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Map Narwa's parts
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@@ -121,9 +121,9 @@ function body_part.draw(monster, part_UI, cached_config, parts_position_on_scree
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local displayed_parts = {};
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for REpart, part in pairs(monster.parts) do
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local health_supported = part.max_health >= 0;
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local break_supported = part.break_max_health >= 0;
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local severe_supported = part.loss_max_health >= 0;
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local health_supported = part.max_health > 0;
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local break_supported = part.break_max_health > 0;
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local severe_supported = part.loss_max_health > 0;
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if health_supported then
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if break_supported then
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