mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 12:28:03 -08:00
Added hotkeys, separated player initialization and drawing.
This commit is contained in:
@@ -12,14 +12,8 @@ damage_meter_UI.last_displayed_players = {};
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damage_meter_UI.freeze_displayed_players = false;
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local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
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local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo");
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local myself_index_field = lobby_manager_type_def:get_field("_myselfIndex");
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local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex");
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local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
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local my_hunter_info_type_def = my_hunter_info_field:get_type();
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local name_field = my_hunter_info_type_def:get_field("_name");
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local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo");
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local quest_hunter_info_type_def = quest_hunter_info_field:get_type();
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local get_count_method = quest_hunter_info_type_def:get_method("get_Count");
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@@ -27,10 +21,48 @@ local get_item_method = quest_hunter_info_type_def:get_method("get_Item");
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local hunter_info_type_def = sdk.find_type_definition("snow.LobbyManager.HunterInfo");
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local member_index_field = hunter_info_type_def:get_field("_memberIndex");
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local hunter_rank_field = hunter_info_type_def:get_field("_hunterRank");
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local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
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local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
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function damage_meter_UI.get_players(player_info_list)
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-- other players
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if player_info_list == nil then
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customization_menu.status = "No player info list";
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return {};
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end
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local quest_players = {};
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local count = get_count_method:call(player_info_list);
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if count == nil then
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customization_menu.status = "No player info list count";
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return {};
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end
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for i = 0, count - 1 do
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local player_info = get_item_method:call(player_info_list, i);
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if player_info == nil then
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goto continue;
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end
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local player_id = member_index_field:get_data(player_info);
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if player_id == nil then
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goto continue;
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end
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local _player = player.get_player(player_id);
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if _player ~= nil then
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if player_id == player.myself.id and config.current_config.damage_meter_UI.settings.my_damage_bar_location ~= "Normal" then
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goto continue;
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end
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table.insert(quest_players, _player);
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end
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::continue::
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end
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return quest_players;
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end
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function damage_meter_UI.draw()
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@@ -38,150 +70,60 @@ function damage_meter_UI.draw()
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return;
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end
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if singletons.lobby_manager == nil then
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return;
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end
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if singletons.progress_manager == nil then
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return;
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end
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-- myself player
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local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
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if myself_player_info == nil then
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customization_menu.status = "No myself player info list";
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return;
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end
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local myself_player_name = name_field:get_data(myself_player_info);
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if myself_player_name == nil then
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customization_menu.status = "No myself player name";
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return;
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end
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if quest_status.is_online then
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player.myself_id = myself_quest_index_field:get_data(singletons.lobby_manager);
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if player.myself_id == nil then
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customization_menu.status = "No myself player id";
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return;
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end
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else
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player.myself_id = myself_index_field:get_data(singletons.lobby_manager);
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if player.myself_id == nil then
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customization_menu.status = "No myself player id";
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return;
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end
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end
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local myself_hunter_rank = get_hunter_rank_method:call(singletons.progress_manager);
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if myself_hunter_rank == nil then
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customization_menu.status = "No myself hunter rank";
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myself_hunter_rank = 0;
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end
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if player.list[player.myself_id] == nil then
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player.list[player.myself_id] = player.new(player.myself_id, myself_player_name, myself_hunter_rank);
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player.myself = player.list[player.myself_id];
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else
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end
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local quest_players = {};
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if damage_meter_UI.freeze_displayed_players then
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if damage_meter_UI.freeze_displayed_players and damage_meter_UI.last_displayed_players ~= {} then
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quest_players = damage_meter_UI.last_displayed_players;
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elseif quest_status.index < 2 then
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local player_info_list = hunter_info_field:get_data(singletons.lobby_manager);
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quest_players = damage_meter_UI.get_players(player_info_list);
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else
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-- other players
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local player_info_list = quest_hunter_info_field:get_data(singletons.lobby_manager);
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if player_info_list == nil then
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customization_menu.status = "No player info list";
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end
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quest_players = damage_meter_UI.get_players(player_info_list);
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end
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local count = get_count_method:call(player_info_list);
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if count == nil then
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customization_menu.status = "No player info list count";
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return;
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end
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for i = 0, count - 1 do
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local player_info = get_item_method:call(player_info_list, i);
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if player_info == nil then
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goto continue
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end
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local player_id = member_index_field:get_data(player_info)
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if player_id == nil then
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goto continue
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end
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local player_hunter_rank = hunter_rank_field:get_data(player_info);
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if player_hunter_rank == nil then
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goto continue
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end
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if player_id == player.myself_id and config.current_config.damage_meter_UI.settings.my_damage_bar_location ~= "Normal" then
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player.list[player.myself_id].hunter_rank = player_hunter_rank;
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goto continue
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end
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local player_name = name_field:get_data(player_info);
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if player_name == nil then
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goto continue
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end
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if player.list[player_id] == nil then
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player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
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elseif player.list[player_id].name ~= player_name then
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player.list[player_id] = player.new(player_id, player_name, player_hunter_rank);
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end
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table.insert(quest_players, player.list[player_id]);
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::continue::
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end
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-- sort here
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if config.current_config.damage_meter_UI.sorting.type == "Normal" and config.current_config.damage_meter_UI.sorting.reversed_order then
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local reversed_quest_players = {};
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for i = #quest_players, 1, -1 do
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table.insert(reversed_quest_players, quest_players[i]);
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end
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quest_players = reversed_quest_players;
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elseif config.current_config.damage_meter_UI.sorting.type == "DPS" then
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if config.current_config.damage_meter_UI.sorting.reversed_order then
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table.sort(quest_players, function(left, right)
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return left.dps < right.dps;
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end);
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if not damage_meter_UI.freeze_displayed_players then
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if #quest_players ~= 0 then
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-- sort here
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if config.current_config.damage_meter_UI.sorting.type == "Normal" and config.current_config.damage_meter_UI.sorting.reversed_order then
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local reversed_quest_players = {};
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for i = #quest_players, 1, -1 do
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table.insert(reversed_quest_players, quest_players[i]);
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end
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quest_players = reversed_quest_players;
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elseif config.current_config.damage_meter_UI.sorting.type == "DPS" then
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if config.current_config.damage_meter_UI.sorting.reversed_order then
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table.sort(quest_players, function(left, right)
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return left.dps < right.dps;
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end);
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else
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table.sort(quest_players, function(left, right)
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return left.dps > right.dps;
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end);
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end
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else
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table.sort(quest_players, function(left, right)
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return left.dps > right.dps;
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end);
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end
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else
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if config.current_config.damage_meter_UI.sorting.reversed_order then
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table.sort(quest_players, function(left, right)
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return left.display.total_damage < right.display.total_damage;
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end);
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else
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table.sort(quest_players, function(left, right)
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return left.display.total_damage > right.display.total_damage;
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end);
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if config.current_config.damage_meter_UI.sorting.reversed_order then
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table.sort(quest_players, function(left, right)
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return left.display.total_damage < right.display.total_damage;
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end);
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else
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table.sort(quest_players, function(left, right)
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return left.display.total_damage > right.display.total_damage;
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end);
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end
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end
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end
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if config.current_config.damage_meter_UI.settings.my_damage_bar_location == "First" then
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table.insert(quest_players, 1, player.list[player.myself_id]);
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table.insert(quest_players, 1, player.myself);
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elseif config.current_config.damage_meter_UI.settings.my_damage_bar_location == "Last" then
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table.insert(quest_players, #quest_players + 1, player.list[player.myself_id]);
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elseif #quest_players == 0 then
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table.insert(quest_players, 1, player.list[player.myself_id]);
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table.insert(quest_players, #quest_players + 1, player.myself);
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elseif #player.list == 0 then
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table.insert(quest_players, player.myself);
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end
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damage_meter_UI.last_displayed_players = quest_players;
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end
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local top_damage = 0;
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local top_dps = 0;
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for _, _player in ipairs(quest_players) do
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@@ -193,7 +135,7 @@ function damage_meter_UI.draw()
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top_dps = _player.dps;
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end
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end
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-- draw
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local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
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for _, _player in ipairs(quest_players) do
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@@ -205,9 +147,9 @@ function damage_meter_UI.draw()
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player.draw(_player, position_on_screen, 1, top_damage, top_dps);
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if config.current_config.damage_meter_UI.settings.orientation == "Horizontal" then
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position_on_screen.x = position_on_screen.x + config.current_config.damage_meter_UI.spacing.x;
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position_on_screen.x = position_on_screen.x + config.current_config.damage_meter_UI.spacing.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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else
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position_on_screen.y = position_on_screen.y + config.current_config.damage_meter_UI.spacing.y;
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position_on_screen.y = position_on_screen.y + config.current_config.damage_meter_UI.spacing.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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end
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::continue1::
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@@ -223,9 +165,7 @@ function damage_meter_UI.draw()
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position_on_screen = screen.calculate_absolute_coordinates(config.current_config.damage_meter_UI.position);
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end
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drawing.draw_label(config.current_config.damage_meter_UI.total_damage_label, position_on_screen, 1, language.current_language.UI.total_damage);
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drawing.draw_label(config.current_config.damage_meter_UI.total_damage_value_label, position_on_screen, 1, player.total.display.total_damage);
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drawing.draw_label(config.current_config.damage_meter_UI.total_dps_label, position_on_screen, 1, player.total.dps);
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player.draw_total(position_on_screen, 1);
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end
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function damage_meter_UI.init_module()
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@@ -23,6 +23,7 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
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local displayed_monsters = {};
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local highlighted_id = -1;
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local monster_id_shift = 0;
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local highlighted_monster = nil;
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if singletons.gui_manager ~= nil then
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@@ -36,7 +37,6 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
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end
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end
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local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
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if enemy_count == nil then
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return;
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@@ -55,7 +55,9 @@ function large_monster_UI.draw(dynamic_enabled, static_enabled, highlighted_enab
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goto continue;
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end
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if i == highlighted_id then
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if monster.dead_or_captured then
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monster_id_shift = monster_id_shift + 1;
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elseif i == highlighted_id + monster_id_shift then
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highlighted_monster = monster;
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end
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@@ -114,8 +116,8 @@ function large_monster_UI.draw_dynamic(displayed_monsters, highlighted_monster)
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goto continue;
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end
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position_on_screen.x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.viewport_offset.x;
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position_on_screen.y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.viewport_offset.y;
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position_on_screen.x = position_on_screen.x + config.current_config.large_monster_UI.dynamic.viewport_offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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position_on_screen.y = position_on_screen.y + config.current_config.large_monster_UI.dynamic.viewport_offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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local opacity_scale = 1;
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if monster.distance > config.current_config.large_monster_UI.dynamic.settings.max_distance then
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@@ -199,9 +201,9 @@ function large_monster_UI.draw_static(displayed_monsters, highlighted_monster)
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}
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if config.current_config.large_monster_UI.static.settings.orientation == "Horizontal" then
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monster_position_on_screen.x = monster_position_on_screen.x + config.current_config.large_monster_UI.static.spacing.x * i;
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monster_position_on_screen.x = monster_position_on_screen.x + config.current_config.large_monster_UI.static.spacing.x * i * config.current_config.global_settings.modifiers.global_scale_modifier;
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else
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monster_position_on_screen.y = monster_position_on_screen.y + config.current_config.large_monster_UI.static.spacing.y * i;
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monster_position_on_screen.y = monster_position_on_screen.y + config.current_config.large_monster_UI.static.spacing.y * i * config.current_config.global_settings.modifiers.global_scale_modifier;
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end
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large_monster.draw_static(monster, monster_position_on_screen, 1);
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@@ -3,6 +3,9 @@ local time;
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local screen;
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local config;
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local drawing;
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local table_helpers;
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time_UI.label = nil;
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function time_UI.draw()
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local elapsed_minutes = time.elapsed_minutes;
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@@ -14,7 +17,14 @@ function time_UI.draw()
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local position_on_screen = screen.calculate_absolute_coordinates(config.current_config.time_UI.position);
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drawing.draw_label(config.current_config.time_UI.time_label, position_on_screen, 1, elapsed_minutes, elapsed_seconds);
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drawing.draw_label(time_UI.label , position_on_screen, 1, elapsed_minutes, elapsed_seconds);
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end
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function time_UI.init_UI()
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time_UI.label = table_helpers.deep_copy(config.current_config.time_UI.time_label);
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time_UI.label.offset.x = time_UI.label.offset.x * config.current_config.global_settings.modifiers.global_scale_modifier;
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time_UI.label.offset.y = time_UI.label.offset.y * config.current_config.global_settings.modifiers.global_scale_modifier;
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end
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function time_UI.init_module()
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@@ -22,6 +32,9 @@ function time_UI.init_module()
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screen = require("MHR_Overlay.Game_Handler.screen");
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config = require("MHR_Overlay.Misc.config");
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drawing = require("MHR_Overlay.UI.drawing");
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table_helpers = require("MHR_Overlay.Misc.table_helpers");
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time_UI.init_UI()
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end
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return time_UI;
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