From c41c70fcb40fd87fc143c8064194afc43283fa5f Mon Sep 17 00:00:00 2001 From: GreenComfyTea Date: Sat, 4 Jun 2022 19:15:16 +0300 Subject: [PATCH] Update translations. --- .../autorun/MHR_Overlay/Misc/config.lua | 16 ++-- .../autorun/MHR_Overlay/Misc/language.lua | 4 +- .../MHR_Overlay/Monsters/ailment_buildup.lua | 48 +++++------ .../MHR_Overlay/UI/customization_menu.lua | 80 +++++++++--------- .../data/MHR Overlay/languages/en-us.json | 4 +- .../data/MHR Overlay/languages/ko-kr.json | 84 +++++++++---------- .../data/MHR Overlay/languages/ru-ru.json | 28 +++---- .../data/MHR Overlay/languages/zh-cn.json | 14 ++++ .../data/MHR Overlay/languages/zh-tw.json | 8 +- 9 files changed, 150 insertions(+), 136 deletions(-) diff --git a/reframework/autorun/MHR_Overlay/Misc/config.lua b/reframework/autorun/MHR_Overlay/Misc/config.lua index ef6eb96..8f44936 100644 --- a/reframework/autorun/MHR_Overlay/Misc/config.lua +++ b/reframework/autorun/MHR_Overlay/Misc/config.lua @@ -518,12 +518,12 @@ function config.init() y = 17 }, - players_spacing = { + player_spacing = { x = 0, y = 24 }, - ailments_spacing = { + ailment_spacing = { x = 0, y = 17 }, @@ -1338,12 +1338,12 @@ function config.init() y = 17 }, - players_spacing = { + player_spacing = { x = 0, y = 24 }, - ailments_spacing = { + ailment_spacing = { x = 0, y = 17 }, @@ -2163,12 +2163,12 @@ function config.init() y = 17 }, - players_spacing = { + player_spacing = { x = 0, y = 24 }, - ailments_spacing = { + ailment_spacing = { x = 0, y = 17 }, @@ -2968,12 +2968,12 @@ function config.init() y = 167 }, - players_spacing = { + player_spacing = { x = 0, y = 24 }, - ailments_spacing = { + ailment_spacing = { x = 0, y = 17 }, diff --git a/reframework/autorun/MHR_Overlay/Misc/language.lua b/reframework/autorun/MHR_Overlay/Misc/language.lua index d0e75b4..8ceae95 100644 --- a/reframework/autorun/MHR_Overlay/Misc/language.lua +++ b/reframework/autorun/MHR_Overlay/Misc/language.lua @@ -305,8 +305,8 @@ language.default_language = { relative_offset = "Relative Offset", ailment_buildups = "Ailment Buildups", - players_spacing = "Player Spacing", - ailments_spacing = "Ailment Spacing", + player_spacing = "Player Spacing", + ailment_spacing = "Ailment Spacing", buildup_value_label = "Buildup Value Label", buildup_percentage_label = "Buildup Percentage Label", total_buildup_label = "Total Buildup Label", diff --git a/reframework/autorun/MHR_Overlay/Monsters/ailment_buildup.lua b/reframework/autorun/MHR_Overlay/Monsters/ailment_buildup.lua index ccd9c61..9c67dfd 100644 --- a/reframework/autorun/MHR_Overlay/Monsters/ailment_buildup.lua +++ b/reframework/autorun/MHR_Overlay/Monsters/ailment_buildup.lua @@ -107,8 +107,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre local last_j = 0; for j, _player in ipairs(displayed_players) do local ailment_buildup_position_on_screen = { - x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier, - y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier; + x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier, + y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier; }; ailment_buildup_UI_entity.draw_dynamic(_player, monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup); @@ -119,8 +119,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre local total_buildup_position_on_screen = { - x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier, - y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier; + x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier, + y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier; }; drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup); @@ -128,8 +128,8 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_dynamic_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup); ailment_buildups_position_on_screen = { - x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier, - y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier + x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier, + y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier }; ::continue:: @@ -234,8 +234,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree local last_j = 0; for j, _player in ipairs(displayed_players) do local ailment_buildup_position_on_screen = { - x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier, - y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier; + x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier, + y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier; }; ailment_buildup_UI_entity.draw_static(_player, monster.ailments[ailments.stun_id].ailment_buildup_static_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup); @@ -244,8 +244,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree end local total_buildup_position_on_screen = { - x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier, - y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier; + x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier, + y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier; }; drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup); @@ -253,8 +253,8 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_static_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup); ailment_buildups_position_on_screen = { - x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier, - y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier + x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier, + y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier }; ::continue:: @@ -359,8 +359,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_ local last_j = 0; for j, _player in ipairs(displayed_players) do local ailment_buildup_position_on_screen = { - x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier, - y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier; + x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier, + y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier; }; ailment_buildup_UI_entity.draw_highlighted(_player, monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup); @@ -369,8 +369,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_ end local total_buildup_position_on_screen = { - x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier, - y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier; + x = ailment_buildups_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier, + y = ailment_buildups_position_on_screen.y + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier; }; drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup); @@ -378,8 +378,8 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_ drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_highlighted_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup); ailment_buildups_position_on_screen = { - x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier, - y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier + x = total_buildup_position_on_screen.x + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier, + y = total_buildup_position_on_screen.y + 17 + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier }; ::continue:: @@ -484,8 +484,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen local last_j = 0; for j, _player in ipairs(displayed_players) do local ailment_buildup_position_on_screen = { - x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.players_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier, - y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.players_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier; + x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.player_spacing.x * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier, + y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.player_spacing.y * (j - 1) * config.current_config.global_settings.modifiers.global_scale_modifier; }; ailment_buildup_UI_entity.draw_small(_player, monster.ailments[ailments.stun_id].ailment_buildup_small_UI, ailment_buildup_position_on_screen, opacity_scale, top_buildup); @@ -494,8 +494,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen end local total_buildup_position_on_screen = { - x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.players_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier, - y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.players_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier; + x = ailment_buildups_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.player_spacing.x * last_j * config.current_config.global_settings.modifiers.global_scale_modifier, + y = ailment_buildups_position_on_screen.y + config.current_config.small_monster_UI.ailment_buildups.player_spacing.y * last_j * config.current_config.global_settings.modifiers.global_scale_modifier; }; drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_label, total_buildup_position_on_screen, opacity_scale, language.current_language.UI.total_buildup); @@ -503,8 +503,8 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen drawing.draw_label(monster.ailments[ailments.stun_id].ailment_buildup_small_UI.total_buildup_value_label, total_buildup_position_on_screen, opacity_scale, total_buildup); ailment_buildups_position_on_screen = { - x = total_buildup_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier, - y = total_buildup_position_on_screen.y + 17 + config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier + x = total_buildup_position_on_screen.x + config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier, + y = total_buildup_position_on_screen.y + 17 + config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier }; ::continue:: diff --git a/reframework/autorun/MHR_Overlay/UI/customization_menu.lua b/reframework/autorun/MHR_Overlay/UI/customization_menu.lua index b3a5053..e33a14e 100644 --- a/reframework/autorun/MHR_Overlay/UI/customization_menu.lua +++ b/reframework/autorun/MHR_Overlay/UI/customization_menu.lua @@ -2091,28 +2091,28 @@ function customization_menu.draw() imgui.tree_pop(); end - if imgui.tree_node(language.current_language.customization_menu.players_spacing) then - changed, config.current_config.small_monster_UI.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, - config.current_config.small_monster_UI.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); + if imgui.tree_node(language.current_language.customization_menu.player_spacing) then + changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, + config.current_config.small_monster_UI.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; - changed, config.current_config.small_monster_UI.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, - config.current_config.small_monster_UI.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); + changed, config.current_config.small_monster_UI.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, + config.current_config.small_monster_UI.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; imgui.tree_pop(); end - if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then - changed, config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, - config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); + if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then + changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, + config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; - changed, config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, - config.current_config.small_monster_UI.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); + changed, config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, + config.current_config.small_monster_UI.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; small_monster_UI_changed = small_monster_UI_changed or changed; @@ -4821,28 +4821,28 @@ function customization_menu.draw() imgui.tree_pop(); end - if imgui.tree_node(language.current_language.customization_menu.players_spacing) then - changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, - config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); + if imgui.tree_node(language.current_language.customization_menu.player_spacing) then + changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed; - changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, - config.current_config.large_monster_UI.dynamic.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); + changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, + config.current_config.large_monster_UI.dynamic.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed; imgui.tree_pop(); end - if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then - changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, - config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); + if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then + changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed; - changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, - config.current_config.large_monster_UI.dynamic.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); + changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, + config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed; @@ -7579,28 +7579,28 @@ function customization_menu.draw() imgui.tree_pop(); end - if imgui.tree_node(language.current_language.customization_menu.players_spacing) then - changed, config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, - config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); + if imgui.tree_node(language.current_language.customization_menu.player_spacing) then + changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed; - changed, config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, - config.current_config.large_monster_UI.static.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); + changed, config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, + config.current_config.large_monster_UI.static.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed; imgui.tree_pop(); end - if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then - changed, config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, - config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); + if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then + changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, + config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed; - changed, config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, - config.current_config.large_monster_UI.static.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); + changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, + config.current_config.large_monster_UI.static.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed; @@ -10266,28 +10266,28 @@ function customization_menu.draw() imgui.tree_pop(); end - if imgui.tree_node(language.current_language.customization_menu.players_spacing) then - changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, - config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); + if imgui.tree_node(language.current_language.customization_menu.player_spacing) then + changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed; - changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, - config.current_config.large_monster_UI.highlighted.ailment_buildups.players_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); + changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, + config.current_config.large_monster_UI.highlighted.ailment_buildups.player_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed; imgui.tree_pop(); end - if imgui.tree_node(language.current_language.customization_menu.ailments_spacing) then - changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, - config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); + if imgui.tree_node(language.current_language.customization_menu.ailment_spacing) then + changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x = imgui.drag_float(language.current_language.customization_menu.x, + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.x, 0.1, -screen.width, screen.width, "%.1f"); config_changed = config_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed; - changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, - config.current_config.large_monster_UI.highlighted.ailment_buildups.ailments_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); + changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y = imgui.drag_float(language.current_language.customization_menu.y, + config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_spacing.y, 0.1, -screen.height, screen.height, "%.1f"); config_changed = config_changed or changed; large_monster_UI_changed = large_monster_UI_changed or changed; diff --git a/reframework/data/MHR Overlay/languages/en-us.json b/reframework/data/MHR Overlay/languages/en-us.json index 75d07aa..b46fd1e 100644 --- a/reframework/data/MHR Overlay/languages/en-us.json +++ b/reframework/data/MHR Overlay/languages/en-us.json @@ -40,8 +40,8 @@ "ailment_buildups": "Ailment Buildups", "ailment_name": "Ailment Name", "ailment_name_label": "Ailment Name Label", + "ailment_spacing": "Ailment Spacing", "ailments": "Ailments", - "ailments_spacing": "Ailment Spacing", "all_UI": "All UI", "anchor": "Anchor", "assign_new_key": "Assign new key", @@ -154,7 +154,7 @@ "player_id": "Player ID", "player_name": "Player Name", "player_name_label": "Player Name Label", - "players_spacing": "Player Spacing", + "player_spacing": "Player Spacing", "poison_damage": "Poison Damage", "position": "Position", "press_any_key": "Press any key...", diff --git a/reframework/data/MHR Overlay/languages/ko-kr.json b/reframework/data/MHR Overlay/languages/ko-kr.json index 62482b3..ac9130b 100644 --- a/reframework/data/MHR Overlay/languages/ko-kr.json +++ b/reframework/data/MHR Overlay/languages/ko-kr.json @@ -1,7 +1,7 @@ { "UI": { "HP": "체력:", - "buildup": "Buildup:", + "buildup": "누적치:", "gold": "금관", "mini": "최소", "player": "헌터", @@ -12,36 +12,36 @@ "total_damage": "총 대미지" }, "ailments": { - "blast": "Blast", - "dung_bomb": "Dung Bomb", - "exhaust": "Exhaust", - "fall_otomo_trap": "Fall Otomo Trap", - "fall_trap": "Fall Trap", - "fireblight": "Fireblight", - "flash": "Flash", - "iceblight": "Iceblight", - "paralysis": "Paralysis", - "poison": "Poison", - "quick_sand": "Quick Sand", - "ride": "Wyvern Riding", - "shock_otomo_trap": "Shock Otomo Trap", - "shock_trap": "Shock Trap", - "sleep": "Sleep", - "steel_fang": "Steel Fang", - "stun": "Stun", - "thunderblight": "Thunderblight", - "tranq_bomb": "Tranq Bomb", - "waterblight": "Waterblight" + "blast": "폭파", + "dung_bomb": "거름탄", + "exhaust": "탈진", + "fall_otomo_trap": "동반자 구멍 함정", + "fall_trap": "구멍 함정", + "fireblight": "불바위구리", + "flash": "섬광", + "iceblight": "진흙구리", + "paralysis": "마비", + "poison": "독", + "quick_sand": "유사(모래함정)", + "ride": "용조종", + "shock_otomo_trap": "동반자 마비덫", + "shock_trap": "마비덫", + "sleep": "수면", + "steel_fang": "강철아", + "stun": "기절", + "thunderblight": "번개털구리", + "tranq_bomb": "포획용마취옥", + "waterblight": "진흙구리" }, "customization_menu": { "UI_font": "UI 글꼴", "UI_font_notice": "글꼴 변경시 스크립트를 리로드 해야합니다!", - "activation_count": "Activation Count", + "activation_count": "활성 횟수", "ailment_buildups": "Ailment Buildups", - "ailment_name": "Ailment Name", - "ailment_name_label": "Ailment Name Label", - "ailments": "Ailments", - "ailments_spacing": "Ailment Spacing", + "ailment_name": "상태이상 이름", + "ailment_name_label": "상태이상 이름 라벨", + "ailment_spacing": "Ailment Spacing", + "ailments": "상태이상", "all_UI": "모든 UI", "anchor": "기준", "assign_new_key": "새 키를 할당", @@ -54,16 +54,16 @@ "bottom_left": "좌하단", "bottom_right": "우하단", "break_count": "파괴 횟수", - "buildup": "Buildup", + "buildup": "누적치", "buildup_bar": "Buildup Bar", "buildup_bars_are_relative_to": "Buildup Bars are relative to", - "buildup_percentage": "Buildup Percentage", + "buildup_percentage": "누적치 비율", "buildup_percentage_label": "Buildup Percentage Label", "buildup_value_label": "Buildup Value Label", "capture_line": "포획 표시선", "color": "색상", "colors": "색상", - "creature_name_label": "Creature Name Label", + "creature_name_label": "환경생물 이름 라벨", "crown": "금관", "crown_thresholds": "금관 판정값", "damage": "대미지", @@ -81,7 +81,7 @@ "dynamically_positioned": "유동 위치 UI", "enable_for": "표시 대상", "enabled": "사용함", - "endemic_life_UI": "Endemic Life UI", + "endemic_life_UI": "환경생물 UI", "family": "글꼴", "fight_time": "전투 시간", "filter": "Filter", @@ -95,13 +95,13 @@ "health": "체력", "health_percentage": "체력 비율", "height": "높이", - "hide_ailments_with_zero_buildup": "Hide Ailments when Buildup is 0", - "hide_all_active_ailments": "Hide All Active Ailments", - "hide_all_inactive_ailments": "Hide All Inactive Ailments", + "hide_ailments_with_zero_buildup": "누적치가 0이면 상태이상 숨김", + "hide_all_active_ailments": "걸린 상태이상 모두 숨김", + "hide_all_inactive_ailments": "걸리지 않은 상태이상 모두 숨김", "hide_dead_or_captured": "토벌되거나 포획되면 숨김", - "hide_disabled_ailments": "Hide Disabled Ailments", - "hide_inactive_ailments_with_no_buildup_support": "Hide Inactive Ailments with no Buildup Support", - "hide_inactive_creatures": "Hide Inactive Creatures", + "hide_disabled_ailments": "비활성화된 상태이상 숨김", + "hide_inactive_ailments_with_no_buildup_support": "누적치가 없고 걸리지 않은 상태이상 숨김", + "hide_inactive_creatures": "쿨타임인 환경생물 숨김", "hide_module_if_total_damage_is_zero": "총 대미지가 0이면 모듈 숨김", "hide_player_if_player_damage_is_zero": "헌터 대미지가 0이면 헌터 숨김", "hide_total_if_total_damage_is_zero": "총 대미지가 0이면 모두 숨김", @@ -142,7 +142,7 @@ "none": "없음", "normal": "보통", "offset": "위치", - "offset_is_relative_to_parts": "Offset is Relative to Parts", + "offset_is_relative_to_parts": "옵셋을 부위 기준으로", "opacity_falloff": "투명도 감소", "orientation": "방향", "other_players": "다른 헌터", @@ -155,7 +155,7 @@ "player_id": "헌터 ID", "player_name": "헌터명", "player_name_label": "헌터명 라벨", - "players_spacing": "Player Spacing", + "player_spacing": "Player Spacing", "poison_damage": "독 대미지", "position": "위치", "press_any_key": "설정할 키를 누르세요...", @@ -163,7 +163,7 @@ "quest_result_screen": "퀘스트 결과 화면", "quest_time": "퀘스트 시간", "rage": "분노", - "relative_offset": "Relative Offset", + "relative_offset": "상대적 위치 옵셋", "render_highlighted_monster": "타겟 몬스터 표시", "render_not_highlighted_monsters": "타겟이 아닌 몬스터 표시", "reversed_order": "역순", @@ -184,7 +184,7 @@ "text_label": "텍스트 라벨", "time_UI": "시간 UI", "time_label": "시간 라벨", - "time_limit": "Time Limit (seconds)", + "time_limit": "시간 제한 (단위: 초)", "timer_label": "타이머 라벨", "top_buildup": "Top Buildup", "top_damage": "최고 대미지", @@ -192,8 +192,8 @@ "top_left": "좌상단", "top_right": "우상단", "total_buildup": "Total Buildup", - "total_buildup_label": "Tota Buildup Label", - "total_buildup_value_label": "Tota Buildup Value Label", + "total_buildup_label": "Total Buildup Label", + "total_buildup_value_label": "Total Buildup Value Label", "total_damage": "총 대미지", "total_damage_label": "총 대미지 라벨", "total_damage_offset_is_relative": "총 대미지 위치를 상대적 위치로", diff --git a/reframework/data/MHR Overlay/languages/ru-ru.json b/reframework/data/MHR Overlay/languages/ru-ru.json index 1e87aa9..85252af 100644 --- a/reframework/data/MHR Overlay/languages/ru-ru.json +++ b/reframework/data/MHR Overlay/languages/ru-ru.json @@ -8,7 +8,7 @@ "rage": "Ярость:", "silver": "Серебро", "stamina": "Выносливость:", - "total_buildup": "Total Buildup", + "total_buildup": "Общее накопление", "total_damage": "Общий урон" }, "ailments": { @@ -37,11 +37,11 @@ "UI_font": "Шрифт интерфейса", "UI_font_notice": "Любые изменения шрифта требуют перезагрузку скрипта!", "activation_count": "Кол-во активаций", - "ailment_buildups": "Ailment Buildups", + "ailment_buildups": "Накопление аномального статуса", "ailment_name": "Название аномального статуса", "ailment_name_label": "Метка названия аномального статуса", + "ailment_spacing": "Расстояние между аномальными статусами", "ailments": "Аномальные статусы", - "ailments_spacing": "Ailment Spacing", "all_UI": "Весь интерфейс", "anchor": "Привязка", "assign_new_key": "Привязать клавишу", @@ -55,11 +55,11 @@ "bottom_right": "Правй нижний угол", "break_count": "Счётчик повреждений", "buildup": "Накопление", - "buildup_bar": "Buildup Bar", - "buildup_bars_are_relative_to": "Buildup Bars are relative to", + "buildup_bar": "Шкала накопления", + "buildup_bars_are_relative_to": "Шкалы накопления расположены относительно к", "buildup_percentage": "Процент накопления", - "buildup_percentage_label": "Buildup Percentage Label", - "buildup_value_label": "Buildup Value Label", + "buildup_percentage_label": "Метка накопления в процентах", + "buildup_value_label": "Метка значения накопления", "capture_line": "Линия здоровья захвата", "color": "Цвет", "colors": "Цвета", @@ -84,7 +84,7 @@ "endemic_life_UI": "Интерфейс местной живности", "family": "Семейство", "fight_time": "Время в бою", - "filter": "Filter", + "filter": "Фильтр", "first": "Первый", "first_hit": "Первый удар", "flinch_count": "Кол-во повреждений", @@ -108,7 +108,7 @@ "hide_undamaged_parts": "Скрыть неповреждённые части тела", "highlighted": "Помеченный", "highlighted_bar": "Помеченная шкала", - "highlighted_buildup_bar": "Highlighted Buildup Bar", + "highlighted_buildup_bar": "Помеченная шкала накопления", "highlighted_damage_bar": "Помеченная шкала урона", "horizontal": "Горизонтально", "hotkeys": "Горячие клавиши", @@ -155,7 +155,7 @@ "player_id": "ИД игрока", "player_name": "Имя игрока", "player_name_label": "Метка имени игрока", - "players_spacing": "Player Spacing", + "player_spacing": "Расстояние между игроками", "poison_damage": "Урон от отравления", "position": "Расположение", "press_any_key": "Нажмите любую клавишу...", @@ -186,14 +186,14 @@ "time_label": "Метка времени", "time_limit": "Ограничение по времени", "timer_label": "Метка таймера", - "top_buildup": "Top Buildup", + "top_buildup": "Наибольшее накопление", "top_damage": "Наибольший урон", "top_dps": "Наибольший урон в секунду", "top_left": "Левый верхний угол", "top_right": "Правый верхний угол", - "total_buildup": "Total Buildup", - "total_buildup_label": "Tota Buildup Label", - "total_buildup_value_label": "Tota Buildup Value Label", + "total_buildup": "Общее накопление", + "total_buildup_label": "Метка общего накопления", + "total_buildup_value_label": "Метка значения общего накопления", "total_damage": "Общий урон", "total_damage_label": "Метка общего урона", "total_damage_offset_is_relative": "Относительный сдвиг общего урона", diff --git a/reframework/data/MHR Overlay/languages/zh-cn.json b/reframework/data/MHR Overlay/languages/zh-cn.json index 8360122..b6660eb 100644 --- a/reframework/data/MHR Overlay/languages/zh-cn.json +++ b/reframework/data/MHR Overlay/languages/zh-cn.json @@ -8,6 +8,7 @@ "rage": "愤怒值:", "silver": "银冠", "stamina": "耐力:", + "total_buildup": "Total Buildup", "total_damage": "总伤害" }, "ailments": { @@ -36,8 +37,10 @@ "UI_font": "UI字体", "UI_font_notice": "当更改字体时,请重新加载脚本!", "activation_count": "激活次数", + "ailment_buildups": "Ailment Buildups", "ailment_name": "状态异常名", "ailment_name_label": "状态异常标签", + "ailment_spacing": "Ailment Spacing", "ailments": "状态异常", "all_UI": "所有UI", "anchor": "锚点", @@ -52,7 +55,11 @@ "bottom_right": "右下", "break_count": "破坏次数", "buildup": "积累值", + "buildup_bar": "Buildup Bar", + "buildup_bars_are_relative_to": "Buildup Bars are relative to", "buildup_percentage": "积累值百分比", + "buildup_percentage_label": "Buildup Percentage Label", + "buildup_value_label": "Buildup Value Label", "capture_line": "可捕捉线", "color": "颜色", "colors": "颜色", @@ -77,6 +84,7 @@ "endemic_life_UI": "环境生物UI", "family": "字体", "fight_time": "战斗时间", + "filter": "Filter", "first": "第一", "first_hit": "第一击", "flinch_count": "胆怯次数", @@ -100,6 +108,7 @@ "hide_undamaged_parts": "隐藏没有受到伤害的部位", "highlighted": "高亮(目标)", "highlighted_bar": "高亮条", + "highlighted_buildup_bar": "Highlighted Buildup Bar", "highlighted_damage_bar": "高亮伤害条", "horizontal": "水平", "hotkeys": "热键", @@ -146,6 +155,7 @@ "player_id": "玩家ID", "player_name": "玩家名", "player_name_label": "玩家名标签", + "player_spacing": "Player Spacing", "poison_damage": "中毒伤害", "position": "位置", "press_any_key": "按任意键...", @@ -176,10 +186,14 @@ "time_label": "时间标签", "time_limit": "时间限制(秒)", "timer_label": "计时器标签", + "top_buildup": "Top Buildup", "top_damage": "最高伤害", "top_dps": "最高DPS", "top_left": "左上", "top_right": "右上", + "total_buildup": "Total Buildup", + "total_buildup_label": "Total Buildup Label", + "total_buildup_value_label": "Total Buildup Value Label", "total_damage": "总伤害", "total_damage_label": "总伤害标签", "total_damage_offset_is_relative": "总伤害相对偏移", diff --git a/reframework/data/MHR Overlay/languages/zh-tw.json b/reframework/data/MHR Overlay/languages/zh-tw.json index d0c4b3f..7bee46a 100644 --- a/reframework/data/MHR Overlay/languages/zh-tw.json +++ b/reframework/data/MHR Overlay/languages/zh-tw.json @@ -40,8 +40,8 @@ "ailment_buildups": "Ailment Buildups", "ailment_name": "Ailment Name", "ailment_name_label": "Ailment Name Label", + "ailment_spacing": "Ailment Spacing", "ailments": "Ailments", - "ailments_spacing": "Ailment Spacing", "all_UI": "All UI", "anchor": "錨點", "assign_new_key": "Assign new key", @@ -155,7 +155,7 @@ "player_id": "玩家ID", "player_name": "玩家名稱", "player_name_label": "玩家名稱", - "players_spacing": "Player Spacing", + "player_spacing": "Player Spacing", "poison_damage": "Poison Damage", "position": "位置", "press_any_key": "Press any key...", @@ -192,8 +192,8 @@ "top_left": "左上", "top_right": "右上", "total_buildup": "Total Buildup", - "total_buildup_label": "Tota Buildup Label", - "total_buildup_value_label": "Tota Buildup Value Label", + "total_buildup_label": "Total Buildup Label", + "total_buildup_value_label": "Total Buildup Value Label", "total_damage": "總傷害", "total_damage_label": "總傷害文字", "total_damage_offset_is_relative": "總傷害顯示位置調整",