Added hotkeys, separated player initialization and drawing.

This commit is contained in:
GreenComfyTea
2022-02-20 19:23:36 +02:00
parent 39e324e0a5
commit c6669e5df0
25 changed files with 1458 additions and 361 deletions

View File

@@ -86,7 +86,7 @@ language.default_language = {
language = "Language",
module_visibility_on_different_screens = "Module Visibility on Different Screens",
during_quest = "During Quest",
quest_summary_screen = "Quest Summary Screen",
quest_result_screen = "Quest Result Screen",
training_area = "Training Area",
performance = "Performance",
@@ -170,7 +170,7 @@ language.default_language = {
body_parts = "Body Parts",
hide_undamaged_parts = "Hide Undamaged Parts",
part_name = "Part Name",
break_count = "Break Count",
flinch_count = "Flinch Count",
orientation = "Orientation",
horizontal = "Horizontal",
@@ -244,8 +244,16 @@ language.default_language = {
first_hit = "First Hit",
quest_time = "Quest Time",
join_time = "Join Time",
fight_time = "Fight Time"
fight_time = "Fight Time",
modifiers = "Modifiers",
global_scale_modifier = "Global Scale Modifier",
global_position_modifier = "Global Position Modifier",
hotkeys = "Hotkeys",
all_UI = "All UI",
assign_new_key = "Assign new key",
press_any_key = "Press any key..."
}
};
@@ -264,7 +272,6 @@ function language.load()
for i, language_file_name in ipairs(language_files) do
local language_name = language_file_name:gsub(language.language_folder, ""):gsub(".json", "");
-- language_file will be something like `my-cool-mod\config-file-1.json`;
local loaded_language = json.load_file(language_file_name);
if loaded_language ~= nil then
log.info("[MHR Overlay] " .. language_name .. ".json loaded successfully");