Implement Error Handler

This commit is contained in:
GreenComfyTea
2023-08-05 16:30:15 +03:00
parent 4bdb4ee2e6
commit dfb7893c1a
59 changed files with 1079 additions and 402 deletions

View File

@@ -35,6 +35,7 @@ local quest_status = require("MHR_Overlay.Game_Handler.quest_status");
local screen = require("MHR_Overlay.Game_Handler.screen");
local singletons = require("MHR_Overlay.Game_Handler.singletons");
local time = require("MHR_Overlay.Game_Handler.time");
local error_handler = require("MHR_Overlay.Misc.error_handler");
local config = require("MHR_Overlay.Misc.config");
local language = require("MHR_Overlay.Misc.language");
@@ -95,6 +96,7 @@ local drawing = require("MHR_Overlay.UI.drawing");
------------------------INIT MODULES-------------------------
-- #region
error_handler.init_dependencies();
screen.init_dependencies();
singletons.init_dependencies();
utils.init_dependencies();
@@ -162,6 +164,7 @@ keyboard.init_dependencies();
------------------------------------------------------------
error_handler.init_module();
language.init_module();
config.init_module();
part_names.init_module();
@@ -238,7 +241,7 @@ local function draw_modules(module_visibility_config, flow_state_name)
if module_visibility_config.small_monster_UI and config.current_config.small_monster_UI.enabled then
local success = pcall(small_monster_UI.draw);
if not success then
customization_menu.status = string.format("[%s] Small Monster UI Drawing Function threw an Exception", flow_state_name);
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Small Monster UI Drawing Function threw an Exception", flow_state_name));
end
end
@@ -254,41 +257,40 @@ local function draw_modules(module_visibility_config, flow_state_name)
if dynamic_enabled or static_enabled or highlighted_enabled then
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then
customization_menu.status = string.format("[%s] Large Monster UI Drawing Function threw an Exception", flow_state_name);
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Large Monster UI Drawing Function threw an Exception", flow_state_name));
end
end
if config.current_config.time_UI.enabled and module_visibility_config.time_UI then
local success = pcall(time_UI.draw);
if not success then
customization_menu.status = string.format("[%s] Time UI Drawing Function threw an Exception", flow_state_name);
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Time UI Drawing Function threw an Exception", flow_state_name));
end
end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success = pcall(damage_meter_UI.draw);
if not success then
customization_menu.status = string.format("[%s] Damage Meter UI Drawing Function threw an Exception", flow_state_name);
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Damage Meter UI Drawing Function threw an Exception", flow_state_name));
end
end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success = pcall(env_creature_UI.draw);
if not success then
customization_menu.status = string.format("[%s] Endemic Life UI Drawing Function threw an Exception", flow_state_name);
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Endemic Life UI Drawing Function threw an Exception", flow_state_name));
end
end
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success = pcall(buff_UI.draw);
if not success then
customization_menu.status = string.format("[%s] Buff UI Drawing Function threw an Exception", flow_state_name);
error_handler.report("MHR_Overlay.draw_modules", string.format("[%s] Buff UI Drawing Function threw an Exception", flow_state_name));
end
end
end
local function main_loop()
customization_menu.status = "OK";
time.update_timers();
if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
@@ -303,28 +305,28 @@ local function main_loop()
if dynamic_enabled or static_enabled or highlighted_enabled then
local success = pcall(large_monster_UI.draw, dynamic_enabled, static_enabled, highlighted_enabled);
if not success then
customization_menu.status = "[In Training Area] Large Monster UI Drawing Function threw an Exception";
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Large Monster UI Drawing Function threw an Exception");
end
end
if config.current_config.damage_meter_UI.enabled and module_visibility_config.damage_meter_UI then
local success = pcall(damage_meter_UI.draw);
if not success then
customization_menu.status = "[In Training Area] Damage Meter UI Drawing Function threw an Exception";
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Damage Meter UI Drawing Function threw an Exception");
end
end
if config.current_config.endemic_life_UI.enabled and module_visibility_config.endemic_life_UI then
local success = pcall(env_creature_UI.draw);
if not success then
customization_menu.status = "[In Training Area] Endemic Life UI Drawing Function threw an Exception";
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Endemic Life UI Drawing Function threw an Exception");
end
end
if config.current_config.buff_UI.enabled and module_visibility_config.buff_UI then
local success = pcall(buff_UI.draw);
if not success then
customization_menu.status = "[In Training Area] Buff UI Drawing Function threw an Exception";
error_handler.report("MHR_Overlay.main_loop", "[In Training Area] Buff UI Drawing Function threw an Exception");
end
end

View File

@@ -10,6 +10,7 @@ local utils;
local language;
local time;
local quest_status;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -112,6 +113,11 @@ function this.init_names()
end
function this.update()
if singletons.player_manager == nil then
error_handler.report("buffs.update", "Failed to Access Data: player_manager");
return;
end
if quest_status.flow_state == quest_status.flow_states.IN_LOBBY
or quest_status.flow_state >= quest_status.flow_states.QUEST_END_ANIMATION then
return;
@@ -119,12 +125,15 @@ function this.update()
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
error_handler.report("buffs.update", "Failed to Access Data: master_player");
return;
end
local master_player_data = get_player_data_method:call(master_player);
if master_player_data ~= nil then
consumables.update(master_player_data);
else
error_handler.report("buffs.update", "Failed to Access Data: master_player_data");
end
local music_data_array = music_data_field:get_data(master_player);
@@ -135,6 +144,7 @@ function this.update()
for i = 0, length do
local music_data = get_value_method:call(music_data_array, i);
if music_data == nil then
error_handler.report("buffs.update", "Failed to Access Data: music_data No." .. tostring(i));
music_data = "";
end
@@ -142,6 +152,8 @@ function this.update()
end
melody_effects.update(music_data_table);
else
error_handler.report("buffs.update", "Failed to Access Data: music_data_array");
end
end
@@ -176,6 +188,7 @@ function this.init_dependencies()
language = require("MHR_Overlay.Misc.language");
time = require("MHR_Overlay.Game_Handler.time");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -7,6 +7,7 @@ local singletons;
local players;
local utils;
local language;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -99,6 +100,7 @@ local get_value_method = system_array_type_def:get_method("GetValue(System.Int32
function this.update(player_data)
local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager);
if item_parameter == nil then
error_handler.report("consumables.update", "Failed to Access Data: item_parameter");
return;
end
@@ -113,13 +115,13 @@ function this.update(player_data)
end
function this.update_demondrug(player_data, item_parameter)
local demondrug = atk_up_alive_field:get_data(player_data);
if demondrug == nil then
local demondrug_value = atk_up_alive_field:get_data(player_data);
if demondrug_value == nil then
error_handler.report("consumables.update_demondrug", "Failed to Access Data: demondrug_value");
return;
end
if demondrug == 0 then
if demondrug_value == 0 then
this.list.demondrug = nil;
this.list.mega_demondrug = nil;
return;
@@ -127,46 +129,47 @@ function this.update_demondrug(player_data, item_parameter)
local demondrug_const_value = demondrug_atk_up_field:get_data(item_parameter);
if demondrug_const_value == nil then
error_handler.report("consumables.update_demondrug", "Failed to Access Data: demondrug_const_value");
return;
end
local mega_demondrug_const_value = great_demondrug_atk_up_field:get_data(item_parameter);
if mega_demondrug_const_value == nil then
error_handler.report("consumables.update_demondrug", "Failed to Access Data: mega_demondrug_const_value");
return;
end
if demondrug == demondrug_const_value then
if demondrug_value == demondrug_const_value then
local buff = this.list.demondrug;
if buff ~= nil and buff.value == demondrug then
if buff ~= nil and buff.value == demondrug_value then
return;
end
local name = language.current_language.consumables.demondrug;
this.list.demondrug = buffs.new(buffs.types.consumable, "demondrug", name, demondrug);
this.list.demondrug = buffs.new(buffs.types.consumable, "demondrug", name, demondrug_value);
this.list.mega_demondrug = nil;
elseif demondrug == mega_demondrug_const_value then
elseif demondrug_value == mega_demondrug_const_value then
local buff = this.list.mega_demondrug;
if buff ~= nil and buff.value == demondrug then
if buff ~= nil and buff.value == demondrug_value then
return;
end
local name = language.current_language.consumables.mega_demondrug;
this.list.demondrug = nil;
this.list.mega_demondrug = buffs.new(buffs.types.consumable, "mega_demondrug", name, demondrug);
this.list.mega_demondrug = buffs.new(buffs.types.consumable, "mega_demondrug", name, demondrug_value);
end
end
function this.update_armorskin(player_data, item_parameter)
local armorskin = def_up_alive_field:get_data(player_data);
if armorskin == nil then
local armorskin_value = def_up_alive_field:get_data(player_data);
if armorskin_value == nil then
error_handler.report("consumables.update_armorskin", "Failed to Access Data: armorskin_value");
return;
end
if armorskin == 0 then
if armorskin_value == 0 then
this.list.armorskin = nil;
this.list.mega_armorskin = nil;
return;
@@ -174,51 +177,55 @@ function this.update_armorskin(player_data, item_parameter)
local armorskin_const_value = armorskin_def_up_field:get_data(item_parameter);
if armorskin_const_value == nil then
error_handler.report("consumables.update_armorskin", "Failed to Access Data: armorskin_const_value");
return;
end
local mega_armorskin_const_value = great_armorskin_def_up_field:get_data(item_parameter);
if mega_armorskin_const_value == nil then
error_handler.report("consumables.update_armorskin", "Failed to Access Data: mega_armorskin_const_value");
return;
end
if armorskin == armorskin_const_value then
if armorskin_value == armorskin_const_value then
local buff = this.list.armorskin;
if buff ~= nil and buff.value == armorskin then
if buff ~= nil and buff.value == armorskin_value then
return;
end
local name = language.current_language.consumables.armorskin;
this.list.armorskin = buffs.new(buffs.types.consumable, "armorskin", name, armorskin);
this.list.armorskin = buffs.new(buffs.types.consumable, "armorskin", name, armorskin_value);
this.list.mega_armorskin = nil;
elseif armorskin == mega_armorskin_const_value then
elseif armorskin_value == mega_armorskin_const_value then
local buff = this.list.mega_armorskin;
if buff ~= nil and buff.value == armorskin then
if buff ~= nil and buff.value == armorskin_value then
return;
end
local name = language.current_language.consumables.mega_armorskin;
this.list.armorskin = nil;
this.list.mega_armorskin = buffs.new(buffs.types.consumable, "mega_armorskin", name, armorskin);
this.list.mega_armorskin = buffs.new(buffs.types.consumable, "mega_armorskin", name, armorskin_value);
end
end
function this.update_might_seed(player_data, item_parameter)
local might_seed = atk_up_buff_second_field:get_data(player_data);
if might_seed == nil then
local might_seed_value = atk_up_buff_second_field:get_data(player_data);
if might_seed_value == nil then
error_handler.report("consumables.update_might_seed", "Failed to Access Data: might_seed_value");
return;
end
if might_seed == 0 then
if might_seed_value == 0 then
this.list.might_seed = nil;
return;
end
local might_seed_timer = atk_up_buff_second_timer_field:get_data(player_data);
if might_seed_timer == nil then
error_handler.report("consumables.update_might_seed", "Failed to Access Data: might_seed_timer");
return;
end
@@ -226,32 +233,35 @@ function this.update_might_seed(player_data, item_parameter)
if buff == nil then
local might_seed_timer_const_value = might_seed_timer_field:get_data(item_parameter);
if might_seed_timer_const_value == nil then
error_handler.report("consumables.update_might_seed", "Failed to Access Data: might_seed_timer_const_value");
return;
end
local name = language.current_language.consumables.might_seed;
buff = buffs.new(buffs.types.consumable, "might_seed", name, might_seed, might_seed_timer_const_value);
buff = buffs.new(buffs.types.consumable, "might_seed", name, might_seed_value, might_seed_timer_const_value);
this.list.might_seed = buff;
else
buff.value = might_seed;
buff.value = might_seed_value;
buffs.update_timer(buff, might_seed_timer / 60);
end
end
function this.update_adamant_seed(player_data, item_parameter)
local adamant_seed = def_up_buff_second_field:get_data(player_data);
if adamant_seed == nil then
local adamant_seed_value = def_up_buff_second_field:get_data(player_data);
if adamant_seed_value == nil then
error_handler.report("consumables.update_adamant_seed", "Failed to Access Data: adamant_seed_value");
return;
end
if adamant_seed == 0 then
if adamant_seed_value == 0 then
this.list.adamant_seed = nil;
return;
end
local adamant_seed_timer = def_up_buff_second_timer_field:get_data(player_data);
if adamant_seed_timer == nil then
error_handler.report("consumables.update_adamant_seed", "Failed to Access Data: adamant_seed_timer");
return;
end
@@ -259,32 +269,35 @@ function this.update_adamant_seed(player_data, item_parameter)
if buff == nil then
local adamant_seed_timer_const_value = adamant_seed_timer_field:get_data(item_parameter);
if adamant_seed_timer_const_value == nil then
error_handler.report("consumables.update_adamant_seed", "Failed to Access Data: adamant_seed_timer_const_value");
return;
end
local name = language.current_language.consumables.adamant_seed;
buff = buffs.new(buffs.types.consumable, "adamant_seed", name, adamant_seed, adamant_seed_timer_const_value);
buff = buffs.new(buffs.types.consumable, "adamant_seed", name, adamant_seed_value, adamant_seed_timer_const_value);
this.list.adamant_seed = buff;
else
buff.value = adamant_seed;
buff.value = adamant_seed_value;
buffs.update_timer(buff, adamant_seed_timer / 60);
end
end
function this.update_demon_powder(player_data, item_parameter)
local demon_powder = atk_up_item_second_field:get_data(player_data);
if demon_powder == nil then
local demon_powder_value = atk_up_item_second_field:get_data(player_data);
if demon_powder_value == nil then
error_handler.report("consumables.update_demon_powder", "Failed to Access Data: demon_powder_value");
return;
end
if demon_powder == 0 then
if demon_powder_value == 0 then
this.list.demon_powder = nil;
return;
end
local demon_powder_timer = atk_up_item_second_timer_field:get_data(player_data);
if demon_powder_timer == nil then
error_handler.report("consumables.update_demon_powder", "Failed to Access Data: demon_powder_timer");
return;
end
@@ -292,32 +305,35 @@ function this.update_demon_powder(player_data, item_parameter)
if buff == nil then
local demon_powder_timer_const_value = demondrug_powder_timer_field:get_data(item_parameter);
if demon_powder_timer_const_value == nil then
error_handler.report("consumables.update_demon_powder", "Failed to Access Data: demon_powder_timer_const_value");
return;
end
local name = language.current_language.consumables.demon_powder;
buff = buffs.new(buffs.types.consumable, "demon_powder", name, demon_powder, demon_powder_timer_const_value);
buff = buffs.new(buffs.types.consumable, "demon_powder", name, demon_powder_value, demon_powder_timer_const_value);
this.list.demon_powder = buff;
else
buff.value = demon_powder;
buff.value = demon_powder_value;
buffs.update_timer(buff, demon_powder_timer / 60);
end
end
function this.update_hardshell_powder(player_data, item_parameter)
local hardshell_powder = def_up_item_second_field:get_data(player_data);
if hardshell_powder == nil then
local hardshell_powder_value = def_up_item_second_field:get_data(player_data);
if hardshell_powder_value == nil then
error_handler.report("consumables.update_hardshell_powder", "Failed to Access Data: hardshell_powder_value");
return;
end
if hardshell_powder == 0 then
if hardshell_powder_value == 0 then
this.list.hardshell_powder = nil;
return;
end
local hardshell_powder_timer = def_up_item_second_timer_field:get_data(player_data);
if hardshell_powder_timer == nil then
error_handler.report("consumables.update_hardshell_powder", "Failed to Access Data: hardshell_powder_timer");
return;
end
@@ -325,15 +341,16 @@ function this.update_hardshell_powder(player_data, item_parameter)
if buff == nil then
local demon_powder_timer_const_value = armorskin_powder_timer_field:get_data(item_parameter);
if demon_powder_timer_const_value == nil then
error_handler.report("consumables.update_hardshell_powder", "Failed to Access Data: demon_powder_timer_const_value");
return;
end
local name = language.current_language.consumables.hardshell_powder;
buff = buffs.new(buffs.types.consumable, "hardshell_powder", name, hardshell_powder, demon_powder_timer_const_value);
buff = buffs.new(buffs.types.consumable, "hardshell_powder", name, hardshell_powder_value, demon_powder_timer_const_value);
this.list.hardshell_powder = buff;
else
buff.value = hardshell_powder;
buff.value = hardshell_powder_value;
buffs.update_timer(buff, hardshell_powder_timer / 60);
end
end
@@ -341,6 +358,7 @@ end
function this.update_immunizer(player_data, item_parameter)
local immunizer_timer = vitalizer_timer_field:get_data(player_data);
if immunizer_timer == nil then
error_handler.report("consumables.update_immunizer", "Failed to Access Data: immunizer_timer");
return;
end
@@ -353,6 +371,7 @@ function this.update_immunizer(player_data, item_parameter)
if buff == nil then
local immunizer_timer_const_value = vitalizer_timer_const_field:get_data(item_parameter);
if immunizer_timer_const_value == nil then
error_handler.report("consumables.update_immunizer", "Failed to Access Data: immunizer_timer_const_value");
return;
end
@@ -367,8 +386,8 @@ end
function this.update_dash_juice(player_data, item_parameter)
local dash_juice_timer = stamina_up_buff_second_timer_field:get_data(player_data);
if dash_juice_timer == nil then
error_handler.report("consumables.update_dash_juice", "Failed to Access Data: dash_juice_timer");
return;
end
@@ -382,6 +401,7 @@ function this.update_dash_juice(player_data, item_parameter)
if buff == nil then
local dash_juice_timer_const_value = stamina_up_buff_second_field:get_data(item_parameter);
if dash_juice_timer_const_value == nil then
error_handler.report("consumables.update_dash_juice", "Failed to Access Data: dash_juice_timer");
return;
end
@@ -408,6 +428,7 @@ function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -7,6 +7,7 @@ local singletons;
local players;
local utils;
local language;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -115,6 +116,7 @@ function this.update(melody_data_table)
local melody_timer = time_field:get_data(melody_data);
if melody_timer == nil then
error_handler.report("melody_effects.update", "Failed to Access Data: melody_timer No. " .. tostring(lua_index - 1));
goto continue;
end
@@ -153,6 +155,7 @@ function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -8,6 +8,7 @@ local ailments;
local singletons;
local non_players;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -106,11 +107,13 @@ function this.update_damage(enemy, enemy_calc_damage_info)
local is_large_monster = is_boss_enemy_method:call(enemy);
if is_large_monster == nil then
error_handler.report("damage_hook.update_damage", "Failed to Access Data: is_large_monster");
return;
end
local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured == nil then
error_handler.report("damage_hook.update_damage", "Failed to Access Data: dead_or_captured");
return;
end
@@ -263,6 +266,7 @@ function this.cart(dead_player_id, flag_cat_skill_insurance)
local player = players.list[dead_player_id];
if player == nil then
error_handler.report("damage_hook.cart", "No Dead Player Found");
return;
end
@@ -296,6 +300,7 @@ function this.on_stock_direct_marionette_finish_shoot_hit_parts_damage(enemy, da
end
if player == nil then
error_handler.report("damage_hook.on_stock_direct_marionette_finish_shoot_hit_parts_damage", "Failed to Create Player Entry");
return;
end
@@ -355,11 +360,13 @@ function this.on_anomaly_core_break(anomaly_core_part)
end
if anomaly_monster == nil then
error_handler.report("damage_hook.on_anomaly_core_break", "No Anomaly Monster Found");
return;
end
local anomaly_core_break_damage_rate = get_mystery_core_break_damage_rate_method:call(anomaly_monster.enemy);
if anomaly_core_break_damage_rate == nil then
error_handler.report("damage_hook.on_anomaly_core_break", "Failed to Access Data: anomaly_core_break_damage_rate");
return;
end
@@ -383,10 +390,10 @@ function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()
sdk.hook(stock_direct_marionette_finish_shoot_hit_parts_damage_method, function(args)
local enemy = sdk.to_managed_object(args[2]);
local damage_rate = sdk.to_float(args[3]);

View File

@@ -9,6 +9,7 @@ local quest_status;
local drawing;
local language;
local players;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -132,17 +133,19 @@ function this.update_servant_list()
local cached_config = config.current_config.damage_meter_UI;
if singletons.servant_manager == nil then
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_manager");
return;
end
local quest_servant_id_list = get_quest_servant_id_list_method:call(singletons.servant_manager);
if quest_servant_id_list == nil then
error_handler.report("non_players.update_servant_list", "Failed to Access Data: quest_servant_id_list");
return;
end
local servant_count = servant_get_count_method:call(quest_servant_id_list);
if servant_count == nil then
customization_menu.status = "No quest servant id list count";
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_count");
return;
end
@@ -150,19 +153,20 @@ function this.update_servant_list()
for i = 0, servant_count - 1 do
local servant_id = servant_get_item_method:call(quest_servant_id_list, i);
if servant_id == nil then
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_id No." .. tostring(i));
goto continue;
end
local ai_control = get_ai_control_by_servant_id_method:call(singletons.servant_manager, servant_id);
if ai_control == nil then
customization_menu.status = "No quest servant ai control";
error_handler.report("non_players.update_servant_list", "Failed to Access Data: ai_control No." .. tostring(i));
goto continue;
end
local servant_info = get_servant_info_method:call(ai_control);
if servant_info == nil then
customization_menu.status = "No quest servant info";
error_handler.report("non_players.update_servant_list", "Failed to Access Data: servant_info No." .. tostring(i));
goto continue;
end
@@ -213,8 +217,14 @@ function this.update_my_otomos()
local cached_config = config.current_config.damage_meter_UI;
local first_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 0);
if first_otomo ~= nil then
if first_otomo == nil then
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: first_otomo");
else
local name = otomo_create_data_name_field:get_data(first_otomo);
if name == nil then
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: first_otomo -> name");
end
if name ~= nil and name ~= "" then
local level = otomo_create_data_level_field:get_data(first_otomo) or 0;
@@ -230,8 +240,14 @@ function this.update_my_otomos()
end
local second_otomo = get_master_otomo_info_method:call(singletons.otomo_manager, 1);
if second_otomo ~= nil then
if second_otomo == nil then
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: second_otomo");
else
local name = otomo_create_data_name_field:get_data(second_otomo);
if name == nil then
error_handler.report("non_players.update_my_otomos", "Failed to Access Data: second_otomo -> name");
end
if name ~= nil and name ~= "" then
local level = otomo_create_data_level_field:get_data(second_otomo) or 0;
@@ -252,19 +268,20 @@ function this.update_servant_otomos()
local servant_otomo_list = get_servant_otomo_list_method:call(singletons.otomo_manager);
if servant_otomo_list == nil then
customization_menu.status = "No servant otomo list";
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo_list");
return;
end
local count = otomo_get_count_method:call(servant_otomo_list);
if count == nil then
customization_menu.status = "No servant otomo list count";
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo_list -> count");
return;
end
for i = 0, count - 1 do
local servant_otomo = otomo_get_item_method:call(servant_otomo_list, i);
if servant_otomo == nil then
error_handler.report("non_players.update_servant_otomos", "Failed to Access Data: servant_otomo No. " .. tostring(i));
goto continue
end
@@ -275,6 +292,7 @@ function this.update_servant_otomos()
local member_id = otomo_create_data:get_field("MemberID");
if name == nil then
error_handler.report("non_players.update_servant_otomos", string.format("Failed to Access Data: servant_otomo No. %d -> name", i));
goto continue;
end
@@ -296,30 +314,33 @@ function this.update_otomos(otomo_info_field_)
local cached_config = config.current_config.damage_meter_UI;
if singletons.lobby_manager == nil then
error_handler.report("non_players.update_otomos", "Failed to Access Data: lobby_manager");
return;
end
-- other players
local otomo_info_list = otomo_info_field_:get_data(singletons.lobby_manager);
if otomo_info_list == nil then
customization_menu.status = "No otomo info list";
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info_list");
return;
end
local count = otomo_info_get_count_method:call(otomo_info_list);
if count == nil then
customization_menu.status = "No otomo info list count";
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info_list -> count");
return;
end
for id = 0, count - 1 do
local otomo_info = otomo_info_get_item_method:call(otomo_info_list, id);
if otomo_info == nil then
error_handler.report("non_players.update_otomos", "Failed to Access Data: otomo_info No. " .. tostring(id));
goto continue;
end
local name = otomo_info_name_field:get_data(otomo_info);
if name == nil then
error_handler.report("non_players.update_otomos", string.format("Failed to Access Data: otomo_info No. %d -> name", id));
goto continue;
end
@@ -387,6 +408,7 @@ function this.init_dependencies()
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
players = require("MHR_Overlay.Damage_Meter.players");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -10,6 +10,7 @@ local drawing;
local language;
local non_players;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -137,6 +138,7 @@ end
function this.update_damage(player, damage_source_type, is_large_monster, damage_object)
if player == nil then
error_handler.report("players.update_damage", "Missing Parameter: player");
return;
end
@@ -155,6 +157,7 @@ end
function this.update_display(player)
if player == nil then
error_handler.report("players.update_display", "Missing Parameter: player");
return;
end
@@ -450,20 +453,22 @@ local get_pos_field = player_base_type_def:get_method("get_Pos");
function this.update_myself_position()
if singletons.player_manager == nil then
customization_menu.status = "No player manager";
error_handler.report("players.update_myself_position", "Failed to Access Data: player_manager");
return;
end
local master_player = find_master_player_method:call(singletons.player_manager);
if master_player == nil then
customization_menu.status = "No master player";
error_handler.report("players.update_myself_position", "Failed to Access Data: master_player");
return;
end
local position = get_pos_field:call(master_player);
if position ~= nil then
this.myself_position = position;
if position == nil then
error_handler.report("players.update_myself_position", "Failed to Access Data: position");
end
this.myself_position = position;
end
function this.init()
@@ -512,23 +517,25 @@ function this.update_player_list_(hunter_info_field_)
local cached_config = config.current_config.damage_meter_UI;
if singletons.lobby_manager == nil then
error_handler.report("players.update_player_list_", "Failed to Access Data: lobby_manager");
return;
end
if singletons.progress_manager == nil then
error_handler.report("players.update_player_list_", "Failed to Access Data: progress_manager");
return;
end
-- myself player
local myself_player_info = my_hunter_info_field:get_data(singletons.lobby_manager);
if myself_player_info == nil then
customization_menu.status = "No myself player info list";
error_handler.report("players.update_player_list_", "Failed to Access Data: myself_player_info");
return;
end
local myself_player_name = name_field:get_data(myself_player_info);
if myself_player_name == nil then
customization_menu.status = "No myself player name";
error_handler.report("players.update_player_list_", "Failed to Access Data: myself_player_name");
return;
end
@@ -538,7 +545,7 @@ function this.update_player_list_(hunter_info_field_)
local myself_id = get_master_player_id_method:call(singletons.player_manager);
if myself_id == nil then
customization_menu.status = "No myself player id";
error_handler.report("players.update_player_list_", "Failed to Access Data: myself_id");
return;
end
@@ -551,25 +558,26 @@ function this.update_player_list_(hunter_info_field_)
-- other players
local player_info_list = hunter_info_field_:get_data(singletons.lobby_manager);
if player_info_list == nil then
customization_menu.status = "No player info list";
error_handler.report("players.update_player_list_", "Failed to Access Data: player_info_list");
return;
end
local count = get_count_method:call(player_info_list);
if count == nil then
customization_menu.status = "No player info list count";
error_handler.report("players.update_player_list_", "Failed to Access Data: player_info_list -> count");
return;
end
for i = 0, count - 1 do
local player_info = get_item_method:call(player_info_list, i);
if player_info == nil then
error_handler.report("players.update_player_list_", "Failed to Access Data: player_info No. " .. tostring(i));
goto continue
end
local id = member_index_field:get_data(player_info);
if id == nil then
error_handler.report("players.update_player_list_", string.format("Failed to Access Data: player_info No. %d -> id", i));
goto continue
end
@@ -578,13 +586,13 @@ function this.update_player_list_(hunter_info_field_)
local name = name_field:get_data(player_info);
if name == nil then
error_handler.report("players.update_player_list_", string.format("Failed to Access Data: player_info No. %d -> name", i));
goto continue
end
local player = this.list[id];
if player == nil then
if name == this.myself.name then
player = this.new(id, name, master_rank, hunter_rank, this.types.myself);
this.myself = player;
@@ -647,7 +655,7 @@ function this.init_dependencies()
language = require("MHR_Overlay.Misc.language");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -5,6 +5,7 @@ local customization_menu;
local singletons;
local config;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -80,13 +81,13 @@ local get_pos_method = environment_creature_base_type_def:get_method("get_Pos");
function this.init(creature, REcreature)
local creature_type = creature_type_field:get_data(REcreature);
if creature_type == nil then
customization_menu.status = "No env creature type";
error_handler.report("env_creature.init", "Failed to Access Data: creature_type");
return;
end
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager,
creature_type);
local creature_name = get_env_creature_name_message_method:call(singletons.message_manager, creature_type);
if creature_name ~= nil then
error_handler.report("env_creature.init", "Failed to Access Data: creature_name");
creature.name = creature_name;
end
end
@@ -110,9 +111,11 @@ function this.update_position(REcreature, creature)
end
local position = get_pos_method:call(REcreature);
if position ~= nil then
creature.position = position;
if position == nil then
error_handler.report("env_creature.update_position", "Failed to Access Data: position");
end
creature.position = position;
end
function this.update(REcreature, creature)
@@ -125,9 +128,11 @@ function this.update(REcreature, creature)
end
local is_inactive = creature_is_inactive_field:get_data(REcreature);
if is_inactive ~= nil then
creature.is_inactive = is_inactive;
if is_inactive == nil then
error_handler.report("env_creature.update", "Failed to Access Data: is_inactive");
end
creature.is_inactive = is_inactive;
end
function this.draw(creature, position_on_screen, opacity_scale)
@@ -154,6 +159,7 @@ function this.init_dependencies()
drawing = require("MHR_Overlay.UI.drawing");
--ailments = require("MHR_Overlay.Monsters.ailments");
--ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -3,6 +3,7 @@ local this = {};
local env_creature;
local config;
local time;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -49,6 +50,7 @@ function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
time = require("MHR_Overlay.Game_Handler.time");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -8,6 +8,7 @@ local small_monster;
local large_monster;
local damage_meter_UI;
local time;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -333,16 +334,15 @@ this.keys = {
--[254] = "Clear"
};
function this.update()
if singletons.game_keyboard == nil then
customization_menu.status = "No game keyboard";
error_handler.report("keyboard.update", "Failed to Access Data: game_keyboard");
return;
end
local hard_keyboard = hard_keyboard_field:get_data(singletons.game_keyboard);
if hard_keyboard == nil then
customization_menu.status = "No hard keyboard";
error_handler.report("keyboard.update", "Failed to Access Data: hard_keyboard");
return;
end
@@ -350,8 +350,6 @@ function this.update()
local new_hotkey_registered = this.register_hotkey(hard_keyboard);
if new_hotkey_registered then
config.save_current();
else
@@ -493,8 +491,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.all_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.all_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.all_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.all_UI.key)) then
local all_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.all_UI.key));
if all_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: all_UI_key_release");
elseif all_UI_key_release then
local is_any_enabled = config.current_config.time_UI.enabled
or config.current_config.small_monster_UI.enabled
or config.current_config.large_monster_UI.dynamic.enabled
@@ -514,7 +517,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.small_monster_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.small_monster_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.small_monster_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.small_monster_UI.key)) then
local small_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.small_monster_UI.key));
if small_monster_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: small_monster_UI_key_release");
elseif small_monster_UI_key_release then
config.current_config.small_monster_UI.enabled = not config.current_config.small_monster_UI.enabled;
end
end
@@ -522,7 +531,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.large_monster_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.large_monster_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.large_monster_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_UI.key)) then
local large_monster_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_UI.key));
if large_monster_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_UI_key_release");
elseif large_monster_UI_key_release then
local is_any_enabled = config.current_config.large_monster_UI.dynamic.enabled
or config.current_config.large_monster_UI.static.enabled
or config.current_config.large_monster_UI.highlighted.enabled;
@@ -536,8 +551,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.large_monster_dynamic_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.large_monster_dynamic_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.large_monster_dynamic_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard,
math.tointeger(cached_config.large_monster_dynamic_UI.key)) then
local large_monster_dynamic_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_dynamic_UI.key));
if large_monster_dynamic_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_dynamic_UI_key_release");
elseif large_monster_dynamic_UI_key_release then
config.current_config.large_monster_UI.dynamic.enabled = not config.current_config.large_monster_UI.dynamic.enabled;
end
end
@@ -545,8 +565,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.large_monster_static_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.large_monster_static_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.large_monster_static_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard,
math.tointeger(cached_config.large_monster_static_UI.key)) then
local large_monster_static_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_static_UI.key));
if large_monster_static_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_static_UI_key_release");
elseif large_monster_static_UI_key_release then
config.current_config.large_monster_UI.static.enabled = not config.current_config.large_monster_UI.static.enabled;
end
end
@@ -554,17 +579,27 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.large_monster_highlighted_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.large_monster_highlighted_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.large_monster_highlighted_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard,
math.tointeger(cached_config.large_monster_highlighted_UI.key)) then
config.current_config.large_monster_UI.highlighted.enabled = not
config.current_config.large_monster_UI.highlighted.enabled;
local large_monster_highlighted_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.large_monster_highlighted_UI.key));
if large_monster_highlighted_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: large_monster_highlighted_UI_key_release");
elseif large_monster_highlighted_UI_key_release then
config.current_config.large_monster_UI.highlighted.enabled = not config.current_config.large_monster_UI.highlighted.enabled;
end
end
if not (cached_config.time_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.time_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.time_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.time_UI.key)) then
local time_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.time_UI.key));
if time_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: time_UI_key_release");
elseif time_UI_key_release then
config.current_config.time_UI.enabled = not config.current_config.time_UI.enabled;
end
end
@@ -572,7 +607,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.damage_meter_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.damage_meter_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.damage_meter_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.damage_meter_UI.key)) then
local damage_meter_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.damage_meter_UI.key));
if damage_meter_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: damage_meter_UI_key_release");
elseif damage_meter_UI_key_release then
config.current_config.damage_meter_UI.enabled = not config.current_config.damage_meter_UI.enabled;
end
end
@@ -580,7 +621,13 @@ function this.check_hotkeys(hard_keyboard)
if not (cached_config.endemic_life_UI.ctrl and not this.hotkey_modifiers_down.ctrl)
and not (cached_config.endemic_life_UI.shift and not this.hotkey_modifiers_down.shift)
and not (cached_config.endemic_life_UI.alt and not this.hotkey_modifiers_down.alt) then
if get_release_method:call(hard_keyboard, math.tointeger(cached_config.endemic_life_UI.key)) then
local endemic_life_UI_key_release = get_release_method:call(hard_keyboard, math.tointeger(cached_config.endemic_life_UI.key));
if endemic_life_UI_key_release == nil then
error_handler.report("keyboard.check_hotkeys", "Failed to Access Data: endemic_life_UI_key_release");
elseif endemic_life_UI_key_release then
config.current_config.endemic_life_UI.enabled = not config.current_config.endemic_life_UI.enabled;
end
end
@@ -613,6 +660,7 @@ function this.init_dependencies()
large_monster = require("MHR_Overlay.Monsters.large_monster");
damage_meter_UI = require("MHR_Overlay.UI.Modules.damage_meter_UI");
time = require("MHR_Overlay.Game_Handler.time");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -9,6 +9,7 @@ local damage_meter_UI;
local time;
local env_creature;
local non_players;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -153,16 +154,20 @@ end
function this.get_cart_count()
local death_num = get_death_num_method:call(singletons.quest_manager);
if death_num ~= nil then
this.cart_count = death_num;
if death_num == nil then
error_handler.report("quest_status.get_cart_count", "Failed to Access Data: death_num");
end
this.cart_count = death_num;
end
function this.get_max_cart_count()
local quest_life = get_quest_life_method:call(singletons.quest_manager);
if quest_life ~= nil then
this.max_cart_count = quest_life;
if quest_life == nil then
error_handler.report("quest_status.get_max_cart_count", "Failed to Access Data: quest_life");
end
this.max_cart_count = quest_life;
end
--type 2 = quest start
@@ -170,6 +175,7 @@ end
--type 5 = end screen
function this.on_demo_request_activation(request_data_base)
if request_data_base == nil then
error_handler.report("quest_status.on_demo_request_activation", "Missing Parameter: request_data_base");
return;
end
@@ -179,6 +185,7 @@ function this.on_demo_request_activation(request_data_base)
local request_data_type = request_data_base:call("get_Type");
if request_data_type == nil then
error_handler.report("quest_status.on_demo_request_activation", "Failed to Access Data: request_data_type");
return;
end
@@ -278,6 +285,7 @@ end
function this.on_village_fast_travel(area)
if area == nil then
error_handler.report("quest_status.on_village_fast_travel", "Missing Parameter: area");
return;
end
@@ -289,6 +297,11 @@ function this.on_village_fast_travel(area)
end
function this.on_changed_game_status(new_quest_status)
if new_quest_status == nil then
error_handler.report("quest_status.on_changed_game_status", "Missing Parameter: new_quest_status");
return;
end
this.index = new_quest_status;
if this.index == 0 then
@@ -304,12 +317,13 @@ end
function this.init()
if singletons.quest_manager == nil then
error_handler.report("quest_status.init", "Failed to Access Data: quest_manager");
return;
end
local new_quest_status = get_status_method:call(singletons.game_manager);
if new_quest_status == nil then
customization_menu.status = "No quest status";
error_handler.report("quest_status.init", "Failed to Access Data: new_quest_status");
return;
end
@@ -330,11 +344,13 @@ end
function this.update_is_online()
if singletons.lobby_manager == nil then
error_handler.report("quest_status.update_is_online", "Failed to Access Data: lobby_manager");
return;
end
local is_quest_online = is_quest_online_method:call(singletons.lobby_manager);
if is_quest_online == nil then
error_handler.report("quest_status.update_is_online", "Failed to Access Data: is_quest_online");
return;
end
@@ -343,11 +359,13 @@ end
--[[function quest_status.update_is_quest_host()
if singletons.lobby_manager == nil then
error_handler.report("quest_status.update_is_quest_host", "Failed to Access Data: lobby_manager");
return;
end
local is_quest_host = is_quest_host_method:call(singletons.lobby_manager, true);
if is_quest_host == nil then
error_handler.report("quest_status.update_is_quest_host", "Failed to Access Data: is_quest_host");
return;
end
@@ -356,16 +374,17 @@ end--]]
function this.update_is_training_area()
if singletons.village_area_manager == nil then
customization_menu.status = "No village area manager";
error_handler.report("quest_status.update_is_training_area", "Failed to Access Data: village_area_manager");
return;
end
local _is_training_area = check_current_area_training_area_method:call(singletons.village_area_manager);
if _is_training_area == nil then
local is_training_area = check_current_area_training_area_method:call(singletons.village_area_manager);
if is_training_area == nil then
error_handler.report("quest_status.update_is_training_area", "Failed to Access Data: is_training_area");
return;
end
if _is_training_area then
if is_training_area then
this.set_flow_state(this.flow_states.IN_TRAINING_AREA);
end
end
@@ -380,6 +399,7 @@ function this.init_dependencies()
time = require("MHR_Overlay.Game_Handler.time");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -4,6 +4,7 @@ local config;
local singletons;
local utils;
local time;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -72,26 +73,26 @@ function this.get_game_window_size()
scene_view = sdk.call_native_func(singletons.scene_manager, sdk.find_type_definition("via.SceneManager") , "get_MainView");
if scene_view == nil then
--log.error("[MHR_Overlay.lua] No scene view");
error_handler.report("screen.get_game_window_size", "Failed to Access Data: scene_view");
return;
end
end
local size = get_size_method:call(scene_view);
if size == nil then
--log.error("[MHR_Overlay.lua] No scene view size");
error_handler.report("screen.get_game_window_size", "Failed to Access Data: size");
return;
end
local screen_width = width_field:get_data(size);
if screen_width == nil then
--log.error("[MHR_Overlay.lua] No screen width");
error_handler.report("screen.get_game_window_size", "Failed to Access Data: screen_width");
return;
end
local screen_height = height_field:get_data(size);
if screen_height == nil then
--log.error("[MHR_Overlay.lua] No screen height");
error_handler.report("screen.get_game_window_size", "Failed to Access Data: screen_height");
return;
end
@@ -138,6 +139,7 @@ function this.init_dependencies()
singletons = require("MHR_Overlay.Game_Handler.singletons");
time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -2,6 +2,7 @@ local this = {};
local time;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -70,7 +71,7 @@ function this.init_message_manager()
this.message_manager = sdk.get_managed_singleton("snow.gui.MessageManager");
if this.message_manager == nil then
--log.error("[MHR Overlay] No message manager");
error_handler.report("singletons.init_message_manager", "Failed to Access Data: message_manager");
end
return this.message_manager;
@@ -83,7 +84,7 @@ function this.init_enemy_manager()
this.enemy_manager = sdk.get_managed_singleton("snow.enemy.EnemyManager");
if this.enemy_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
error_handler.report("singletons.init_enemy_manager", "Failed to Access Data: enemy_manager");
end
return this.enemy_manager;
@@ -96,7 +97,7 @@ function this.init_lobby_manager()
this.lobby_manager = sdk.get_managed_singleton("snow.LobbyManager");
if this.lobby_manager == nil then
--log.error("[MHR Overlay] No lobby manager");
error_handler.report("singletons.init_lobby_manager", "Failed to Access Data: lobby_manager");
return false;
end
@@ -110,7 +111,7 @@ function this.init_progress_manager()
this.progress_manager = sdk.get_managed_singleton("snow.progress.ProgressManager");
if this.progress_manager == nil then
--log.error("[MHR Overlay] No progress manager");
error_handler.report("singletons.init_lobby_manager", "Failed to Access Data: progress_manager");
return false;
end
@@ -124,7 +125,7 @@ function this.init_quest_manager()
this.quest_manager = sdk.get_managed_singleton("snow.QuestManager");
if this.quest_manager == nil then
--log.error("[MHR Overlay] No quest manager");
error_handler.report("singletons.init_quest_manager", "Failed to Access Data: quest_manager");
end
return this.quest_manager;
@@ -137,7 +138,7 @@ function this.init_player_manager()
this.player_manager = sdk.get_managed_singleton("snow.player.PlayerManager");
if this.player_manager == nil then
--log.error("[MHR Overlay] No player manager");
error_handler.report("singletons.init_player_manager", "Failed to Access Data: player_manager");
end
return this.player_manager;
@@ -150,7 +151,7 @@ function this.init_village_area_manager()
this.village_area_manager = sdk.get_managed_singleton("snow.VillageAreaManager");
if this.village_area_manager == nil then
--log.error("[MHR Overlay] No village area manager");
error_handler.report("singletons.init_village_area_manager", "Failed to Access Data: village_area_manager");
end
return this.village_area_manager;
@@ -163,7 +164,7 @@ function this.init_gui_manager()
this.gui_manager = sdk.get_managed_singleton("snow.gui.GuiManager");
if this.gui_manager == nil then
--log.error("[MHR Overlay] No gui manager");
error_handler.report("singletons.init_gui_manager", "Failed to Access Data: gui_manager");
end
return this.gui_manager;
@@ -176,7 +177,7 @@ function this.init_game_keyboard()
this.game_keyboard = sdk.get_managed_singleton("snow.GameKeyboard");
if this.game_keyboard == nil then
--log.error("[MHR Overlay] No game keyboard");
error_handler.report("singletons.init_game_keyboard", "Failed to Access Data: game_keyboard");
end
return this.game_keyboard;
@@ -189,7 +190,7 @@ function this.init_scene_manager()
this.scene_manager = sdk.get_native_singleton("via.SceneManager");
if this.scene_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
error_handler.report("singletons.init_scene_manager", "Failed to Access Data: scene_manager");
end
return this.scene_manager;
@@ -202,7 +203,7 @@ function this.init_game_manager()
this.game_manager = sdk.get_managed_singleton("snow.SnowGameManager");
if this.game_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
error_handler.report("singletons.init_game_manager", "Failed to Access Data: game_manager");
end
return this.game_manager;
@@ -215,7 +216,7 @@ function this.init_servant_manager()
this.servant_manager = sdk.get_managed_singleton("snow.ai.ServantManager");
if this.servant_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
error_handler.report("singletons.init_servant_manager", "Failed to Access Data: servant_manager");
end
return this.servant_manager;
@@ -228,7 +229,7 @@ function this.init_otomo_manager()
this.otomo_manager = sdk.get_managed_singleton("snow.otomo.OtomoManager");
if this.otomo_manager == nil then
--log.error("[MHR Overlay] No enemy manager");
error_handler.report("singletons.init_otomo_manager", "Failed to Access Data: otomo_manager");
end
return this.otomo_manager;
@@ -237,6 +238,7 @@ end
function this.init_dependencies()
time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -8,6 +8,7 @@ local non_players;
local config;
local small_monster;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -50,7 +51,6 @@ this.elapsed_minutes = 0;
this.elapsed_seconds = 0;
this.total_elapsed_script_seconds = 0;
this.last_elapsed_script_seconds = 0;
this.list = {};
@@ -60,7 +60,6 @@ function this.new_timer(callback, cooldown_seconds, start_offset_seconds)
if callback == nil or cooldown_seconds == nil then
return;
end
local timer = {};
timer.callback = callback;
timer.cooldown = cooldown_seconds;
@@ -69,7 +68,6 @@ function this.new_timer(callback, cooldown_seconds, start_offset_seconds)
table.insert(this.list, timer);
callback();
end
function this.update_timers()
@@ -99,14 +97,14 @@ function this.update_quest_time()
local quest_time_elapsed_minutes = get_quest_elapsed_time_min_method:call(singletons.quest_manager);
if quest_time_elapsed_minutes == nil then
customization_menu.status = "No quest time elapsed minutes";
error_handler.report("time.update_quest_time", "Failed to Access Data: quest_time_elapsed_minutes");
else
this.elapsed_minutes = quest_time_elapsed_minutes;
end
local quest_time_total_elapsed_seconds = get_quest_elapsed_time_sec_method:call(singletons.quest_manager);
if quest_time_total_elapsed_seconds == nil then
customization_menu.status = "No quest time total elapsed seconds";
error_handler.report("time.update_quest_time", "Failed to Access Data: quest_time_total_elapsed_seconds");
else
this.total_elapsed_seconds = quest_time_total_elapsed_seconds;
end
@@ -123,6 +121,7 @@ function this.init_dependencies()
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -2,6 +2,7 @@ local this = {};
local utils;
local language;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -7564,6 +7565,10 @@ function this.init_default()
outline = 0xC0000000
}
}
},
debug = {
history_size = 64
}
};
end
@@ -7572,7 +7577,7 @@ function this.load_current_config_value()
local loaded_config = json.load_file(this.current_config_value_file_name);
if loaded_config ~= nil then
if loaded_config.config == nil then
log.info("[MHR Overlay] old config.json loaded successfully");
log.info("[MHR Overlay] Old config.json Loaded Successfully");
local config_save = {
config = this.current_config_name
@@ -7590,11 +7595,12 @@ function this.load_current_config_value()
is_old_config_transferred = true;
else
log.info("[MHR Overlay] config.json loaded successfully");
log.info("[MHR Overlay] config.json Loaded Successfully");
this.current_config_name = loaded_config.config;
end
else
log.error("[MHR Overlay] Failed to load config.json");
log.error("[MHR Overlay] Failed to Load config.json");
error_handler.report("config.load_current_config_value", "Failed to Load config.json");
end
end
@@ -7615,8 +7621,7 @@ function this.load_configs()
local loaded_config = json.load_file(config_file_name);
if loaded_config ~= nil then
log.info("[MHR Overlay] " .. config_name .. ".json loaded successfully");
log.info(string.format("[MHR Overlay] %s.json Loaded Successfully", config_name));
local merged_config = utils.table.merge(this.default_config, loaded_config);
merged_config.version = this.version;
@@ -7630,7 +7635,8 @@ function this.load_configs()
this.current_config = merged_config;
end
else
log.error("[MHR Overlay] Failed to load " .. config_name .. ".json");
log.error(string.format("[MHR Overlay] Failed to Load %s.json", config_name));
error_handler.report("config.load_configs", string.format("Failed to Load %s.json", config_name));
end
::continue::
@@ -7664,7 +7670,8 @@ function this.save(file_name, config_table)
if success then
log.info("[MHR Overlay] " .. file_name .. " saved successfully");
else
log.error("[MHR Overlay] Failed to save " .. file_name);
error_handler.report("config.load_configs", string.format("Failed to Save %s", file_name));
log.error(string.format("[MHR Overlay] Failed to Save %s", file_name));
end
end
@@ -7719,6 +7726,7 @@ end
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -0,0 +1,88 @@
local this = {};
local time;
local utils;
local config;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {};
this.is_empty = true;
this.history = {};
function this.report(error_key, error_message)
if error_key == nil or error_key == ""
or error_message == nil or error_message == "" then
return;
end
local error_time = time.total_elapsed_script_seconds;
local error = {
key = error_key,
time = error_time,
message = error_message
};
this.list[error_key] = error;
this.is_empty = false;
this.add_to_history(error_key, error);
end
function this.add_to_history(error_key, error)
this.clear_history();
table.insert(this.history, error);
end
function this.clear_history()
local history_size = config.current_config.debug.history_size;
while #this.history >= history_size do
table.remove(this.history, 1);
end
end
function this.init_dependencies()
time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils");
config = require("MHR_Overlay.Misc.config");
end
function this.init_module()
end
return this;

View File

@@ -1,6 +1,7 @@
local this = {};
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -607,7 +608,12 @@ this.default_language = {
top_to_bottom = "Top to Bottom",
bottom_to_top = "Bottom to Top",
right_alignment_shift = "Right Alignment Shift"
right_alignment_shift = "Right Alignment Shift",
debug = "Debug",
everything_seems_to_be_ok = "Everything seems to be OK!",
error_history = "Error History",
history_size = "History Size"
}
};
@@ -626,18 +632,17 @@ function this.load()
local loaded_language = json.load_file(language_file_name);
if loaded_language ~= nil then
log.info(string.format("[MHR Overlay] %s.json Loaded Successfully", language_file_name));
log.info("[MHR Overlay] " .. language_file_name .. ".json loaded successfully");
table.insert(this.language_names, language_name);
local merged_language = utils.table.merge(this.default_language, loaded_language);
table.insert(this.languages, merged_language);
this.save(language_file_name, merged_language);
else
log.error("[MHR Overlay] Failed to load " .. language_file_name .. ".json");
error_handler.report("language.load", string.format("Failed to load %s.json", language_file_name));
log.error(string.format("[MHR Overlay] Failed to Load %s.json", language_file_name));
end
end
end
@@ -645,9 +650,10 @@ end
function this.save(file_name, language_table)
local success = json.dump_file(file_name, language_table);
if success then
log.info("[MHR Overlay] " .. file_name .. " saved successfully");
log.info(string.format("[MHR Overlay] %s Saved Successfully", file_name));
else
log.error("[MHR Overlay] Failed to save " .. file_name);
error_handler.report("language.save", string.format("[MHR Overlay] Failed to Save %s", file_name));
log.error(string.format("[MHR Overlay] Failed to Save %s", file_name));
end
end
@@ -661,6 +667,7 @@ end
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -1,6 +1,7 @@
local this = {};
local language;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -956,6 +957,7 @@ end
function this.init_dependencies()
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -1,5 +1,7 @@
local this = {};
local error_handler;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
@@ -414,6 +416,7 @@ function this.unicode.sub(str, i, j)
end
function this.init_dependencies()
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -9,6 +9,7 @@ local time;
local small_monster;
local large_monster;
local drawing;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -52,7 +53,6 @@ function this.draw(monster, ailment_buildup_UI, cached_config, ailment_buildups_
return;
end
for id, ailment in pairs(monster.ailments) do
if id == ailments.stun_id then
if not cached_config.filter.stun then
@@ -239,6 +239,7 @@ function this.init_dependencies()
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
drawing = require("MHR_Overlay.UI.drawing");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -4,6 +4,7 @@ local small_monster;
local large_monster;
local config;
local ailments;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -62,16 +63,19 @@ local blast_adjust_rate_method = blast_param_type:get_method("get_BlastDamageAdj
function this.poison_proc(poison_param)
if poison_param == nil then
error_handler.report("ailment_hook.poison_proc", "Missing Parameter: poison_param");
return;
end
local enemy = get_enemy_method:call(poison_param);
if enemy == nil then
error_handler.report("ailment_hook.poison_proc", "Failed to Access Data: enemy");
return;
end
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
error_handler.report("ailment_hook.poison_proc", "Failed to Access Data: is_large");
return;
end
@@ -90,16 +94,19 @@ end
function this.blast_proc(blast_param)
if blast_param == nil then
error_handler.report("ailment_hook.blast_proc", "Missing Parameter: blast_param");
return;
end
local enemy = get_enemy_method:call(blast_param);
if enemy == nil then
error_handler.report("ailment_hook.blast_proc", "Failed to Access Data: enemy");
return;
end
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
error_handler.report("ailment_hook.blast_proc", "Failed to Access Data: is_large");
return;
end
@@ -122,10 +129,15 @@ function this.stock_damage()
for enemy, monster in pairs(large_monster.list) do
local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then
goto continue
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: large_monster -> damage_param");
goto continue;
end
local poison_param = poison_param_field:get_data(damage_param);
if poison_param == nil then
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: large_monster -> poison_param");
goto continue;
end
ailments.update_poison(monster, poison_param);
::continue::
@@ -134,10 +146,15 @@ function this.stock_damage()
for enemy, monster in pairs(small_monster.list) do
local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: small_monster -> damage_param");
goto continue
end
local poison_param = poison_param_field:get_data(damage_param);
if poison_param == nil then
error_handler.report("ailment_hook.stock_damage", "Failed to Access Data: small_monster -> poison_param");
goto continue;
end
ailments.update_poison(monster, poison_param);
::continue::
@@ -149,6 +166,7 @@ function this.init_dependencies()
large_monster = require("MHR_Overlay.Monsters.large_monster");
config = require("MHR_Overlay.Misc.config");
ailments = require("MHR_Overlay.Monsters.ailments");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -9,6 +9,7 @@ local time;
local small_monster;
local large_monster;
local non_players;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -247,8 +248,6 @@ end
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local get_damage_param_method = enemy_character_base_type_def:get_method("get_DamageParam");
local damage_param_type_def = get_damage_param_method:get_return_type();
local get_condition_param_method = damage_param_type_def:get_method("get_ConditionParam");
@@ -277,10 +276,13 @@ local get_value_method = system_array_type_def:get_method("GetValue(System.Int32
function this.update_ailments(enemy, monster)
if enemy == nil then
error_handler.report("ailments.update_ailments", "Missing Parameter: enemy");
return;
end
local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then
error_handler.report("ailments.update_ailments", "Failed to Access Data: damage_param");
return;
end
@@ -297,13 +299,14 @@ function this.update_ailments(enemy, monster)
end
local condition_param_array = get_condition_param_method:call(damage_param);
if condition_param_array == nil then
error_handler.report("ailments.update_ailments", "Failed to Access Data: condition_param_array");
return;
end
local condition_param_array_length = length_method:call(condition_param_array);
if condition_param_array_length == nil then
error_handler.report("ailments.update_ailments", "Failed to Access Data: condition_param_array_length");
return;
end
@@ -314,6 +317,7 @@ function this.update_ailments(enemy, monster)
local ailment_param = get_value_method:call(condition_param_array, id);
if ailment_param == nil then
error_handler.report("ailments.update_ailments", "Failed to Access Data: ailment_param No. " .. tostring(id));
goto continue
end
@@ -326,16 +330,22 @@ function this.update_stun_poison_blast_ailments(monster, damage_param)
local stun_param = stun_param_field:get_data(damage_param);
if stun_param ~= nil then
this.update_ailment(monster, stun_param, this.stun_id);
else
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: stun_param");
end
local poison_param = poison_param_field:get_data(damage_param);
if poison_param ~= nil then
this.update_ailment(monster, poison_param, this.poison_id);
else
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: poison_param");
end
local blast_param = blast_param_field:get_data(damage_param);
if blast_param ~= nil then
this.update_ailment(monster, blast_param, this.blast_id);
else
error_handler.report("ailments.update_stun_poison_blast_ailments", "Failed to Access Data: blast_param");
end
end
@@ -348,9 +358,9 @@ function this.update_ailment(monster, ailment_param, id)
local duration = get_active_time_method:call(ailment_param);
local is_active = get_is_active_method:call(ailment_param);
local activate_count = -999;
local buildup = -999;
local buildup_limit = 9999;
local activate_count = nil;
local buildup = nil;
local buildup_limit = nil;
if activate_count_array ~= nil then
local activate_count_array_length = length_method:call(activate_count_array);
@@ -361,14 +371,16 @@ function this.update_ailment(monster, ailment_param, id)
local activate_count_valuetype = get_value_method:call(activate_count_array, 0);
if activate_count_valuetype ~= nil then
local _activate_count = activate_count_valuetype:get_field("mValue");
if _activate_count ~= nil then
activate_count = _activate_count;
end
activate_count = activate_count_valuetype:get_field("mValue");
else
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_valuetype");
end
end
else
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_array_length");
end
else
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count_array");
end
if buildup_array ~= nil then
@@ -380,14 +392,16 @@ function this.update_ailment(monster, ailment_param, id)
local buildup_valuetype = get_value_method:call(buildup_array, 0);
if buildup_valuetype ~= nil then
local _buildup = buildup_valuetype:get_field("mValue");
if _buildup ~= nil then
buildup = _buildup;
end
buildup = buildup_valuetype:get_field("mValue");
else
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_valuetype");
end
end
else
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_array_length");
end
else
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_array");
end
if buildup_limit_array ~= nil then
@@ -399,14 +413,16 @@ function this.update_ailment(monster, ailment_param, id)
local buildup_limit_valuetype = get_value_method:call(buildup_limit_array, 0);
if buildup_limit_valuetype ~= nil then
local _buildup_limit = buildup_limit_valuetype:get_field("mValue");
if _buildup_limit ~= nil then
buildup_limit = _buildup_limit;
end
buildup_limit = buildup_limit_valuetype:get_field("mValue");
else
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_valuetype");
end
end
else
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_array_length");
end
else
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit_array");
end
if is_enable == nil then
@@ -429,6 +445,8 @@ function this.update_ailment(monster, ailment_param, id)
end
monster.ailments[id].activate_count = activate_count;
else
error_handler.report("ailments.update_ailment", "Failed to Access Data: activate_count");
end
if buildup ~= nil then
@@ -437,6 +455,8 @@ function this.update_ailment(monster, ailment_param, id)
end
monster.ailments[id].total_buildup = buildup;
else
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup");
end
if buildup_limit ~= nil then
@@ -445,6 +465,8 @@ function this.update_ailment(monster, ailment_param, id)
end
monster.ailments[id].buildup_limit = buildup_limit;
else
error_handler.report("ailments.update_ailment", "Failed to Access Data: buildup_limit");
end
if buildup ~= nil and buildup_limit ~= nil and buildup_limit ~= 0 then
@@ -503,18 +525,29 @@ end
-- Code by coavins
function this.update_poison(monster, poison_param)
if monster == nil then
error_handler.report("ailments.update_poison", "Missing Parameter: monster");
return;
end
if poison_param == nil then
error_handler.report("ailments.update_poison", "Missing Parameter: poison_param");
return;
end
if poison_param ~= nil then
--if poison tick, apply damage
local is_damage = poison_get_is_damage_method:call(poison_param);
if is_damage then
if is_damage == nil then
error_handler.report("ailments.update_poison", "Failed to Access Data: is_damage");
return;
end
local poison_damage = poison_damage_field:get_data(poison_param);
if poison_damage == nil then
error_handler.report("ailments.update_poison", "Failed to Access Data: poison_damage");
return;
end
this.apply_ailment_damage(monster, this.poison_id, poison_damage);
end
end
end
function this.draw(monster, ailment_UI, cached_config, ailments_position_on_screen, opacity_scale)
@@ -608,14 +641,17 @@ function this.draw(monster, ailment_UI, cached_config, ailments_position_on_scre
goto continue
end
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and
ailment.buildup_limit ~= 0
and ailment.activate_count == 0 and not ailment.is_active then
if cached_config.settings.hide_ailments_with_zero_buildup
and ailment.total_buildup == 0
and ailment.buildup_limit ~= 0
and ailment.activate_count == 0
and not ailment.is_active then
goto continue
end
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support and ailment.buildup_limit == 0 and
not ailment.is_active then
if cached_config.settings.hide_inactive_ailments_with_no_buildup_support
and ailment.buildup_limit == 0
and not ailment.is_active then
goto continue
end
@@ -631,9 +667,9 @@ function this.draw(monster, ailment_UI, cached_config, ailments_position_on_scre
goto continue
end
if cached_config.settings.time_limit ~= 0 and
time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit and
not ailment.is_active then
if cached_config.settings.time_limit ~= 0
and time.total_elapsed_script_seconds - ailment.last_change_time > cached_config.settings.time_limit
and not ailment.is_active then
goto continue
end
@@ -682,14 +718,21 @@ function this.draw(monster, ailment_UI, cached_config, ailments_position_on_scre
ailment_UI_entity.draw(ailment, ailment_UI, cached_config, ailment_position_on_screen, opacity_scale);
end
end
function this.apply_ailment_buildup(monster, player, otomo, ailment_type, ailment_buildup)
if monster == nil or
(ailment_type ~= this.poison_id and ailment_type ~= this.blast_id and ailment_type ~= this.stun_id)
or (ailment_buildup == 0 or ailment_buildup == nil) then
if monster == nil then
error_handler.report("ailments.apply_ailment_buildup", "Missing Parameter: monster");
return;
end
if ailment_buildup == nil then
error_handler.report("ailments.apply_ailment_buildup", "Missing Parameter: ailment_buildup");
return;
end
if (ailment_type ~= this.poison_id and ailment_type ~= this.blast_id and ailment_type ~= this.stun_id)
or ailment_buildup == 0 then
return;
end
@@ -709,7 +752,6 @@ function this.apply_ailment_buildup(monster, player, otomo, ailment_type, ailmen
monster.ailments[ailment_type].otomo_buildup[otomo] = (monster.ailments[ailment_type].otomo_buildup[otomo] or 0) + ailment_buildup;
end
this.calculate_ailment_contribution(monster, ailment_type);
end
@@ -751,7 +793,17 @@ end
-- Code by coavins
function this.apply_ailment_damage(monster, ailment_type, ailment_damage)
-- we only track poison and blast for now
if ailment_type == nil or ailment_damage == nil then
if monster == nil then
error_handler.report("ailments.apply_ailment_damage", "Missing Parameter: monster");
end
if ailment_type == nil then
error_handler.report("ailments.apply_ailment_damage", "Missing Parameter: ailment_type");
return;
end
if ailment_damage == nil then
error_handler.report("ailments.apply_ailment_damage", "Missing Parameter: ailment_damage");
return;
end
@@ -824,6 +876,7 @@ function this.init_dependencies()
time = require("MHR_Overlay.Game_Handler.time");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -12,6 +12,7 @@ local drawing;
local part_names;
local time;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -50,7 +51,6 @@ this.list = {};
function this.new(id, name)
local part = {};
part.id = id;
part.name = name;
@@ -475,6 +475,7 @@ function this.init_dependencies()
part_names = require("MHR_Overlay.Misc.part_names");
time = require("MHR_Overlay.Game_Handler.time");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -19,6 +19,7 @@ local players;
local time;
local body_part;
local part_names;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -56,6 +57,7 @@ this.list = {};
function this.new(enemy)
local monster = {};
monster.enemy = enemy;
monster.is_large = true;
@@ -259,7 +261,7 @@ local on_break_method = enemy_mystery_core_parts_type_def:get_method("onBreak");
function this.init(monster, enemy)
local enemy_type = enemy_type_field:get_data(enemy);
if enemy_type == nil then
customization_menu.status = "No enemy type";
error_handler.report("large_monster.init", "Failed to Access Data: enemy_type");
return;
end
@@ -272,6 +274,8 @@ function this.init(monster, enemy)
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
if enemy_name ~= nil then
monster.name = enemy_name;
else
error_handler.report("large_monster.init", "Failed to Access Data: enemy_name");
end
local set_info = get_set_info_method:call(enemy);
@@ -279,7 +283,11 @@ function this.init(monster, enemy)
local unique_id = get_unique_id_method:call(set_info);
if unique_id ~= nil then
monster.unique_id = unique_id;
else
error_handler.report("large_monster.init", "Failed to Access Data: unique_id");
end
else
error_handler.report("large_monster.init", "Failed to Access Data: set_info");
end
local size_info = find_enemy_size_info_method:call(singletons.enemy_manager, enemy_type);
@@ -292,18 +300,26 @@ function this.init(monster, enemy)
if small_border ~= nil then
monster.small_border = small_border;
else
error_handler.report("large_monster.init", "Failed to Access Data: small_border");
end
if big_border ~= nil then
monster.big_border = big_border;
else
error_handler.report("large_monster.init", "Failed to Access Data: big_border");
end
if king_border ~= nil then
monster.king_border = king_border;
else
error_handler.report("large_monster.init", "Failed to Access Data: king_border");
end
if size ~= nil then
monster.size = size;
else
error_handler.report("large_monster.init", "Failed to Access Data: size");
end
if monster.size <= monster.small_border then
@@ -313,6 +329,8 @@ function this.init(monster, enemy)
elseif monster.size >= monster.big_border then
monster.crown = language.current_language.UI.silver;
end
else
error_handler.report("large_monster.init", "Failed to Access Data: size_info");
end
local is_capture_enable = true;
@@ -325,12 +343,19 @@ function this.init(monster, enemy)
local is_capture_enable_ = capture_param:call("get_IsEnable");
if is_capture_enable_ ~= nil then
is_capture_enable = is_capture_enable_;
else
error_handler.report("large_monster.init", "Failed to Access Data: is_capture_enable_");
end
else
error_handler.report("large_monster.init", "Failed to Access Data: capture_param");
end
else
error_handler.report("large_monster.init", "Failed to Access Data: damage_param");
end
--local curia_param = enemy:get_field("<CuriaParam>k__BackingField");
local mystery_param = get_mystery_param_method:call(enemy);
local is_anomaly = mystery_param ~= nil;
monster.is_anomaly = is_anomaly;
@@ -426,15 +451,17 @@ function this.init_UI(monster, monster_UI, cached_config)
end
function this.update_position(enemy, monster)
if not config.current_config.large_monster_UI.dynamic.enabled and
config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then
if not config.current_config.large_monster_UI.dynamic.enabled
and config.current_config.large_monster_UI.static.sorting.type ~= "Distance" then
return;
end
local position = get_pos_field:call(enemy);
if position ~= nil then
monster.position = position;
if position == nil then
error_handler.report("large_monster.update_position", "Failed to Access Data: position");
end
monster.position = position;
end
-- Code by coavins
@@ -442,26 +469,31 @@ function this.update_all_riders()
for enemy, monster in pairs(this.list) do
-- get marionette rider
local mario_param = get_mario_param_method:call(enemy);
if mario_param ~= nil then
local is_marionette = get_is_marionette_method:call(mario_param);
if mario_param == nil then
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: mario_param");
goto continue;
end
local is_marionette = get_is_marionette_method:call(mario_param);
if is_marionette == nil then
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: is_marionette");
goto continue;
end
if is_marionette then
local player_id = get_mario_player_index_method:call(mario_param);
if player_id ~= nil then
monster.rider_id = player_id;
if player_id == nil then
error_handler.report("large_monster.update_all_riders", "Failed to Access Data: player_id");
goto continue;
end
monster.rider_id = player_id;
else
monster.rider_id = -1;
end
end
::continue::
end
end
function this.update(enemy, monster)
@@ -476,11 +508,15 @@ function this.update(enemy, monster)
local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured ~= nil then
monster.dead_or_captured = dead_or_captured;
else
error_handler.report("large_monster.update", "Failed to Access Data: dead_or_captured");
end
local is_disp_icon_mini_map = is_disp_icon_mini_map_method:call(enemy);
if is_disp_icon_mini_map ~= nil then
monster.is_disp_icon_mini_map = is_disp_icon_mini_map;
else
error_handler.report("large_monster.update", "Failed to Access Data: is_disp_icon_mini_map");
end
if monster.id == 549 or monster.id == 25 or monster.id == 2073 then
@@ -491,23 +527,29 @@ function this.update(enemy, monster)
-- Lucent Nargacuga
if monster.id == 549 then
local is_stealth = is_stealth_method:call(enemy);
if is_stealth ~= nil then
if is_stealth == nil then
monster.is_stealth = is_stealth;
else
error_handler.report("large_monster.update", "Failed to Access Data: is_stealth");
end
-- Chameleos and Risen Chameleos
elseif monster.id == 25 or monster.id == 2073 then
local stealth_controller = get_stealth_ctrl_method:call(enemy);
if stealth_controller ~= nil then
local status = get_current_status_method:call(stealth_controller);
if status >= 2 then
if status == nil then
error_handler.report("large_monster.update", "Failed to Access Data: status");
elseif status >= 2 then
monster.is_stealth = true;
else
monster.is_stealth = false;
end
else
error_handler.report("large_monster.update", "Failed to Access Data: stealth_controller");
end
end
end
pcall(ailments.update_ailments, enemy, monster);
@@ -530,24 +572,41 @@ function this.update_health(enemy, monster)
local physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then
customization_menu.status = "No physical param";
error_handler.report("large_monster.update_health", "Failed to Access Data: physical_param");
return nil;
end
local vital_param = get_vital_method:call(physical_param, 0, 0);
if vital_param == nil then
customization_menu.status = "No vital param";
error_handler.report("large_monster.update_health", "Failed to Access Data: vital_param");
return nil;
end
monster.health = get_current_method:call(vital_param) or monster.health;
monster.max_health = get_max_method:call(vital_param) or monster.max_health;
monster.capture_health = get_capture_hp_vital_method:call(physical_param) or monster.capture_health;
local health = get_current_method:call(vital_param);
if health ~= nil then
monster.health = health;
else
error_handler.report("large_monster.update_health", "Failed to Access Data: health");
end
monster.missing_health = monster.max_health - monster.health;
local max_health = get_max_method:call(vital_param);
if max_health ~= nil then
monster.max_health = max_health;
else
error_handler.report("large_monster.update_health", "Failed to Access Data: max_health");
end
local capture_health = get_capture_hp_vital_method:call(physical_param);
if capture_health ~= nil then
monster.capture_health = capture_health;
else
error_handler.report("large_monster.update_health", "Failed to Access Data: capture_health");
end
monster.missing_health = max_health - health;
if monster.max_health ~= 0 then
monster.health_percentage = monster.health / monster.max_health;
monster.capture_percentage = monster.capture_health / monster.max_health;
monster.health_percentage = health / max_health;
monster.capture_percentage = capture_health / max_health;
end
return physical_param;
@@ -569,9 +628,9 @@ function this.update_stamina(enemy, monster, stamina_param)
end
if stamina_param == nil then
stamina_param =get_stamina_param_method:call(enemy);
stamina_param = get_stamina_param_method:call(enemy);
if stamina_param == nil then
customization_menu.status = "No stamina param";
error_handler.report("large_monster.update_stamina", "Failed to Access Data: stamina_param");
return;
end
end
@@ -579,14 +638,34 @@ function this.update_stamina(enemy, monster, stamina_param)
local is_tired = is_tired_method:call(stamina_param, false);
if is_tired ~= nil then
monster.is_tired = is_tired;
else
error_handler.report("large_monster.update_stamina", "Failed to Access Data: is_tired");
return;
end
monster.stamina = get_stamina_method:call(stamina_param) or monster.stamina;
monster.max_stamina = get_max_stamina_method:call(stamina_param) or monster.max_stamina;
if is_tired then
return;
end
monster.missing_stamina = monster.max_stamina - monster.stamina;
if monster.max_stamina ~= 0 then
monster.stamina_percentage = monster.stamina / monster.max_stamina;
local stamina = get_stamina_method:call(stamina_param);
if stamina ~= nil then
monster.stamina = stamina;
else
error_handler.report("large_monster.update_stamina", "Failed to Access Data: stamina");
return;
end
local max_stamina = get_max_stamina_method:call(stamina_param);
if max_stamina ~= nil then
monster.max_stamina = max_stamina;
else
error_handler.report("large_monster.update_stamina", "Failed to Access Data: max_stamina");
return;
end
monster.missing_stamina = max_stamina - stamina;
if max_stamina ~= 0 then
monster.stamina_percentage = stamina / max_stamina;
end
end
@@ -608,7 +687,7 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
if stamina_param == nil then
stamina_param = get_stamina_param_method:call(enemy);
if stamina_param == nil then
customization_menu.status = "No stamina param";
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: stamina_param");
return;
end
end
@@ -616,14 +695,32 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
local is_tired = is_tired_method:call(stamina_param, false);
if is_tired ~= nil then
monster.is_tired = is_tired;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: is_tired");
return;
end
if not is_tired then
return;
end
monster.tired_timer = get_remaining_tired_time_method:call(stamina_param) or monster.tired_timer;
monster.tired_duration = get_total_tired_time_method:call(stamina_param) or monster.tired_duration;
local tired_timer = get_remaining_tired_time_method:call(stamina_param);
if tired_timer ~= nil then
monster.tired_timer = tired_timer;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: tired_timer");
return;
end
if monster.is_tired then
monster.tired_total_seconds_left = monster.tired_timer;
local tired_duration = get_total_tired_time_method:call(stamina_param);
if tired_duration ~= nil then
monster.tired_duration = tired_duration;
else
error_handler.report("large_monster.update_stamina_timer", "Failed to Access Data: tired_duration");
return;
end
monster.tired_total_seconds_left = tired_timer;
if monster.tired_total_seconds_left < 0 then
monster.tired_total_seconds_left = 0;
end
@@ -631,9 +728,8 @@ function this.update_stamina_timer(enemy, monster, stamina_param)
monster.tired_minutes_left = math.floor(monster.tired_total_seconds_left / 60);
monster.tired_seconds_left = monster.tired_total_seconds_left - 60 * monster.tired_minutes_left;
if monster.tired_duration ~= 0 then
monster.tired_timer_percentage = monster.tired_total_seconds_left / monster.tired_duration;
end
if tired_duration ~= 0 then
monster.tired_timer_percentage = monster.tired_total_seconds_left / tired_duration;
end
end
@@ -655,17 +751,41 @@ function this.update_rage(enemy, monster, anger_param)
if anger_param == nil then
anger_param = get_anger_param_method:call(enemy);
if anger_param == nil then
customization_menu.status = "No anger param";
error_handler.report("large_monster.update_rage", "Failed to Access Data: anger_param");
return;
end
end
local is_in_rage = is_anger_method:call(anger_param);
if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage;
else
error_handler.report("large_monster.update_rage", "Failed to Access Data: is_in_rage");
return;
end
monster.rage_point = get_anger_point_method:call(anger_param) or monster.rage_point;
monster.rage_limit = get_limit_anger_method:call(anger_param) or monster.rage_limit;
if is_in_rage then
return;
end
if monster.rage_limit ~= 0 then
monster.rage_percentage = monster.rage_point / monster.rage_limit;
local rage_point = get_anger_point_method:call(anger_param);
if rage_point ~= nil then
monster.rage_point = rage_point;
else
error_handler.report("large_monster.update_rage", "Failed to Access Data: rage_point");
return;
end
local rage_limit = get_limit_anger_method:call(anger_param);
if rage_limit ~= nil then
monster.rage_limit = rage_limit;
else
error_handler.report("large_monster.update_rage", "Failed to Access Data: rage_limit");
return;
end
if rage_limit ~= 0 then
monster.rage_percentage = rage_point / rage_limit;
end
end
@@ -687,7 +807,7 @@ function this.update_rage_timer(enemy, monster, anger_param)
if anger_param == nil then
anger_param = get_anger_param_method:call(enemy);
if anger_param == nil then
customization_menu.status = "No anger param";
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: anger_param");
return;
end
end
@@ -695,13 +815,32 @@ function this.update_rage_timer(enemy, monster, anger_param)
local is_in_rage = is_anger_method:call(anger_param);
if is_in_rage ~= nil then
monster.is_in_rage = is_in_rage;
else
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: is_in_rage");
return;
end
monster.rage_timer = get_remaining_anger_time_method:call(anger_param) or monster.rage_timer;
monster.rage_duration = get_total_anger_time_method:call(anger_param) or monster.rage_duration;
if not is_in_rage then
return;
end
if monster.is_in_rage then
monster.rage_total_seconds_left = monster.rage_timer;
local rage_timer = get_remaining_anger_time_method:call(anger_param);
if rage_timer ~= nil then
monster.rage_timer = rage_timer;
else
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: rage_timer");
return;
end
local rage_duration = get_total_anger_time_method:call(anger_param);
if rage_duration ~= nil then
monster.rage_duration = rage_duration;
else
error_handler.report("large_monster.update_rage_timer", "Failed to Access Data: rage_duration");
return;
end
monster.rage_total_seconds_left = rage_timer;
if monster.rage_total_seconds_left < 0 then
monster.rage_total_seconds_left = 0;
end
@@ -709,9 +848,8 @@ function this.update_rage_timer(enemy, monster, anger_param)
monster.rage_minutes_left = math.floor(monster.rage_total_seconds_left / 60);
monster.rage_seconds_left = monster.rage_total_seconds_left - 60 * monster.rage_minutes_left;
if monster.rage_duration ~= 0 then
monster.rage_timer_percentage = monster.rage_total_seconds_left / monster.rage_duration;
end
if rage_duration ~= 0 then
monster.rage_timer_percentage = monster.rage_total_seconds_left / rage_duration;
end
end
@@ -745,31 +883,32 @@ function this.update_parts(enemy, monster, physical_param)
if physical_param == nil then
physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then
customization_menu.status = "No physical param";
error_handler.report("large_monster.update_parts", "Failed to Access Data: physical_param");
return;
end
end
local damage_param = get_damage_param_method:call(enemy);
if damage_param == nil then
customization_menu.status = "No damage param";
error_handler.report("large_monster.update_parts", "Failed to Access Data: damage_param");
return;
end
local enemy_parts_damage_info = enemy_parts_damage_info_field:get_data(damage_param);
if enemy_parts_damage_info == nil then
customization_menu.status = "No parts damage info";
error_handler.report("large_monster.update_parts", "Failed to Access Data: enemy_parts_damage_info");
return;
end
local core_parts_array = get_part_info_array_method:call(enemy_parts_damage_info);
if core_parts_array == nil then
customization_menu.status = "No parts damage info array";
error_handler.report("large_monster.update_parts", "Failed to Access Data: core_parts_array");
return;
end
local core_parts_array_length = length_method:call(core_parts_array);
if core_parts_array_length == nil then
error_handler.report("large_monster.update_parts", "Failed to Access Data: core_parts_array_length");
return;
end
@@ -778,7 +917,8 @@ function this.update_parts(enemy, monster, physical_param)
local enemy_parts_info = get_value_method:call(core_parts_array, i);
if enemy_parts_info == nil then
goto continue
error_handler.report("large_monster.update_parts", "Failed to Access Data: enemy_parts_info No. " .. tostring(i));
goto continue;
end
local part = monster.parts[part_id];
@@ -795,53 +935,91 @@ function this.update_parts(enemy, monster, physical_param)
if cached_config.dynamic.body_parts.part_health.visibility
or cached_config.static.body_parts.part_health.visibility
or cached_config.highlighted.body_parts.part_health.visibility then
local part_vital = get_vital_method:call(physical_param, 1, i);
if part_vital ~= nil then
local part_current = get_current_method:call(part_vital) or -1;
local part_max = get_max_method:call(part_vital) or -1;
local part_current = get_current_method:call(part_vital);
if part_current == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_current", i));
end
local part_max = get_max_method:call(part_vital);
if part_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_max", i));
end
if part_current ~= nil and part_max ~= nil then
body_part.update_flinch(part, part_current, part_max);
end
else
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_vital", i));
end
end
if cached_config.dynamic.body_parts.part_break.visibility
or cached_config.static.body_parts.part_break.visibility
or cached_config.highlighted.body_parts.part_break.visibility then
local part_break_vital = get_vital_method:call(physical_param, 2, i);
if part_break_vital ~= nil then
local part_break_current = get_current_method:call(part_break_vital) or -1;
local part_break_max = get_max_method:call(part_break_vital) or -1;
local part_break_count = -1;
local part_break_max_count = -1;
if enemy_parts_info ~= nil then
part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info) or part_break_count;
part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info) or part_break_max_count;
local part_break_current = get_current_method:call(part_break_vital);
if part_break_current == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_current", i));
end
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count)
local part_break_max = get_max_method:call(part_break_vital);
if part_break_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_max", i));
end
local part_break_count = get_parts_break_damage_level_method:call(enemy_parts_info);
if part_break_count == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_count", i));
end
local part_break_max_count = get_parts_break_damage_max_level_method:call(enemy_parts_info);
if part_break_max_count == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_max_count", i));
end
if part_break_current ~= nil and part_break_max ~= nil and part_break_count ~= nil and part_break_max_count ~= nil then
body_part.update_break(part, part_break_current, part_break_max, part_break_count, part_break_max_count);
end
else
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_break_vital", i));
end
end
if cached_config.dynamic.body_parts.part_loss.visibility
or cached_config.static.body_parts.part_loss.visibility
or cached_config.highlighted.body_parts.part_loss.visibility then
local part_loss_vital = get_vital_method:call(physical_param, 3, i);
if part_loss_vital ~= nil then
local part_loss_current = get_current_method:call(part_loss_vital) or -1;
local part_loss_max = get_max_method:call(part_loss_vital) or -1;
local is_severed = false;
if enemy_parts_info ~= nil then
local _is_severed = get_parts_loss_state_method:call(enemy_parts_info);
if _is_severed ~= nil then
is_severed = _is_severed;
end
local part_loss_current = get_current_method:call(part_loss_vital);
if part_loss_current == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_current", i));
end
local part_loss_max = get_max_method:call(part_loss_vital);
if part_loss_max == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_max", i));
end
local is_severed = get_parts_loss_state_method:call(enemy_parts_info);
if is_severed == nil then
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> is_severed", i));
end
if part_loss_current ~= nil and part_loss_max ~= nil and is_severed ~= nil then
body_part.update_loss(part, part_loss_current, part_loss_max, is_severed);
end
else
error_handler.report("large_monster.update_parts", string.format("Failed to Access Data: enemy_parts_info No. %d -> part_loss_vital", i));
end
end
::continue::
@@ -878,12 +1056,13 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
local core_parts_array = core_parts_array_field:get_data(mystery_param);
if core_parts_array == nil then
customization_menu.status = "No core parts array";
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_parts_array");
return;
end
local core_parts_array_length = length_method:call(core_parts_array);
if core_parts_array_length == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_parts_array_length");
return;
end
@@ -892,7 +1071,8 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
local core_part = get_value_method:call(core_parts_array, i);
if core_part == nil then
goto continue
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: core_part No. " .. tostring(i));
goto continue;
end
local part = monster.parts[part_id];
@@ -907,18 +1087,36 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
end
local part_vital = core_parts_get_vital_method:call(core_part);
local part_is_active = core_parts_get_is_active_method:call(core_part);
--local part_dying_vital_threshold = core_parts_get_dying_vital_threashold_method:call(core_part);
if part_is_active == nil then
part_is_active = false;
if part_vital == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_vital No. " .. tostring(i));
return;
end
if part_vital ~= nil then
local part_current = get_current_method:call(part_vital) or -1;
local part_max = get_max_method:call(part_vital) or -1;
local part_is_enabled = is_enable_method:call(part_vital);
local part_is_active = core_parts_get_is_active_method:call(core_part);
if part_is_active == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_is_active No. " .. tostring(i));
return;
end
--local part_dying_vital_threshold = core_parts_get_dying_vital_threashold_method:call(core_part);
local part_current = get_current_method:call(part_vital);
if part_current == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_current No. " .. tostring(i));
goto continue;
end
local part_max = get_max_method:call(part_vital);
if part_max == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_max No. " .. tostring(i));
goto continue;
end
local part_is_enabled = is_enable_method:call(part_vital);
if part_is_enabled == nil then
error_handler.report("large_monster.update_anomaly_parts", "Failed to Access Data: part_is_enabled No. " .. tostring(i));
goto continue;
end
if not part_is_enabled then
goto continue;
@@ -926,8 +1124,6 @@ function this.update_anomaly_parts(enemy, monster, mystery_param)
body_part.update_anomaly(part, core_part, part_current, part_max, part_is_active);
end
::continue::
end
end
@@ -1054,6 +1250,7 @@ function this.init_dependencies()
players = require("MHR_Overlay.Damage_Meter.players");
time = require("MHR_Overlay.Game_Handler.time");
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -6,6 +6,7 @@ local config;
local ailments;
local players;
local quest_status;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -202,11 +203,13 @@ end
function this.update_health(enemy_damage_check)
local enemy = get_ref_enemy:call(enemy_damage_check);
if enemy == nil then
error_handler.report("monster_hook.update_health", "Failed to Access Data: enemy");
return;
end
local is_large = is_boss_enemy_method:call(enemy);
if is_large == nil then
error_handler.report("monster_hook.update_health", "Failed to Access Data: is_large");
return;
end
@@ -229,6 +232,7 @@ function this.update_stamina(stamina_param, stamina_sub)
local enemy = get_enemy_method:call(stamina_param);
if enemy == nil then
error_handler.report("monster_hook.update_stamina", "Failed to Access Data: enemy");
return;
end
@@ -262,6 +266,7 @@ function this.init_dependencies()
ailments = require("MHR_Overlay.Monsters.ailments");
players = require("MHR_Overlay.Damage_Meter.players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -12,6 +12,7 @@ local ailments;
local ailment_UI_entity;
local ailment_buildup;
local ailment_buildup_UI_entity;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -98,16 +99,18 @@ local get_enemy_name_message_method = message_manager_type_def:get_method("getEn
function this.init(monster, enemy)
local enemy_type = enemy_type_field:get_data(enemy);
if enemy_type == nil then
customization_menu.status = "No enemy type";
error_handler.report("small_monster.init", "Failed to Access Data: enemy_type");
return;
end
monster.id = enemy_type;
local enemy_name = get_enemy_name_message_method:call(singletons.message_manager, enemy_type);
if enemy_name ~= nil then
monster.name = enemy_name;
if enemy_name == nil then
error_handler.report("small_monster.init", "Failed to Access Data: enemy_name");
end
monster.name = enemy_name;
end
function this.init_UI(monster)
@@ -175,9 +178,11 @@ function this.update_position(enemy, monster)
end
local position = get_pos_field:call(enemy);
if position ~= nil then
monster.position = position;
if position == nil then
error_handler.report("small_monster.update_position", "Failed to Access Data: position");
end
monster.position = position;
end
function this.update(enemy, monster)
@@ -188,6 +193,8 @@ function this.update(enemy, monster)
local dead_or_captured = check_die_method:call(enemy);
if dead_or_captured ~= nil then
monster.dead_or_captured = dead_or_captured;
else
error_handler.report("small_monster.update", "Failed to Access Data: dead_or_captured");
end
pcall(ailments.update_ailments, enemy, monster);
@@ -200,23 +207,35 @@ function this.update_health(enemy, monster)
local physical_param = get_physical_param_method:call(enemy);
if physical_param == nil then
customization_menu.status = "No physical param";
error_handler.report("small_monster.update_health", "Failed to Access Data: physical_param");
return;
end
local vital_param = get_vital_method:call(physical_param, 0, 0);
if vital_param == nil then
customization_menu.status = "No vital param";
error_handler.report("small_monster.update_health", "Failed to Access Data: vital_param");
return;
end
monster.health = get_current_method:call(vital_param) or monster.health;
monster.max_health = get_max_method:call(vital_param) or monster.max_health;
local health = get_current_method:call(vital_param);
if health ~= nil then
monster.health = health;
else
error_handler.report("small_monster.update_health", "Failed to Access Data: health");
return;
end
monster.missing_health = monster.max_health - monster.health;
if monster.max_health ~= 0 then
monster.health_percentage = monster.health / monster.max_health;
monster.capture_percentage = monster.capture_health / monster.max_health;
local max_health = get_max_method:call(vital_param);
if max_health ~= nil then
monster.max_health = max_health;
else
error_handler.report("small_monster.update_health", "Failed to Access Data: max_health");
return;
end
monster.missing_health = max_health - health;
if max_health ~= 0 then
monster.health_percentage = health / max_health;
end
end
@@ -262,6 +281,7 @@ function this.init_dependencies()
ailment_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_UI_entity");
ailment_buildup = require("MHR_Overlay.Monsters.ailment_buildup");
ailment_buildup_UI_entity = require("MHR_Overlay.UI.UI_Entities.ailment_buildup_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -14,6 +14,7 @@ local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -271,6 +272,7 @@ function this.init_dependencies()
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -14,6 +14,7 @@ local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -401,6 +402,7 @@ function this.init_dependencies()
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -13,6 +13,7 @@ local time_UI;
local keyboard;
local customization_menu;
local line_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -257,6 +258,7 @@ function this.init_dependencies()
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
line_customization = require("MHR_Overlay.UI.Customizations.line_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -14,6 +14,7 @@ local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -526,6 +527,7 @@ function this.init_dependencies()
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -13,6 +13,7 @@ local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -102,6 +103,7 @@ function this.init_dependencies()
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -11,6 +11,7 @@ local part_names;
local time_UI;
local keyboard;
local customization_menu;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -134,6 +135,7 @@ function this.init_dependencies()
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -11,6 +11,7 @@ local part_names;
local time_UI;
local keyboard;
local customization_menu;
local error_handler;
local label_customization;
local bar_customization;
@@ -93,9 +94,10 @@ function this.init_dependencies()
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
error_handler = require("MHR_Overlay.Misc.error_handler");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
health_customization = require("MHR_Overlay.UI.Customizations.health_customization");
stamina_customization = require("MHR_Overlay.UI.Customizations.stamina_customization");
rage_customization = require("MHR_Overlay.UI.Customizations.rage_customization");

View File

@@ -11,6 +11,7 @@ local part_names;
local time_UI;
local keyboard;
local customization_menu;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -107,6 +108,7 @@ function this.init_dependencies()
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -13,6 +13,7 @@ local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -113,6 +114,7 @@ function this.init_dependencies()
time_UI = require("MHR_Overlay.UI.Modules.time_UI");
keyboard = require("MHR_Overlay.Game_Handler.keyboard");
customization_menu = require("MHR_Overlay.UI.customization_menu");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -13,6 +13,7 @@ local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -105,6 +106,7 @@ function this.init_dependencies()
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -13,6 +13,7 @@ local keyboard;
local customization_menu;
local label_customization;
local bar_customization;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -105,6 +106,7 @@ function this.init_dependencies()
customization_menu = require("MHR_Overlay.UI.customization_menu");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -7,6 +7,7 @@ local consumables;
local melody_effects;
local screen;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -49,23 +50,23 @@ function this.draw()
for key, consumable in pairs(consumables.list) do
if not consumable.is_active then
goto continue2;
goto continue;
end
table.insert(displayed_buffs, consumable);
::continue2::
::continue::
end
for _, melody_effect in pairs(melody_effects.list) do
if not melody_effect.is_active then
goto continue3;
goto continue2;
end
table.insert(displayed_buffs, melody_effect);
::continue3::
::continue2::
end
-- sort
@@ -107,7 +108,7 @@ function this.draw()
for _, buff in ipairs(displayed_buffs) do
if not buff.is_active then
goto continue4;
goto continue3;
end
buffs.draw(buff, buff.buff_UI, position_on_screen, 1);
@@ -118,7 +119,7 @@ function this.draw()
position_on_screen.y = position_on_screen.y + cached_config.spacing.y * global_scale_modifier;
end
::continue4::
::continue3::
end
end
@@ -137,6 +138,7 @@ function this.init_dependencies()
screen = require("MHR_Overlay.Game_Handler.screen");
--drawing = require("MHR_Overlay.UI.drawing");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -10,6 +10,7 @@ local screen;
local drawing;
local language;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -46,17 +47,6 @@ local package = package;
this.last_displayed_players = {};
this.freeze_displayed_players = false;
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo");
local quest_hunter_info_type_def = quest_hunter_info_field:get_type();
local get_count_method = quest_hunter_info_type_def:get_method("get_Count");
local get_item_method = quest_hunter_info_type_def:get_method("get_Item");
local hunter_info_type_def = sdk.find_type_definition("snow.LobbyManager.HunterInfo");
local member_index_field = hunter_info_type_def:get_field("_memberIndex");
function this.draw()
local cached_config = config.current_config.damage_meter_UI;
local global_scale_modifier = config.current_config.global_settings.modifiers.global_scale_modifier;
@@ -116,32 +106,32 @@ function this.draw()
for _, player in ipairs(quest_players) do
if player.display.total_damage == 0 and cached_config.settings.hide_player_if_player_damage_is_zero then
goto continue
goto continue;
end
if player.type == players.types.myself then
if cached_config.settings.hide_myself then
goto continue
goto continue;
end
elseif player.type == players.types.servant then
if cached_config.settings.hide_servants then
goto continue
goto continue;
end
elseif player.type == players.types.other_player then
if cached_config.settings.hide_other_players then
goto continue
goto continue;
end
elseif player.type == players.types.my_otomo then
if not cached_config.settings.show_my_otomos_separately then
goto continue
goto continue;
end
elseif player.type == players.types.other_player_otomo then
if not cached_config.settings.show_other_player_otomos_separately then
goto continue
goto continue;
end
elseif player.type == players.types.servant_otomo then
if not cached_config.settings.show_servant_otomos_separately then
goto continue
goto continue;
end
end
@@ -154,7 +144,6 @@ function this.draw()
end
::continue::
end
-- draw total damage
@@ -186,6 +175,7 @@ function this.init_dependencies()
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -11,6 +11,7 @@ local health_UI_entity;
local stamina_UI_entity;
local rage_UI_entity;
local env_creature;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -44,8 +45,6 @@ local os = os;
local ValueType = ValueType;
local package = package;
local enemy_manager_type_def = sdk.find_type_definition("snow.enemy.EnemyManager");
function this.draw()
if singletons.enemy_manager == nil then
return;
@@ -57,11 +56,11 @@ function this.draw()
for REcreature, creature in pairs(env_creature.list) do
if cached_config.settings.max_distance == 0 then
break
break;
end
if cached_config.settings.hide_inactive_creatures and creature.is_inactive then
goto continue
goto continue;
end
local position_on_screen = {};
@@ -72,7 +71,7 @@ function this.draw()
position_on_screen = draw.world_to_screen(creature.position + world_offset);
if position_on_screen == nil then
goto continue
goto continue;
end
position_on_screen.x = position_on_screen.x + cached_config.viewport_offset.x * global_scale_modifier;
@@ -82,7 +81,7 @@ function this.draw()
local opacity_scale = 1;
if creature.distance > cached_config.settings.max_distance then
goto continue
goto continue;
end
if cached_config.settings.opacity_falloff then
@@ -106,6 +105,7 @@ function this.init_dependencies()
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -10,6 +10,7 @@ local drawing;
local health_UI_entity;
local stamina_UI_entity;
local rage_UI_entity;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -78,6 +79,7 @@ function this.draw(dynamic_enabled, static_enabled, highlighted_enabled)
highlighted_id = get_targeting_enemy_index_field:get_data(gui_hud_target_camera);
if highlighted_id == nil then
error_handler.report("large_monster_UI.draw", "Failed to Access Data: highlighted_id");
highlighted_id = -1;
end
end
@@ -85,20 +87,21 @@ function this.draw(dynamic_enabled, static_enabled, highlighted_enabled)
local enemy_count = get_boss_enemy_count_method:call(singletons.enemy_manager);
if enemy_count == nil then
error_handler.report("large_monster_UI.draw", "Failed to Access Data: enemy_count");
return;
end
for i = 0, enemy_count - 1 do
local enemy = get_boss_enemy_method:call(singletons.enemy_manager, i);
if enemy == nil then
customization_menu.status = "No enemy";
goto continue
error_handler.report("large_monster_UI.draw", "Failed to Access Data: enemy No. " .. tostring(i));
goto continue;
end
local monster = large_monster.list[enemy];
if monster == nil then
customization_menu.status = "No large monster entry";
goto continue
error_handler.report("large_monster_UI.draw", "Missing Entry: monster No. " .. tostring(i));
goto continue;
end
if update_distance then
@@ -155,21 +158,21 @@ function this.draw(dynamic_enabled, static_enabled, highlighted_enabled)
if dynamic_enabled then
local success = pcall(this.draw_dynamic, displayed_monsters, highlighted_monster, cached_config);
if not success then
customization_menu.status = string.format("[%s] Dynamic Large Monster drawing function threw an exception");
error_handler.report("large_monster_UI.draw", "Dynamic Large Monster drawing function threw an exception");
end
end
if highlighted_enabled then
local success = pcall(this.draw_highlighted, highlighted_monster, cached_config);
if not success then
customization_menu.status = string.format("[%s] Highlighted Large Monster drawing function threw an exception");
error_handler.report("large_monster_UI.draw", "Highlighted Large Monster drawing function threw an exception");
end
end
if static_enabled then
local success = pcall(this.draw_static, displayed_monsters, highlighted_monster, cached_config);
if not success then
customization_menu.status = string.format("[%s] Static Large Monster drawing function threw an exception");
error_handler.report("large_monster_UI.draw", "Static Large Monster drawing function threw an exception");
end
end
end
@@ -181,24 +184,24 @@ function this.draw_dynamic(displayed_monsters, highlighted_monster, cached_confi
local i = 0;
for _, monster in ipairs(displayed_monsters) do
if cached_config.settings.max_distance == 0 then
break
break;
end
if monster.is_stealth then
goto continue
goto continue;
end
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
goto continue
goto continue;
end
if monster == highlighted_monster then
if not cached_config.settings.render_highlighted_monster then
goto continue
goto continue;
end
else
if not cached_config.settings.render_not_highlighted_monsters then
goto continue
goto continue;
end
end
@@ -281,16 +284,16 @@ function this.draw_static(displayed_monsters, highlighted_monster, cached_config
local i = 0;
for _, monster in ipairs(displayed_monsters) do
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
goto continue
goto continue;
end
if monster == highlighted_monster then
if not cached_config.settings.render_highlighted_monster then
goto continue
goto continue;
end
else
if not cached_config.settings.render_not_highlighted_monsters then
goto continue
goto continue;
end
end
@@ -339,6 +342,7 @@ function this.init_dependencies()
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
rage_UI_entity = require("MHR_Overlay.UI.UI_Entities.rage_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -9,6 +9,7 @@ local players;
local drawing;
local health_UI_entity;
local stamina_UI_entity;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -57,26 +58,26 @@ function this.draw()
local enemy_count = get_zako_enemy_count_method:call(singletons.enemy_manager);
if enemy_count == nil then
customization_menu.status = "No enemy count";
error_handler.report("small_monster_UI.draw", "Failed to Access Data: enemy_count");
return;
end
for i = 0, enemy_count - 1 do
local enemy = get_zako_enemy_method:call(singletons.enemy_manager, i);
if enemy == nil then
customization_menu.status = "No enemy";
goto continue
error_handler.report("small_monster_UI.draw", "Failed to Access Data: enemy No. " .. tostring(i));
goto continue;
end
local monster = small_monster.list[enemy];
if monster == nil then
customization_menu.status = "No small monster entry";
goto continue
error_handler.report("small_monster_UI.draw", "Missing Entry: monster No. " .. tostring(i));
goto continue;
end
if monster.dead_or_captured and cached_config.settings.hide_dead_or_captured then
goto continue
end
goto continue;
end;
table.insert(displayed_monsters, monster);
::continue::
@@ -159,9 +160,6 @@ function this.draw()
end
end
local opacity_scale = 1;
if cached_config.dynamic_positioning.enabled then
if cached_config.dynamic_positioning.max_distance == 0 then
@@ -177,8 +175,6 @@ function this.draw()
end
end
small_monster.draw(monster, cached_config, position_on_screen, opacity_scale);
i = i + 1;
@@ -196,6 +192,7 @@ function this.init_dependencies()
drawing = require("MHR_Overlay.UI.drawing");
health_UI_entity = require("MHR_Overlay.UI.UI_Entities.health_UI_entity");
stamina_UI_entity = require("MHR_Overlay.UI.UI_Entities.stamina_UI_entity");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -5,6 +5,7 @@ local screen;
local config;
local drawing;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -68,6 +69,7 @@ function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
drawing = require("MHR_Overlay.UI.drawing");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -4,6 +4,7 @@ local config;
local utils;
local drawing;
local language;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -123,6 +124,7 @@ function this.init_dependencies()
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -5,6 +5,7 @@ local drawing;
local config;
local players;
local language;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -123,6 +124,7 @@ function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -3,6 +3,7 @@ local this = {};
local config;
local utils;
local drawing;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -306,6 +307,7 @@ function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -4,6 +4,7 @@ local config;
local utils;
local drawing;
local language;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -86,6 +87,7 @@ function this.init_dependencies()
drawing = require("MHR_Overlay.UI.drawing");
config = require("MHR_Overlay.Misc.config");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -7,6 +7,7 @@ local players;
local language;
local quest_status;
local non_players;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -241,6 +242,7 @@ function this.init_dependencies()
language = require("MHR_Overlay.Misc.language");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
non_players = require("MHR_Overlay.Damage_Meter.non_players");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -4,6 +4,7 @@ local utils;
local drawing;
local language;
local config;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -96,6 +97,7 @@ function this.init_dependencies()
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -4,6 +4,7 @@ local utils;
local drawing;
local language;
local config;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -110,6 +111,7 @@ function this.init_dependencies()
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -4,6 +4,7 @@ local utils;
local drawing;
local language;
local config;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -107,6 +108,7 @@ function this.init_dependencies()
drawing = require("MHR_Overlay.UI.drawing");
language = require("MHR_Overlay.Misc.language");
config = require("MHR_Overlay.Misc.config");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -14,6 +14,8 @@ local keyboard;
local non_players;
local quest_status;
local buffs;
local error_handler;
local time;
local label_customization;
local bar_customization;
@@ -64,7 +66,6 @@ local package = package;
this.font = nil;
this.full_font_range = {0x1, 0xFFFF, 0};
this.is_opened = false;
this.status = "OK";
this.window_position = Vector2f.new(480, 200);
this.window_pivot = Vector2f.new(0, 0);
@@ -353,12 +354,9 @@ function this.draw()
local damage_meter_UI_changed = false;
local endemic_life_UI_changed = false;
local buff_UI_changed = false;
local debug_changed = false;
local apply_font_requested = false;
local status_string = tostring(this.status);
imgui.text(language.current_language.customization_menu.status .. ": " .. status_string);
config_changed, apply_font_requested = this.draw_config();
modules_changed = this.draw_modules();
this.draw_hotkeys();
@@ -377,6 +375,9 @@ function this.draw()
endemic_life_UI_changed = this.draw_endemic_life_UI()
buff_UI_changed = this.draw_buff_UI();
imgui.new_line();
debug_changed = this.draw_debug();
imgui.pop_font();
imgui.end_window();
@@ -447,7 +448,7 @@ function this.draw()
if modules_changed or global_settings_changed or small_monster_UI_changed or large_monster_dynamic_UI_changed or
large_monster_static_UI_changed or large_monster_highlighted_UI_changed or time_UI_changed or damage_meter_UI_changed or
endemic_life_UI_changed or buff_UI_changed or modifiers_changed or config_changed then
endemic_life_UI_changed or buff_UI_changed or modifiers_changed or config_changed or debug_changed then
config.save_current();
end
end
@@ -2264,6 +2265,63 @@ function this.draw_buff_UI()
return config_changed;
end
function this.draw_debug()
local cached_config = config.current_config.debug;
local changed = false;
local config_changed = false;
if imgui.tree_node(language.current_language.customization_menu.debug) then
if error_handler.is_empty then
imgui.text(language.current_language.customization_menu.everything_seems_to_be_ok);
else
imgui.text_colored("Current Script Time:", 0xFFAAAA66);
imgui.same_line();
imgui.text(string.format("%.3fs", time.total_elapsed_script_seconds));
for error_key, error in pairs(error_handler.list) do
imgui.button(string.format("%.3fs", error.time));
imgui.same_line();
imgui.text_colored(error_key, 0xFFAA66AA);
imgui.same_line();
imgui.text(error.message);
end
end
if imgui.tree_node(language.current_language.customization_menu.error_history) then
changed, cached_config.history_size = imgui.drag_int(
language.current_language.customization_menu.history_size, cached_config.history_size, 1, 0, 1024);
config_changed = config_changed or changed;
if changed then
error_handler.history = {};
end
for index, error in pairs(error_handler.history) do
imgui.text_colored(index, 0xFF66AA66);
imgui.same_line();
imgui.button(string.format("%.3fs", error.time));
imgui.same_line();
imgui.text_colored(error.key, 0xFFAA66AA);
imgui.same_line();
imgui.text(error.message);
end
imgui.tree_pop();
end
imgui.tree_pop();
end
return config_changed;
end
function this.init_dependencies()
utils = require("MHR_Overlay.Misc.utils");
language = require("MHR_Overlay.Misc.language");
@@ -2279,6 +2337,8 @@ function this.init_dependencies()
non_players = require("MHR_Overlay.Damage_Meter.non_players");
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
buffs = require("MHR_Overlay.Buffs.buffs");
error_handler = require("MHR_Overlay.Misc.error_handler");
time = require("MHR_Overlay.Game_Handler.time");
label_customization = require("MHR_Overlay.UI.Customizations.label_customization");
bar_customization = require("MHR_Overlay.UI.Customizations.bar_customization");

View File

@@ -2,6 +2,7 @@ local this = {};
local config;
local utils;
local error_handler;
local sdk = sdk;
local tostring = tostring;
@@ -82,7 +83,7 @@ function this.limit_text_size(text, size_limit)
limited_text = utils.unicode.sub(limited_text, 1, -5) .. "...";
if limited_text == old_limited_text then
break
break;
end
end
end
@@ -379,6 +380,7 @@ end
function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
error_handler = require("MHR_Overlay.Misc.error_handler");
end
function this.init_module()

View File

@@ -112,6 +112,7 @@
"damage_meter_UI": "Damage Meter UI",
"damage_percentage_label": "Damage Percentage Label",
"damage_value_label": "Damage Value Label",
"debug": "Debug",
"default_state": "Default State",
"delete": "Delete",
"distance": "Distance",
@@ -126,6 +127,8 @@
"enabled": "Enabled",
"endemic_life": "Endemic Life",
"endemic_life_UI": "Endemic Life UI",
"error_history": "Error History",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "Family",
"farthest": "Farthest",
"fight_time": "Fight Time",
@@ -175,6 +178,7 @@
"highlighted_buildup_bar": "Highlighted Buildup Bar",
"highlighted_damage_bar": "Highlighted Damage Bar",
"highlighted_targeted": "Highlighted (targeted)",
"history_size": "History Size",
"horizontal": "Horizontal",
"hotkeys": "Hotkeys",
"hunter_rank": "Hunter Rank",

View File

@@ -112,6 +112,7 @@
"damage_meter_UI": "ダメージメーターUI",
"damage_percentage_label": "ダメージ割合()ラベル",
"damage_value_label": "ダメージラベル",
"debug": "Debug",
"default_state": "Default State",
"delete": "Delete",
"distance": "距離",
@@ -126,6 +127,8 @@
"enabled": "有効",
"endemic_life": "Endemic Life",
"endemic_life_UI": "環境生物UI",
"error_history": "Error History",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "Family",
"farthest": "Farthest",
"fight_time": "戦闘時間",
@@ -175,6 +178,7 @@
"highlighted_buildup_bar": "ハイライトされた蓄積値バー",
"highlighted_damage_bar": "ハイライトされたダメージバー",
"highlighted_targeted": "詳細表示 (ターゲット)",
"history_size": "History Size",
"horizontal": "水平",
"hotkeys": "ホットキー",
"hunter_rank": "ハンターランク",

View File

@@ -112,6 +112,7 @@
"damage_meter_UI": "대미지 미터 UI",
"damage_percentage_label": "대미지 비율 정보",
"damage_value_label": "대미지 값 정보",
"debug_errors": "Debug Errors",
"default_state": "기본 상태",
"delete": "삭제하기",
"distance": "간격",
@@ -126,6 +127,8 @@
"enabled": "사용함",
"endemic_life": "환경생물",
"endemic_life_UI": "환경생물 UI",
"error_history": "Error History",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "글꼴",
"farthest": "가장 멀리있는",
"fight_time": "전투 시간",
@@ -175,6 +178,7 @@
"highlighted_buildup_bar": "주시대상 몬스터 누적치 막대",
"highlighted_damage_bar": "주시대상 몬스터 대미지 막대",
"highlighted_targeted": "주시대상 몬스터 표시",
"history_size": "History Size",
"horizontal": "가로",
"hotkeys": "단축키",
"hunter_rank": "헌터 랭크",

View File

@@ -112,6 +112,7 @@
"damage_meter_UI": "Интерфейс модуля урона",
"damage_percentage_label": "Метка урона в процентах",
"damage_value_label": "Метка значений урона",
"debug_errors": "Debug Errors",
"default_state": "Состояние по умолчанию",
"delete": "Удалить",
"distance": "Расстояние",
@@ -126,6 +127,8 @@
"enabled": "Включить",
"endemic_life": "Местная живность",
"endemic_life_UI": "Интерфейс местной живности",
"error_history": "Error History",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "Семейство",
"farthest": "Самый дальний",
"fight_time": "Время в бою",
@@ -175,6 +178,7 @@
"highlighted_buildup_bar": "Помеченная шкала накопления",
"highlighted_damage_bar": "Помеченная шкала урона",
"highlighted_targeted": "Помеченный",
"history_size": "History Size",
"horizontal": "Горизонтально",
"hotkeys": "Горячие клавиши",
"hunter_rank": "Ранг охотника",

View File

@@ -112,6 +112,7 @@
"damage_meter_UI": "伤害统计UI",
"damage_percentage_label": "伤害百分比标签",
"damage_value_label": "伤害量标签",
"debug_errors": "Debug Errors",
"default_state": "默认阶段",
"delete": "删除",
"distance": "距离",
@@ -126,6 +127,8 @@
"enabled": "开启",
"endemic_life": "环境生物",
"endemic_life_UI": "环境生物UI",
"error_history": "Error History",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "字体",
"farthest": "最远",
"fight_time": "战斗时间",
@@ -175,6 +178,7 @@
"highlighted_buildup_bar": "高亮积累值条",
"highlighted_damage_bar": "高亮伤害条",
"highlighted_targeted": "高亮目标[锁定目标的UI]",
"history_size": "History Size",
"horizontal": "水平",
"hotkeys": "热键",
"hunter_rank": "猎人等级",

View File

@@ -112,6 +112,7 @@
"damage_meter_UI": "傷害量計算 UI",
"damage_percentage_label": "傷害量百分比",
"damage_value_label": "傷害量",
"debug_errors": "Debug Errors",
"default_state": "Default State",
"delete": "Delete",
"distance": "距離",
@@ -126,6 +127,8 @@
"enabled": "啟用",
"endemic_life": "Endemic Life",
"endemic_life_UI": "環境生物 UI",
"error_history": "Error History",
"everything_seems_to_be_ok": "Everything seems to be OK!",
"family": "字體",
"farthest": "最遠的",
"fight_time": "戰鬥時間",
@@ -175,6 +178,7 @@
"highlighted_buildup_bar": "重點累積條",
"highlighted_damage_bar": "重點傷害條",
"highlighted_targeted": "鎖定的魔物資訊(目標)",
"history_size": "History Size",
"horizontal": "水平",
"hotkeys": "快捷鍵",
"hunter_rank": "獵人等級",