diff --git a/reframework/autorun/MHR_Overlay/Buffs/skills.lua b/reframework/autorun/MHR_Overlay/Buffs/skills.lua index 9cfd201..808603b 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/skills.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/skills.lua @@ -58,9 +58,22 @@ this.list = { offensive_guard = nil, hellfire_cloak = nil, agitator = nil, - furious = nil + furious = nil, + heaven_sent = nil, + heroics = nil, + resuscitate = nil }; +local skill_data_list = { + peak_performance = { id = 3, is_equipped = false }, + resentment = { id = 4, is_equipped = false }, + resuscitate = { id = 5, is_equipped = false }, + maximum_might = { id = 10, is_equipped = false }, + heroics = { id = 91, is_equipped = false }, + dragonheart = { id = 103, is_equipped = false }, + dereliction = { id = 113, is_equipped = false } +} + local burst_breakpoint = 5; local kushara_daora_soul_breakpoint = 5; local intrepid_heart_minimal_value = 400; @@ -119,14 +132,22 @@ local furious_skill_stamina_buff_second_timer_field = player_data_type_def:get_f - local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase"); local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType"); +local get_player_skill_list_method = player_base_type_def:get_method("get_PlayerSkillList"); -- Latent Power local power_freedom_timer_field = player_base_type_def:get_field("_PowerFreedomTimer"); -- Protective Polish local sharpness_gauge_boost_timer_field = player_base_type_def:get_field("_SharpnessGaugeBoostTimer"); +-- Heroics +local is_predicament_power_up_method = player_base_type_def:get_method("isPredicamentPowerUp"); +-- Resuscitate +local is_debuff_state_method = player_base_type_def:get_method("isDebuffState"); + + +local player_skill_list_type_def = get_player_skill_list_method:get_return_type(); +local has_skill_method = player_skill_list_type_def:get_method("hasSkill"); local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase"); -- Wind Mantle @@ -140,46 +161,110 @@ local length_method = system_array_type_def:get_method("get_Length"); local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)"); function this.update(player, player_data) - local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); - if item_parameter == nil then - error_handler.report("skills.update", "Failed to access Data: item_parameter"); - return; - end + --local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); + --if item_parameter == nil then + -- error_handler.report("skills.update", "Failed to access Data: item_parameter"); + -- return; + --end + + this.update_equipped_skill_data(player); this.update_dereliction(player_data); this.update_wind_mantle(player); - this.update_heaven_sent(player); - this.update_generic("burst", player_data, rengeki_power_up_count_field, rengeki_power_up_timer_field, nil, burst_breakpoint); - this.update_generic("kushala_daora_soul", player_data, - hyakuryu_dragon_power_up_count_field, hyakuryu_dragon_power_up_timer_field, nil, kushara_daora_soul_breakpoint); - this.update_generic("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, intrepid_heart_minimal_value, nil, true); - this.update_generic("latent_power", player, nil, power_freedom_timer_field); - this.update_generic("protective_polish", player, nil, sharpness_gauge_boost_timer_field); - this.update_generic("grinder_s", player_data, nil, brand_new_sharpness_adjust_up_timer_field); - this.update_generic("counterstrike", player_data, nil, counterattack_powerup_timer_field); - this.update_generic("affinity_sliding", player_data, nil, sliding_powerup_timer_field); - this.update_generic("coalescence", player_data, nil, disaster_turn_powerup_timer_field); - this.update_generic("adrenaline_rush", player_data, nil, equip_skill_208_atk_up_field); - this.update_generic("wall_runner", player_data, nil, wall_run_powerup_timer_field); - this.update_generic("offensive_guard", player_data, nil, equip_skill_036_timer_field); - this.update_generic("hellfire_cloak", player_data, nil, onibi_powerup_timer_field); - this.update_generic("agitator", player_data, nil, challenge_timer_field, nil, nil, true); - this.update_generic("furious", player_data, nil, furious_skill_stamina_buff_second_timer_field); + this.update_generic_number_value_field("burst", player_data, + rengeki_power_up_count_field, rengeki_power_up_timer_field, false, nil, burst_breakpoint); + + this.update_generic_number_value_field("kushala_daora_soul", player_data, + hyakuryu_dragon_power_up_count_field, hyakuryu_dragon_power_up_timer_field, false, nil, kushara_daora_soul_breakpoint); + + this.update_generic_number_value_field("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, true, intrepid_heart_minimal_value); + this.update_generic_timer("latent_power", player, power_freedom_timer_field); + this.update_generic_timer("protective_polish", player, sharpness_gauge_boost_timer_field); + this.update_generic_timer("grinder_s", player_data, brand_new_sharpness_adjust_up_timer_field); + this.update_generic_timer("counterstrike", player_data, counterattack_powerup_timer_field); + this.update_generic_timer("affinity_sliding", player_data, sliding_powerup_timer_field); + this.update_generic_timer("coalescence", player_data, disaster_turn_powerup_timer_field); + this.update_generic_timer("adrenaline_rush", player_data, equip_skill_208_atk_up_field); + this.update_generic_timer("wall_runner", player_data, wall_run_powerup_timer_field); + this.update_generic_timer("offensive_guard", player_data, equip_skill_036_timer_field); + this.update_generic_timer("hellfire_cloak", player_data, onibi_powerup_timer_field); + this.update_generic_timer("agitator", player_data, challenge_timer_field, true); + this.update_generic_timer("furious", player_data, furious_skill_stamina_buff_second_timer_field); + + this.update_generic_boolean_value_method("heaven_sent", player, is_active_equip_skill_230_method); + this.update_generic_boolean_value_method("heroics", player, is_predicament_power_up_method); + this.update_generic_boolean_value_method("resuscitate", player, is_debuff_state_method); end -function this.update_generic(skill_key, timer_owner, value_field, timer_field, minimal_value, breakpoint, is_infinite) - minimal_value = minimal_value or 1; +function this.update_equipped_skill_data(player) + local player_skill_list = get_player_skill_list_method:call(player); + if player_skill_list == nil then + error_handler.report("skills.update_equipped_skill_data", "Failed to access Data: player_skill_list"); + return; + end + + for skill_key, skill_data in pairs(skill_data_list) do + local has_skill = has_skill_method:call(player_skill_list, skill_data.id, 1); + if has_skill == nil then + error_handler.report("skills.update_equipped_skill_data", string.format("Failed to access Data: %s -> has_skill", skill_key)); + goto continue; + end + + skill_data.is_equipped = has_skill; + + ::continue:: + end +end + +function this.update_generic_timer(skill_key, timer_owner, timer_field, is_infinite) + if is_infinite == nil then is_infinite = false; end + + local skill_data = skill_data_list[skill_key]; + if skill_data ~= nil and not skill_data.is_equipped then + return; + end + + local timer = nil; + if timer_field ~= nil then + timer = timer_field:get_data(timer_owner); + if timer == nil then + error_handler.report("skills.update_generic_timer", string.format("Failed to access Data: %s_timer", skill_key)); + return; + end + + if timer == 0 then + this.list[skill_key] = nil; + return; + end + + if is_infinite then + timer = nil; + else + timer = timer / 60; + end + end + + this.update_generic(skill_key, 1, timer); +end + +function this.update_generic_number_value_field(skill_key, timer_owner, value_field, timer_field, is_infinite, minimal_value, breakpoint) + if minimal_value == nil then minimal_value = 1; end breakpoint = breakpoint or 1000000; if is_infinite == nil then is_infinite = false; end + local skill_data = skill_data_list[skill_key]; + if skill_data ~= nil and not skill_data.is_equipped then + return; + end + local level = 1; if value_field ~= nil then - local value = value_field:get_data(timer_owner); + if value == nil then - error_handler.report("skills.update_generic", string.format("Failed to access Data: %s_value", skill_key)); + error_handler.report("skills.update_generic_number_value_field", string.format("Failed to access Data: %s_value", skill_key)); return; end @@ -193,11 +278,11 @@ function this.update_generic(skill_key, timer_owner, value_field, timer_field, m end end - local timer; + local timer = nil; if timer_field ~= nil then timer = timer_field:get_data(timer_owner); if timer == nil then - error_handler.report("skills.update_generic", string.format("Failed to access Data: %s_timer", skill_key)); + error_handler.report("skills.update_generic_number_value_field", string.format("Failed to access Data: %s_timer", skill_key)); return; end @@ -206,23 +291,172 @@ function this.update_generic(skill_key, timer_owner, value_field, timer_field, m return; end - timer = timer / 60; + if is_infinite then + timer = nil; + else + timer = timer / 60; + end end - local skill = this.list[skill_key]; - if skill == nil then - local name = language.current_language.skills[skill_key]; + this.update_generic(skill_key, level, timer); +end + +function this.update_generic_boolean_value_field(skill_key, timer_owner, value_field, timer_field, is_infinite, minimal_value) + if minimal_value == nil then minimal_value = true; end + if is_infinite == nil then is_infinite = false; end + + local skill_data = skill_data_list[skill_key]; + if skill_data ~= nil and not skill_data.is_equipped then + return; + end + + if value_field ~= nil then + local value = value_field:get_data(timer_owner); + + if value == nil then + error_handler.report("skills.update_generic_boolean_value_field", string.format("Failed to access Data: %s_value", skill_key)); + return; + end + + if value < minimal_value then + this.list[skill_key] = nil; + return; + end + end + + local timer = nil; + if timer_field ~= nil then + timer = timer_field:get_data(timer_owner); + if timer == nil then + error_handler.report("skills.update_generic_boolean_value_field", string.format("Failed to access Data: %s_timer", skill_key)); + return; + end + + if value_field == nil and timer == 0 then + this.list[skill_key] = nil; + return; + end if is_infinite then timer = nil; + else + timer = timer / 60; end + end + + this.update_generic(skill_key, 1, timer); +end + +function this.update_generic_number_value_method(skill_key, timer_owner, value_method, timer_field, is_infinite, minimal_value, breakpoint) + if minimal_value == nil then minimal_value = 1; end + breakpoint = breakpoint or 1000000; + if is_infinite == nil then is_infinite = false; end + + local skill_data = skill_data_list[skill_key]; + if skill_data ~= nil and not skill_data.is_equipped then + return; + end + + local level = 1; + + if value_method ~= nil then + local value = value_method:call(timer_owner); + + if value == nil then + error_handler.report("skills.update_generic_number_value_method", string.format("Failed to access Data: %s_value", skill_key)); + return; + end + + if value < minimal_value then + this.list[skill_key] = nil; + return; + end + + if value >= breakpoint then + level = 2; + end + end + + local timer = nil; + if timer_field ~= nil then + timer = timer_field:get_data(timer_owner); + if timer == nil then + error_handler.report("skills.update_generic_number_value_method", string.format("Failed to access Data: %s_timer", skill_key)); + return; + end + + if value_method == nil and timer == 0 then + this.list[skill_key] = nil; + return; + end + + if is_infinite then + timer = nil; + else + timer = timer / 60; + end + end + + this.update_generic(skill_key, level, timer); +end + +function this.update_generic_boolean_value_method(skill_key, timer_owner, value_method, timer_field, is_infinite, minimal_value) + if minimal_value == nil then minimal_value = true; end + if is_infinite == nil then is_infinite = false; end + + local skill_data = skill_data_list[skill_key]; + if skill_data ~= nil and not skill_data.is_equipped then + return; + end + + if value_method ~= nil then + local value = value_method:call(timer_owner); + + if value == nil then + error_handler.report("skills.update_generic_boolean_value_method", string.format("Failed to access Data: %s_value", skill_key)); + return; + end + + if value ~= minimal_value then + this.list[skill_key] = nil; + return; + end + end + + local timer = nil; + if timer_field ~= nil then + timer = timer_field:get_data(timer_owner); + if timer == nil then + error_handler.report("skills.update_generic_boolean_value_method", string.format("Failed to access Data: %s_timer", skill_key)); + return; + end + + if value_method == nil and timer == 0 then + this.list[skill_key] = nil; + return; + end + + if is_infinite then + timer = nil; + else + timer = timer / 60; + end + end + + this.update_generic(skill_key, 1, timer); +end + +function this.update_generic(skill_key, level, timer) + local skill = this.list[skill_key]; + if skill == nil then + local name = language.current_language.skills[skill_key]; skill = buffs.new(buffs.types.skill, skill_key, name, level, timer); this.list[skill_key] = skill; else skill.level = level; - if not is_infinite then + if timer ~= nil then buffs.update_timer(skill, timer); end end @@ -311,30 +545,15 @@ function this.update_wind_mantle(player) end end -function this.update_heaven_sent(player) - local is_heaven_sent_active = is_active_equip_skill_230_method:call(player); - if is_heaven_sent_active == nil then - error_handler.report("skills.update_heaven_sent", "Failed to access Data: is_heaven_sent_active"); - return; - end - - if not is_heaven_sent_active then - this.list.heaven_sent = nil; - return; - end - - local buff = this.list.heaven_sent; - if buff == nil then - local name = language.current_language.skills.heaven_sent; - - buff = buffs.new(buffs.types.skill, "heaven_sent", name, 1); - this.list.heaven_sent = buff; - end -end - function this.init_names() - for key, buff in pairs(this.list) do - buff.name = language.current_language.skills[key]; + for skill_key, skill in pairs(this.list) do + local name = language.current_language.skills[skill_key]; + + if name == nil then + name = skill_key; + end + + skill.name = name; end end