Skills: Add Maximum Might, Bloodlust, Frenzied Bloodlust

This commit is contained in:
GreenComfyTea
2023-08-19 16:17:03 +03:00
parent bcb6355b61
commit c597d1df09
9 changed files with 262 additions and 20 deletions

View File

@@ -9,6 +9,9 @@ local utils;
local language; local language;
local error_handler; local error_handler;
local env_creature; local env_creature;
local player_info;
local time;
local abnormal_statuses;
local sdk = sdk; local sdk = sdk;
local tostring = tostring; local tostring = tostring;
@@ -61,7 +64,10 @@ this.list = {
furious = nil, furious = nil,
heaven_sent = nil, heaven_sent = nil,
heroics = nil, heroics = nil,
resuscitate = nil resuscitate = nil,
maximum_might = nil,
bloodlust = nil,
frenzied_bloodlust = nil
}; };
local skill_data_list = { local skill_data_list = {
@@ -71,6 +77,7 @@ local skill_data_list = {
maximum_might = { id = 10, is_equipped = false }, maximum_might = { id = 10, is_equipped = false },
heroics = { id = 91, is_equipped = false }, heroics = { id = 91, is_equipped = false },
dragonheart = { id = 103, is_equipped = false }, dragonheart = { id = 103, is_equipped = false },
bloodlust = { id = 117, is_equipped = false },
dereliction = { id = 113, is_equipped = false } dereliction = { id = 113, is_equipped = false }
} }
@@ -79,6 +86,12 @@ local kushara_daora_soul_breakpoint = 5;
local intrepid_heart_minimal_value = 400; local intrepid_heart_minimal_value = 400;
local dereliction_breakpoints = {100, 50}; local dereliction_breakpoints = {100, 50};
local maximum_might_delay_timer = nil;
local maximum_might_previous_timer_value = 0;
local frenzied_bloodlust_duration = 0;
local frenzied_bloodlust_sheathed_duration = 0;
local wind_mantle_duration = 15; local wind_mantle_duration = 15;
local wind_mantle_breakpoints = { 20, 10 }; -- Sword & Shield, Lance, Hammer, Switch Axe, Insect Glaive, Long Sword, Hunting Horn local wind_mantle_breakpoints = { 20, 10 }; -- Sword & Shield, Lance, Hammer, Switch Axe, Insect Glaive, Long Sword, Hunting Horn
local wind_mantle_special_breakpoints = { local wind_mantle_special_breakpoints = {
@@ -129,6 +142,12 @@ local onibi_powerup_timer_field = player_data_type_def:get_field("_OnibiPowerUpT
local challenge_timer_field = player_data_type_def:get_field("_ChallengeTimer"); local challenge_timer_field = player_data_type_def:get_field("_ChallengeTimer");
-- Furious -- Furious
local furious_skill_stamina_buff_second_timer_field = player_data_type_def:get_field("_FuriousSkillStaminaBuffSecondTimer"); local furious_skill_stamina_buff_second_timer_field = player_data_type_def:get_field("_FuriousSkillStaminaBuffSecondTimer");
-- Maximum Might
local whole_body_timer_field = player_data_type_def:get_field("_WholeBodyTimer");
-- Frenzied Bloodlust
local equip_skill_231_wire_num_timer_field = player_data_type_def:get_field("_EquipSkill231_WireNumTimer");
local equip_skill_231_wp_off_timer_field = player_data_type_def:get_field("_EquipSkill231_WpOffTimer");
@@ -155,6 +174,10 @@ local equip_skill_226_attack_count_field = player_quest_base_type_def:get_field(
local equip_skill_226_attack_off_timer_field = player_quest_base_type_def:get_field("_EquipSkill226AttackOffTimer"); local equip_skill_226_attack_off_timer_field = player_quest_base_type_def:get_field("_EquipSkill226AttackOffTimer");
-- Heaven-Sent -- Heaven-Sent
local is_active_equip_skill_230_method = player_quest_base_type_def:get_method("isActiveEquipSkill230"); local is_active_equip_skill_230_method = player_quest_base_type_def:get_method("isActiveEquipSkill230");
-- Frenzied Bloodlust
local get_hunter_wire_skill_231_num_method = player_quest_base_type_def:get_method("get_HunterWireSkill231Num");
local qeree = {};
function this.update(player, player_data) function this.update(player, player_data)
--local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); --local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
@@ -163,10 +186,33 @@ function this.update(player, player_data)
-- return; -- return;
--end --end
-- local fields = player_quest_base_type_def:get_fields();
-- xy = ""
-- for i = 1, 999 do
-- local field = fields[i];
-- if field == nil then
-- break;
-- end
-- local value = field:get_data(player);
-- if qeree[field] == nil then
-- qeree[field] = value;
-- end
-- if qeree[field] ~= value then
-- xy = string.format("%s%d %s = %s\n", xy, i, field:get_name(), tostring(value));
-- end
-- end
this.update_equipped_skill_data(player); this.update_equipped_skill_data(player);
this.update_dereliction(player_data); this.update_dereliction(player_data);
this.update_wind_mantle(player); this.update_wind_mantle(player);
this.update_maximum_might(player_data);
this.update_bloodlust();
this.update_frenzied_bloodlust(player, player_data);
this.update_generic_number_value_field("burst", player_data, this.update_generic_number_value_field("burst", player_data,
rengeki_power_up_count_field, rengeki_power_up_timer_field, false, nil, burst_breakpoint); rengeki_power_up_count_field, rengeki_power_up_timer_field, false, nil, burst_breakpoint);
@@ -200,6 +246,14 @@ function this.update_equipped_skill_data(player)
return; return;
end end
-- xy = ""
-- for i = 0, 999 do
-- local has_skill = has_skill_method:call(player_skill_list, i, 1);
-- if has_skill then
-- xy = string.format("%s%d = %s\n", xy, i, tostring(has_skill));
-- end
-- end
for skill_key, skill_data in pairs(skill_data_list) do for skill_key, skill_data in pairs(skill_data_list) do
local has_skill = has_skill_method:call(player_skill_list, skill_data.id, 1); local has_skill = has_skill_method:call(player_skill_list, skill_data.id, 1);
if has_skill == nil then if has_skill == nil then
@@ -218,6 +272,7 @@ function this.update_generic_timer(skill_key, timer_owner, timer_field, is_infin
local skill_data = skill_data_list[skill_key]; local skill_data = skill_data_list[skill_key];
if skill_data ~= nil and not skill_data.is_equipped then if skill_data ~= nil and not skill_data.is_equipped then
this.list[skill_key] = nil;
return; return;
end end
@@ -251,6 +306,7 @@ function this.update_generic_number_value_field(skill_key, timer_owner, value_fi
local skill_data = skill_data_list[skill_key]; local skill_data = skill_data_list[skill_key];
if skill_data ~= nil and not skill_data.is_equipped then if skill_data ~= nil and not skill_data.is_equipped then
this.list[skill_key] = nil;
return; return;
end end
@@ -303,6 +359,7 @@ function this.update_generic_boolean_value_field(skill_key, timer_owner, value_f
local skill_data = skill_data_list[skill_key]; local skill_data = skill_data_list[skill_key];
if skill_data ~= nil and not skill_data.is_equipped then if skill_data ~= nil and not skill_data.is_equipped then
this.list[skill_key] = nil;
return; return;
end end
@@ -350,6 +407,7 @@ function this.update_generic_number_value_method(skill_key, timer_owner, value_m
local skill_data = skill_data_list[skill_key]; local skill_data = skill_data_list[skill_key];
if skill_data ~= nil and not skill_data.is_equipped then if skill_data ~= nil and not skill_data.is_equipped then
this.list[skill_key] = nil;
return; return;
end end
@@ -402,6 +460,7 @@ function this.update_generic_boolean_value_method(skill_key, timer_owner, value_
local skill_data = skill_data_list[skill_key]; local skill_data = skill_data_list[skill_key];
if skill_data ~= nil and not skill_data.is_equipped then if skill_data ~= nil and not skill_data.is_equipped then
this.list[skill_key] = nil;
return; return;
end end
@@ -442,12 +501,14 @@ function this.update_generic_boolean_value_method(skill_key, timer_owner, value_
this.update_generic(skill_key, 1, timer); this.update_generic(skill_key, 1, timer);
end end
function this.update_generic(skill_key, level, timer) function this.update_generic(skill_key, level, timer, duration)
duration = duration or timer;
local skill = this.list[skill_key]; local skill = this.list[skill_key];
if skill == nil then if skill == nil then
local name = language.current_language.skills[skill_key]; local name = language.current_language.skills[skill_key];
skill = buffs.new(buffs.types.skill, skill_key, name, level, timer); skill = buffs.new(buffs.types.skill, skill_key, name, level, timer, duration);
this.list[skill_key] = skill; this.list[skill_key] = skill;
else else
skill.level = level; skill.level = level;
@@ -459,6 +520,11 @@ function this.update_generic(skill_key, level, timer)
end end
function this.update_dereliction(player_data) function this.update_dereliction(player_data)
if not skill_data_list.dereliction.is_equipped then
this.list.dereliction = nil;
return;
end
local dereliction_value = symbiosis_skill_lost_vital_field:get_data(player_data); local dereliction_value = symbiosis_skill_lost_vital_field:get_data(player_data);
if dereliction_value == nil then if dereliction_value == nil then
error_handler.report("skills.update_derelection", "Failed to access Data: dereliction_value"); error_handler.report("skills.update_derelection", "Failed to access Data: dereliction_value");
@@ -529,15 +595,139 @@ function this.update_wind_mantle(player)
end end
end end
local buff = this.list.wind_mantle; local skill = this.list.wind_mantle;
if buff == nil then if skill == nil then
local name = language.current_language.skills.wind_mantle; local name = language.current_language.skills.wind_mantle;
buff = buffs.new(buffs.types.skill, "wind_mantle", name, level, wind_mantle_duration); skill = buffs.new(buffs.types.skill, "wind_mantle", name, level, wind_mantle_duration);
this.list.wind_mantle = buff; this.list.wind_mantle = skill;
else else
buff.level = level; skill.level = level;
buffs.update_timer(buff, wind_mantle_duration - (wind_mantle_timer / 60)); buffs.update_timer(skill, wind_mantle_duration - (wind_mantle_timer / 60));
end
end
function this.update_maximum_might(player_data)
if not skill_data_list.maximum_might.is_equipped then
this.list.maximum_might = nil;
return;
end
local whole_body_timer = whole_body_timer_field:get_data(player_data);
if whole_body_timer == nil then
error_handler.report("skills.update_maximum_might", "Failed to access Data: whole_body_timer");
return;
end
if player_info.list.max_stamina == -1 then
return;
end
local skill = this.list.maximum_might;
local is_timer_zero = utils.number.is_equal(whole_body_timer, 0);
if player_info.list.stamina ~= player_info.list.max_stamina then
if skill ~= nil and whole_body_timer < maximum_might_previous_timer_value then
this.list.maximum_might = nil;
end
elseif skill == nil then
local name = language.current_language.skills.maximum_might;
if whole_body_timer < maximum_might_previous_timer_value then
skill = buffs.new(type, "maximum_might", name, 1);
this.list.maximum_might = skill;
elseif is_timer_zero then
if maximum_might_delay_timer == nil then
maximum_might_delay_timer = time.new_delay_timer(function()
maximum_might_delay_timer = nil;
skill = buffs.new(type, "maximum_might", name, 1);
this.list.maximum_might = skill;
end, 3.5);
end
else
time.remove_delay_timer(maximum_might_delay_timer);
end
end
maximum_might_previous_timer_value = whole_body_timer;
end
function this.update_bloodlust()
if not skill_data_list.bloodlust.is_equipped then
this.list.bloodlust = nil;
return;
end
if not abnormal_statuses.list.frenzy_infection
and not abnormal_statuses.list.frenzy_overcome then
this.list.bloodlust = nil;
return;
end
if this.list.bloodlust == nil then
local name = language.current_language.skills.bloodlust;
this.list.bloodlust = buffs.new(buffs.types.skill, "bloodlust", name, 0);
end
end
function this.update_frenzied_bloodlust(player, player_data)
local hunter_wire_skill_231_num = get_hunter_wire_skill_231_num_method:call(player);
if hunter_wire_skill_231_num == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: hunter_wire_skill_231_num");
return;
end
if hunter_wire_skill_231_num == 0 then
this.list.frenzied_bloodlust = nil;
frenzied_bloodlust_duration = 0;
frenzied_bloodlust_sheathed_duration = 0;
return;
end
local equip_skill_231_wire_num_timer = equip_skill_231_wire_num_timer_field:get_data(player_data);
if equip_skill_231_wire_num_timer == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wire_num_timer");
return;
end
local equip_skill_231_wp_off_timer = equip_skill_231_wp_off_timer_field:get_data(player_data);
if equip_skill_231_wp_off_timer == nil then
error_handler.report("skills.update_frenzied_bloodlust", "Failed to access Data: equip_skill_231_wp_off_timer");
return;
end
local is_wire_num_timer_zero = utils.number.is_equal(equip_skill_231_wire_num_timer, 0);
if is_wire_num_timer_zero then
this.list.frenzied_bloodlust = nil;
return;
end
if equip_skill_231_wire_num_timer > frenzied_bloodlust_duration then
frenzied_bloodlust_duration = equip_skill_231_wire_num_timer;
end
if equip_skill_231_wp_off_timer > frenzied_bloodlust_sheathed_duration then
frenzied_bloodlust_sheathed_duration = equip_skill_231_wp_off_timer;
end
local is_wp_off_timer_max = utils.number.is_equal(equip_skill_231_wp_off_timer, frenzied_bloodlust_sheathed_duration);
local timer = equip_skill_231_wire_num_timer;
if not is_wp_off_timer_max then
timer = equip_skill_231_wp_off_timer;
end
this.update_generic("frenzied_bloodlust", 1, timer / 60);
local skill = this.list.frenzied_bloodlust;
if is_wp_off_timer_max then
skill.duration = frenzied_bloodlust_duration / 60;
else
skill.duration = frenzied_bloodlust_sheathed_duration / 60;
end end
end end
@@ -563,6 +753,9 @@ function this.init_dependencies()
language = require("MHR_Overlay.Misc.language"); language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler"); error_handler = require("MHR_Overlay.Misc.error_handler");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature"); env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
player_info = require("MHR_Overlay.Misc.player_info");
time = require("MHR_Overlay.Game_Handler.time");
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
end end
function this.init_module() function this.init_module()

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@@ -171,11 +171,13 @@ this.default_language = {
sleep = "Sleep", sleep = "Sleep",
stun = "Stun", stun = "Stun",
flash = "Flash", flash = "Flash",
poison = "Poison",
blast = "Blast", blast = "Blast",
exhaust = "Exhaust", exhaust = "Exhaust",
ride = "Wyvern Riding", ride = "Wyvern Riding",
poison = "Poison",
deadly_poison = "Deadly Poison",
fireblight = "Fireblight", fireblight = "Fireblight",
waterblight = "Waterblight", waterblight = "Waterblight",
iceblight = "Iceblight", iceblight = "Iceblight",
@@ -192,10 +194,12 @@ this.default_language = {
dragonblight = "Dragonblight", dragonblight = "Dragonblight",
blastblight = "Blastblight", blastblight = "Blastblight",
bubbleblight = "Bubbleblight",
hellfireblight = "Hellfireblight", hellfireblight = "Hellfireblight",
bloodblight = "Bloodblight", bloodblight = "Bloodblight",
frostblight = "Frostblight", frostblight = "Frostblight",
minor_bubbleblight = "Minor Bubbleblight",
major_bubbleblight = "Major Bubbleblight",
defense_down = "Defense Down", defense_down = "Defense Down",
resistance_down = "Resistance Down", resistance_down = "Resistance Down",
@@ -278,7 +282,10 @@ this.default_language = {
agitator = "Agitator", agitator = "Agitator",
furious = "Furious", furious = "Furious",
heroics = "Heroics", heroics = "Heroics",
resuscitate = "Resuscitate" resuscitate = "Resuscitate",
maximum_might = "Maximum Might",
bloodlust = "Bloodlust",
frenzied_bloodlust = "Frenzied Bloodlust"
}, },
dangos = { dangos = {

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@@ -47,7 +47,7 @@ this.list = {
affinity = 0; affinity = 0;
stamina = 0; stamina = 0;
max_stamina = 0; max_stamina = -1;
element_type = 0; element_type = 0;
element_attack = 0; element_attack = 0;
@@ -92,11 +92,14 @@ local get_length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)"); local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
function this.update() function this.update()
if not config.current_config.stats_UI.enabled then if quest_status.flow_state == quest_status.flow_states.NONE then
return; return;
end end
if quest_status.flow_state == quest_status.flow_states.NONE then local cached_config = config.current_config;
if not cached_config.buff_UI.enabled
and not cached_config.stats_UI.enabled then
return; return;
end end
@@ -116,16 +119,20 @@ function this.update()
error_handler.report("player_info.update", "Failed to access Data: master_player_data"); error_handler.report("player_info.update", "Failed to access Data: master_player_data");
end end
this.update_generic("attack", master_player_data, attack_field);
this.update_generic("affinity", master_player_data, critical_rate_field);
this.update_generic("defense", master_player_data, defence_field);
this.update_generic("stamina", master_player_data, stamina_field); this.update_generic("stamina", master_player_data, stamina_field);
this.list.stamina = math.floor(this.list.stamina / 30); this.list.stamina = math.floor(this.list.stamina / 30);
this.update_generic("max_stamina", master_player_data, stamina_max_field); this.update_generic("max_stamina", master_player_data, stamina_max_field);
this.list.max_stamina = math.floor(this.list.max_stamina / 30); this.list.max_stamina = math.floor(this.list.max_stamina / 30);
if not cached_config.stats_UI.enabled then
return;
end
this.update_generic("attack", master_player_data, attack_field);
this.update_generic("affinity", master_player_data, critical_rate_field);
this.update_generic("defense", master_player_data, defence_field);
this.update_generic("element_type", master_player_data, element_type_field); this.update_generic("element_type", master_player_data, element_type_field);
this.update_generic("element_attack", master_player_data, element_attack_field); this.update_generic("element_attack", master_player_data, element_attack_field);

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@@ -21,7 +21,7 @@
"blastblight": "Blastblight", "blastblight": "Blastblight",
"bleeding": "Bleeding", "bleeding": "Bleeding",
"bloodblight": "Bloodblight", "bloodblight": "Bloodblight",
"bubbleblight": "Bubbleblight", "deadly_poison": "Deadly Poison",
"defense_down": "Defense Down", "defense_down": "Defense Down",
"dragonblight": "Dragonblight", "dragonblight": "Dragonblight",
"dung_bomb": "Dung Bomb", "dung_bomb": "Dung Bomb",
@@ -38,6 +38,8 @@
"hellfireblight": "Hellfireblight", "hellfireblight": "Hellfireblight",
"iceblight": "Iceblight", "iceblight": "Iceblight",
"leeched": "Leeched", "leeched": "Leeched",
"major_bubbleblight": "Major Bubbleblight",
"minor_bubbleblight": "Minor Bubbleblight",
"muck": "Muck", "muck": "Muck",
"paralysis": "Paralysis", "paralysis": "Paralysis",
"poison": "Poison", "poison": "Poison",
@@ -479,10 +481,12 @@
"adrenaline_rush": "Adrenaline Rush", "adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding", "affinity_sliding": "Affinity Sliding",
"agitator": "Agitator", "agitator": "Agitator",
"bloodlust": "Bloodlust",
"burst": "Burst", "burst": "Burst",
"coalescence": "Coalescence", "coalescence": "Coalescence",
"counterstrike": "Counterstrike", "counterstrike": "Counterstrike",
"dereliction": "Dereliction", "dereliction": "Dereliction",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious", "furious": "Furious",
"grinder_s": "Grinder (S)", "grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent", "heaven_sent": "Heaven-Sent",
@@ -491,6 +495,7 @@
"intrepid_heart": "Intrepid Heart", "intrepid_heart": "Intrepid Heart",
"kushala_daora_soul": "Kushala Daora Soul", "kushala_daora_soul": "Kushala Daora Soul",
"latent_power": "Latent Power", "latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard", "offensive_guard": "Offensive Guard",
"protective_polish": "Protective Polish", "protective_polish": "Protective Polish",
"resuscitate": "Resuscitate", "resuscitate": "Resuscitate",

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@@ -22,6 +22,7 @@
"bleeding": "Bleeding", "bleeding": "Bleeding",
"bloodblight": "Bloodblight", "bloodblight": "Bloodblight",
"bubbleblight": "Bubbleblight", "bubbleblight": "Bubbleblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down", "defense_down": "Defense Down",
"dragonblight": "Dragonblight", "dragonblight": "Dragonblight",
"dung_bomb": "悪臭", "dung_bomb": "悪臭",
@@ -38,6 +39,8 @@
"hellfireblight": "Hellfireblight", "hellfireblight": "Hellfireblight",
"iceblight": "氷属性やられ", "iceblight": "氷属性やられ",
"leeched": "Leeched", "leeched": "Leeched",
"major_bubbleblight": "Major Bubbleblight",
"minor_bubbleblight": "Minor Bubbleblight",
"muck": "Muck", "muck": "Muck",
"paralysis": "麻痺", "paralysis": "麻痺",
"poison": "毒", "poison": "毒",
@@ -479,10 +482,12 @@
"adrenaline_rush": "Adrenaline Rush", "adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding", "affinity_sliding": "Affinity Sliding",
"agitator": "Agitator", "agitator": "Agitator",
"bloodlust": "Bloodlust",
"burst": "Burst", "burst": "Burst",
"coalescence": "Coalescence", "coalescence": "Coalescence",
"counterstrike": "Counterstrike", "counterstrike": "Counterstrike",
"dereliction": "Dereliction", "dereliction": "Dereliction",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious", "furious": "Furious",
"grinder_s": "Grinder (S)", "grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent", "heaven_sent": "Heaven-Sent",
@@ -491,6 +496,7 @@
"intrepid_heart": "Intrepid Heart", "intrepid_heart": "Intrepid Heart",
"kushala_daora_soul": "Kushala Daora Soul", "kushala_daora_soul": "Kushala Daora Soul",
"latent_power": "Latent Power", "latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard", "offensive_guard": "Offensive Guard",
"protective_polish": "Protective Polish", "protective_polish": "Protective Polish",
"resuscitate": "Resuscitate", "resuscitate": "Resuscitate",

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@@ -22,6 +22,7 @@
"bleeding": "Bleeding", "bleeding": "Bleeding",
"bloodblight": "Bloodblight", "bloodblight": "Bloodblight",
"bubbleblight": "Bubbleblight", "bubbleblight": "Bubbleblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down", "defense_down": "Defense Down",
"dragonblight": "Dragonblight", "dragonblight": "Dragonblight",
"dung_bomb": "거름탄", "dung_bomb": "거름탄",
@@ -38,6 +39,8 @@
"hellfireblight": "Hellfireblight", "hellfireblight": "Hellfireblight",
"iceblight": "진흙구리", "iceblight": "진흙구리",
"leeched": "Leeched", "leeched": "Leeched",
"major_bubbleblight": "Major Bubbleblight",
"minor_bubbleblight": "Minor Bubbleblight",
"muck": "Muck", "muck": "Muck",
"paralysis": "마비", "paralysis": "마비",
"poison": "독", "poison": "독",
@@ -480,10 +483,12 @@
"adrenaline_rush": "Adrenaline Rush", "adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding", "affinity_sliding": "Affinity Sliding",
"agitator": "Agitator", "agitator": "Agitator",
"bloodlust": "Bloodlust",
"burst": "Burst", "burst": "Burst",
"coalescence": "Coalescence", "coalescence": "Coalescence",
"counterstrike": "Counterstrike", "counterstrike": "Counterstrike",
"dereliction": "Dereliction", "dereliction": "Dereliction",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious", "furious": "Furious",
"grinder_s": "Grinder (S)", "grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent", "heaven_sent": "Heaven-Sent",
@@ -492,6 +497,7 @@
"intrepid_heart": "Intrepid Heart", "intrepid_heart": "Intrepid Heart",
"kushala_daora_soul": "Kushala Daora Soul", "kushala_daora_soul": "Kushala Daora Soul",
"latent_power": "Latent Power", "latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard", "offensive_guard": "Offensive Guard",
"protective_polish": "Protective Polish", "protective_polish": "Protective Polish",
"resuscitate": "Resuscitate", "resuscitate": "Resuscitate",

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@@ -22,6 +22,7 @@
"bleeding": "Bleeding", "bleeding": "Bleeding",
"bloodblight": "Bloodblight", "bloodblight": "Bloodblight",
"bubbleblight": "Bubbleblight", "bubbleblight": "Bubbleblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down", "defense_down": "Defense Down",
"dragonblight": "Dragonblight", "dragonblight": "Dragonblight",
"dung_bomb": "Навозная бомба", "dung_bomb": "Навозная бомба",
@@ -38,6 +39,8 @@
"hellfireblight": "Hellfireblight", "hellfireblight": "Hellfireblight",
"iceblight": "Ледяная порча", "iceblight": "Ледяная порча",
"leeched": "Leeched", "leeched": "Leeched",
"major_bubbleblight": "Major Bubbleblight",
"minor_bubbleblight": "Minor Bubbleblight",
"muck": "Muck", "muck": "Muck",
"paralysis": "Паралич", "paralysis": "Паралич",
"poison": "Отравление", "poison": "Отравление",
@@ -480,10 +483,12 @@
"adrenaline_rush": "Adrenaline Rush", "adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding", "affinity_sliding": "Affinity Sliding",
"agitator": "Agitator", "agitator": "Agitator",
"bloodlust": "Bloodlust",
"burst": "Burst", "burst": "Burst",
"coalescence": "Coalescence", "coalescence": "Coalescence",
"counterstrike": "Counterstrike", "counterstrike": "Counterstrike",
"dereliction": "Dereliction", "dereliction": "Dereliction",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious", "furious": "Furious",
"grinder_s": "Grinder (S)", "grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent", "heaven_sent": "Heaven-Sent",
@@ -492,6 +497,7 @@
"intrepid_heart": "Intrepid Heart", "intrepid_heart": "Intrepid Heart",
"kushala_daora_soul": "Kushala Daora Soul", "kushala_daora_soul": "Kushala Daora Soul",
"latent_power": "Latent Power", "latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard", "offensive_guard": "Offensive Guard",
"protective_polish": "Protective Polish", "protective_polish": "Protective Polish",
"resuscitate": "Resuscitate", "resuscitate": "Resuscitate",

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@@ -22,6 +22,7 @@
"bleeding": "Bleeding", "bleeding": "Bleeding",
"bloodblight": "Bloodblight", "bloodblight": "Bloodblight",
"bubbleblight": "Bubbleblight", "bubbleblight": "Bubbleblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down", "defense_down": "Defense Down",
"dragonblight": "Dragonblight", "dragonblight": "Dragonblight",
"dung_bomb": "异臭球", "dung_bomb": "异臭球",
@@ -38,6 +39,8 @@
"hellfireblight": "Hellfireblight", "hellfireblight": "Hellfireblight",
"iceblight": "冰异常状态", "iceblight": "冰异常状态",
"leeched": "Leeched", "leeched": "Leeched",
"major_bubbleblight": "Major Bubbleblight",
"minor_bubbleblight": "Minor Bubbleblight",
"muck": "Muck", "muck": "Muck",
"paralysis": "麻痹", "paralysis": "麻痹",
"poison": "中毒", "poison": "中毒",
@@ -480,10 +483,12 @@
"adrenaline_rush": "Adrenaline Rush", "adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding", "affinity_sliding": "Affinity Sliding",
"agitator": "Agitator", "agitator": "Agitator",
"bloodlust": "Bloodlust",
"burst": "Burst", "burst": "Burst",
"coalescence": "Coalescence", "coalescence": "Coalescence",
"counterstrike": "Counterstrike", "counterstrike": "Counterstrike",
"dereliction": "Dereliction", "dereliction": "Dereliction",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious", "furious": "Furious",
"grinder_s": "Grinder (S)", "grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent", "heaven_sent": "Heaven-Sent",
@@ -492,6 +497,7 @@
"intrepid_heart": "Intrepid Heart", "intrepid_heart": "Intrepid Heart",
"kushala_daora_soul": "Kushala Daora Soul", "kushala_daora_soul": "Kushala Daora Soul",
"latent_power": "Latent Power", "latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard", "offensive_guard": "Offensive Guard",
"protective_polish": "Protective Polish", "protective_polish": "Protective Polish",
"resuscitate": "Resuscitate", "resuscitate": "Resuscitate",

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@@ -22,6 +22,7 @@
"bleeding": "Bleeding", "bleeding": "Bleeding",
"bloodblight": "Bloodblight", "bloodblight": "Bloodblight",
"bubbleblight": "Bubbleblight", "bubbleblight": "Bubbleblight",
"deadly_poison": "Deadly Poison",
"defense_down": "Defense Down", "defense_down": "Defense Down",
"dragonblight": "Dragonblight", "dragonblight": "Dragonblight",
"dung_bomb": "異臭", "dung_bomb": "異臭",
@@ -38,6 +39,8 @@
"hellfireblight": "Hellfireblight", "hellfireblight": "Hellfireblight",
"iceblight": "冰屬性異常", "iceblight": "冰屬性異常",
"leeched": "Leeched", "leeched": "Leeched",
"major_bubbleblight": "Major Bubbleblight",
"minor_bubbleblight": "Minor Bubbleblight",
"muck": "Muck", "muck": "Muck",
"paralysis": "麻痺", "paralysis": "麻痺",
"poison": "毒", "poison": "毒",
@@ -480,10 +483,12 @@
"adrenaline_rush": "Adrenaline Rush", "adrenaline_rush": "Adrenaline Rush",
"affinity_sliding": "Affinity Sliding", "affinity_sliding": "Affinity Sliding",
"agitator": "Agitator", "agitator": "Agitator",
"bloodlust": "Bloodlust",
"burst": "Burst", "burst": "Burst",
"coalescence": "Coalescence", "coalescence": "Coalescence",
"counterstrike": "Counterstrike", "counterstrike": "Counterstrike",
"dereliction": "Dereliction", "dereliction": "Dereliction",
"frenzied_bloodlust": "Frenzied Bloodlust",
"furious": "Furious", "furious": "Furious",
"grinder_s": "Grinder (S)", "grinder_s": "Grinder (S)",
"heaven_sent": "Heaven-Sent", "heaven_sent": "Heaven-Sent",
@@ -492,6 +497,7 @@
"intrepid_heart": "Intrepid Heart", "intrepid_heart": "Intrepid Heart",
"kushala_daora_soul": "Kushala Daora Soul", "kushala_daora_soul": "Kushala Daora Soul",
"latent_power": "Latent Power", "latent_power": "Latent Power",
"maximum_might": "Maximum Might",
"offensive_guard": "Offensive Guard", "offensive_guard": "Offensive Guard",
"protective_polish": "Protective Polish", "protective_polish": "Protective Polish",
"resuscitate": "Resuscitate", "resuscitate": "Resuscitate",