Implement Error Handler

This commit is contained in:
GreenComfyTea
2023-08-05 16:30:15 +03:00
parent 4bdb4ee2e6
commit dfb7893c1a
59 changed files with 1079 additions and 402 deletions

View File

@@ -5,6 +5,7 @@ local customization_menu;
local singletons;
local config;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -80,13 +81,13 @@ local get_pos_method = environment_creature_base_type_def:get_method("get_Pos");
function this.init(creature, REcreature)
local creature_type = creature_type_field:get_data(REcreature);
if creature_type == nil then
customization_menu.status = "No env creature type";
error_handler.report("env_creature.init", "Failed to Access Data: creature_type");
return;
end
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager,
creature_type);
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager, creature_type);
if creature_name ~= nil then
error_handler.report("env_creature.init", "Failed to Access Data: creature_name");
creature.name = creature_name;
end
end
@@ -110,9 +111,11 @@ function this.update_position(REcreature, creature)
end
local position = get_pos_method:call(REcreature);
if position ~= nil then
creature.position = position;
if position == nil then
error_handler.report("env_creature.update_position", "Failed to Access Data: position");
end
creature.position = position;
end
function this.update(REcreature, creature)
@@ -125,9 +128,11 @@ function this.update(REcreature, creature)
end
local is_inactive = creature_is_inactive_field:get_data(REcreature);
if is_inactive ~= nil then
creature.is_inactive = is_inactive;
if is_inactive == nil then
error_handler.report("env_creature.update", "Failed to Access Data: is_inactive");
end
creature.is_inactive = is_inactive;
end
function this.draw(creature, position_on_screen, opacity_scale)
@@ -154,6 +159,7 @@ function this.init_dependencies()
drawing = require("MHR_Overlay.UI.drawing");
--ailments = require("MHR_Overlay.Monsters.ailments");
--ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -3,6 +3,7 @@ local this = {};
local env_creature;
local config;
local time;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -49,6 +50,7 @@ function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
time = require("MHR_Overlay.Game_Handler.time");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()