diff --git a/reframework/autorun/MHR_Overlay/Buffs/skills.lua b/reframework/autorun/MHR_Overlay/Buffs/skills.lua index adb49a0..14dcdc6 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/skills.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/skills.lua @@ -355,11 +355,6 @@ local equip_skill_229_use_up_flag_field = player_quest_base_type_def:get_field(" local get_affinity_equip_skill_233_method = player_quest_base_type_def:get_method("getAffinityEquipSkill233"); -- Blood Awakening local get_equip_skill_232_lv_method = player_quest_base_type_def:get_method("getEquipSkill232Lv"); -local get_equip_skill_232_param_method = player_quest_base_type_def:get_method("getEquipSkill232Param"); - -local equip_skill_232_param_type_def = get_equip_skill_232_param_method:get_return_type(); -local activation_time_lv_1_field = equip_skill_232_param_type_def:get_field("_ActivationTime_Lv1"); -local activation_time_lv_2_field = equip_skill_232_param_type_def:get_field("_ActivationTime_Lv2"); local bow_type_def = sdk.find_type_definition("snow.player.Bow"); local _equip_skill_216_bottle_up_timer_field = bow_type_def:get_field("_EquipSkill216_BottleUpTimer"); @@ -381,7 +376,6 @@ function this.update(player, player_data, weapon_type) this.update_spiribirds_call(player_data); this.update_powder_mantle(player_data); this.update_blood_awakening(player, player_data); - this.update_generic_skill("dereliction", player_data, symbiosis_skill_lost_vital_field, nil, nil, true, nil, dereliction_breakpoints); @@ -732,24 +726,7 @@ end function this.update_blood_awakening(player, player_data) this.update_generic_skill("blood_awakening", player, get_equip_skill_232_lv_method, - player_data, equip_skill_232_timer_field, - nil, nil, blood_awakening_breakpoints); - - local blood_awakening = this.list.blood_awakening; - if this.list.blood_awakening == nil then - return; - end - - local activation_time_field = activation_time_lv_1_field; - if blood_awakening.level == 2 then - activation_time_field = activation_time_lv_2_field; - end - - local blood_awakening_param = get_equip_skill_232_param_method:call(player); - - local blood_awakening_duration = activation_time_field:get_data(blood_awakening_param); - - blood_awakening.duration = blood_awakening_duration / 60; + player_data, equip_skill_232_timer_field, nil, nil, blood_awakening_breakpoints); end function this.init_names()