Reorganize monster updates.

This commit is contained in:
GreenComfyTea
2022-07-13 18:00:43 +03:00
parent 7d4cf03f7e
commit cfeeab9ec8
2 changed files with 146 additions and 62 deletions

View File

@@ -39,6 +39,7 @@ function large_monster.new(enemy)
monster.dead_or_captured = false;
monster.is_disp_icon_mini_map = true;
monster.is_tired = false;
monster.stamina = 0;
monster.max_stamina = 1000;
monster.stamina_percentage = 0;
@@ -55,11 +56,12 @@ function large_monster.new(enemy)
monster.is_in_rage = false;
monster.rage_point = 0;
monster.rage_limit = 3000;
monster.rage_timer = 0;
monster.rage_duration = 600;
monster.rage_count = 0;
monster.rage_percentage = 0;
monster.rage_timer = 0;
monster.rage_duration = 600;
monster.rage_total_seconds_left = 0;
monster.rage_minutes_left = 0;
monster.rage_seconds_left = 0;
@@ -78,6 +80,7 @@ function large_monster.new(enemy)
monster.parts = {};
monster.ailments = ailments.init_ailments();
monster.rider_id = -1;
large_monster.init(monster, enemy);
@@ -88,6 +91,17 @@ function large_monster.new(enemy)
if large_monster.list[enemy] == nil then
large_monster.list[enemy] = monster;
end
large_monster.update_position(enemy, monster);
large_monster.update(enemy, monster);
local physical_param = large_monster.update_health(enemy, monster);
large_monster.update_parts(enemy, monster, physical_param);
large_monster.update_stamina(enemy, monster, nil);
large_monster.update_stamina_timer(enemy, monster, nil);
large_monster.update_rage(enemy, monster, nil);
large_monster.update_rage_timer(enemy, monster, nil);
return monster;
end
@@ -100,6 +114,7 @@ function large_monster.get_monster(enemy)
end
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_type_field = enemy_character_base_type_def:get_field("<EnemyType>k__BackingField");
local get_monster_list_register_scale_method = enemy_character_base_type_def:get_method("get_MonsterListRegisterScale");
@@ -272,7 +287,7 @@ function large_monster.init_static_UI(monster)
cached_config.rage.percentage_label,
cached_config.rage.timer_label
);
for REpart, part in pairs(monster.parts) do
body_part.init_static_UI(part);
end
@@ -363,9 +378,9 @@ local get_current_method = vital_param_type:get_method("get_Current");
local get_max_method = vital_param_type:get_method("get_Max");
local stamina_param_type = stamina_param_field:get_type();
local is_tired_method = stamina_param_type:get_method("isTired");
local get_stamina_method = stamina_param_type:get_method("getStamina");
local get_max_stamina_method = stamina_param_type:get_method("getMaxStamina");
local is_tired_method = stamina_param_type:get_method("isTired");
local get_remaining_tired_time_method = stamina_param_type:get_method("getStaminaRemainingTime");
local get_total_tired_time_method = stamina_param_type:get_method("get_TiredSec");
@@ -374,6 +389,7 @@ local anger_param_type = anger_param_field:get_type();
local is_anger_method = anger_param_type:get_method("isAnger");
local get_anger_point_method = anger_param_type:get_method("get_AngerPoint");
local get_limit_anger_method = anger_param_type:get_method("get_LimitAnger");
local get_remaining_anger_time_method = anger_param_type:get_method("getAngerRemainingTime");
local get_total_anger_time_method = anger_param_type:get_method("get_TimerAnger");
@@ -385,18 +401,15 @@ local get_mario_player_index_method = mario_param_type:get_method("get_MarioPlay
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
function large_monster.update_position(enemy)
if not config.current_config.large_monster_UI.dynamic.enabled then
function large_monster.update_position(enemy, monster)
if not config.current_config.large_monster_UI.dynamic.enabled and config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then
return;
end
local monster = large_monster.get_monster(enemy);
if monster == nil then
return;
local position = get_pos_field:call(enemy);
if position ~= nil then
monster.position = position;
end
local position = get_pos_field:call(enemy) or monster.position;
monster.position = position;
end
-- Code by coavins
@@ -417,7 +430,7 @@ function large_monster.update_all_riders()
end
function large_monster.update(enemy)
function large_monster.update(enemy, monster)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
@@ -426,30 +439,24 @@ function large_monster.update(enemy)
return;
end
if enemy == nil then
return;
end
local monster = large_monster.get_monster(enemy);
local dead_or_captured = check_die_method:call(enemy);
monster.dead_or_captured = (dead_or_captured == nil and false) or dead_or_captured;
local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy)
local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
monster.is_disp_icon_mini_map = (is_disp_icon_mini_map == nil and false) or is_disp_icon_mini_map;
local physical_param = large_monster.update_health(enemy, monster);
large_monster.update_stamina(enemy, monster);
large_monster.update_rage(enemy, monster);
large_monster.update_parts(enemy, monster, physical_param);
ailments.update_ailments(enemy, monster);
end
function large_monster.update_health(enemy, monster)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.health.visibility
and not cached_config.static.health.visibility
and not cached_config.highlighted.health.visibility then
@@ -481,19 +488,32 @@ function large_monster.update_health(enemy, monster)
return physical_param;
end
function large_monster.update_stamina(enemy, monster)
function large_monster.update_stamina(enemy, monster, stamina_param)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.stamina.visibility
and not cached_config.static.stamina.visibility
and not cached_config.highlighted.stamina.visibility then
return;
end
local stamina_param = stamina_param_field:get_data(enemy)
if stamina_param == nil then
customization_menu.status = "No stamina param";
return;
stamina_param = stamina_param_field:get_data(enemy);
if stamina_param == nil then
customization_menu.status = "No stamina param";
return;
end
end
local is_tired = is_tired_method:call(stamina_param, false);
if is_tired ~= nil then
monster.is_tired = is_tired;
end
monster.stamina = get_stamina_method:call(stamina_param) or monster.stamina;
@@ -503,12 +523,37 @@ function large_monster.update_stamina(enemy, monster)
if monster.max_stamina ~= 0 then
monster.stamina_percentage = monster.stamina / monster.max_stamina;
end
end
function large_monster.update_stamina_timer(enemy, monster, stamina_param)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.stamina.visibility
and not cached_config.static.stamina.visibility
and not cached_config.highlighted.stamina.visibility then
return;
end
if stamina_param == nil then
stamina_param = stamina_param_field:get_data(enemy);
if stamina_param == nil then
customization_menu.status = "No stamina param";
return;
end
end
local is_tired = is_tired_method:call(stamina_param, false);
if is_tired ~= nil then
monster.is_tired = is_tired;
end
monster.tired_timer = get_remaining_tired_time_method:call(stamina_param) or monster.tired_timer;
monster.tired_duration = get_total_tired_time_method:call(stamina_param) or monster.tired_duration;
@@ -527,32 +572,68 @@ function large_monster.update_stamina(enemy, monster)
end
end
function large_monster.update_rage(enemy, monster)
function large_monster.update_rage(enemy, monster, anger_param)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.rage.visibility
and not cached_config.static.rage.visibility
and not cached_config.highlighted.rage.visibility then
return;
end
local anger_param = anger_param_field:get_data(enemy);
if anger_param == nil then
customization_menu.status = "No anger param";
return;
anger_param = anger_param_field:get_data(enemy);
if anger_param == nil then
customization_menu.status = "No anger param";
return;
end
end
local is_in_rage = is_anger_method:call(anger_param);
monster.is_in_rage = (is_in_rage == nil and false) or is_in_rage;
monster.rage_point = get_anger_point_method:call(anger_param) or monster.rage_point;
monster.rage_limit = get_limit_anger_method:call(anger_param)or monster.rage_limit;
monster.rage_timer = get_remaining_anger_time_method:call(anger_param) or monster.rage_timer;
monster.rage_duration = get_total_anger_time_method:call(anger_param) or monster.rage_duration;
if monster.rage_limit ~= 0 then
monster.rage_percentage = monster.rage_point / monster.rage_limit;
end
end
function large_monster.update_rage_timer(enemy, monster, anger_param)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.rage.visibility
and not cached_config.static.rage.visibility
and not cached_config.highlighted.rage.visibility then
return;
end
if anger_param == nil then
anger_param = anger_param_field:get_data(enemy);
if anger_param == nil then
customization_menu.status = "No anger param";
return;
end
end
local is_in_rage = is_anger_method:call(anger_param);
if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage;
end
monster.rage_timer = get_remaining_anger_time_method:call(anger_param) or monster.rage_timer;
monster.rage_duration = get_total_anger_time_method:call(anger_param) or monster.rage_duration;
if monster.is_in_rage then
monster.rage_total_seconds_left = monster.rage_timer;
@@ -572,6 +653,12 @@ end
function large_monster.update_parts(enemy, monster, physical_param)
local cached_config = config.current_config.large_monster_UI;
if not cached_config.dynamic.enabled
and not cached_config.static.enabled
and not cached_config.highlighted.enabled then
return;
end
if not cached_config.dynamic.body_parts.visibility
and not cached_config.static.body_parts.visibility
and not cached_config.highlighted.body_parts.visibility then
@@ -804,7 +891,7 @@ function large_monster.draw_static(monster, position_on_screen, opacity_scale)
else
monster.health_static_UI.bar.colors = cached_config.health.bar.normal_colors;
end
drawing.draw_label(monster.static_name_label, position_on_screen, opacity_scale, monster_name_text);
local health_position_on_screen = {
@@ -842,7 +929,7 @@ function large_monster.draw_static(monster, position_on_screen, opacity_scale)
stamina_UI_entity.draw(monster, monster.stamina_static_UI, stamina_position_on_screen, opacity_scale);
rage_UI_entity.draw(monster, monster.rage_static_UI, rage_position_on_screen, opacity_scale);
local last_part_position_on_screen = body_part.draw_static(monster, parts_position_on_screen, opacity_scale);
if cached_config.ailments.settings.offset_is_relative_to_parts then
@@ -942,7 +1029,7 @@ function large_monster.draw_highlighted(monster, position_on_screen, opacity_sca
ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_screen, opacity_scale);
end
function large_monster.init_list()
function large_monster.init_list()
large_monster.list = {};
end

View File

@@ -37,6 +37,10 @@ function small_monster.new(enemy)
small_monster.list[enemy] = monster;
end
small_monster.update_position(enemy, monster);
small_monster.update(enemy, monster);
small_monster.update_health(enemy, monster);
return monster;
end
@@ -112,41 +116,36 @@ local get_max_method = vital_param_type:get_method("get_Max");
local get_pos_field = enemy_character_base_type_def:get_method("get_Pos");
function small_monster.update_position(enemy)
function small_monster.update_position(enemy, monster)
local cached_config = config.current_config.small_monster_UI;
if not cached_config.enabled or not cached_config.dynamic_positioning.enabled then
if not cached_config.enabled then
return;
end
local monster = small_monster.get_monster(enemy);
if monster == nil then
if not cached_config.dynamic_positioning.enabled and cached_config.static_sorting.type ~= "Distance" then
return;
end
local position = get_pos_field:call(enemy) or monster.position;
monster.position = position;
local position = get_pos_field:call(enemy);
if position ~= nil then
monster.position = position;
end
end
function small_monster.update(enemy)
function small_monster.update(enemy, monster)
if not config.current_config.small_monster_UI.enabled then
return;
end
if enemy == nil then
return;
end
local monster = small_monster.get_monster(enemy);
local dead_or_captured = check_die_method:call(enemy);
monster.dead_or_captured = (dead_or_captured == nil and false) or dead_or_captured;
small_monster.update_health(enemy, monster);
ailments.update_ailments(enemy, monster);
end
function small_monster.update_health(enemy, monster)
if not config.current_config.small_monster_UI.health.visibility then
if not config.current_config.small_monster_UI.enabled or not config.current_config.small_monster_UI.health.visibility then
return;
end
@@ -192,15 +191,13 @@ function small_monster.draw(monster, position_on_screen, opacity_scale)
x = position_on_screen.x + cached_config.ailment_buildups.offset.x * global_scale_modifier,
y = position_on_screen.y + cached_config.ailment_buildups.offset.y * global_scale_modifier
};
health_UI_entity.draw(monster, monster.health_UI, health_position_on_screen, opacity_scale);
ailments.draw_small(monster, ailments_position_on_screen, opacity_scale);
ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen, opacity_scale);
end
function small_monster.init_list()
function small_monster.init_list()
small_monster.list = {};
end