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https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Add Weapon Skills (Great Sword, Switch Axe, Long Sword)
This commit is contained in:
345
reframework/autorun/MHR_Overlay/Buffs/weapon_skills.lua
Normal file
345
reframework/autorun/MHR_Overlay/Buffs/weapon_skills.lua
Normal file
@@ -0,0 +1,345 @@
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local this = {};
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local buffs;
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local buff_UI_entity;
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local config;
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local singletons;
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local players;
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local utils;
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local language;
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local error_handler;
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local env_creature;
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local player_info;
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local time;
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local abnormal_statuses;
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local sdk = sdk;
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local tostring = tostring;
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local pairs = pairs;
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local ipairs = ipairs;
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local tonumber = tonumber;
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local require = require;
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local pcall = pcall;
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local table = table;
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local string = string;
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local Vector3f = Vector3f;
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local d2d = d2d;
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local math = math;
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local json = json;
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local log = log;
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local fs = fs;
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local next = next;
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local type = type;
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local setmetatable = setmetatable;
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local getmetatable = getmetatable;
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local assert = assert;
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local select = select;
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local coroutine = coroutine;
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local utf8 = utf8;
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local re = re;
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local imgui = imgui;
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local draw = draw;
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local Vector2f = Vector2f;
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local reframework = reframework;
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local os = os;
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local ValueType = ValueType;
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local package = package;
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this.list = {
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};
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this.weapon_types = {
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nil, -- 0 Great Sword
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nil, -- 1 Switch Axe
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nil, -- 2 Long Sword
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nil, -- 3 Light Bowgun
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nil, -- 4 Heavy Bowgun
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nil, -- 5 Hammer
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nil, -- 6 Gunlance
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nil, -- 7 Lance
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nil, -- 8 Sword and Shield
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nil, -- 9 Dual Blades
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nil, -- 10 Hunting Horn
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nil, -- 11 Charge Blade
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nil, -- 12 Insect Glaive
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nil, -- 13 Bow
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};
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local weapon_skills_type_name = "weapon_skills";
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local previous_weapon_type = -1;
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local spirit_gauge_breakpoints = {3, 2};
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local get_player_data_method = player_manager_type_def:get_method("get_PlayerData");
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local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData");
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-- Great Sword
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local great_sword_type_def = sdk.find_type_definition("snow.player.GreatSword");
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-- Power Sheathe
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local move_wp_off_buff_great_sword_timer_field = great_sword_type_def:get_field("MoveWpOffBuffGreatSwordTimer");
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local move_wp_off_buff_set_time_field = great_sword_type_def:get_field("_MoveWpOffBuffSetTime");
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-- Switch Axe
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local slash_axe_type_def = sdk.find_type_definition("snow.player.SlashAxe");
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-- Amped State
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local get_bottle_awake_duration_timer_method = slash_axe_type_def:get_method("get_BottleAwakeDurationTimer");
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local bottle_awake_duration_time_field = slash_axe_type_def:get_field("_BottleAwakeDurationTime");
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-- Switch Charger
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local no_use_slash_gauge_timer_field = slash_axe_type_def:get_field("_NoUseSlashGaugeTimer");
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-- Axe: Heavy Slam
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local bottle_awake_assist_timer_field = slash_axe_type_def:get_field("_BottleAwakeAssistTimer");
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-- Long Sword
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local long_sword_type_def = sdk.find_type_definition("snow.player.LongSword");
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-- Spirit Gauge Autofill (Soaring Kick, Iai Slash)
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local get_long_sword_gauge_powerup_time_method = long_sword_type_def:get_method("get_LongSwordGaugePowerUpTime");
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-- Spirit Gauge
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local get_long_sword_gauge_lv_method = long_sword_type_def:get_method("get_LongSwordGaugeLv");
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local long_sword_gauge_lv_time_field = long_sword_type_def:get_field("_LongSwordGaugeLvTime");
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local get_long_sword_gauge_lv_timer_method = long_sword_type_def:get_method("get_LongSwordGaugeLvTimer");
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-- Harvest Moon
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local long_sword_shell_manager_type_def = sdk.find_type_definition("snow.shell.LongSwordShellManager");
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local get_master_long_sword_shell_010s_method = long_sword_shell_manager_type_def:get_method("getMaseterLongSwordShell010s");
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local system_array_type_def = sdk.find_type_definition("System.Array");
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local get_length_method = system_array_type_def:get_method("get_Length");
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local get_value_method = system_array_type_def:get_method("GetValue(System.Int32)");
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local long_sword_shell_010_list_type_def = sdk.find_type_definition("System.Collections.Generic.List`1<snow.shell.LongSwordShell010>");
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local get_count_method = long_sword_shell_010_list_type_def:get_method("get_Count");
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local get_item_method = long_sword_shell_010_list_type_def:get_method("get_Item");
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local long_sword_shell_010_type_def = sdk.find_type_definition("snow.shell.LongSwordShell010");
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local life_timer_field = long_sword_shell_010_type_def:get_field("_lifeTimer");
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local single_type_def = sdk.find_type_definition("System.Single");
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local mvalue_field = single_type_def:get_field("mValue");
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function this.update(player, player_data, weapon_type)
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if weapon_type ~= previous_weapon_type then
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this.list = {};
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end
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previous_weapon_type = weapon_type;
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if weapon_type == 0 then
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this.update_great_sword_skills(player);
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elseif weapon_type == 1 then
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this.update_switch_axe_skills(player);
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elseif weapon_type == 2 then
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this.update_long_sword_skills(player);
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elseif weapon_type == 3 then
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this.update_light_bowgun_skills(player);
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elseif weapon_type == 4 then
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this.update_heavy_bowgun_skills(player);
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elseif weapon_type == 5 then
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this.update_hammer_skills(player);
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elseif weapon_type == 6 then
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this.update_gunlance_skills(player);
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elseif weapon_type == 7 then
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this.update_lance_skills(player);
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elseif weapon_type == 8 then
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this.update_sword_and_shield_skills(player);
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elseif weapon_type == 9 then
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this.update_dual_blades_skills(player);
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elseif weapon_type == 10 then
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this.update_hunting_horn_skills(player);
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elseif weapon_type == 11 then
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this.update_charge_blade_skills(player);
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elseif weapon_type == 12 then
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this.update_insect_glaive_skills(player);
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else
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this.update_bow_skills(player);
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end
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end
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function this.update_great_sword_skills(player)
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buffs.update_generic_buff(this.list, weapon_skills_type_name, "power_sheathe", nil, nil,
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player, move_wp_off_buff_set_time_field, player, move_wp_off_buff_set_time_field);
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end
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function this.update_switch_axe_skills(player)
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buffs.update_generic_buff(this.list, weapon_skills_type_name, "amped_state", nil, nil,
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player, get_bottle_awake_duration_timer_method, player, bottle_awake_duration_time_field);
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buffs.update_generic_buff(this.list, weapon_skills_type_name, "switch_charger", nil, nil,
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player, no_use_slash_gauge_timer_field);
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buffs.update_generic_buff(this.list, weapon_skills_type_name, "axe_heavy_slam", nil, nil,
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player, bottle_awake_assist_timer_field);
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end
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function this.update_long_sword_skills(player)
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buffs.update_generic_buff(this.list, weapon_skills_type_name, "spirit_gauge_autofill", nil, nil,
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player, get_long_sword_gauge_powerup_time_method);
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this.update_spirit_gauge(player);
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this.update_harvest_moon();
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end
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function this.update_spirit_gauge(player)
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local weapon_skill = buffs.update_generic_buff(this.list, weapon_skills_type_name, "spirit_gauge",
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player, get_long_sword_gauge_lv_method, player, get_long_sword_gauge_lv_timer_method, nil, nil, false, nil, spirit_gauge_breakpoints);
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if weapon_skill == nil then
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return;
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end
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local long_sword_gauge_lv_time_array = long_sword_gauge_lv_time_field:get_data(player);
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if long_sword_gauge_lv_time_array == nil then
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error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time_array");
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return;
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end
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local long_sword_gauge_lv_time_array_length = get_length_method:call(long_sword_gauge_lv_time_array);
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if long_sword_gauge_lv_time_array_length == nil then
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error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time_array_length");
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return;
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end
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if weapon_skill.level >= long_sword_gauge_lv_time_array_length then
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return;
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end
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local long_sword_gauge_lv_time_single_valtype = get_value_method:call(long_sword_gauge_lv_time_array, weapon_skill.level);
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if long_sword_gauge_lv_time_single_valtype == nil then
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error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time_single_valtype");
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return;
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end
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local long_sword_gauge_lv_time = mvalue_field:get_data(long_sword_gauge_lv_time_single_valtype);
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if long_sword_gauge_lv_time == nil then
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error_handler.report("weapon_skills.update_spirit_gauge", "Failed to access Data: long_sword_gauge_lv_time");
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return;
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end
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weapon_skill.duration = long_sword_gauge_lv_time / 60;
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end
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function this.update_harvest_moon()
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if singletons.long_sword_shell_manager == nil then
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error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: long_sword_shell_manager");
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return;
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end
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local master_long_sword_shell_010_list = get_master_long_sword_shell_010s_method:call(singletons.long_sword_shell_manager, players.myself.id);
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if master_long_sword_shell_010_list == nil then
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error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list");
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return;
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end
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local master_long_sword_shell_010_list_count = get_count_method:call(master_long_sword_shell_010_list);
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if master_long_sword_shell_010_list_count == nil then
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error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010_list_count");
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return;
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end
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if master_long_sword_shell_010_list_count == 0 then
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return;
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end
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local master_long_sword_shell_010 = get_item_method:call(master_long_sword_shell_010_list, 0);
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if master_long_sword_shell_010 == nil then
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error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: master_long_sword_shell_010");
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return;
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end
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local life_timer = life_timer_field:get_data(master_long_sword_shell_010);
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if life_timer == nil then
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error_handler.report("weapon_skills.update_harvest_moon", "Failed to access Data: life_timer");
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return;
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end
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if utils.number.is_equal(life_timer, 0) then
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this.list.harvest_moon = nil;
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return;
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end
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buffs.update_generic(this.list, weapon_skills_type_name, "harvest_moon", 1, life_timer);
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end
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function this.update_light_bowgun_skills(player)
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end
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function this.update_heavy_bowgun_skills(player)
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end
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function this.update_hammer_skills(player)
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end
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function this.update_gunlance_skills(player)
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end
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function this.update_lance_skills(player)
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end
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function this.update_sword_and_shield_skills(player)
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end
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function this.update_dual_blades_skills(player)
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end
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function this.update_hunting_horn_skills(player)
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end
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function this.update_charge_blade_skills(player)
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end
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function this.update_insect_glaive_skills(player)
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end
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function this.update_bow_skills(player)
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end
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function this.init_names()
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for weapon_skill_key, weapon_skill in pairs(this.list) do
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local name = language.current_language.weapon_skills[weapon_skill_key];
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if name == nil then
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name = weapon_skill_key;
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end
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weapon_skill.name = name;
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end
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end
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function this.init_dependencies()
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buffs = require("MHR_Overlay.Buffs.buffs");
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config = require("MHR_Overlay.Misc.config");
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utils = require("MHR_Overlay.Misc.utils");
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buff_UI_entity = require("MHR_Overlay.UI.UI_Entities.buff_UI_entity");
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singletons = require("MHR_Overlay.Game_Handler.singletons");
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players = require("MHR_Overlay.Damage_Meter.players");
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language = require("MHR_Overlay.Misc.language");
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error_handler = require("MHR_Overlay.Misc.error_handler");
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env_creature = require("MHR_Overlay.Endemic_Life.env_creature");
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player_info = require("MHR_Overlay.Misc.player_info");
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time = require("MHR_Overlay.Game_Handler.time");
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abnormal_statuses = require("MHR_Overlay.Buffs.abnormal_statuses");
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end
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function this.init_module()
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end
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return this;
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