grinder_s = "Grinder (S)",
|
grinder_s = "Grinder (S)",
|
||||||
-- bladescale_hone = "Bladescale Hone",
|
bladescale_hone = "Bladescale Hone",
|
||||||
-- wall_runner_boost = "Wall Runner (Boost)",
|
-- wall_runner_boost = "Wall Runner (Boost)",
|
||||||
-- quick_breath = "Quick Breath",
|
-- quick_breath = "Quick Breath",
|
||||||
-- element_exploit = "Element Exploit",
|
-- element_exploit = "Element Exploit",
|
||||||
@@ -479,7 +479,42 @@ this.default_language = {
|
|||||||
-- Long Sword
|
-- Long Sword
|
||||||
spirit_gauge_autofill = "Spirit Gauge Autofill", -- Soaring Kick, Iai Slash
|
spirit_gauge_autofill = "Spirit Gauge Autofill", -- Soaring Kick, Iai Slash
|
||||||
spirit_gauge = "Spirit Gauge",
|
spirit_gauge = "Spirit Gauge",
|
||||||
harvest_moon = "Harvest Moon"
|
harvest_moon = "Harvest Moon",
|
||||||
|
-- Light Bowgun
|
||||||
|
fanning_maneuver = "Fanning Maneuver",
|
||||||
|
-- Heavy Bowgun
|
||||||
|
counter_charger = "Counter Charger",
|
||||||
|
rising_moon = "Rising Moon",
|
||||||
|
setting_sun = "Setting Sun",
|
||||||
|
-- Hammer
|
||||||
|
impact_burst = "Impact Burst",
|
||||||
|
-- Gunlance
|
||||||
|
ground_splitter = "Ground Splitter",
|
||||||
|
erupting_cannon = "Erupting Cannon",
|
||||||
|
-- Lance
|
||||||
|
anchor_rage = "Anchor Rage",
|
||||||
|
spiral_thrust = "Spiral Thrust",
|
||||||
|
twin_wine = "Twin Wine",
|
||||||
|
-- Sword & Shield
|
||||||
|
destroyer_oil = "Destroyer Oil",
|
||||||
|
-- Dual Blades
|
||||||
|
ironshine_silk = "Ironshine Silk",
|
||||||
|
archdemon_mode = "Archdemon Mode",
|
||||||
|
-- Hunting Horn
|
||||||
|
silkbind_shockwave = "Silkbind Shockwave",
|
||||||
|
bead_of_resonance = "Bead of Resonance",
|
||||||
|
sonic_bloom = "Sonic Bloom",
|
||||||
|
-- Charge Blade
|
||||||
|
element_boost = "Element Boost",
|
||||||
|
sword_boost_mode ="Sword Boost Mode",
|
||||||
|
-- Insect Glaive
|
||||||
|
red_extract = "Red Extract",
|
||||||
|
white_extract = "White Extract",
|
||||||
|
orange_extract = "Orange Extract",
|
||||||
|
all_extracts_mix = "All Extracts Mix",
|
||||||
|
-- Bow
|
||||||
|
herculean_draw = "Herculean Draw",
|
||||||
|
bolt_boost = "Bolt Boost"
|
||||||
},
|
},
|
||||||
|
|
||||||
UI = {
|
UI = {
|
||||||
|
|||||||
@@ -529,6 +529,7 @@
|
|||||||
"adrenaline_rush": "Adrenaline Rush",
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
"affinity_sliding": "Affinity Sliding",
|
"affinity_sliding": "Affinity Sliding",
|
||||||
"agitator": "Agitator",
|
"agitator": "Agitator",
|
||||||
|
"bladescale_hone": "Bladescale Hone",
|
||||||
"bloodlust": "Bloodlust",
|
"bloodlust": "Bloodlust",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
"coalescence": "Coalescence",
|
"coalescence": "Coalescence",
|
||||||
@@ -574,12 +575,36 @@
|
|||||||
0
|
0
|
||||||
],
|
],
|
||||||
"weapon_skills": {
|
"weapon_skills": {
|
||||||
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"amped_state": "Amped State",
|
"amped_state": "Amped State",
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
"bolt_boost": "Bolt Boost",
|
||||||
|
"counter_charger": "Counter Charger",
|
||||||
|
"destroyer_oil": "Destroyer Oil",
|
||||||
|
"element_boost": "Element Boost",
|
||||||
|
"erupting_cannon": "Erupting Cannon",
|
||||||
|
"fanning_maneuver": "Fanning Maneuver",
|
||||||
|
"ground_splitter": "Ground Splitter",
|
||||||
"harvest_moon": "Harvest Moon",
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"herculean_draw": "Herculean Draw",
|
||||||
|
"impact_burst": "Impact Burst",
|
||||||
|
"ironshine_silk": "Ironshine Silk",
|
||||||
|
"orange_extract": "Orange Extract",
|
||||||
"power_sheathe": "Power Sheathe",
|
"power_sheathe": "Power Sheathe",
|
||||||
|
"red_extract": "Red Extract",
|
||||||
|
"rising_moon": "Rising Moon",
|
||||||
|
"setting_sun": "Setting Sun",
|
||||||
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
|
"sonic_bloom": "Sonic Bloom",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
"spirit_gauge": "Spirit Gauge",
|
"spirit_gauge": "Spirit Gauge",
|
||||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||||
"switch_charger": "Switch Charger"
|
"switch_charger": "Switch Charger",
|
||||||
|
"sword_boost_mode": "Sword Boost Mode",
|
||||||
|
"twin_wine": "Twin Wine",
|
||||||
|
"white_extract": "White Extract"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -530,6 +530,7 @@
|
|||||||
"adrenaline_rush": "Adrenaline Rush",
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
"affinity_sliding": "Affinity Sliding",
|
"affinity_sliding": "Affinity Sliding",
|
||||||
"agitator": "Agitator",
|
"agitator": "Agitator",
|
||||||
|
"bladescale_hone": "Bladescale Hone",
|
||||||
"bloodlust": "Bloodlust",
|
"bloodlust": "Bloodlust",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
"coalescence": "Coalescence",
|
"coalescence": "Coalescence",
|
||||||
@@ -587,14 +588,40 @@
|
|||||||
0
|
0
|
||||||
],
|
],
|
||||||
"weapon_skills": {
|
"weapon_skills": {
|
||||||
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"amped_state": "Amped State",
|
"amped_state": "Amped State",
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
"bolt_boost": "Bolt Boost",
|
||||||
|
"counter_charger": "Counter Charger",
|
||||||
|
"destroyer_oil": "Destroyer Oil",
|
||||||
|
"element_boost": "Element Boost",
|
||||||
|
"erupting_cannon": "Erupting Cannon",
|
||||||
|
"fanning_maneuver": "Fannin Maneuver",
|
||||||
|
"ground_splitter": "Ground Splitter",
|
||||||
"harvest_moon": "Harvest Moon",
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"herculean_draw": "Herculean Draw",
|
||||||
"iai_slash": "Iai Slash",
|
"iai_slash": "Iai Slash",
|
||||||
|
"impact_burst": "Impact Burst",
|
||||||
|
"ironshine_silk": "Ironshine Silk",
|
||||||
|
"orange_extract": "O Extract",
|
||||||
"power_sheathe": "Power Sheathe",
|
"power_sheathe": "Power Sheathe",
|
||||||
|
"red_extract": "Red Extract",
|
||||||
|
"rising_moon": "Rising Moon",
|
||||||
|
"setting_sun": "Setting Sun",
|
||||||
|
"shield_charge": "Shield Charge",
|
||||||
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
"soaring_kick": "Soaring Kick",
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"sonic_bloom": "Sonic Bloom",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
"spirit_gauge": "Spirit Gauge",
|
"spirit_gauge": "Spirit Gauge",
|
||||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||||
"switch_charger": "Switch Charger"
|
"switch_charger": "Switch Charger",
|
||||||
|
"sword_boost_mode": "Sword Boost Mode",
|
||||||
|
"sword_charge": "Sword Charge",
|
||||||
|
"twin_wine": "Twin Wine",
|
||||||
|
"white_extract": "White Extract"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -531,6 +531,7 @@
|
|||||||
"adrenaline_rush": "Adrenaline Rush",
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
"affinity_sliding": "Affinity Sliding",
|
"affinity_sliding": "Affinity Sliding",
|
||||||
"agitator": "Agitator",
|
"agitator": "Agitator",
|
||||||
|
"bladescale_hone": "Bladescale Hone",
|
||||||
"bloodlust": "Bloodlust",
|
"bloodlust": "Bloodlust",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
"coalescence": "Coalescence",
|
"coalescence": "Coalescence",
|
||||||
@@ -588,14 +589,40 @@
|
|||||||
0
|
0
|
||||||
],
|
],
|
||||||
"weapon_skills": {
|
"weapon_skills": {
|
||||||
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"amped_state": "Amped State",
|
"amped_state": "Amped State",
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
"bolt_boost": "Bolt Boost",
|
||||||
|
"counter_charger": "Counter Charger",
|
||||||
|
"destroyer_oil": "Destroyer Oil",
|
||||||
|
"element_boost": "Element Boost",
|
||||||
|
"erupting_cannon": "Erupting Cannon",
|
||||||
|
"fanning_maneuver": "Fannin Maneuver",
|
||||||
|
"ground_splitter": "Ground Splitter",
|
||||||
"harvest_moon": "Harvest Moon",
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"herculean_draw": "Herculean Draw",
|
||||||
"iai_slash": "Iai Slash",
|
"iai_slash": "Iai Slash",
|
||||||
|
"impact_burst": "Impact Burst",
|
||||||
|
"ironshine_silk": "Ironshine Silk",
|
||||||
|
"orange_extract": "O Extract",
|
||||||
"power_sheathe": "Power Sheathe",
|
"power_sheathe": "Power Sheathe",
|
||||||
|
"red_extract": "Red Extract",
|
||||||
|
"rising_moon": "Rising Moon",
|
||||||
|
"setting_sun": "Setting Sun",
|
||||||
|
"shield_charge": "Shield Charge",
|
||||||
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
"soaring_kick": "Soaring Kick",
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"sonic_bloom": "Sonic Bloom",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
"spirit_gauge": "Spirit Gauge",
|
"spirit_gauge": "Spirit Gauge",
|
||||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||||
"switch_charger": "Switch Charger"
|
"switch_charger": "Switch Charger",
|
||||||
|
"sword_boost_mode": "Sword Boost Mode",
|
||||||
|
"sword_charge": "Sword Charge",
|
||||||
|
"twin_wine": "Twin Wine",
|
||||||
|
"white_extract": "White Extract"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -531,6 +531,7 @@
|
|||||||
"adrenaline_rush": "Adrenaline Rush",
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
"affinity_sliding": "Affinity Sliding",
|
"affinity_sliding": "Affinity Sliding",
|
||||||
"agitator": "Agitator",
|
"agitator": "Agitator",
|
||||||
|
"bladescale_hone": "Bladescale Hone",
|
||||||
"bloodlust": "Bloodlust",
|
"bloodlust": "Bloodlust",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
"coalescence": "Coalescence",
|
"coalescence": "Coalescence",
|
||||||
@@ -584,14 +585,40 @@
|
|||||||
0
|
0
|
||||||
],
|
],
|
||||||
"weapon_skills": {
|
"weapon_skills": {
|
||||||
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"amped_state": "Amped State",
|
"amped_state": "Amped State",
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
"bolt_boost": "Bolt Boost",
|
||||||
|
"counter_charger": "Counter Charger",
|
||||||
|
"destroyer_oil": "Destroyer Oil",
|
||||||
|
"element_boost": "Element Boost",
|
||||||
|
"erupting_cannon": "Erupting Cannon",
|
||||||
|
"fanning_maneuver": "Fannin Maneuver",
|
||||||
|
"ground_splitter": "Ground Splitter",
|
||||||
"harvest_moon": "Harvest Moon",
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"herculean_draw": "Herculean Draw",
|
||||||
"iai_slash": "Iai Slash",
|
"iai_slash": "Iai Slash",
|
||||||
|
"impact_burst": "Impact Burst",
|
||||||
|
"ironshine_silk": "Ironshine Silk",
|
||||||
|
"orange_extract": "O Extract",
|
||||||
"power_sheathe": "Power Sheathe",
|
"power_sheathe": "Power Sheathe",
|
||||||
|
"red_extract": "Red Extract",
|
||||||
|
"rising_moon": "Rising Moon",
|
||||||
|
"setting_sun": "Setting Sun",
|
||||||
|
"shield_charge": "Shield Charge",
|
||||||
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
"soaring_kick": "Soaring Kick",
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"sonic_bloom": "Sonic Bloom",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
"spirit_gauge": "Spirit Gauge",
|
"spirit_gauge": "Spirit Gauge",
|
||||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||||
"switch_charger": "Switch Charger"
|
"switch_charger": "Switch Charger",
|
||||||
|
"sword_boost_mode": "Sword Boost Mode",
|
||||||
|
"sword_charge": "Sword Charge",
|
||||||
|
"twin_wine": "Twin Wine",
|
||||||
|
"white_extract": "White Extract"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -531,6 +531,7 @@
|
|||||||
"adrenaline_rush": "Adrenaline Rush",
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
"affinity_sliding": "Affinity Sliding",
|
"affinity_sliding": "Affinity Sliding",
|
||||||
"agitator": "Agitator",
|
"agitator": "Agitator",
|
||||||
|
"bladescale_hone": "Bladescale Hone",
|
||||||
"bloodlust": "Bloodlust",
|
"bloodlust": "Bloodlust",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
"coalescence": "Coalescence",
|
"coalescence": "Coalescence",
|
||||||
@@ -588,14 +589,40 @@
|
|||||||
0
|
0
|
||||||
],
|
],
|
||||||
"weapon_skills": {
|
"weapon_skills": {
|
||||||
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"amped_state": "Amped State",
|
"amped_state": "Amped State",
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
"bolt_boost": "Bolt Boost",
|
||||||
|
"counter_charger": "Counter Charger",
|
||||||
|
"destroyer_oil": "Destroyer Oil",
|
||||||
|
"element_boost": "Element Boost",
|
||||||
|
"erupting_cannon": "Erupting Cannon",
|
||||||
|
"fanning_maneuver": "Fannin Maneuver",
|
||||||
|
"ground_splitter": "Ground Splitter",
|
||||||
"harvest_moon": "Harvest Moon",
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"herculean_draw": "Herculean Draw",
|
||||||
"iai_slash": "Iai Slash",
|
"iai_slash": "Iai Slash",
|
||||||
|
"impact_burst": "Impact Burst",
|
||||||
|
"ironshine_silk": "Ironshine Silk",
|
||||||
|
"orange_extract": "O Extract",
|
||||||
"power_sheathe": "Power Sheathe",
|
"power_sheathe": "Power Sheathe",
|
||||||
|
"red_extract": "Red Extract",
|
||||||
|
"rising_moon": "Rising Moon",
|
||||||
|
"setting_sun": "Setting Sun",
|
||||||
|
"shield_charge": "Shield Charge",
|
||||||
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
"soaring_kick": "Soaring Kick",
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"sonic_bloom": "Sonic Bloom",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
"spirit_gauge": "Spirit Gauge",
|
"spirit_gauge": "Spirit Gauge",
|
||||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||||
"switch_charger": "Switch Charger"
|
"switch_charger": "Switch Charger",
|
||||||
|
"sword_boost_mode": "Sword Boost Mode",
|
||||||
|
"sword_charge": "Sword Charge",
|
||||||
|
"twin_wine": "Twin Wine",
|
||||||
|
"white_extract": "White Extract"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -531,6 +531,7 @@
|
|||||||
"adrenaline_rush": "Adrenaline Rush",
|
"adrenaline_rush": "Adrenaline Rush",
|
||||||
"affinity_sliding": "Affinity Sliding",
|
"affinity_sliding": "Affinity Sliding",
|
||||||
"agitator": "Agitator",
|
"agitator": "Agitator",
|
||||||
|
"bladescale_hone": "Bladescale Hone",
|
||||||
"bloodlust": "Bloodlust",
|
"bloodlust": "Bloodlust",
|
||||||
"burst": "Burst",
|
"burst": "Burst",
|
||||||
"coalescence": "Coalescence",
|
"coalescence": "Coalescence",
|
||||||
@@ -588,14 +589,40 @@
|
|||||||
0
|
0
|
||||||
],
|
],
|
||||||
"weapon_skills": {
|
"weapon_skills": {
|
||||||
|
"all_extracts_mix": "All Extracts Mix",
|
||||||
"amped_state": "Amped State",
|
"amped_state": "Amped State",
|
||||||
|
"anchor_rage": "Anchor Rage",
|
||||||
|
"archdemon_mode": "Archdemon Mode",
|
||||||
"axe_heavy_slam": "Axe: Heavy Slam",
|
"axe_heavy_slam": "Axe: Heavy Slam",
|
||||||
|
"bead_of_resonance": "Bead of Resonance",
|
||||||
|
"bolt_boost": "Bolt Boost",
|
||||||
|
"counter_charger": "Counter Charger",
|
||||||
|
"destroyer_oil": "Destroyer Oil",
|
||||||
|
"element_boost": "Element Boost",
|
||||||
|
"erupting_cannon": "Erupting Cannon",
|
||||||
|
"fanning_maneuver": "Fannin Maneuver",
|
||||||
|
"ground_splitter": "Ground Splitter",
|
||||||
"harvest_moon": "Harvest Moon",
|
"harvest_moon": "Harvest Moon",
|
||||||
|
"herculean_draw": "Herculean Draw",
|
||||||
"iai_slash": "Iai Slash",
|
"iai_slash": "Iai Slash",
|
||||||
|
"impact_burst": "Impact Burst",
|
||||||
|
"ironshine_silk": "Ironshine Silk",
|
||||||
|
"orange_extract": "O Extract",
|
||||||
"power_sheathe": "Power Sheathe",
|
"power_sheathe": "Power Sheathe",
|
||||||
|
"red_extract": "Red Extract",
|
||||||
|
"rising_moon": "Rising Moon",
|
||||||
|
"setting_sun": "Setting Sun",
|
||||||
|
"shield_charge": "Shield Charge",
|
||||||
|
"silkbind_shockwave": "Silkbind Shockwave",
|
||||||
"soaring_kick": "Soaring Kick",
|
"soaring_kick": "Soaring Kick",
|
||||||
|
"sonic_bloom": "Sonic Bloom",
|
||||||
|
"spiral_thrust": "Spiral Thrust",
|
||||||
"spirit_gauge": "Spirit Gauge",
|
"spirit_gauge": "Spirit Gauge",
|
||||||
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
"spirit_gauge_autofill": "Spirit Gauge Autofill",
|
||||||
"switch_charger": "Switch Charger"
|
"switch_charger": "Switch Charger",
|
||||||
|
"sword_boost_mode": "Sword Boost Mode",
|
||||||
|
"sword_charge": "Sword Charge",
|
||||||
|
"twin_wine": "Twin Wine",
|
||||||
|
"white_extract": "White Extract"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user