mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-25 12:58:06 -08:00
Migrate to os.clock() for time-based functionality
- Fixed is_enable typo for ailments. - Make small monster updates 1/s.
This commit is contained in:
@@ -36,7 +36,7 @@ function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_scre
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goto continue;
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end
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit then
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
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goto continue;
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end
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@@ -167,7 +167,7 @@ function ailment_buildup.draw_static(monster, ailment_buildups_position_on_scree
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goto continue;
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end
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit then
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
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goto continue;
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end
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@@ -295,7 +295,7 @@ function ailment_buildup.draw_highlighted(monster, ailment_buildups_position_on_
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goto continue;
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end
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit then
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
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goto continue;
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end
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@@ -423,7 +423,7 @@ function ailment_buildup.draw_small(monster, ailment_buildups_position_on_screen
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goto continue;
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end
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit then
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit then
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goto continue;
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end
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@@ -68,7 +68,7 @@ function ailments.new(_ailments, ailment_id)
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_ailments[ailment_id].is_active = false;
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_ailments[ailment_id].activate_count = 0;
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_ailments[ailment_id].last_change_time = time.total_elapsed_seconds;
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_ailments[ailment_id].last_change_time = time.total_elapsed_script_seconds;
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if ailment_id == ailments.paralyze_id then
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_ailments[ailment_id].name = language.current_language.ailments.paralysis;
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@@ -320,7 +320,7 @@ function ailments.update_ailment(monster, ailment_param, id)
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local duration = get_active_time_method:call(ailment_param);
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local is_active = get_is_active_method:call(ailment_param);
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if is_enable ~= nil then
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if is_enable == nil then
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is_enable = true;
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end
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@@ -409,7 +409,7 @@ function ailments.update_ailment(monster, ailment_param, id)
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end
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function ailments.update_last_change_time(monster, id)
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monster.ailments[id].last_change_time = time.total_elapsed_seconds;
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monster.ailments[id].last_change_time = time.total_elapsed_script_seconds;
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end
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-- Code by coavins
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@@ -456,7 +456,7 @@ function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_sca
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goto continue;
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end
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
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goto continue;
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end
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@@ -535,7 +535,7 @@ function ailments.draw_static(monster, ailments_position_on_screen, opacity_scal
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goto continue;
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end
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
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goto continue;
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end
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@@ -613,7 +613,7 @@ function ailments.draw_highlighted(monster, ailments_position_on_screen, opacity
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goto continue;
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end
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
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goto continue;
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end
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@@ -690,7 +690,7 @@ function ailments.draw_small(monster, ailments_position_on_screen, opacity_scale
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goto continue;
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end
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and not ailment.is_active then
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goto continue;
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end
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@@ -36,7 +36,7 @@ function body_part.new(id, name)
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part.break_count = 0;
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part.break_max_count = 0;
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part.last_change_time = time.total_elapsed_seconds;
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part.last_change_time = time.total_elapsed_script_seconds;
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body_part.init_dynamic_UI(part);
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body_part.init_static_UI(part);
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@@ -123,11 +123,11 @@ function body_part.update_flinch(part, part_current, part_max)
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end
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if part.health ~= part_current then
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part.last_change_time = time.total_elapsed_seconds;
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part.last_change_time = time.total_elapsed_script_seconds;
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end
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if part.max_health ~= part_max then
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part.last_change_time = time.total_elapsed_seconds;
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part.last_change_time = time.total_elapsed_script_seconds;
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end
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part.health = part_current;
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@@ -141,19 +141,19 @@ end
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function body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count)
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if part.break_health ~= part_break_current then
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part.last_change_time = time.total_elapsed_seconds;
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part.last_change_time = time.total_elapsed_script_seconds;
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end
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if part.break_max_health ~= part_break_max then
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part.last_change_time = time.total_elapsed_seconds;
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part.last_change_time = time.total_elapsed_script_seconds;
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end
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if part.break_count ~= part_break_count then
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part.last_change_time = time.total_elapsed_seconds;
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part.last_change_time = time.total_elapsed_script_seconds;
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end
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if part.break_max_count ~= part_break_max_count then
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part.last_change_time = time.total_elapsed_seconds;
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part.last_change_time = time.total_elapsed_script_seconds;
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end
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part.break_health = part_break_current;
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@@ -169,15 +169,15 @@ end
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function body_part.update_loss(part, part_loss_current, part_loss_max, is_severed)
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if part.loss_health ~= part_loss_current then
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part.last_change_time = time.total_elapsed_seconds;
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part.last_change_time = time.total_elapsed_script_seconds;
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end
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if part.loss_max_health ~= part_loss_max then
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part.last_change_time = time.total_elapsed_seconds;
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part.last_change_time = time.total_elapsed_script_seconds;
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end
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if part.is_severed ~= is_severed then
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part.last_change_time = time.total_elapsed_seconds;
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part.last_change_time = time.total_elapsed_script_seconds;
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end
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part.loss_health = part_loss_current;
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@@ -210,7 +210,7 @@ function body_part.draw_dynamic(monster, parts_position_on_screen, opacity_scale
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goto continue;
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end
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - part.last_change_time > cached_config.settings.time_limit then
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - part.last_change_time > cached_config.settings.time_limit then
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goto continue;
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end
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@@ -344,7 +344,7 @@ function body_part.draw_static(monster, parts_position_on_screen, opacity_scale)
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goto continue;
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end
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - part.last_change_time > cached_config.settings.time_limit then
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - part.last_change_time > cached_config.settings.time_limit then
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goto continue;
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end
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@@ -478,7 +478,7 @@ function body_part.draw_highlighted(monster, parts_position_on_screen, opacity_s
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goto continue;
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end
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_seconds - part.last_change_time > cached_config.settings.time_limit then
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if cached_config.settings.time_limit ~= 0 and time.total_elapsed_script_seconds - part.last_change_time > cached_config.settings.time_limit then
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goto continue;
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end
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@@ -80,25 +80,27 @@ function monster_hook.update_health(enemy_damage_stock_param)
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end
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function monster_hook.update_stamina(stamina_param, stamina_sub)
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if stamina_sub == 0 then
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return;
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end
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local enemy = stamina_param:call("get_Em");
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if enemy == nil then
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return;
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end
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local monster = large_monster.get_monster(enemy);
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large_monster.update_stamina(enemy, monster, stamina_param);
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if stamina_sub > 0 then
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large_monster.update_stamina(enemy, monster, stamina_param);
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return;
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end
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-- stamina sub gets called periodically at low rate for large monsters even without damage
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large_monster.update(enemy, monster);
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large_monster.update_stamina_timer(enemy, monster, stamina_param);
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large_monster.update_rage_timer(enemy, monster, nil);
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end
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function monster_hook.update_stamina_timer(stamina_param, enemy)
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local monster = large_monster.get_monster(enemy);
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large_monster.update_stamina(enemy, monster, stamina_param);
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large_monster.update_stamina_timer(enemy, monster, stamina_param);
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end
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function monster_hook.update_rage(anger_param, anger_add, enemy)
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@@ -116,6 +118,7 @@ function monster_hook.update_rage_timer(anger_param, enemy)
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end
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function monster_hook.update_monster(enemy)
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if enemy == nil then
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return;
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end
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@@ -135,7 +138,7 @@ function monster_hook.update_monster(enemy)
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if is_large == nil then
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return;
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end
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if is_large then
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monster_hook.update_large_monster(enemy);
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else
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@@ -146,12 +149,12 @@ end
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function monster_hook.update_large_monster(enemy)
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local cached_config = config.current_config.large_monster_UI;
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local monster = large_monster.get_monster(enemy);
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if not cached_config.dynamic.enabled then
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return;
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end
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local monster = large_monster.get_monster(enemy);
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-- this is the VERY LEAST thing we should do all the time
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-- so the position doesn't lag all over the place
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-- due to how infrequently we update the monster(s).
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@@ -187,7 +190,7 @@ function monster_hook.update_small_monster(enemy)
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num_updated_monsters = num_updated_monsters + 1;
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updated_monsters[enemy] = true;
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small_monster.update(enemy, monster);
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--small_monster.update(enemy, monster);
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end
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function monster_hook.init_module()
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@@ -213,11 +216,11 @@ function monster_hook.init_module()
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return retval;
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end);
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sdk.hook(stamina_update_method, function(args)
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pcall(monster_hook.update_stamina, sdk.to_managed_object(args[2]), -1, sdk.to_managed_object(args[3]));
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end, function(retval)
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return retval;
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end);
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--sdk.hook(stamina_update_method, function(args)
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-- pcall(monster_hook.update_stamina_timer, sdk.to_managed_object(args[2]), -1, sdk.to_managed_object(args[3]));
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--end, function(retval)
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-- return retval;
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--end);
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sdk.hook(anger_add_method, function(args)
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pcall(monster_hook.update_rage, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_managed_object(args[4]));
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@@ -225,11 +228,11 @@ function monster_hook.init_module()
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return retval;
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end);
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sdk.hook(anger_update_method, function(args)
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pcall(monster_hook.update_rage_timer, sdk.to_managed_object(args[2]), sdk.to_managed_object(args[3]));
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end, function(retval)
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return retval;
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end);
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--sdk.hook(anger_update_method, function(args)
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-- pcall(monster_hook.update_rage_timer, sdk.to_managed_object(args[2]), sdk.to_managed_object(args[3]));
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--end, function(retval)
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-- return retval;
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--end);
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end
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