Add missing ailment buildup update when user changes settings in customization menu.

This commit is contained in:
GreenComfyTea
2022-06-05 08:33:03 +03:00
parent 5c9d45a870
commit decd802245
3 changed files with 21 additions and 0 deletions

View File

@@ -216,6 +216,8 @@ function large_monster.init_dynamic_UI(monster)
config.current_config.large_monster_UI.dynamic.ailments.percentage_label,
config.current_config.large_monster_UI.dynamic.ailments.timer_label
);
ailments.init_ailment_buildup_dynamic_UI(monster.ailments);
end
function large_monster.init_static_UI(monster)
@@ -269,6 +271,8 @@ function large_monster.init_static_UI(monster)
config.current_config.large_monster_UI.static.ailments.percentage_label,
config.current_config.large_monster_UI.static.ailments.timer_label
);
ailments.init_ailment_buildup_static_UI(monster.ailments);
end
function large_monster.init_highlighted_UI(monster)
@@ -319,6 +323,8 @@ function large_monster.init_highlighted_UI(monster)
config.current_config.large_monster_UI.highlighted.ailments.percentage_label,
config.current_config.large_monster_UI.highlighted.ailments.timer_label
);
ailments.init_ailment_buildup_highlighted_UI(monster.ailments);
end
local physical_param_field = enemy_character_base_type_def:get_field("<PhysicalParam>k__BackingField");