Migrate to os.clock() for time-based functionality

- Fixed is_enable typo for ailments.
- Make small monster updates 1/s.
This commit is contained in:
GreenComfyTea
2022-07-11 08:51:52 +03:00
parent e82612f725
commit d8a6e8c578
7 changed files with 84 additions and 142 deletions
@@ -80,25 +80,27 @@ function monster_hook.update_health(enemy_damage_stock_param)
end
function monster_hook.update_stamina(stamina_param, stamina_sub)
if stamina_sub == 0 then
return;
end
local enemy = stamina_param:call("get_Em");
if enemy == nil then
return;
end
local monster = large_monster.get_monster(enemy);
large_monster.update_stamina(enemy, monster, stamina_param);
if stamina_sub > 0 then
large_monster.update_stamina(enemy, monster, stamina_param);
return;
end
-- stamina sub gets called periodically at low rate for large monsters even without damage
large_monster.update(enemy, monster);
large_monster.update_stamina_timer(enemy, monster, stamina_param);
large_monster.update_rage_timer(enemy, monster, nil);
end
function monster_hook.update_stamina_timer(stamina_param, enemy)
local monster = large_monster.get_monster(enemy);
large_monster.update_stamina(enemy, monster, stamina_param);
large_monster.update_stamina_timer(enemy, monster, stamina_param);
end
function monster_hook.update_rage(anger_param, anger_add, enemy)
@@ -116,6 +118,7 @@ function monster_hook.update_rage_timer(anger_param, enemy)
end
function monster_hook.update_monster(enemy)
if enemy == nil then
return;
end
@@ -135,7 +138,7 @@ function monster_hook.update_monster(enemy)
if is_large == nil then
return;
end
if is_large then
monster_hook.update_large_monster(enemy);
else
@@ -146,12 +149,12 @@ end
function monster_hook.update_large_monster(enemy)
local cached_config = config.current_config.large_monster_UI;
local monster = large_monster.get_monster(enemy);
if not cached_config.dynamic.enabled then
return;
end
local monster = large_monster.get_monster(enemy);
-- this is the VERY LEAST thing we should do all the time
-- so the position doesn't lag all over the place
-- due to how infrequently we update the monster(s).
@@ -187,7 +190,7 @@ function monster_hook.update_small_monster(enemy)
num_updated_monsters = num_updated_monsters + 1;
updated_monsters[enemy] = true;
small_monster.update(enemy, monster);
--small_monster.update(enemy, monster);
end
function monster_hook.init_module()
@@ -213,11 +216,11 @@ function monster_hook.init_module()
return retval;
end);
sdk.hook(stamina_update_method, function(args)
pcall(monster_hook.update_stamina, sdk.to_managed_object(args[2]), -1, sdk.to_managed_object(args[3]));
end, function(retval)
return retval;
end);
--sdk.hook(stamina_update_method, function(args)
-- pcall(monster_hook.update_stamina_timer, sdk.to_managed_object(args[2]), -1, sdk.to_managed_object(args[3]));
--end, function(retval)
-- return retval;
--end);
sdk.hook(anger_add_method, function(args)
pcall(monster_hook.update_rage, sdk.to_managed_object(args[2]), sdk.to_float(args[3]), sdk.to_managed_object(args[4]));
@@ -225,11 +228,11 @@ function monster_hook.init_module()
return retval;
end);
sdk.hook(anger_update_method, function(args)
pcall(monster_hook.update_rage_timer, sdk.to_managed_object(args[2]), sdk.to_managed_object(args[3]));
end, function(retval)
return retval;
end);
--sdk.hook(anger_update_method, function(args)
-- pcall(monster_hook.update_rage_timer, sdk.to_managed_object(args[2]), sdk.to_managed_object(args[3]));
--end, function(retval)
-- return retval;
--end);
end