Add Weapon Skills (Great Sword, Switch Axe, Long Sword)

This commit is contained in:
GreenComfyTea
2023-08-21 17:28:36 +03:00
parent 4ede59c8c2
commit e4108f7fa9
12 changed files with 600 additions and 33 deletions

View File

@@ -0,0 +1,345 @@
local this = {};
local buffs;
local buff_UI_entity;
local config;
local singletons;
local players;
local utils;
local language;
local error_handler;
local env_creature;
local player_info;
local time;
local abnormal_statuses;
local sdk = sdk;
local tostring = tostring;
local pairs = pairs;
local ipairs = ipairs;
local tonumber = tonumber;
local require = require;
local pcall = pcall;
local table = table;
local string = string;
local Vector3f = Vector3f;
local d2d = d2d;
local math = math;
local json = json;
local log = log;
local fs = fs;
local next = next;
local type = type;
local setmetatable = setmetatable;
local getmetatable = getmetatable;
local assert = assert;
local select = select;
local coroutine = coroutine;
local utf8 = utf8;
local re = re;
local imgui = imgui;
local draw = draw;
local Vector2f = Vector2f;
local reframework = reframework;
local os = os;
local ValueType = ValueType;
local package = package;
this.list = {
};
this.weapon_types = {
nil, -- 0 Great Sword
nil, -- 1 Switch Axe
nil, -- 2 Long Sword
nil, -- 3 Light Bowgun
nil, -- 4 Heavy Bowgun
nil, -- 5 Hammer
nil, -- 6 Gunlance
nil, -- 7 Lance
nil, -- 8 Sword and Shield
nil, -- 9 Dual Blades
nil, -- 10 Hunting Horn
nil, -- 11 Charge Blade
nil, -- 12 Insect Glaive
nil, -- 13 Bow
};
local weapon_skills_type_name = "weapon_skills";
local previous_weapon_type = -1;
local spirit_gauge_breakpoints = {3, 2};
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
-- Great Sword
local great_sword_type_def = sdk.find_type_definition("snow.player.GreatSword");
-- Power Sheathe
local move_wp_off_buff_great_sword_timer_field = great_sword_type_def:get_field("MoveWpOffBuffGreatSwordTimer");
local move_wp_off_buff_set_time_field = great_sword_type_def:get_field("_MoveWpOffBuffSetTime");
-- Switch Axe
local slash_axe_type_def = sdk.find_type_definition("snow.player.SlashAxe");
-- Amped State
local get_bottle_awake_duration_timer_method = slash_axe_type_def:get_method("get_BottleAwakeDurationTimer");
local bottle_awake_duration_time_field = slash_axe_type_def:get_field("_BottleAwakeDurationTime");
-- Switch Charger
local no_use_slash_gauge_timer_field = slash_axe_type_def:get_field("_NoUseSlashGaugeTimer");
-- Axe: Heavy Slam
local bottle_awake_assist_timer_field = slash_axe_type_def:get_field("_BottleAwakeAssistTimer");
-- Long Sword
local long_sword_type_def = sdk.find_type_definition("snow.player.LongSword");
-- Spirit Gauge Autofill (Soaring Kick, Iai Slash)
local get_long_sword_gauge_powerup_time_method = long_sword_type_def:get_method("get_LongSwordGaugePowerUpTime");
-- Spirit Gauge
local get_long_sword_gauge_lv_method = long_sword_type_def:get_method("get_LongSwordGaugeLv");
local long_sword_gauge_lv_time_field = long_sword_type_def:get_field("_LongSwordGaugeLvTime");
local get_long_sword_gauge_lv_timer_method = long_sword_type_def:get_method("get_LongSwordGaugeLvTimer");
-- Harvest Moon
local long_sword_shell_manager_type_def = sdk.find_type_definition("snow.shell.LongSwordShellManager");
local get_master_long_sword_shell_010s_method = long_sword_shell_manager_type_def:get_method("getMaseterLongSwordShell010s");
local system_array_type_def = sdk.find_type_definition("System.Array");
local get_length_method = system_array_type_def:get_method("get_Length");
local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
local long_sword_shell_010_list_type_def = sdk.find_type_definition("System.Collections.Generic.List`1<snow.shell.LongSwordShell010>");
local get_count_method = long_sword_shell_010_list_type_def:get_method("get_Count");
local get_item_method = long_sword_shell_010_list_type_def:get_method("get_Item");
local long_sword_shell_010_type_def = sdk.find_type_definition("snow.shell.LongSwordShell010");
local life_timer_field = long_sword_shell_010_type_def:get_field("_lifeTimer");
local single_type_def = sdk.find_type_definition("System.Single");
local mvalue_field = single_type_def:get_field("mValue");
function this.update(player, player_data, weapon_type)
if weapon_type ~= previous_weapon_type then
this.list = {};
end
previous_weapon_type = weapon_type;
if weapon_type == 0 then
this.update_great_sword_skills(player);
elseif weapon_type == 1 then
this.update_switch_axe_skills(player);
elseif weapon_type == 2 then
this.update_long_sword_skills(player);
elseif weapon_type == 3 then
this.update_light_bowgun_skills(player);
elseif weapon_type == 4 then
this.update_heavy_bowgun_skills(player);
elseif weapon_type == 5 then
this.update_hammer_skills(player);
elseif weapon_type == 6 then
this.update_gunlance_skills(player);
elseif weapon_type == 7 then
this.update_lance_skills(player);
elseif weapon_type == 8 then
this.update_sword_and_shield_skills(player);
elseif weapon_type == 9 then
this.update_dual_blades_skills(player);
elseif weapon_type == 10 then
this.update_hunting_horn_skills(player);
elseif weapon_type == 11 then
this.update_charge_blade_skills(player);
elseif weapon_type == 12 then
this.update_insect_glaive_skills(player);
else
this.update_bow_skills(player);
end
end
function this.update_great_sword_skills(player)
buffs.update_generic_buff(this.list, weapon_skills_type_name, "power_sheathe", nil, nil,
player, move_wp_off_buff_set_time_field, player, move_wp_off_buff_set_time_field);
end
function this.update_switch_axe_skills(player)
buffs.update_generic_buff(this.list, weapon_skills_type_name, "amped_state", nil, nil,
player, get_bottle_awake_duration_timer_method, player, bottle_awake_duration_time_field);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "switch_charger", nil, nil,
player, no_use_slash_gauge_timer_field);
buffs.update_generic_buff(this.list, weapon_skills_type_name, "axe_heavy_slam", nil, nil,
player, bottle_awake_assist_timer_field);
end
function this.update_long_sword_skills(player)
buffs.update_generic_buff(this.list, weapon_skills_type_name, "spirit_gauge_autofill", nil, nil,
player, get_long_sword_gauge_powerup_time_method);
this.update_spirit_gauge(player);
this.update_harvest_moon();
end
function this.update_spirit_gauge(player)
local weapon_skill = buffs.update_generic_buff(this.list, weapon_skills_type_name, "spirit_gauge",
player, get_long_sword_gauge_lv_method, player, get_long_sword_gauge_lv_timer_method, nil, nil, false, nil, spirit_gauge_breakpoints);
if weapon_skill == nil then
return;
end
local long_sword_gauge_lv_time_array = long_sword_gauge_lv_time_field:get_data(player);
if long_sword_gauge_lv_time_array == nil then
error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time_array");
return;
end
local long_sword_gauge_lv_time_array_length = get_length_method:call(long_sword_gauge_lv_time_array);
if long_sword_gauge_lv_time_array_length == nil then
error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time_array_length");
return;
end
if weapon_skill.level >= long_sword_gauge_lv_time_array_length then
return;
end
local long_sword_gauge_lv_time_single_valtype = get_value_method:call(long_sword_gauge_lv_time_array, weapon_skill.level);
if long_sword_gauge_lv_time_single_valtype == nil then
error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time_single_valtype");
return;
end
local long_sword_gauge_lv_time = mvalue_field:get_data(long_sword_gauge_lv_time_single_valtype);
if long_sword_gauge_lv_time == nil then
error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time");
return;
end
weapon_skill.duration = long_sword_gauge_lv_time / 60;
end
function this.update_harvest_moon()
if singletons.long_sword_shell_manager == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: long_sword_shell_manager");
return;
end
local master_long_sword_shell_010_list = get_master_long_sword_shell_010s_method:call(singletons.long_sword_shell_manager, players.myself.id);
if master_long_sword_shell_010_list == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list");
return;
end
local master_long_sword_shell_010_list_count = get_count_method:call(master_long_sword_shell_010_list);
if master_long_sword_shell_010_list_count == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list_count");
return;
end
if master_long_sword_shell_010_list_count == 0 then
return;
end
local master_long_sword_shell_010 = get_item_method:call(master_long_sword_shell_010_list, 0);
if master_long_sword_shell_010 == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010");
return;
end
local life_timer = life_timer_field:get_data(master_long_sword_shell_010);
if life_timer == nil then
error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: life_timer");
return;
end
if utils.number.is_equal(life_timer, 0) then
this.list.harvest_moon = nil;
return;
end
buffs.update_generic(this.list, weapon_skills_type_name, "harvest_moon", 1, life_timer);
end
function this.update_light_bowgun_skills(player)
end
function this.update_heavy_bowgun_skills(player)
end
function this.update_hammer_skills(player)
end
function this.update_gunlance_skills(player)
end
function this.update_lance_skills(player)
end
function this.update_sword_and_shield_skills(player)
end
function this.update_dual_blades_skills(player)
end
function this.update_hunting_horn_skills(player)
end
function this.update_charge_blade_skills(player)
end
function this.update_insect_glaive_skills(player)
end
function this.update_bow_skills(player)
end
function this.init_names()
for weapon_skill_key, weapon_skill in pairs(this.list) do
local name = language.current_language.weapon_skills[weapon_skill_key];
if name == nil then
name = weapon_skill_key;
end
weapon_skill.name = name;
end
end
function this.init_dependencies()
buffs = require("MHR_Overlay.Buffs.buffs");
config = require("MHR_Overlay.Misc.config");
utils = require("MHR_Overlay.Misc.utils");
buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
singletons = require("MHR_Overlay.Game_Handler.singletons");
players = require("MHR_Overlay.Damage_Meter.players");
language = require("MHR_Overlay.Misc.language");
error_handler = require("MHR_Overlay.Misc.error_handler");
env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
player_info = require("MHR_Overlay.Misc.player_info");
time = require("MHR_Overlay.Game_Handler.time");
abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
end
function this.init_module()
end
return this;