Added hotkeys, separated player initialization and drawing.

This commit is contained in:
GreenComfyTea
2022-02-20 19:23:36 +02:00
parent 39e324e0a5
commit c6669e5df0
25 changed files with 1458 additions and 361 deletions

View File

@@ -12,14 +12,8 @@ damage_meter_UI.last_displayed_players = {};
damage_meter_UI.freeze_displayed_players = false;
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo");
local myself_index_field = lobby_manager_type_def:get_field("_myselfIndex");
local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex");
local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
local my_hunter_info_type_def = my_hunter_info_field:get_type();
local name_field = my_hunter_info_type_def:get_field("_name");
local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo");
local quest_hunter_info_type_def = quest_hunter_info_field:get_type();
local get_count_method = quest_hunter_info_type_def:get_method("get_Count");
@@ -27,10 +21,48 @@ local get_item_method = quest_hunter_info_type_def:get_method("get_Item");
local hunter_info_type_def = sdk.find_type_definition("snow.LobbyManager.HunterInfo");
local member_index_field = hunter_info_type_def:get_field("_memberIndex");
local hunter_rank_field = hunter_info_type_def:get_field("_hunterRank");
local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
function damage_meter_UI.get_players(player_info_list)
-- other players
if player_info_list == nil then
customization_menu.status = "No player info list";
return {};
end
local quest_players = {};
local count = get_count_method:call(player_info_list);
if count == nil then
customization_menu.status = "No player info list count";
return {};
end
for i = 0, count - 1 do
local player_info = get_item_method:call(player_info_list, i);
if player_info == nil then
goto continue;
end
local player_id = member_index_field:get_data(player_info);
if player_id == nil then
goto continue;
end
local _player = player.get_player(player_id);
if _player ~= nil then
if player_id == player.myself.id and config.current_config.damage_meter_UI.settings.my_damage_bar_location ~= "Normal" then
goto continue;
end
table.insert(quest_players, _player);
end
::continue::
end
return quest_players;
end
function damage_meter_UI.draw()
@@ -38,150 +70,60 @@ function damage_meter_UI.draw()
return;
end
if singletons.lobby_manager == nil then
return;
end
if singletons.progress_manager == nil then
return;
end
-- myself player
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
if myself_player_info == nil then
customization_menu.status = "No myself player info list";
return;
end
local myself_player_name = name_field:get_data(myself_player_info);
if myself_player_name == nil then
customization_menu.status = "No myself player name";
return;
end
if quest_status.is_online then
player.myself_id = myself_quest_index_field:get_data(singletons.lobby_manager);
if player.myself_id == nil then
customization_menu.status = "No myself player id";
return;
end
else
player.myself_id = myself_index_field:get_data(singletons.lobby_manager);
if player.myself_id == nil then
customization_menu.status = "No myself player id";
return;
end
end
local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager);
if myself_hunter_rank == nil then
customization_menu.status = "No myself hunter rank";
myself_hunter_rank = 0;
end
if player.list[player.myself_id] == nil then
player.list[player.myself_id] = player.new(player.myself_id, myself_player_name, myself_hunter_rank);
player.myself = player.list[player.myself_id];
else
end
local quest_players = {};
if damage_meter_UI.freeze_displayed_players then
if damage_meter_UI.freeze_displayed_players and damage_meter_UI.last_displayed_players ~= {} then
quest_players = damage_meter_UI.last_displayed_players;
elseif quest_status.index < 2 then
local player_info_list = hunter_info_field:get_data(singletons.lobby_manager);
quest_players = damage_meter_UI.get_players(player_info_list);
else
-- other players
local player_info_list = quest_hunter_info_field:get_data(singletons.lobby_manager);
if player_info_list == nil then
customization_menu.status = "No player info list";
end
quest_players = damage_meter_UI.get_players(player_info_list);
end
local count = get_count_method:call(player_info_list);
if count == nil then
customization_menu.status = "No player info list count";
return;
end
for i = 0, count - 1 do
local player_info = get_item_method:call(player_info_list, i);
if player_info == nil then
goto continue
end
local player_id = member_index_field:get_data(player_info)
if player_id == nil then
goto continue
end
local player_hunter_rank = hunter_rank_field:get_data(player_info);
if player_hunter_rank == nil then
goto continue
end
if player_id == player.myself_id and config.current_config.damage_meter_UI.settings.my_damage_bar_location ~= "Normal" then
player.list[player.myself_id].hunter_rank = player_hunter_rank;
goto continue
end
local player_name = name_field:get_data(player_info);
if player_name == nil then
goto continue
end
if player.list[player_id] == nil then
player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
elseif player.list[player_id].name ~= player_name then
player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
end
table.insert(quest_players, player.list[player_id]);
::continue::
end
-- sort here
if config.current_config.damage_meter_UI.sorting.type == "Normal" and config.current_config.damage_meter_UI.sorting.reversed_order then
local reversed_quest_players = {};
for i = #quest_players, 1, -1 do
table.insert(reversed_quest_players, quest_players[i]);
end
quest_players = reversed_quest_players;
elseif config.current_config.damage_meter_UI.sorting.type == "DPS" then
if config.current_config.damage_meter_UI.sorting.reversed_order then
table.sort(quest_players, function(left, right)
return left.dps < right.dps;
end);
if not damage_meter_UI.freeze_displayed_players then
if #quest_players ~= 0 then
-- sort here
if config.current_config.damage_meter_UI.sorting.type == "Normal" and config.current_config.damage_meter_UI.sorting.reversed_order then
local reversed_quest_players = {};
for i = #quest_players, 1, -1 do
table.insert(reversed_quest_players, quest_players[i]);
end
quest_players = reversed_quest_players;
elseif config.current_config.damage_meter_UI.sorting.type == "DPS" then
if config.current_config.damage_meter_UI.sorting.reversed_order then
table.sort(quest_players, function(left, right)
return left.dps < right.dps;
end);
else
table.sort(quest_players, function(left, right)
return left.dps > right.dps;
end);
end
else
table.sort(quest_players, function(left, right)
return left.dps > right.dps;
end);
end
else
if config.current_config.damage_meter_UI.sorting.reversed_order then
table.sort(quest_players, function(left, right)
return left.display.total_damage < right.display.total_damage;
end);
else
table.sort(quest_players, function(left, right)
return left.display.total_damage > right.display.total_damage;
end);
if config.current_config.damage_meter_UI.sorting.reversed_order then
table.sort(quest_players, function(left, right)
return left.display.total_damage < right.display.total_damage;
end);
else
table.sort(quest_players, function(left, right)
return left.display.total_damage > right.display.total_damage;
end);
end
end
end
if config.current_config.damage_meter_UI.settings.my_damage_bar_location == "First" then
table.insert(quest_players, 1, player.list[player.myself_id]);
table.insert(quest_players, 1, player.myself);
elseif config.current_config.damage_meter_UI.settings.my_damage_bar_location == "Last" then
table.insert(quest_players, #quest_players + 1, player.list[player.myself_id]);
elseif #quest_players == 0 then
table.insert(quest_players, 1, player.list[player.myself_id]);
table.insert(quest_players, #quest_players + 1, player.myself);
elseif #player.list == 0 then
table.insert(quest_players, player.myself);
end
damage_meter_UI.last_displayed_players = quest_players;
end
local top_damage = 0;
local top_dps = 0;
for _, _player in ipairs(quest_players) do
@@ -193,7 +135,7 @@ function damage_meter_UI.draw()
top_dps = _player.dps;
end
end
-- draw
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
for _, _player in ipairs(quest_players) do
@@ -205,9 +147,9 @@ function damage_meter_UI.draw()
player.draw(_player, position_on_screen, 1, top_damage, top_dps);
if config.current_config.damage_meter_UI.settings.orientation == "Horizontal" then
position_on_screen.x = position_on_screen.x + config.current_config.damage_meter_UI.spacing.x;
position_on_screen.x = position_on_screen.x + config.current_config.damage_meter_UI.spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier;
else
position_on_screen.y = position_on_screen.y + config.current_config.damage_meter_UI.spacing.y;
position_on_screen.y = position_on_screen.y + config.current_config.damage_meter_UI.spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier;
end
::continue1::
@@ -223,9 +165,7 @@ function damage_meter_UI.draw()
position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
end
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_label, position_on_screen, 1, language.current_language.UI.total_damage);
drawing.draw_label(config.current_config.damage_meter_UI.total_damage_value_label, position_on_screen, 1, player.total.display.total_damage);
drawing.draw_label(config.current_config.damage_meter_UI.total_dps_label, position_on_screen, 1, player.total.dps);
player.draw_total(position_on_screen, 1);
end
function damage_meter_UI.init_module()

View File

@@ -23,6 +23,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
local displayed_monsters = {};
local highlighted_id = -1;
local monster_id_shift = 0;
local highlighted_monster = nil;
if singletons.gui_manager ~= nil then
@@ -36,7 +37,6 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
end
end
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
if enemy_count == nil then
return;
@@ -55,7 +55,9 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
goto continue;
end
if i == highlighted_id then
if monster.dead_or_captured then
monster_id_shift = monster_id_shift + 1;
elseif i == highlighted_id + monster_id_shift then
highlighted_monster = monster;
end
@@ -114,8 +116,8 @@ function large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster)
goto continue;
end
position_on_screen.x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.viewport_offset.x;
position_on_screen.y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.viewport_offset.y;
position_on_screen.x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.viewport_offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
position_on_screen.y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.viewport_offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
local opacity_scale = 1;
if monster.distance > config.current_config.large_monster_UI.dynamic.settings.max_distance then
@@ -199,9 +201,9 @@ function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
}
if config.current_config.large_monster_UI.static.settings.orientation == "Horizontal" then
monster_position_on_screen.x = monster_position_on_screen.x + config.current_config.large_monster_UI.static.spacing.x * i;
monster_position_on_screen.x = monster_position_on_screen.x + config.current_config.large_monster_UI.static.spacing.x * i * config.current_config.global_settings.modifiers.global_scale_modifier;
else
monster_position_on_screen.y = monster_position_on_screen.y + config.current_config.large_monster_UI.static.spacing.y * i;
monster_position_on_screen.y = monster_position_on_screen.y + config.current_config.large_monster_UI.static.spacing.y * i * config.current_config.global_settings.modifiers.global_scale_modifier;
end
large_monster.draw_static(monster, monster_position_on_screen, 1);

View File

@@ -3,6 +3,9 @@ local time;
local screen;
local config;
local drawing;
local table_helpers;
time_UI.label = nil;
function time_UI.draw()
local elapsed_minutes = time.elapsed_minutes;
@@ -14,7 +17,14 @@ function time_UI.draw()
local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.time_UI.position);
drawing.draw_label(config.current_config.time_UI.time_label, position_on_screen, 1, elapsed_minutes, elapsed_seconds);
drawing.draw_label(time_UI.label , position_on_screen, 1, elapsed_minutes, elapsed_seconds);
end
function time_UI.init_UI()
time_UI.label = table_helpers.deep_copy(config.current_config.time_UI.time_label);
time_UI.label.offset.x = time_UI.label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
time_UI.label.offset.y = time_UI.label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
end
function time_UI.init_module()
@@ -22,6 +32,9 @@ function time_UI.init_module()
screen = require("MHR_Overlay.Game_Handler.screen");
config = require("MHR_Overlay.Misc.config");
drawing = require("MHR_Overlay.UI.drawing");
table_helpers = require("MHR_Overlay.Misc.table_helpers");
time_UI.init_UI()
end
return time_UI;