Add Weapon Skills (Great Sword, Switch Axe, Long Sword)

This commit is contained in:
GreenComfyTea
2023-08-21 17:28:36 +03:00
parent 4ede59c8c2
commit e4108f7fa9
12 changed files with 600 additions and 33 deletions

View File

@@ -16,6 +16,7 @@ local skills;
local dangos;
local abnormal_statuses;
local otomo_moves;
local weapon_skills;
local sdk = sdk;
local tostring = tostring;
@@ -49,14 +50,6 @@ local os = os;
local ValueType = ValueType;
local package = package;
this.types = {
consumable = 0,
melody_effect = 1,
dango = 2,
skill = 4,
debuff = 8
};
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_player_method = player_manager_type_def:get_method("getPlayer");
local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
@@ -66,6 +59,9 @@ local get_player_data_method = player_base_type_def:get_method("get_PlayerData")
local player_lobby_base_type_def = sdk.find_type_definition("snow.player.PlayerLobbyBase");
local player_base_type_def = sdk.find_type_definition("snow.player.PlayerBase");
local player_weapon_type_field = player_base_type_def:get_field("_playerWeaponType");
function this.new(type, key, name, level, duration)
local is_infinite = false;
@@ -149,33 +145,47 @@ function this.update()
return;
end
local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
melody_effects.update(master_player);
local master_player_data = get_player_data_method:call(master_player);
if master_player_data ~= nil then
consumables.update(master_player_data);
otomo_moves.update(master_player_data);
if not is_player_lobby_base then
skills.update(master_player, master_player_data);
dangos.update(master_player, master_player_data);
endemic_life_buffs.update(master_player, master_player_data);
abnormal_statuses.update(master_player, master_player_data);
end
else
if master_player_data == nil then
error_handler.report("buffs.update", "Failed to access Data: master_player_data");
return;
end
melody_effects.update(master_player);
local weapon_type = player_weapon_type_field:get_data(master_player);
if weapon_type == nil then
error_handler.report("skills.update", "Failed to access Data: weapon_type");
return;
end
local is_player_lobby_base = master_player:get_type_definition() == player_lobby_base_type_def;
consumables.update(master_player_data);
otomo_moves.update(master_player_data);
if not is_player_lobby_base then
skills.update(master_player, master_player_data, weapon_type);
dangos.update(master_player, master_player_data);
endemic_life_buffs.update(master_player, master_player_data);
abnormal_statuses.update(master_player, master_player_data);
weapon_skills.update(master_player, master_player_data, weapon_type);
end
end
function this.update_timer(buff, timer)
function this.update_timer(buff, timer, duration)
if timer == nil then
return;
end
if timer < 0 then
timer = 0;
end
if timer > buff.duration then
buff.duration = timer;
duration = duration or timer;
if duration > buff.duration then
buff.duration = duration;
end
local minutes_left = math.floor(timer / 60);
@@ -189,11 +199,118 @@ function this.update_timer(buff, timer)
end
end
function this.update_generic_buff(buff_list, buff_type, buff_key,
value_owner, value_holder,
timer_owner, timer_holder,
duration_owner, duration_holder,
is_infinite, minimal_value, level_breakpoints)
if timer_owner == nil then timer_owner = value_owner; end
if duration_owner == nil then duration_owner = value_owner; end
if minimal_value == nil then minimal_value = 1; end
local level = 1;
if value_holder ~= nil then
local value;
if utils.type.is_REField(value_holder) then
value = value_holder:get_data(value_owner);
else
value = value_holder:call(value_owner);
end
if value == nil then
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_value", buff_key));
return;
end
if utils.type.is_boolean(value) then
if not value then
buff_list[buff_key] = nil;
return;
end
else
if value < minimal_value then
buff_list[buff_key] = nil;
return;
end
if level_breakpoints ~= nil then
local level_breakpoints_count = #level_breakpoints;
for index, breakpoint in ipairs(level_breakpoints) do
if value >= breakpoint then
level = 2 + level_breakpoints_count - index;
break;
end
end
end
end
end
local timer = nil;
if timer_holder ~= nil then
if utils.type.is_REField(timer_holder) then
timer = timer_holder:get_data(timer_owner);
else
timer = timer_holder:call(timer_owner);
end
if timer == nil then
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_timer", buff_key));
return;
end
if value_holder == nil and utils.number.is_equal(timer, 0) then
buff_list[buff_key] = nil;
return;
end
if is_infinite then
timer = nil;
else
timer = timer / 60;
end
end
local duration = nil;
if duration_holder ~= nil then
if utils.type.is_REField(duration_holder) then
duration = duration_holder:get_data(duration_owner);
else
duration = duration_holder:call(duration_owner);
end
if duration == nil then
error_handler.report("buffs.update_generic_number", string.format("Failed to access Data: %s_duration", buff_key));
return;
end
end
return this.update_generic(buff_list, buff_type, buff_key, level, timer, duration);
end
function this.update_generic(buff_list, buff_type, buff_key, level, timer, duration)
duration = duration or timer;
level = level or 1;
local buff = buff_list[buff_key];
if buff == nil then
local name = language.current_language[buff_type][buff_key];
buff = this.new(buff_type, buff_key, name, level, duration);
buff_list[buff_key] = buff;
else
buff.level = level;
this.update_timer(buff, timer, duration);
end
return buff;
end
function this.draw(buff, buff_UI, position_on_screen, opacity_scale)
buff_UI_entity.draw(buff, buff_UI, position_on_screen, opacity_scale);
end
function this.init_dependencies()
config = require("MHR_Overlay.Misc.config");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
@@ -211,6 +328,7 @@ function this.init_dependencies()
dangos = require("MHR_Overlay.Buffs.dangos");
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
otomo_moves = require("MHR_Overlay.Buffs.otomo_moves");
weapon_skills = require("MHR_Overlay.Buffs.weapon_skills");
end
function this.init_module()