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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Add options to hide me, other players and total.
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@@ -110,7 +110,10 @@
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"hide_inactive_ailments_with_no_buildup_support": "Hide Inactive Ailments with no Buildup Support",
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"hide_inactive_creatures": "Hide Inactive Creatures",
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"hide_module_if_total_damage_is_zero": "Hide Module if Total Damage is 0",
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"hide_myself": "Hide Myself",
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"hide_other_players": "Hide Other Players",
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"hide_player_if_player_damage_is_zero": "Hide Player if Player Damage is 0",
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"hide_total_damage": "Hide Total Damage",
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"hide_total_if_total_damage_is_zero": "Hide Total if Total Damage is 0",
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"hide_undamaged_parts": "Hide Undamaged Parts",
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"highlighted": "Highlighted (targeted)",
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@@ -110,7 +110,10 @@
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"hide_inactive_ailments_with_no_buildup_support": "누적치가 없고 걸리지 않은 상태이상 숨김",
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"hide_inactive_creatures": "쿨타임인 환경생물 숨김",
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"hide_module_if_total_damage_is_zero": "총 대미지가 0이면 모듈 숨김",
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"hide_myself": "Hide Myself",
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"hide_other_players": "Hide Other Players",
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"hide_player_if_player_damage_is_zero": "헌터 대미지가 0이면 헌터 숨김",
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"hide_total_damage": "Hide Total Damage",
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"hide_total_if_total_damage_is_zero": "총 대미지가 0이면 모두 숨김",
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"hide_undamaged_parts": "피해를 입히지 않은 부위 숨김",
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"highlighted": "타겟 몬스터 표시",
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@@ -110,7 +110,10 @@
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"hide_inactive_ailments_with_no_buildup_support": "Скрыть неактивные аномальные статусы без поддержки накопления",
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"hide_inactive_creatures": "Скрыть неактивных существ",
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"hide_module_if_total_damage_is_zero": "Скрыть модуль, если общий урон равен 0",
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"hide_myself": "Hide Myself",
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"hide_other_players": "Hide Other Players",
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"hide_player_if_player_damage_is_zero": "Скрыть игрока, если его урон равен 0",
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"hide_total_damage": "Hide Total Damage",
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"hide_total_if_total_damage_is_zero": "Скрыть общий урон, если он равен 0",
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"hide_undamaged_parts": "Скрыть неповреждённые части тела",
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"highlighted": "Помеченный",
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@@ -110,7 +110,10 @@
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"hide_inactive_ailments_with_no_buildup_support": "隐藏无积累值的非激活状态异常",
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"hide_inactive_creatures": "隐藏没有激活的生物",
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"hide_module_if_total_damage_is_zero": "当总伤害为0时隐藏该模块",
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"hide_myself": "Hide Myself",
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"hide_other_players": "Hide Other Players",
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"hide_player_if_player_damage_is_zero": "当玩家伤害为0时隐藏该玩家",
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"hide_total_damage": "Hide Total Damage",
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"hide_total_if_total_damage_is_zero": "当总伤害为0时隐藏总伤害",
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"hide_undamaged_parts": "隐藏没有受到伤害的部位",
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"highlighted": "高亮(目标)",
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@@ -110,7 +110,10 @@
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"hide_inactive_ailments_with_no_buildup_support": "隱藏無累積值的非觸發下異常狀態",
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"hide_inactive_creatures": "隱藏不可觸發的環境生物",
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"hide_module_if_total_damage_is_zero": "當總傷害為0時,隱藏玩家輸出資訊",
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"hide_myself": "Hide Myself",
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"hide_other_players": "Hide Other Players",
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"hide_player_if_player_damage_is_zero": "當玩家傷害為0時,隱藏玩家傷害",
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"hide_total_damage": "Hide Total Damage",
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"hide_total_if_total_damage_is_zero": "當總傷害為0時,隱藏總傷害",
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"hide_undamaged_parts": "隱藏沒受到傷害的部位",
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"highlighted": "鎖定的魔物資訊(目標)",
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