diff --git a/reframework/data/MHR Overlay/languages/ja-jp.json b/reframework/data/MHR Overlay/languages/ja-jp.json index 1cf84ba..3458d7e 100644 --- a/reframework/data/MHR Overlay/languages/ja-jp.json +++ b/reframework/data/MHR Overlay/languages/ja-jp.json @@ -65,6 +65,7 @@ "break_health_percentage": "部位破壊までのダメージ状況(%)", "break_max_count": "最大破壊数", "break_severe_filter": "Break + Severe", + "buff_UI": "Buff UI", "buildup": "蓄積値", "buildup_bar": "蓄積値バー", "buildup_bars_are_relative_to": "相対的な蓄積バー", @@ -95,6 +96,7 @@ "dps_label": "DPSラベル", "dps_mode": "DPS モード", "duplicate": "Duplicate", + "duration": "Duration", "dynamic_positioning": "動的な場所", "dynamically_positioned": "モンスターに追随して表示", "enable_for": "有効にする", @@ -123,6 +125,7 @@ "hide_ailments_with_zero_buildup": "蓄積値がゼロの時に状態異常の表示を隠す", "hide_all_active_ailments": "全ての有効な状態異常を隠す", "hide_all_inactive_ailments": "全ての無効な状態異常を隠す", + "hide_bar_for_infinite_buffs": "Hide Bar for infinite Buffs", "hide_dead_or_captured": "討伐済み、または捕獲済みも表示する", "hide_disabled_ailments": "無効な状態異常を隠す", "hide_inactive_ailments_with_no_buildup_support": "累積値がなく、非活性な異常状態を隠す", @@ -132,6 +135,7 @@ "hide_other_players": "ほかのプレイヤーの表示を隠す", "hide_player_if_player_damage_is_zero": "プレイヤーのダメージが0の場合、プレイヤーの表示を隠す", "hide_servants": "Hide Followers", + "hide_timer_for_infinite_buffs": "Hide Timer for infinite Buffs", "hide_total_damage": "合計ダメージの表示を隠す", "hide_total_if_total_damage_is_zero": "合計ダメージが0の場合、合計の表示を隠す", "hide_undamaged_parts": "攻撃していない部位の表示を隠す", @@ -260,6 +264,7 @@ "time_UI": "タイムUI", "time_label": "タイムラベル", "time_limit": "タイムリミット(s.)", + "timer": "Timer", "timer_label": "タイマーラベル", "top_buildup": "最高蓄積値", "top_damage": "最高ダメージ", diff --git a/reframework/data/MHR Overlay/languages/ko-kr.json b/reframework/data/MHR Overlay/languages/ko-kr.json index 9acc5e3..1e7e580 100644 --- a/reframework/data/MHR Overlay/languages/ko-kr.json +++ b/reframework/data/MHR Overlay/languages/ko-kr.json @@ -65,6 +65,7 @@ "break_health_percentage": "파괴 수치 비율", "break_max_count": "최대 파괴 횟수", "break_severe_filter": "파괴 + 절단", + "buff_UI": "Buff UI", "buildup": "누적치", "buildup_bar": "누적치 바", "buildup_bars_are_relative_to": "기준으로 누적치 바", @@ -95,6 +96,7 @@ "dps_label": "DPS 정보", "dps_mode": "DPS 모드", "duplicate": "Duplicate", + "duration": "Duration", "dynamic_positioning": "유동 위치", "dynamically_positioned": "유동 위치 UI", "enable_for": "표시 대상", @@ -123,6 +125,7 @@ "hide_ailments_with_zero_buildup": "누적치가 0이면 상태이상 숨김", "hide_all_active_ailments": "걸린 상태이상 모두 숨김", "hide_all_inactive_ailments": "걸리지 않은 상태이상 모두 숨김", + "hide_bar_for_infinite_buffs": "Hide Bar for infinite Buffs", "hide_dead_or_captured": "토벌되거나 포획되면 숨김", "hide_disabled_ailments": "비활성화된 상태이상 숨김", "hide_inactive_ailments_with_no_buildup_support": "누적치가 없고 걸리지 않은 상태이상 숨김", @@ -132,6 +135,7 @@ "hide_other_players": "다른 헌터 정보 숨김", "hide_player_if_player_damage_is_zero": "헌터 대미지가 0이면 헌터 숨김", "hide_servants": "Hide Followers", + "hide_timer_for_infinite_buffs": "Hide Timer for infinite Buffs", "hide_total_damage": "모든 대미지 숨김", "hide_total_if_total_damage_is_zero": "총 대미지가 0이면 모두 숨김이 높은", "hide_undamaged_parts": "피해를 입히지 않은 부위 숨김", @@ -260,6 +264,7 @@ "time_UI": "시간 UI", "time_label": "시간 정보", "time_limit": "시간 제한 (단위: 초)", + "timer": "Timer", "timer_label": "타이머 정보", "top_buildup": "총 누적치", "top_damage": "최고 대미지", diff --git a/reframework/data/MHR Overlay/languages/ru-ru.json b/reframework/data/MHR Overlay/languages/ru-ru.json index ca5d4b3..a4cba3c 100644 --- a/reframework/data/MHR Overlay/languages/ru-ru.json +++ b/reframework/data/MHR Overlay/languages/ru-ru.json @@ -65,6 +65,7 @@ "break_health_percentage": "Повреждение части в процентах", "break_max_count": "Максимальное кол-во повреждений", "break_severe_filter": "Повреждение + Отсечение", + "buff_UI": "Интерфейс баффов", "buildup": "Накопление", "buildup_bar": "Шкала накопления", "buildup_bars_are_relative_to": "Шкалы накопления расположены относительно к", @@ -95,6 +96,7 @@ "dps_label": "Метка урона в секунду", "dps_mode": "Режим урона в секунду", "duplicate": "Дублировать", + "duration": "Продолжительность", "dynamic_positioning": "Динамическое позиционирование", "dynamically_positioned": "Рассположенный динамично", "enable_for": "Показывать для", @@ -123,6 +125,7 @@ "hide_ailments_with_zero_buildup": "Скрыть аномальный статус, если накопление равно 0", "hide_all_active_ailments": "Скрыть все активные аномальные статусы", "hide_all_inactive_ailments": "Скрыть все неактивные аномальные статусы", + "hide_bar_for_infinite_buffs": "Скрыть шкалу у бесконечных баффов", "hide_dead_or_captured": "Скрыть мёртвых и захваченных монстров", "hide_disabled_ailments": "Скрыть отключенные аномальные статусы", "hide_inactive_ailments_with_no_buildup_support": "Скрыть неактивные аномальные статусы без поддержки накопления", @@ -131,7 +134,8 @@ "hide_myself": "Скрыть себя", "hide_other_players": "Скрыть остальных игроков", "hide_player_if_player_damage_is_zero": "Скрыть игрока, если его урон равен 0", - "hide_servants": "Hide Followers", + "hide_servants": "Скрыть последователей", + "hide_timer_for_infinite_buffs": "Скрыть таймер у бесконечных баффов", "hide_total_damage": "Скрыть общий урон", "hide_total_if_total_damage_is_zero": "Скрыть общий урон, если он равен 0", "hide_undamaged_parts": "Скрыть неповреждённые части тела", @@ -260,6 +264,7 @@ "time_UI": "Интерфейс времени", "time_label": "Метка времени", "time_limit": "Ограничение по времени (cек.)", + "timer": "Таймер", "timer_label": "Метка таймера", "top_buildup": "Наибольшее накопление", "top_damage": "Наибольший урон", diff --git a/reframework/data/MHR Overlay/languages/zh-tw.json b/reframework/data/MHR Overlay/languages/zh-tw.json index e3315d5..98147f4 100644 --- a/reframework/data/MHR Overlay/languages/zh-tw.json +++ b/reframework/data/MHR Overlay/languages/zh-tw.json @@ -65,6 +65,7 @@ "break_health_percentage": "Break Health Percentage", "break_max_count": "Break Max Count", "break_severe_filter": "Break + Severe", + "buff_UI": "Buff UI", "buildup": "累積值", "buildup_bar": "累積值條", "buildup_bars_are_relative_to": "累積值條顯示位置調整", @@ -95,6 +96,7 @@ "dps_label": "DPS文字", "dps_mode": "DPS模式", "duplicate": "Duplicate", + "duration": "Duration", "dynamic_positioning": "浮動的資訊位置", "dynamically_positioned": "浮動的魔物資訊", "enable_for": "啟用對象", @@ -123,6 +125,7 @@ "hide_ailments_with_zero_buildup": "當累積值為0時,隱藏該異常狀態", "hide_all_active_ailments": "隱藏觸發中的異常狀態", "hide_all_inactive_ailments": "隱藏尚未被觸發的異常狀態", + "hide_bar_for_infinite_buffs": "Hide Bar for infinite Buffs", "hide_dead_or_captured": "隱藏死亡或被捕獲的魔物", "hide_disabled_ailments": "隱藏並停用所有異常狀態", "hide_inactive_ailments_with_no_buildup_support": "隱藏無累積值的非觸發下異常狀態", @@ -132,6 +135,7 @@ "hide_other_players": "隱藏其他玩家", "hide_player_if_player_damage_is_zero": "當玩家傷害為0時,隱藏玩家傷害", "hide_servants": "Hide Followers", + "hide_timer_for_infinite_buffs": "Hide Timer for infinite Buffs", "hide_total_damage": "隱藏總傷害", "hide_total_if_total_damage_is_zero": "當總傷害為0時,隱藏總傷害", "hide_undamaged_parts": "隱藏沒受到傷害的部位", @@ -260,6 +264,7 @@ "time_UI": "時間 UI", "time_label": "時間", "time_limit": "時限 (秒)", + "timer": "Timer", "timer_label": "計時器", "top_buildup": "最高累積值", "top_damage": "最高傷害",