mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Map Narwa's parts
This commit is contained in:
@@ -87,6 +87,8 @@ language.default_language = {
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right_foreleg = "Foreleg R",
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right_foreleg = "Foreleg R",
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chest = "Chest",
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chest = "Chest",
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shell = "Shell",
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shell = "Shell",
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thundersacs = "Thundersacs"
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},
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},
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ailments = {
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ailments = {
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@@ -385,10 +385,28 @@ function part_names.init()
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--language.current_language.parts.chest_windsac,
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--language.current_language.parts.chest_windsac,
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--language.current_language.parts.back_windsac
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--language.current_language.parts.back_windsac
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},
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},
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[99] = -- Thunder Serpent Narwa+ 99 (no parts?)
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[99] = -- Thunder Serpent Narwa+ 99
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{},
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{
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[1379] = -- Narwa the Allmother+ 1379 (no parts?)
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language.current_language.parts.head,
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{},
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nil,
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language.current_language.parts.right_arm,
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language.current_language.parts.left_arm,
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language.current_language.parts.tail,
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nil,
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language.current_language.parts.back,
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language.current_language.parts.thundersacs
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},
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[1379] = -- Narwa the Allmother+ 1379
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{
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language.current_language.parts.head,
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nil,
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language.current_language.parts.right_arm,
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language.current_language.parts.left_arm,
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language.current_language.parts.tail,
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nil,
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language.current_language.parts.back,
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language.current_language.parts.thundersacs
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},
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[1366] = -- Crimson Glow Valstrax 1366
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[1366] = -- Crimson Glow Valstrax 1366
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{
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{
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language.current_language.parts.head,
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language.current_language.parts.head,
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@@ -121,9 +121,9 @@ function body_part.draw(monster, part_UI, cached_config, parts_position_on_scree
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local displayed_parts = {};
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local displayed_parts = {};
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for REpart, part in pairs(monster.parts) do
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for REpart, part in pairs(monster.parts) do
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local health_supported = part.max_health >= 0;
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local health_supported = part.max_health > 0;
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local break_supported = part.break_max_health >= 0;
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local break_supported = part.break_max_health > 0;
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local severe_supported = part.loss_max_health >= 0;
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local severe_supported = part.loss_max_health > 0;
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if health_supported then
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if health_supported then
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if break_supported then
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if break_supported then
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@@ -688,8 +688,8 @@ function large_monster.update_parts(enemy, monster, physical_param)
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end
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end
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end
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end
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part_id = part_id + 1;
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::continue::
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::continue::
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part_id = part_id + 1;
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end
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end
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end
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end
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@@ -92,6 +92,14 @@ function body_part_UI_entity.draw(part, part_UI, cached_config, position_on_scre
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return;
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return;
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end
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end
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local draw_health = part_UI.flinch_visibility and part.max_health > 0;
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local draw_break = part_UI.break_visibility and part.break_max_health > 0 and part.break_count < part.break_max_count;
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local draw_severe = part_UI.loss_visibility and part.loss_max_health > 0 and not part.is_severed;
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if not draw_health and not draw_break and not draw_severe then
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return;
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end
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local part_name = "";
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local part_name = "";
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if cached_config.part_name_label.include.part_name then
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if cached_config.part_name_label.include.part_name then
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part_name = part.name .. " ";
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part_name = part.name .. " ";
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@@ -135,47 +143,36 @@ function body_part_UI_entity.draw(part, part_UI, cached_config, position_on_scre
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part_UI = part_UI.loss_visibility
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part_UI = part_UI.loss_visibility
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};
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};
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if part_UI.flinch_visibility then
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if draw_health then
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drawing.draw_bar(part_UI.flinch_bar, flinch_position_on_screen, opacity_scale,
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drawing.draw_bar(part_UI.flinch_bar, flinch_position_on_screen, opacity_scale, part.health_percentage);
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part.health_percentage);
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end
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end
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if part_UI.break_visibility and part.break_max_health ~= -1 and part.break_count <
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if draw_break then
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part.break_max_count then
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drawing.draw_bar(part_UI.break_bar, break_position_on_screen, opacity_scale, part.break_health_percentage);
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drawing.draw_bar(part_UI.break_bar, break_position_on_screen, opacity_scale,
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part.break_health_percentage);
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end
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end
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if part_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
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if draw_severe then
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drawing.draw_bar(part_UI.loss_bar, loss_position_on_screen, opacity_scale,
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drawing.draw_bar(part_UI.loss_bar, loss_position_on_screen, opacity_scale, part.loss_health_percentage);
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part.loss_health_percentage);
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end
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end
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drawing.draw_label(part_UI.part_name_label, position_on_screen, opacity_scale, part_name);
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drawing.draw_label(part_UI.part_name_label, position_on_screen, opacity_scale, part_name);
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if part_UI.flinch_visibility then
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if draw_health then
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drawing.draw_label(part_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
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drawing.draw_label(part_UI.flinch_text_label, flinch_position_on_screen, opacity_scale);
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drawing.draw_label(part_UI.flinch_value_label, flinch_position_on_screen, opacity_scale,
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drawing.draw_label(part_UI.flinch_value_label, flinch_position_on_screen, opacity_scale, health_string);
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health_string);
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drawing.draw_label(part_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale, 100 * part.health_percentage);
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drawing.draw_label(part_UI.flinch_percentage_label, flinch_position_on_screen, opacity_scale,
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100 * part.health_percentage);
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end
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end
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if part_UI.break_visibility and part.break_max_health ~= -1 and part.break_count <
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if draw_break then
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part.break_max_count then
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drawing.draw_label(part_UI.break_text_label, break_position_on_screen, opacity_scale);
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drawing.draw_label(part_UI.break_text_label, break_position_on_screen, opacity_scale);
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drawing.draw_label(part_UI.break_value_label, break_position_on_screen, opacity_scale,
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drawing.draw_label(part_UI.break_value_label, break_position_on_screen, opacity_scale, break_health_string);
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break_health_string);
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drawing.draw_label(part_UI.break_percentage_label, break_position_on_screen, opacity_scale, 100 * part.break_health_percentage);
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drawing.draw_label(part_UI.break_percentage_label, break_position_on_screen, opacity_scale,
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100 * part.break_health_percentage);
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end
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end
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if part_UI.loss_visibility and part.loss_max_health ~= -1 and not part.is_severed then
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if draw_severe then
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drawing.draw_label(part_UI.loss_text_label, loss_position_on_screen, opacity_scale);
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drawing.draw_label(part_UI.loss_text_label, loss_position_on_screen, opacity_scale);
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drawing.draw_label(part_UI.loss_value_label, loss_position_on_screen, opacity_scale,
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drawing.draw_label(part_UI.loss_value_label, loss_position_on_screen, opacity_scale, loss_health_string);
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loss_health_string);
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drawing.draw_label(part_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale, 100 * part.loss_health_percentage);
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drawing.draw_label(part_UI.loss_health_percentage_label, loss_position_on_screen, opacity_scale,
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100 * part.loss_health_percentage);
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end
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end
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end
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end
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@@ -318,6 +318,7 @@
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"tail_mud": "Tail (Mud)",
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"tail_mud": "Tail (Mud)",
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"tail_tip": "Tail Tip",
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"tail_tip": "Tail Tip",
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"tail_windsac": "Tail (Windsac)",
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"tail_windsac": "Tail (Windsac)",
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"thundersacs": "Thundersacs",
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"torso": "Torso",
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"torso": "Torso",
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"torso_mud": "Torso (Mud)",
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"torso_mud": "Torso (Mud)",
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"unknown": "?",
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"unknown": "?",
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@@ -318,6 +318,7 @@
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"tail_mud": "尻尾(泥)",
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"tail_mud": "尻尾(泥)",
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"tail_tip": "尻尾先端",
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"tail_tip": "尻尾先端",
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"tail_windsac": "尻尾(風袋)",
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"tail_windsac": "尻尾(風袋)",
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"thundersacs": "Thundersacs",
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"torso": "胴",
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"torso": "胴",
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"torso_mud": "胴(泥)",
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"torso_mud": "胴(泥)",
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"unknown": "?",
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"unknown": "?",
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@@ -318,6 +318,7 @@
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"tail_mud": "꼬리(진흙)",
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"tail_mud": "꼬리(진흙)",
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"tail_tip": "꼬리끝",
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"tail_tip": "꼬리끝",
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"tail_windsac": "꼬리(바람주머니)",
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"tail_windsac": "꼬리(바람주머니)",
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"thundersacs": "Thundersacs",
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"torso": "몸통",
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"torso": "몸통",
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"torso_mud": "몸통(진흙)",
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"torso_mud": "몸통(진흙)",
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"unknown": "?",
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"unknown": "?",
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@@ -318,6 +318,7 @@
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"tail_mud": "Хвост (в грязи)",
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"tail_mud": "Хвост (в грязи)",
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"tail_tip": "Кончик хвоста",
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"tail_tip": "Кончик хвоста",
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"tail_windsac": "Хвост (мешочек)",
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"tail_windsac": "Хвост (мешочек)",
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"thundersacs": "Грозовые мешочки",
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"torso": "Торс",
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"torso": "Торс",
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"torso_mud": "Торс (в грязи)",
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"torso_mud": "Торс (в грязи)",
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"unknown": "?",
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"unknown": "?",
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@@ -318,6 +318,7 @@
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"tail_mud": "尾巴(泥)",
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"tail_mud": "尾巴(泥)",
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"tail_tip": "Tail Tip",
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"tail_tip": "Tail Tip",
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"tail_windsac": "尾巴(风袋)",
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"tail_windsac": "尾巴(风袋)",
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"thundersacs": "Thundersacs",
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"torso": "躯干",
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"torso": "躯干",
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"torso_mud": "Torso (Mud)",
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"torso_mud": "Torso (Mud)",
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"unknown": "?",
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"unknown": "?",
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@@ -318,6 +318,7 @@
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"tail_mud": "尾巴 (泥)",
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"tail_mud": "尾巴 (泥)",
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"tail_tip": "Tail Tip",
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"tail_tip": "Tail Tip",
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"tail_windsac": "尾巴 (氣囊)",
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"tail_windsac": "尾巴 (氣囊)",
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"thundersacs": "Thundersacs",
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"torso": "身軀",
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"torso": "身軀",
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"torso_mud": "Torso (Mud)",
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"torso_mud": "Torso (Mud)",
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"unknown": "?",
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"unknown": "?",
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