mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Add Weapon Skills (Great Sword, Switch Axe, Long Sword)
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@@ -16,6 +16,7 @@ local skills;
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local dangos;
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local abnormal_statuses;
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local otomo_moves;
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local weapon_skills;
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local sdk = sdk;
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local tostring = tostring;
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@@ -49,14 +50,6 @@ local os = os;
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local ValueType = ValueType;
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local package = package;
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this.types = {
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consumable = 0,
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melody_effect = 1,
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dango = 2,
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skill = 4,
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debuff = 8
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};
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local get_player_method = player_manager_type_def:get_method("getPlayer");
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local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
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@@ -66,6 +59,9 @@ local get_player_data_method = player_base_type_def:get_method("get_PlayerData")
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local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerLobbyBase");
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local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
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local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
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function this.new(type, key, name, level, duration)
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local is_infinite = false;
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@@ -149,33 +145,47 @@ function this.update()
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return;
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end
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local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
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melody_effects.update(master_player);
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local master_player_data = get_player_data_method:call(master_player);
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if master_player_data ~= nil then
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consumables.update(master_player_data);
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otomo_moves.update(master_player_data);
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if not is_player_lobby_base then
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skills.update(master_player, master_player_data);
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dangos.update(master_player, master_player_data);
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endemic_life_buffs.update(master_player, master_player_data);
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abnormal_statuses.update(master_player, master_player_data);
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end
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else
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if master_player_data == nil then
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error_handler.report("buffs.update", "Failed to access Data: master_player_data");
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return;
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end
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melody_effects.update(master_player);
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local weapon_type = player_weapon_type_field:get_data(master_player);
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if weapon_type == nil then
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error_handler.report("skills.update", "Failed to access Data: weapon_type");
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return;
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end
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local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
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consumables.update(master_player_data);
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otomo_moves.update(master_player_data);
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if not is_player_lobby_base then
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skills.update(master_player, master_player_data, weapon_type);
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dangos.update(master_player, master_player_data);
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endemic_life_buffs.update(master_player, master_player_data);
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abnormal_statuses.update(master_player, master_player_data);
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weapon_skills.update(master_player, master_player_data, weapon_type);
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end
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end
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function this.update_timer(buff, timer)
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function this.update_timer(buff, timer, duration)
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if timer == nil then
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return;
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end
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if timer < 0 then
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timer = 0;
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end
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if timer > buff.duration then
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buff.duration = timer;
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duration = duration or timer;
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if duration > buff.duration then
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buff.duration = duration;
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end
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local minutes_left = math.floor(timer / 60);
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@@ -189,11 +199,118 @@ function this.update_timer(buff, timer)
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end
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end
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function this.update_generic_buff(buff_list, buff_type, buff_key,
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value_owner, value_holder,
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timer_owner, timer_holder,
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duration_owner, duration_holder,
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is_infinite, minimal_value, level_breakpoints)
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if timer_owner == nil then timer_owner = value_owner; end
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if duration_owner == nil then duration_owner = value_owner; end
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if minimal_value == nil then minimal_value = 1; end
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local level = 1;
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if value_holder ~= nil then
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local value;
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if utils.type.is_REField(value_holder) then
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value = value_holder:get_data(value_owner);
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else
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value = value_holder:call(value_owner);
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end
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if value == nil then
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error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_value", buff_key));
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return;
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end
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if utils.type.is_boolean(value) then
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if not value then
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buff_list[buff_key] = nil;
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return;
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end
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else
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if value < minimal_value then
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buff_list[buff_key] = nil;
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return;
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end
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if level_breakpoints ~= nil then
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local level_breakpoints_count = #level_breakpoints;
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for index, breakpoint in ipairs(level_breakpoints) do
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if value >= breakpoint then
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level = 2 + level_breakpoints_count - index;
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break;
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end
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end
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end
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end
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end
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local timer = nil;
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if timer_holder ~= nil then
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if utils.type.is_REField(timer_holder) then
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timer = timer_holder:get_data(timer_owner);
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else
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timer = timer_holder:call(timer_owner);
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end
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if timer == nil then
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error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_timer", buff_key));
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return;
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end
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if value_holder == nil and utils.number.is_equal(timer, 0) then
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buff_list[buff_key] = nil;
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return;
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end
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if is_infinite then
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timer = nil;
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else
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timer = timer / 60;
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end
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end
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local duration = nil;
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if duration_holder ~= nil then
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if utils.type.is_REField(duration_holder) then
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duration = duration_holder:get_data(duration_owner);
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else
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duration = duration_holder:call(duration_owner);
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end
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if duration == nil then
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error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_duration", buff_key));
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return;
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end
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end
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return this.update_generic(buff_list, buff_type, buff_key, level, timer, duration);
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end
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function this.update_generic(buff_list, buff_type, buff_key, level, timer, duration)
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duration = duration or timer;
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level = level or 1;
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local buff = buff_list[buff_key];
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if buff == nil then
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local name = language.current_language[buff_type][buff_key];
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buff = this.new(buff_type, buff_key, name, level, duration);
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buff_list[buff_key] = buff;
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else
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buff.level = level;
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this.update_timer(buff, timer, duration);
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end
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return buff;
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end
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function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
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buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale);
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end
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function this.init_dependencies()
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config = require("MHR_Overlay.Misc.config");
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buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
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@@ -211,6 +328,7 @@ function this.init_dependencies()
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dangos = require("MHR_Overlay.Buffs.dangos");
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abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
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otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
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weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
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end
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function this.init_module()
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