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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-25 04:48:22 -08:00
Skills: Add Maximum Might, Bloodlust, Frenzied Bloodlust
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@@ -171,11 +171,13 @@ this.default_language = {
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sleep = "Sleep",
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stun = "Stun",
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flash = "Flash",
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poison = "Poison",
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blast = "Blast",
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exhaust = "Exhaust",
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ride = "Wyvern Riding",
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poison = "Poison",
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deadly_poison = "Deadly Poison",
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fireblight = "Fireblight",
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waterblight = "Waterblight",
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iceblight = "Iceblight",
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@@ -192,10 +194,12 @@ this.default_language = {
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dragonblight = "Dragonblight",
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blastblight = "Blastblight",
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bubbleblight = "Bubbleblight",
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hellfireblight = "Hellfireblight",
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bloodblight = "Bloodblight",
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frostblight = "Frostblight",
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minor_bubbleblight = "Minor Bubbleblight",
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major_bubbleblight = "Major Bubbleblight",
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defense_down = "Defense Down",
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resistance_down = "Resistance Down",
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@@ -278,7 +282,10 @@ this.default_language = {
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agitator = "Agitator",
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furious = "Furious",
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heroics = "Heroics",
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resuscitate = "Resuscitate"
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resuscitate = "Resuscitate",
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maximum_might = "Maximum Might",
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bloodlust = "Bloodlust",
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frenzied_bloodlust = "Frenzied Bloodlust"
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},
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dangos = {
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@@ -47,7 +47,7 @@ this.list = {
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affinity = 0;
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stamina = 0;
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max_stamina = 0;
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max_stamina = -1;
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element_type = 0;
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element_attack = 0;
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@@ -92,11 +92,14 @@ local get_length_method = system_array_type_def:get_method("get_Length");
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local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
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function this.update()
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if not config.current_config.stats_UI.enabled then
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if quest_status.flow_state == quest_status.flow_states.NONE then
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return;
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end
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if quest_status.flow_state == quest_status.flow_states.NONE then
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local cached_config = config.current_config;
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if not cached_config.buff_UI.enabled
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and not cached_config.stats_UI.enabled then
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return;
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end
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@@ -116,16 +119,20 @@ function this.update()
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error_handler.report("player_info.update", "Failed to access Data: master_player_data");
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end
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this.update_generic("attack", master_player_data, attack_field);
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this.update_generic("affinity", master_player_data, critical_rate_field);
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this.update_generic("defense", master_player_data, defence_field);
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this.update_generic("stamina", master_player_data, stamina_field);
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this.list.stamina = math.floor(this.list.stamina / 30);
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this.update_generic("max_stamina", master_player_data, stamina_max_field);
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this.list.max_stamina = math.floor(this.list.max_stamina / 30);
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if not cached_config.stats_UI.enabled then
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return;
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end
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this.update_generic("attack", master_player_data, attack_field);
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this.update_generic("affinity", master_player_data, critical_rate_field);
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this.update_generic("defense", master_player_data, defence_field);
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this.update_generic("element_type", master_player_data, element_type_field);
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this.update_generic("element_attack", master_player_data, element_attack_field);
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