mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
Added hotkeys, separated player initialization and drawing.
This commit is contained in:
@@ -5,10 +5,12 @@ local singletons;
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local customization_menu;
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local damage_UI_entity;
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local time;
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local quest_status;
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local drawing;
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local language;
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player.list = {};
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player.myself = nil;
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player.myself_id = nil;
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player.myself_position = Vector3f.new(0, 0, 0);
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player.total = nil;
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@@ -18,7 +20,7 @@ function player.new(player_id, player_name, player_hunter_rank)
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new_player.name = player_name;
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new_player.hunter_rank = player_hunter_rank;
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new_player.join_time = time.total_elapsed_seconds;
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new_player.join_time = -1;
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new_player.first_hit_time = -1;
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new_player.dps = 0;
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@@ -102,16 +104,17 @@ function player.new(player_id, player_name, player_hunter_rank)
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new_player.display.elemental_damage = 0;
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new_player.display.ailment_damage = 0;
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player.init_UI(new_player);
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if player_name == "Total" then
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player.init_total_UI(new_player);
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else
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player.init_UI(new_player);
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end
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return new_player;
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end
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function player.get_player(player_id)
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if player.list[player_id] == nil then
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return nil;
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end
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return player.list[player_id];
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end
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@@ -262,8 +265,194 @@ function player.update_myself_position()
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player.myself_position = master_player_position;
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end
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function player.init_total()
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function player.init()
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player.list = {};
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player.total = player.new(0, "Total", 0);
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player.myself = player.new(-1, "Dummy", -1);
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end
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local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
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local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo");
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local myself_index_field = lobby_manager_type_def:get_field("_myselfIndex");
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local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex");
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local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
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local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo");
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local my_hunter_info_type_def = my_hunter_info_field:get_type();
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local name_field = my_hunter_info_type_def:get_field("_name");
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local member_index_field = my_hunter_info_type_def:get_field("_memberIndex");
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local hunter_rank_field = my_hunter_info_type_def:get_field("_hunterRank");
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local hunter_info_type_def = hunter_info_field:get_type();
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local get_count_method = hunter_info_type_def:get_method("get_Count");
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local get_item_method = hunter_info_type_def:get_method("get_Item");
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local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
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local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
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function player.update_player_list_in_village()
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if singletons.lobby_manager == nil then
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return;
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end
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if singletons.progress_manager == nil then
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return;
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end
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-- myself player
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local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
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if myself_player_info == nil then
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customization_menu.status = "No myself player info list";
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return;
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end
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local myself_player_name = name_field:get_data(myself_player_info);
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if myself_player_name == nil then
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customization_menu.status = "No myself player name";
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return;
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end
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local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager);
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if myself_hunter_rank == nil then
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customization_menu.status = "No myself hunter rank";
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myself_hunter_rank = 0;
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end
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local myself_id = myself_index_field:get_data(singletons.lobby_manager);
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if myself_id == nil then
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customization_menu.status = "No myself player id";
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elseif player.myself == nil or myself_id ~= player.myself.id then
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player.myself = player.new(myself_id, myself_player_name, myself_hunter_rank);
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player.list[myself_id] = player.myself;
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end
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-- other players
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local player_info_list = hunter_info_field:get_data(singletons.lobby_manager);
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if player_info_list == nil then
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customization_menu.status = "No player info list";
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return;
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end
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local count = get_count_method:call(player_info_list);
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if count == nil then
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customization_menu.status = "No player info list count";
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return;
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end
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for i = 0, count - 1 do
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local player_info = get_item_method:call(player_info_list, i);
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if player_info == nil then
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goto continue
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end
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local player_id = member_index_field:get_data(player_info);
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if player_id == nil then
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goto continue
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end
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local player_hunter_rank = hunter_rank_field:get_data(player_info);
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if player_hunter_rank == nil then
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goto continue
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end
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local player_name = name_field:get_data(player_info);
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if player_name == nil then
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goto continue
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end
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if player.myself.id == player_id then
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player.list[player_id] = player.myself;
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elseif player.list[player_id] == nil or player.list[player_id].name ~= player_name then
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player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
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end
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::continue::
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end
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end
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function player.update_player_list_on_quest()
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if singletons.lobby_manager == nil then
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return;
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end
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if singletons.progress_manager == nil then
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return;
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end
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-- myself player
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local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
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if myself_player_info == nil then
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customization_menu.status = "No myself player info list";
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return;
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end
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local myself_player_name = name_field:get_data(myself_player_info);
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if myself_player_name == nil then
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customization_menu.status = "No myself player name";
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return;
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end
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local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager);
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if myself_hunter_rank == nil then
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customization_menu.status = "No myself hunter rank";
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myself_hunter_rank = 0;
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end
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local myself_id = myself_quest_index_field:get_data(singletons.lobby_manager);
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if myself_id == nil then
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customization_menu.status = "No myself player quest id";
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elseif player.myself == nil or myself_id ~= player.myself.id then
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player.myself = player.new(myself_id, myself_player_name, myself_hunter_rank);
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player.list[myself_id] = player.myself;
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end
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-- other players
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local player_info_list = quest_hunter_info_field:get_data(singletons.lobby_manager);
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if player_info_list == nil then
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customization_menu.status = "No player info list";
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return;
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end
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local count = get_count_method:call(player_info_list);
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if count == nil then
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customization_menu.status = "No player info list count";
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return;
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end
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for i = 0, count - 1 do
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local player_info = get_item_method:call(player_info_list, i);
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if player_info == nil then
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goto continue
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end
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local player_id = member_index_field:get_data(player_info);
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x = player_info
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if player_id == nil then
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goto continue
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end
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local player_hunter_rank = hunter_rank_field:get_data(player_info);
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if player_hunter_rank == nil then
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goto continue
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end
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local player_name = name_field:get_data(player_info);
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if player_name == nil then
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goto continue
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end
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if player.myself.id == player_id then
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player.list[player_id] = player.myself;
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elseif player.list[player_id] == nil or player.list[player_id].name ~= player_name then
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player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
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end
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::continue::
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end
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end
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function player.init_UI(_player)
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@@ -278,10 +467,33 @@ function player.init_UI(_player)
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);
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end
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function player.init_total_UI(_player)
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_player.damage_UI = {
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total_damage_label = table_helpers.deep_copy(config.current_config.damage_meter_UI.total_damage_label),
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damage_value_label = table_helpers.deep_copy(config.current_config.damage_meter_UI.total_damage_value_label),
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total_damage_value_label = table_helpers.deep_copy(config.current_config.damage_meter_UI.total_dps_label)
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};
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_player.damage_UI.total_damage_label.offset.x = _player.damage_UI.total_damage_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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_player.damage_UI.total_damage_label.offset.y = _player.damage_UI.total_damage_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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_player.damage_UI.damage_value_label.offset.x = _player.damage_UI.damage_value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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_player.damage_UI.damage_value_label.offset.y = _player.damage_UI.damage_value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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_player.damage_UI.total_damage_value_label.offset.x = _player.damage_UI.total_damage_value_label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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_player.damage_UI.total_damage_value_label.offset.y = _player.damage_UI.total_damage_value_label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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end
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function player.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps)
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damage_UI_entity.draw(_player, position_on_screen, opacity_scale, top_damage, top_dps);
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end
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function player.draw_total(position_on_screen, opacity_scale)
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drawing.draw_label(player.total.damage_UI.total_damage_label, position_on_screen, opacity_scale, language.current_language.UI.total_damage);
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drawing.draw_label(player.total.damage_UI.total_damage_value_label, position_on_screen, opacity_scale, player.total.display.total_damage);
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drawing.draw_label(player.total.damage_UI.total_dps_label, position_on_screen, opacity_scale, player.total.dps);
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end
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function player.init_module()
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config = require("MHR_Overlay.Misc.config");
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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@@ -289,8 +501,11 @@ function player.init_module()
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customization_menu = require("MHR_Overlay.UI.customization_menu");
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damage_UI_entity = require("MHR_Overlay.UI.UI_Entities.damage_UI_entity");
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time = require("MHR_Overlay.Game_Handler.time");
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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drawing = require("MHR_Overlay.UI.drawing");
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language = require("MHR_Overlay.Misc.language");
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player.init_total();
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player.init();
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end
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return player;
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