Implement Error Handler

This commit is contained in:
GreenComfyTea
2023-08-05 16:30:15 +03:00
parent 4bdb4ee2e6
commit dfb7893c1a
59 changed files with 1079 additions and 402 deletions

View File

@@ -19,6 +19,7 @@ local players;
local time;
local body_part;
local part_names;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -56,6 +57,7 @@ this.list = {};
function this.new(enemy)
local monster = {};
monster.enemy = enemy;
monster.is_large = true;
@@ -259,7 +261,7 @@ local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
function this.init(monster, enemy)
local enemy_type = enemy_type_field:get_data(enemy);
if enemy_type == nil then
customization_menu.status = "No enemy type";
error_handler.report("large_monster.init", "Failed to Access Data: enemy_type");
return;
end
@@ -272,6 +274,8 @@ function this.init(monster, enemy)
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
if enemy_name ~= nil then
monster.name = enemy_name;
else
error_handler.report("large_monster.init", "Failed to Access Data: enemy_name");
end
local set_info = get_set_info_method:call(enemy);
@@ -279,7 +283,11 @@ function this.init(monster, enemy)
local unique_id = get_unique_id_method:call(set_info);
if unique_id ~= nil then
monster.unique_id = unique_id;
else
error_handler.report("large_monster.init", "Failed to Access Data: unique_id");
end
else
error_handler.report("large_monster.init", "Failed to Access Data: set_info");
end
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, enemy_type);
@@ -292,18 +300,26 @@ function this.init(monster, enemy)
if small_border ~= nil then
monster.small_border = small_border;
else
error_handler.report("large_monster.init", "Failed to Access Data: small_border");
end
if big_border ~= nil then
monster.big_border = big_border;
else
error_handler.report("large_monster.init", "Failed to Access Data: big_border");
end
if king_border ~= nil then
monster.king_border = king_border;
else
error_handler.report("large_monster.init", "Failed to Access Data: king_border");
end
if size ~= nil then
monster.size = size;
else
error_handler.report("large_monster.init", "Failed to Access Data: size");
end
if monster.size <= monster.small_border then
@@ -313,6 +329,8 @@ function this.init(monster, enemy)
elseif monster.size >= monster.big_border then
monster.crown = language.current_language.UI.silver;
end
else
error_handler.report("large_monster.init", "Failed to Access Data: size_info");
end
local is_capture_enable = true;
@@ -325,12 +343,19 @@ function this.init(monster, enemy)
local is_capture_enable_ = capture_param:call("get_IsEnable");
if is_capture_enable_ ~= nil then
is_capture_enable = is_capture_enable_;
else
error_handler.report("large_monster.init", "Failed to Access Data: is_capture_enable_");
end
else
error_handler.report("large_monster.init", "Failed to Access Data: capture_param");
end
else
error_handler.report("large_monster.init", "Failed to Access Data: damage_param");
end
--local curia_param = enemy:get_field("<CuriaParam>k__BackingField");
local mystery_param = get_mystery_param_method:call(enemy);
local is_anomaly = mystery_param ~= nil;
monster.is_anomaly = is_anomaly;
@@ -426,15 +451,17 @@ function this.init_UI(monster, monster_UI, cached_config)
end
function this.update_position(enemy, monster)
if not config.current_config.large_monster_UI.dynamic.enabled and
config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then
if not config.current_config.large_monster_UI.dynamic.enabled
and config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then
return;
end
local position = get_pos_field:call(enemy);
if position ~= nil then
monster.position = position;
if position == nil then
error_handler.report("large_monster.update_position", "Failed to Access Data: position");
end
monster.position = position;
end
-- Code by coavins
@@ -442,26 +469,31 @@ function this.update_all_riders()
for enemy, monster in pairs(this.list) do
-- get marionette rider
local mario_param = get_mario_param_method:call(enemy);
if mario_param ~= nil then
local is_marionette = get_is_marionette_method:call(mario_param);
if mario_param == nil then
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: mario_param");
goto continue;
end
if is_marionette == nil then
local is_marionette = get_is_marionette_method:call(mario_param);
if is_marionette == nil then
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: is_marionette");
goto continue;
end
if is_marionette then
local player_id = get_mario_player_index_method:call(mario_param);
if player_id == nil then
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: player_id");
goto continue;
end
if is_marionette then
local player_id = get_mario_player_index_method:call(mario_param);
if player_id ~= nil then
monster.rider_id = player_id;
end
else
monster.rider_id = -1;
end
monster.rider_id = player_id;
else
monster.rider_id = -1;
end
::continue::
end
end
function this.update(enemy, monster)
@@ -476,11 +508,15 @@ function this.update(enemy, monster)
local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured ~= nil then
monster.dead_or_captured = dead_or_captured;
else
error_handler.report("large_monster.update", "Failed to Access Data: dead_or_captured");
end
local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
if is_disp_icon_mini_map ~= nil then
monster.is_disp_icon_mini_map = is_disp_icon_mini_map;
else
error_handler.report("large_monster.update", "Failed to Access Data: is_disp_icon_mini_map");
end
if monster.id == 549 or monster.id == 25 or monster.id == 2073 then
@@ -491,23 +527,29 @@ function this.update(enemy, monster)
-- Lucent Nargacuga
if monster.id == 549 then
local is_stealth = is_stealth_method:call(enemy);
if is_stealth ~= nil then
if is_stealth == nil then
monster.is_stealth = is_stealth;
else
error_handler.report("large_monster.update", "Failed to Access Data: is_stealth");
end
-- Chameleos and Risen Chameleos
elseif monster.id == 25 or monster.id == 2073 then
local stealth_controller = get_stealth_ctrl_method:call(enemy);
if stealth_controller ~= nil then
local status = get_current_status_method:call(stealth_controller);
if status >= 2 then
if status == nil then
error_handler.report("large_monster.update", "Failed to Access Data: status");
elseif status >= 2 then
monster.is_stealth = true;
else
monster.is_stealth = false;
end
else
error_handler.report("large_monster.update", "Failed to Access Data: stealth_controller");
end
end
end
pcall(ailments.update_ailments, enemy, monster);
@@ -530,24 +572,41 @@ function this.update_health(enemy, monster)
local physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then
customization_menu.status = "No physical param";
error_handler.report("large_monster.update_health", "Failed to Access Data: physical_param");
return nil;
end
local vital_param = get_vital_method:call(physical_param, 0, 0);
if vital_param == nil then
customization_menu.status = "No vital param";
error_handler.report("large_monster.update_health", "Failed to Access Data: vital_param");
return nil;
end
monster.health = get_current_method:call(vital_param) or monster.health;
monster.max_health = get_max_method:call(vital_param) or monster.max_health;
monster.capture_health = get_capture_hp_vital_method:call(physical_param) or monster.capture_health;
local health = get_current_method:call(vital_param);
if health ~= nil then
monster.health = health;
else
error_handler.report("large_monster.update_health", "Failed to Access Data: health");
end
monster.missing_health = monster.max_health - monster.health;
local max_health = get_max_method:call(vital_param);
if max_health ~= nil then
monster.max_health = max_health;
else
error_handler.report("large_monster.update_health", "Failed to Access Data: max_health");
end
local capture_health = get_capture_hp_vital_method:call(physical_param);
if capture_health ~= nil then
monster.capture_health = capture_health;
else
error_handler.report("large_monster.update_health", "Failed to Access Data: capture_health");
end
monster.missing_health = max_health - health;
if monster.max_health ~= 0 then
monster.health_percentage = monster.health / monster.max_health;
monster.capture_percentage = monster.capture_health / monster.max_health;
monster.health_percentage = health / max_health;
monster.capture_percentage = capture_health / max_health;
end
return physical_param;
@@ -569,9 +628,9 @@ function this.update_stamina(enemy, monster, stamina_param)
end
if stamina_param == nil then
stamina_param =get_stamina_param_method:call(enemy);
stamina_param = get_stamina_param_method:call(enemy);
if stamina_param == nil then
customization_menu.status = "No stamina param";
error_handler.report("large_monster.update_stamina", "Failed to Access Data: stamina_param");
return;
end
end
@@ -579,14 +638,34 @@ function this.update_stamina(enemy, monster, stamina_param)
local is_tired = is_tired_method:call(stamina_param, false);
if is_tired ~= nil then
monster.is_tired = is_tired;
else
error_handler.report("large_monster.update_stamina", "Failed to Access Data: is_tired");
return;
end
monster.stamina = get_stamina_method:call(stamina_param) or monster.stamina;
monster.max_stamina = get_max_stamina_method:call(stamina_param) or monster.max_stamina;
if is_tired then
return;
end
monster.missing_stamina = monster.max_stamina - monster.stamina;
if monster.max_stamina ~= 0 then
monster.stamina_percentage = monster.stamina / monster.max_stamina;
local stamina = get_stamina_method:call(stamina_param);
if stamina ~= nil then
monster.stamina = stamina;
else
error_handler.report("large_monster.update_stamina", "Failed to Access Data: stamina");
return;
end
local max_stamina = get_max_stamina_method:call(stamina_param);
if max_stamina ~= nil then
monster.max_stamina = max_stamina;
else
error_handler.report("large_monster.update_stamina", "Failed to Access Data: max_stamina");
return;
end
monster.missing_stamina = max_stamina - stamina;
if max_stamina ~= 0 then
monster.stamina_percentage = stamina / max_stamina;
end
end
@@ -608,7 +687,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
if stamina_param == nil then
stamina_param = get_stamina_param_method:call(enemy);
if stamina_param == nil then
customization_menu.status = "No stamina param";
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: stamina_param");
return;
end
end
@@ -616,24 +695,41 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
local is_tired = is_tired_method:call(stamina_param, false);
if is_tired ~= nil then
monster.is_tired = is_tired;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: is_tired");
return;
end
if not is_tired then
return;
end
local tired_timer = get_remaining_tired_time_method:call(stamina_param);
if tired_timer ~= nil then
monster.tired_timer = tired_timer;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: tired_timer");
return;
end
monster.tired_timer = get_remaining_tired_time_method:call(stamina_param) or monster.tired_timer;
monster.tired_duration = get_total_tired_time_method:call(stamina_param) or monster.tired_duration;
local tired_duration = get_total_tired_time_method:call(stamina_param);
if tired_duration ~= nil then
monster.tired_duration = tired_duration;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: tired_duration");
return;
end
if monster.is_tired then
monster.tired_total_seconds_left = monster.tired_timer;
if monster.tired_total_seconds_left < 0 then
monster.tired_total_seconds_left = 0;
end
monster.tired_total_seconds_left = tired_timer;
if monster.tired_total_seconds_left < 0 then
monster.tired_total_seconds_left = 0;
end
monster.tired_minutes_left = math.floor(monster.tired_total_seconds_left / 60);
monster.tired_seconds_left = monster.tired_total_seconds_left - 60 * monster.tired_minutes_left;
monster.tired_minutes_left = math.floor(monster.tired_total_seconds_left / 60);
monster.tired_seconds_left = monster.tired_total_seconds_left - 60 * monster.tired_minutes_left;
if monster.tired_duration ~= 0 then
monster.tired_timer_percentage = monster.tired_total_seconds_left / monster.tired_duration;
end
if tired_duration ~= 0 then
monster.tired_timer_percentage = monster.tired_total_seconds_left / tired_duration;
end
end
@@ -655,17 +751,41 @@ function this.update_rage(enemy, monster, anger_param)
if anger_param == nil then
anger_param = get_anger_param_method:call(enemy);
if anger_param == nil then
customization_menu.status = "No anger param";
error_handler.report("large_monster.update_rage", "Failed to Access Data: anger_param");
return;
end
end
local is_in_rage = is_anger_method:call(anger_param);
if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage;
else
error_handler.report("large_monster.update_rage", "Failed to Access Data: is_in_rage");
return;
end
monster.rage_point = get_anger_point_method:call(anger_param) or monster.rage_point;
monster.rage_limit = get_limit_anger_method:call(anger_param) or monster.rage_limit;
if is_in_rage then
return;
end
local rage_point = get_anger_point_method:call(anger_param);
if rage_point ~= nil then
monster.rage_point = rage_point;
else
error_handler.report("large_monster.update_rage", "Failed to Access Data: rage_point");
return;
end
if monster.rage_limit ~= 0 then
monster.rage_percentage = monster.rage_point / monster.rage_limit;
local rage_limit = get_limit_anger_method:call(anger_param);
if rage_limit ~= nil then
monster.rage_limit = rage_limit;
else
error_handler.report("large_monster.update_rage", "Failed to Access Data: rage_limit");
return;
end
if rage_limit ~= 0 then
monster.rage_percentage = rage_point / rage_limit;
end
end
@@ -687,7 +807,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
if anger_param == nil then
anger_param = get_anger_param_method:call(enemy);
if anger_param == nil then
customization_menu.status = "No anger param";
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: anger_param");
return;
end
end
@@ -695,23 +815,41 @@ function this.update_rage_timer(enemy, monster, anger_param)
local is_in_rage = is_anger_method:call(anger_param);
if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage;
else
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: is_in_rage");
return;
end
monster.rage_timer = get_remaining_anger_time_method:call(anger_param) or monster.rage_timer;
monster.rage_duration = get_total_anger_time_method:call(anger_param) or monster.rage_duration;
if not is_in_rage then
return;
end
if monster.is_in_rage then
monster.rage_total_seconds_left = monster.rage_timer;
if monster.rage_total_seconds_left < 0 then
monster.rage_total_seconds_left = 0;
end
local rage_timer = get_remaining_anger_time_method:call(anger_param);
if rage_timer ~= nil then
monster.rage_timer = rage_timer;
else
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: rage_timer");
return;
end
monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60);
monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left;
local rage_duration = get_total_anger_time_method:call(anger_param);
if rage_duration ~= nil then
monster.rage_duration = rage_duration;
else
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: rage_duration");
return;
end
if monster.rage_duration ~= 0 then
monster.rage_timer_percentage = monster.rage_total_seconds_left / monster.rage_duration;
end
monster.rage_total_seconds_left = rage_timer;
if monster.rage_total_seconds_left < 0 then
monster.rage_total_seconds_left = 0;
end
monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60);
monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left;
if rage_duration ~= 0 then
monster.rage_timer_percentage = monster.rage_total_seconds_left / rage_duration;
end
end
@@ -745,31 +883,32 @@ function this.update_parts(enemy, monster, physical_param)
if physical_param == nil then
physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then
customization_menu.status = "No physical param";
error_handler.report("large_monster.update_parts", "Failed to Access Data: physical_param");
return;
end
end
local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then
customization_menu.status = "No damage param";
error_handler.report("large_monster.update_parts", "Failed to Access Data: damage_param");
return;
end
local enemy_parts_damage_info = enemy_parts_damage_info_field:get_data(damage_param);
if enemy_parts_damage_info == nil then
customization_menu.status = "No parts damage info";
error_handler.report("large_monster.update_parts", "Failed to Access Data: enemy_parts_damage_info");
return;
end
local core_parts_array = get_part_info_array_method:call(enemy_parts_damage_info);
if core_parts_array == nil then
customization_menu.status = "No parts damage info array";
error_handler.report("large_monster.update_parts", "Failed to Access Data: core_parts_array");
return;
end
local core_parts_array_length = length_method:call(core_parts_array);
if core_parts_array_length == nil then
error_handler.report("large_monster.update_parts", "Failed to Access Data: core_parts_array_length");
return;
end
@@ -778,7 +917,8 @@ function this.update_parts(enemy, monster, physical_param)
local enemy_parts_info = get_value_method:call(core_parts_array, i);
if enemy_parts_info == nil then
goto continue
error_handler.report("large_monster.update_parts", "Failed to Access Data: enemy_parts_info No. " .. tostring(i));
goto continue;
end
local part = monster.parts[part_id];
@@ -795,52 +935,90 @@ function this.update_parts(enemy, monster, physical_param)
if cached_config.dynamic.body_parts.part_health.visibility
or cached_config.static.body_parts.part_health.visibility
or cached_config.highlighted.body_parts.part_health.visibility then
local part_vital = get_vital_method:call(physical_param, 1, i);
if part_vital ~= nil then
local part_current = get_current_method:call(part_vital) or -1;
local part_max = get_max_method:call(part_vital) or -1;
body_part.update_flinch(part, part_current, part_max);
local part_current = get_current_method:call(part_vital);
if part_current == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_current", i));
end
local part_max = get_max_method:call(part_vital);
if part_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_max", i));
end
if part_current ~= nil and part_max ~= nil then
body_part.update_flinch(part, part_current, part_max);
end
else
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_vital", i));
end
end
if cached_config.dynamic.body_parts.part_break.visibility
or cached_config.static.body_parts.part_break.visibility
or cached_config.highlighted.body_parts.part_break.visibility then
local part_break_vital = get_vital_method:call(physical_param, 2, i);
if part_break_vital ~= nil then
local part_break_current = get_current_method:call(part_break_vital) or -1;
local part_break_max = get_max_method:call(part_break_vital) or -1;
local part_break_count = -1;
local part_break_max_count = -1;
if enemy_parts_info ~= nil then
part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info) or part_break_count;
part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info) or part_break_max_count;
local part_break_current = get_current_method:call(part_break_vital);
if part_break_current == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_current", i));
end
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count)
local part_break_max = get_max_method:call(part_break_vital);
if part_break_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_max", i));
end
local part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info);
if part_break_count == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_count", i));
end
local part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info);
if part_break_max_count == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_max_count", i));
end
if part_break_current ~= nil and part_break_max ~= nil and part_break_count ~= nil and part_break_max_count ~= nil then
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count);
end
else
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_vital", i));
end
end
if cached_config.dynamic.body_parts.part_loss.visibility
or cached_config.static.body_parts.part_loss.visibility
or cached_config.highlighted.body_parts.part_loss.visibility then
local part_loss_vital = get_vital_method:call(physical_param, 3, i);
if part_loss_vital ~= nil then
local part_loss_current = get_current_method:call(part_loss_vital) or -1;
local part_loss_max = get_max_method:call(part_loss_vital) or -1;
local is_severed = false;
if enemy_parts_info ~= nil then
local _is_severed = get_parts_loss_state_method:call(enemy_parts_info);
if _is_severed ~= nil then
is_severed = _is_severed;
end
local part_loss_current = get_current_method:call(part_loss_vital);
if part_loss_current == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_current", i));
end
body_part.update_loss(part, part_loss_current, part_loss_max, is_severed);
local part_loss_max = get_max_method:call(part_loss_vital);
if part_loss_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_max", i));
end
local is_severed = get_parts_loss_state_method:call(enemy_parts_info);
if is_severed == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> is_severed", i));
end
if part_loss_current ~= nil and part_loss_max ~= nil and is_severed ~= nil then
body_part.update_loss(part, part_loss_current, part_loss_max, is_severed);
end
else
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_vital", i));
end
end
@@ -878,12 +1056,13 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
local core_parts_array = core_parts_array_field:get_data(mystery_param);
if core_parts_array == nil then
customization_menu.status = "No core parts array";
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_parts_array");
return;
end
local core_parts_array_length = length_method:call(core_parts_array);
if core_parts_array_length == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_parts_array_length");
return;
end
@@ -892,7 +1071,8 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
local core_part = get_value_method:call(core_parts_array, i);
if core_part == nil then
goto continue
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_part No. " .. tostring(i));
goto continue;
end
local part = monster.parts[part_id];
@@ -907,27 +1087,43 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
end
local part_vital = core_parts_get_vital_method:call(core_part);
if part_vital == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_vital No. " .. tostring(i));
return;
end
local part_is_active = core_parts_get_is_active_method:call(core_part);
if part_is_active == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_is_active No. " .. tostring(i));
return;
end
--local part_dying_vital_threshold = core_parts_get_dying_vital_threashold_method:call(core_part);
if part_is_active == nil then
part_is_active = false;
local part_current = get_current_method:call(part_vital);
if part_current == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_current No. " .. tostring(i));
goto continue;
end
if part_vital ~= nil then
local part_current = get_current_method:call(part_vital) or -1;
local part_max = get_max_method:call(part_vital) or -1;
local part_is_enabled = is_enable_method:call(part_vital);
if not part_is_enabled then
goto continue;
end
body_part.update_anomaly(part, core_part, part_current, part_max, part_is_active);
local part_max = get_max_method:call(part_vital);
if part_max == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_max No. " .. tostring(i));
goto continue;
end
local part_is_enabled = is_enable_method:call(part_vital);
if part_is_enabled == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_is_enabled No. " .. tostring(i));
goto continue;
end
if not part_is_enabled then
goto continue;
end
body_part.update_anomaly(part, core_part, part_current, part_max, part_is_active);
::continue::
end
end
@@ -1054,6 +1250,7 @@ function this.init_dependencies()
players = require("MHR_Overlay.Damage_Meter.players");
time = require("MHR_Overlay.Game_Handler.time");
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()