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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Implement Error Handler
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@@ -35,6 +35,7 @@ local quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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local screen = require("MHR_Overlay.Game_Handler.screen");
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local singletons = require("MHR_Overlay.Game_Handler.singletons");
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local time = require("MHR_Overlay.Game_Handler.time");
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local error_handler = require("MHR_Overlay.Misc.error_handler");
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local config = require("MHR_Overlay.Misc.config");
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local language = require("MHR_Overlay.Misc.language");
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@@ -95,6 +96,7 @@ local drawing = require("MHR_Overlay.UI.drawing");
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------------------------INIT MODULES-------------------------
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-- #region
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error_handler.init_dependencies();
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screen.init_dependencies();
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singletons.init_dependencies();
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utils.init_dependencies();
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@@ -162,6 +164,7 @@ keyboard.init_dependencies();
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------------------------------------------------------------
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error_handler.init_module();
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language.init_module();
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config.init_module();
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part_names.init_module();
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@@ -238,7 +241,7 @@ local function draw_modules(module_visibility_config, flow_state_name)
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if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
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local success = pcall(small_monster_UI.draw);
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if not success then
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customization_menu.status = string.format("[%s] Small Monster UI Drawing Function threw an Exception", flow_state_name);
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI Drawing Function threw an Exception", flow_state_name));
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end
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end
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@@ -254,41 +257,40 @@ local function draw_modules(module_visibility_config, flow_state_name)
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if dynamic_enabled or static_enabled or highlighted_enabled then
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local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
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if not success then
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customization_menu.status = string.format("[%s] Large Monster UI Drawing Function threw an Exception", flow_state_name);
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Large Monster UI Drawing Function threw an Exception", flow_state_name));
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end
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end
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if config.current_config.time_UI.enabled and module_visibility_config.time_UI then
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local success = pcall(time_UI.draw);
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if not success then
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customization_menu.status = string.format("[%s] Time UI Drawing Function threw an Exception", flow_state_name);
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI Drawing Function threw an Exception", flow_state_name));
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end
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end
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if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
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local success = pcall(damage_meter_UI.draw);
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if not success then
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customization_menu.status = string.format("[%s] Damage Meter UI Drawing Function threw an Exception", flow_state_name);
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI Drawing Function threw an Exception", flow_state_name));
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end
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end
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if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
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local success = pcall(env_creature_UI.draw);
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if not success then
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customization_menu.status = string.format("[%s] Endemic Life UI Drawing Function threw an Exception", flow_state_name);
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI Drawing Function threw an Exception", flow_state_name));
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end
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end
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if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
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local success = pcall(buff_UI.draw);
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if not success then
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customization_menu.status = string.format("[%s] Buff UI Drawing Function threw an Exception", flow_state_name);
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error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI Drawing Function threw an Exception", flow_state_name));
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end
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end
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end
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local function main_loop()
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customization_menu.status = "OK";
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time.update_timers();
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if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
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@@ -303,28 +305,28 @@ local function main_loop()
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if dynamic_enabled or static_enabled or highlighted_enabled then
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local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
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if not success then
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customization_menu.status = "[In Training Area] Large Monster UI Drawing Function threw an Exception";
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error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Large Monster UI Drawing Function threw an Exception");
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end
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end
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if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
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local success = pcall(damage_meter_UI.draw);
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if not success then
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customization_menu.status = "[In Training Area] Damage Meter UI Drawing Function threw an Exception";
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error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Damage Meter UI Drawing Function threw an Exception");
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end
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end
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if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
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local success = pcall(env_creature_UI.draw);
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if not success then
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customization_menu.status = "[In Training Area] Endemic Life UI Drawing Function threw an Exception";
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error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Endemic Life UI Drawing Function threw an Exception");
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end
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end
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if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
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local success = pcall(buff_UI.draw);
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if not success then
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customization_menu.status = "[In Training Area] Buff UI Drawing Function threw an Exception";
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error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Buff UI Drawing Function threw an Exception");
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end
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end
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