diff --git a/reframework/autorun/MHR_Overlay/Buffs/abnormal_statuses.lua b/reframework/autorun/MHR_Overlay/Buffs/abnormal_statuses.lua index 756e74a..6a3914a 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/abnormal_statuses.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/abnormal_statuses.lua @@ -75,6 +75,8 @@ this.list = { muck = nil }; +local ailments_type_name = "ailments"; + local frenzy_infected_duration = 121; local player_quest_base_type_def = sdk.find_type_definition("snow.player.PlayerQuestBase"); @@ -140,17 +142,10 @@ local virus_timer_field = player_quest_base_type_def:get_field("_VirusTimer"); -- Frenzy local virus_onset_timer_field = player_quest_base_type_def:get_field("_VirusOnsetTimer"); - - - local player_data_type_def = sdk.find_type_definition("snow.player.PlayerData"); - -- Frenzy Overcome local virus_overcome_buff_timer_field = player_data_type_def:get_field("_VirusOvercomeBuffTimer"); - -local cache = {}; - function this.update(player, player_data) --local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); --if item_parameter == nil then @@ -167,94 +162,36 @@ function this.update(player, player_data) this.update_muck(player); this.update_frenzy_infection(player); - this.update_generic_timer("fireblight", player, fire_duration_timer); - this.update_generic_timer("waterblight", player, water_duration_timer); - this.update_generic_timer("iceblight", player, ice_duration_timer); - this.update_generic_timer("thunderblight", player, thunder_duration_timer); - this.update_generic_timer("dragonblight", player, dragon_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "fireblight", nil, nil, player, fire_duration_timer); - this.update_generic_timer("blastblight", player, bomb_duration_timer); - this.update_generic_timer("hellfireblight", player, oni_bomb_duration_timer); - this.update_generic_timer("bloodblight", player, mystery_debuff_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "fireblight", nil, nil, player, fire_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "waterblight", nil, nil, player, water_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "iceblight", nil, nil, player, ice_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "thunderblight", nil, nil, player, thunder_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "dragonblight", nil, nil, player, dragon_duration_timer); - this.update_generic_timer("stun", player, stun_duration_timer); - this.update_generic_timer("paralysis", player, paralyze_duration_timer); - this.update_generic_timer("sleep", player, sleep_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "blastblight", nil, nil, player, bomb_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "hellfireblight", nil, nil, player, oni_bomb_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "bloodblight", nil, nil, player, mystery_debuff_timer); + + buffs.update_generic_buff(this.list, ailments_type_name, "stun", nil, nil, player, stun_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "paralysis", nil, nil, player, paralyze_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "sleep", nil, nil, player, sleep_duration_timer); - this.update_generic_timer("defense_down", player, defense_down_duration_timer); - this.update_generic_timer("resistance_down", player, resistance_down_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "defense_down", nil, nil, player, defense_down_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "resistance_down", nil, nil, player, resistance_down_duration_timer); - this.update_generic_timer("tremor", player, quake_duration_timer); - this.update_generic_timer("roar", player, ear_duration_timer); - this.update_generic_timer("webbed", player, beto_duration_timer); - this.update_generic_timer("stench", player, stink_duration_timer); - this.update_generic_timer("leeched", player, blooding_enemy_timer, true); - this.update_generic_timer("bleeding", player, bleeding_debuff_timer); - this.update_generic_timer("frenzy", player, virus_onset_timer_field); - this.update_generic_timer("frenzy_overcome", player_data, virus_overcome_buff_timer_field); + buffs.update_generic_buff(this.list, ailments_type_name, "tremor", nil, nil, player, quake_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "roar", nil, nil, player, ear_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "webbed", nil, nil, player, beto_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "stench", nil, nil, player, stink_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "leeched", nil, nil, player, blooding_enemy_timer, nil, nil, true); + buffs.update_generic_buff(this.list, ailments_type_name, "bleeding", nil, nil, player, bleeding_debuff_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "frenzy", nil, nil, player, virus_onset_timer_field); + buffs.update_generic_buff(this.list, ailments_type_name, "frenzy_overcome", nil, nil, player_data, virus_overcome_buff_timer_field); - this.update_generic_boolean_value_method("engulfed", player, get_is_vacuum_damage_method); - this.update_generic_boolean_value_method("frostblight", player, get_is_frozen_damage_method); -end - -function this.update_generic_timer(debuff_key, timer_owner, timer_field, is_infinite) - if is_infinite == nil then is_infinite = false; end - - local timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("abnormal_statuses.update_generic_timer", string.format("Failed to access Data: %s_timer", debuff_key)); - return; - end - - if utils.number.is_equal(timer, 0) then - this.list[debuff_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - - this.update_generic(debuff_key, timer); -end - -function this.update_generic_boolean_value_method(debuff_key, value_owner, value_method) - local value = value_method:call(value_owner); - if value == nil then - error_handler.report("abnormal_statuses.update_generic_boolean_value_method", string.format("Failed to access Data: %s_value", debuff_key)); - return; - end - - if not value then - this.list[debuff_key] = nil; - return; - end - - this.update_generic(debuff_key, nil); -end - -function this.update_bubbleblight(player) - local bubble_Type = bubble_type_field:get_data(player); - if bubble_Type == nil then - error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to access Data: bubble_Type"); - return; - end - - if bubble_Type == 0 then - this.list.minor_bubbleblight = nil; - this.list.major_bubbleblight = nil; - return; - end - - if bubble_Type == 1 then - this.update_generic_timer("minor_bubbleblight", player, bubble_damage_timer); - this.list.major_bubbleblight = nil; - else - this.update_generic_timer("major_bubbleblight", player, bubble_damage_timer); - this.list.minor_bubbleblight = nil; - end + buffs.update_generic_buff(this.list, ailments_type_name, "engulfed", player, get_is_vacuum_damage_method); + buffs.update_generic_buff(this.list, ailments_type_name, "frostblight", player, get_is_frozen_damage_method); end function this.update_poison(player) @@ -271,14 +208,36 @@ function this.update_poison(player) end if poison_level == 1 then - this.update_generic_timer("poison", player, poison_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "poison", player, poison_duration_timer); this.list.deadly_poison = nil; else - this.update_generic_timer("deadly_poison", player, poison_duration_timer); + buffs.update_generic_buff(this.list, ailments_type_name, "deadly_poison", player, poison_duration_timer); this.list.poison = nil; end end +function this.update_bubbleblight(player) + local bubble_type = bubble_type_field:get_data(player); + if bubble_type == nil then + error_handler.report("abnormal_statuses.update_bubbleblight", "Failed to access Data: bubble_Type"); + return; + end + + if bubble_type == 0 then + this.list.minor_bubbleblight = nil; + this.list.major_bubbleblight = nil; + return; + end + + if bubble_type == 1 then + buffs.update_generic_buff(this.list, ailments_type_name, "minor_bubbleblight", player, bubble_damage_timer); + this.list.major_bubbleblight = nil; + else + buffs.update_generic_buff(this.list, ailments_type_name, "major_bubbleblight", player, bubble_damage_timer); + this.list.minor_bubbleblight = nil; + end +end + function this.update_muck(player) local is_mud_damage = get_is_mud_damage_method:call(player); if is_mud_damage == nil then @@ -297,7 +256,7 @@ function this.update_muck(player) return; end - this.update_generic("muck", nil); + buffs.update_generic(ailments_type_name, "muck"); end function this.update_frenzy_infection(player) @@ -313,31 +272,14 @@ function this.update_frenzy_infection(player) return; end - if virus_accumulator_value == 0 and utils.number.is_equal(virus_timer, 0)then + if virus_accumulator_value == 0 and utils.number.is_equal(virus_timer, 0) then this.list.frenzy_infection = nil; return; end local timer = frenzy_infected_duration - (virus_accumulator_value + virus_timer / 60); - this.update_generic("frenzy_infection", timer, frenzy_infected_duration); -end - -function this.update_generic(debuff_key, timer, duration) - duration = duration or timer; - - local debuff = this.list[debuff_key]; - if debuff == nil then - local name = language.current_language.ailments[debuff_key]; - if name == nil then - name = debuff_key; - end - - debuff = buffs.new(buffs.types.debuff, debuff_key, name, 1, duration); - this.list[debuff_key] = debuff; - elseif timer ~= nil then - buffs.update_timer(debuff, timer); - end + buffs.update_generic(this.list, ailments_type_name, "frenzy_infection", 1, timer, frenzy_infected_duration); end function this.init_names() diff --git a/reframework/autorun/MHR_Overlay/Buffs/consumables.lua b/reframework/autorun/MHR_Overlay/Buffs/consumables.lua index 5b587c4..cdd7df7 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/consumables.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/consumables.lua @@ -55,6 +55,8 @@ this.list = { gourmet_fish = nil, }; +local consumables_type_name = "consumables"; + local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_player_data_method = player_manager_type_def:get_method("get_PlayerData"); local get_ref_item_parameter_method = player_manager_type_def:get_method("get_RefItemParameter"); @@ -106,69 +108,42 @@ function this.update(player_data) this.update_demondrug(player_data, item_parameter); this.update_armorskin(player_data, item_parameter); - this.update_gourmet_fish(player_data, item_parameter); - this.update_generic("might_seed", player_data, item_parameter, - atk_up_buff_second_field, atk_up_buff_second_timer_field, might_seed_timer_field); + buffs.update_generic_buff(this.list, consumables_type_name, "might_seed", + player_data, atk_up_buff_second_field, + player_data, atk_up_buff_second_timer_field, + item_parameter, might_seed_timer_field); - this.update_generic("adamant_seed", player_data, item_parameter, - def_up_buff_second_field, def_up_buff_second_timer_field, adamant_seed_timer_field); + buffs.update_generic_buff(this.list, consumables_type_name, "adamant_seed", + player_data, def_up_buff_second_field, + player_data, def_up_buff_second_timer_field, + item_parameter, adamant_seed_timer_field); - this.update_generic("demon_powder", player_data, item_parameter, - atk_up_item_second_field, atk_up_item_second_timer_field, demondrug_powder_timer_field); + buffs.update_generic_buff(this.list, consumables_type_name, "demon_powder", + player_data, atk_up_item_second_field, + player_data, atk_up_item_second_timer_field, + item_parameter, demondrug_powder_timer_field); - this.update_generic("hardshell_powder", player_data, item_parameter, - def_up_item_second_field, def_up_item_second_timer_field, armorskin_powder_timer_field); + buffs.update_generic_buff(this.list, consumables_type_name, "hardshell_powder", + player_data, def_up_item_second_field, + player_data, def_up_item_second_timer_field, + item_parameter, armorskin_powder_timer_field); + + buffs.update_generic_buff(this.list, consumables_type_name, "immunizer", + nil, nil, + player_data, vitalizer_timer_field, + item_parameter, vitalizer_timer_const_field); - this.update_generic("immunizer", player_data, item_parameter, - nil, vitalizer_timer_field, vitalizer_timer_const_field); + buffs.update_generic_buff(this.list, consumables_type_name, "immunizer", + nil, nil, + player_data, stamina_up_buff_second_timer_field, + item_parameter, stamina_up_buff_second_field); - this.update_generic("dash_juice", player_data, item_parameter, - nil, stamina_up_buff_second_timer_field, stamina_up_buff_second_field); - -end - -function this.update_generic(consumable_key, player_data, item_parameter, value_field, timer_field, timer_const_value_field) - if value_field ~= nil then - - local value = value_field:get_data(player_data); - if value == nil then - error_handler.report("consumables.update_generic", string.format("Failed to access Data: %s_value", consumable_key)); - return; - end - - if value == 0 then - this.list[consumable_key] = nil; - return; - end - end - - local timer = timer_field:get_data(player_data); - if timer == nil then - error_handler.report("consumables.update_generic", string.format("Failed to access Data: %s_timer", consumable_key)); - return; - end - - if value_field == nil and utils.number.is_equal(timer, 0)then - this.list[consumable_key] = nil; - return; - end - - local consumable = this.list[consumable_key]; - if consumable == nil then - local timer_const_value = timer_const_value_field:get_data(item_parameter); - if timer_const_value == nil then - error_handler.report("consumables.update_generic", string.format("Failed to access Data: %s_timer_const_value", consumable_key)); - return; - end - - local name = language.current_language.consumables[consumable_key]; - - consumable = buffs.new(buffs.types.consumable, consumable_key, name, 1, timer_const_value); - this.list[consumable_key] = consumable; - else - buffs.update_timer(consumable, timer / 60); - end + buffs.update_generic_buff(this.list, consumables_type_name, "gourmet_fish", + nil, nil, + player_data, fish_regene_enable_field, + nil, nil); + end function this.update_demondrug(player_data, item_parameter) @@ -195,27 +170,14 @@ function this.update_demondrug(player_data, item_parameter) error_handler.report("consumables.update_demondrug", "Failed to access Data: mega_demondrug_const_value"); return; end + if demondrug_value == demondrug_const_value then - local buff = this.list.demondrug; - if buff ~= nil and buff.value == demondrug_value then - return; - end - - local name = language.current_language.consumables.demondrug; - - this.list.demondrug = buffs.new(buffs.types.consumable, "demondrug", name); + buffs.update_generic(this.list, consumables_type_name, "demondrug"); this.list.mega_demondrug = nil; elseif demondrug_value == mega_demondrug_const_value then - local buff = this.list.mega_demondrug; - if buff ~= nil and buff.value == demondrug_value then - return; - end - - local name = language.current_language.consumables.mega_demondrug; - + buffs.update_generic(this.list, consumables_type_name, "mega_demondrug"); this.list.demondrug = nil; - this.list.mega_demondrug = buffs.new(buffs.types.consumable, "mega_demondrug", name); end end @@ -245,56 +207,12 @@ function this.update_armorskin(player_data, item_parameter) end if armorskin_value == armorskin_const_value then - local buff = this.list.armorskin; - if buff ~= nil and buff.value == armorskin_value then - return; - end - - local name = language.current_language.consumables.armorskin; - - this.list.armorskin = buffs.new(buffs.types.consumable, "armorskin", name); + buffs.update_generic(this.list, consumables_type_name, "armorskin"); this.list.mega_armorskin = nil; - + elseif armorskin_value == mega_armorskin_const_value then - local buff = this.list.mega_armorskin; - if buff ~= nil and buff.value == armorskin_value then - return; - end - - local name = language.current_language.consumables.mega_armorskin; - + buffs.update_generic(this.list, consumables_type_name, "mega_armorskin"); this.list.armorskin = nil; - this.list.mega_armorskin = buffs.new(buffs.types.consumable, "mega_armorskin", name); - end -end - -function this.update_gourmet_fish(player_data, item_parameter) - local gourmet_fish_timer = fish_regene_enable_field:get_data(player_data); - if gourmet_fish_timer == nil then - error_handler.report("consumables.update_gourmet_fish", "Failed to access Data: gourmet_fish_timer"); - return; - end - - if utils.number.is_equal(gourmet_fish_timer, 0) then - this.list.gourmet_fish = nil; - return; - end - - local buff = this.list.gourmet_fish; - - if buff == nil then - --local gourmet_fish_timer_const_value = stamina_up_buff_second_field:get_data(item_parameter); - --if gourmet_fish_timer_const_value == nil then - -- error_handler.report("consumables.update_gourmet_fish", "Failed to access Data: gourmet_fish_timer_const_value"); - -- return; - --end - - local name = language.current_language.consumables.gourmet_fish; - - buff = buffs.new(buffs.types.consumable, "gourmet_fish", name, 1, gourmet_fish_timer); - this.list.gourmet_fish = buff; - else - buffs.update_timer(buff, gourmet_fish_timer / 60); end end diff --git a/reframework/autorun/MHR_Overlay/Buffs/dangos.lua b/reframework/autorun/MHR_Overlay/Buffs/dangos.lua index 6cb3fe2..575f861 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/dangos.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/dangos.lua @@ -47,6 +47,8 @@ this.list = { }; this.is_dango_adrenaline_active = false; + +local dangos_type_name = "dangos"; local dango_defender_minimal_value = 200; local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); @@ -72,229 +74,18 @@ function this.update(player, player_data) return; end - this.update_generic_number_value_field("dango_defender", player_data, kitchen_skill_048_field, nil, true, dango_defender_minimal_value); + buffs.update_generic_buff(this.list, dangos_type_name, "dango_defender", player_data, kitchen_skill_048_field, nil, nil, nil, nil, true, dango_defender_minimal_value); this.update_dango_adrenaline(); end -function this.update_generic_timer(dango_key, timer_owner, timer_field, is_infinite) - if is_infinite == nil then is_infinite = false; end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("dangos.update_generic_timer", string.format("Failed to access Data: %s_timer", dango_key)); - return; - end - - if utils.number.is_equal(timer, 0) then - this.list[dango_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(dango_key, 1, timer); -end - -function this.update_generic_number_value_field(dango_key, timer_owner, value_field, timer_field, is_infinite, minimal_value) - if minimal_value == nil then minimal_value = 1; end - if is_infinite == nil then is_infinite = false; end - - local level = 1; - - if value_field ~= nil then - local value = value_field:get_data(timer_owner); - - if value == nil then - error_handler.report("dangos.update_generic_number_value_field", string.format("Failed to access Data: %s_value", dango_key)); - return; - end - - if value < minimal_value then - this.list[dango_key] = nil; - return; - end - end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("dangos.update_generic_number_value_field", string.format("Failed to access Data: %s_timer", dango_key)); - return; - end - - if value_field == nil and utils.number.is_equal(timer, 0) then - this.list[dango_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(dango_key, level, timer); -end - -function this.update_generic_boolean_value_field(dango_key, timer_owner, value_field, timer_field, is_infinite, minimal_value) - if minimal_value == nil then minimal_value = true; end - if is_infinite == nil then is_infinite = false; end - - if value_field ~= nil then - local value = value_field:get_data(timer_owner); - - if value == nil then - error_handler.report("dangos.update_generic_boolean_value_field", string.format("Failed to access Data: %s_value", dango_key)); - return; - end - - if value < minimal_value then - this.list[dango_key] = nil; - return; - end - end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("dangos.update_generic_boolean_value_field", string.format("Failed to access Data: %s_timer", dango_key)); - return; - end - - if value_field == nil and utils.number.is_equal(timer, 0) then - this.list[dango_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(dango_key, 1, timer); -end - -function this.update_generic_number_value_method(dango_key, timer_owner, value_method, timer_field, is_infinite, minimal_value) - if minimal_value == nil then minimal_value = 1; end - if is_infinite == nil then is_infinite = false; end - - local level = 1; - - if value_method ~= nil then - local value = value_method:call(timer_owner); - - if value == nil then - error_handler.report("dangos.update_generic_number_value_method", string.format("Failed to access Data: %s_value", dango_key)); - return; - end - - if value < minimal_value then - this.list[dango_key] = nil; - return; - end - end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("dangos.update_generic_number_value_method", string.format("Failed to access Data: %s_timer", dango_key)); - return; - end - - if value_method == nil and utils.number.is_equal(timer, 0) then - this.list[dango_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(dango_key, level, timer); -end - -function this.update_generic_boolean_value_method(dango_key, timer_owner, value_method, timer_field, is_infinite, minimal_value) - if minimal_value == nil then minimal_value = true; end - if is_infinite == nil then is_infinite = false; end - - if value_method ~= nil then - local value = value_method:call(timer_owner); - if value == nil then - error_handler.report("dangos.update_generic_boolean_value_method", string.format("Failed to access Data: %s_value", dango_key)); - return; - end - - if value ~= minimal_value then - this.list[dango_key] = nil; - return; - end - end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("dangos.update_generic_boolean_value_method", string.format("Failed to access Data: %s_timer", dango_key)); - return; - end - - if value_method == nil and utils.number.is_equal(timer, 0) then - this.list[dango_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(dango_key, 1, timer); -end - -function this.update_generic(dango_key, level, timer, duration) - duration = duration or timer; - - local dango = this.list[dango_key]; - if dango == nil then - local name = language.current_language.dangos[dango_key]; - - dango = buffs.new(buffs.types.dango, dango_key, name, level, duration); - this.list[dango_key] = dango; - else - dango.level = level; - - if timer ~= nil then - buffs.update_timer(dango, timer); - end - end -end - function this.update_dango_adrenaline() if not this.is_dango_adrenaline_active then this.list.dango_adrenaline = nil; return; end - this.update_generic("dango_adrenaline", 1); + buffs.update_generic(this.list, dangos_type_name, "dango_adrenaline"); end function this.init_names() diff --git a/reframework/autorun/MHR_Overlay/Buffs/endemic_life_buffs.lua b/reframework/autorun/MHR_Overlay/Buffs/endemic_life_buffs.lua index d3a6a18..c902bcc 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/endemic_life_buffs.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/endemic_life_buffs.lua @@ -81,12 +81,15 @@ function this.update(player, player_data) this.update_ruby_and_gold_wirebugs(player, player_data); end -function this.update_generic_timer(endemic_life_buff_key, timer_owner, timer_field, is_infinite) - if is_infinite == nil then is_infinite = false; end - +function this.update_generic_timer(endemic_life_buff_key, timer_owner, timer_holder, is_infinite) local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); + if timer_holder ~= nil then + if utils.type.is_REField then + timer = timer_holder:get_data(timer_owner); + else + timer = timer_holder:call(timer_owner); + end + if timer == nil then error_handler.report("endemic_life_buffs.update_generic_timer", string.format("Failed to access Data: %s_timer", endemic_life_buff_key)); return; @@ -123,7 +126,7 @@ function this.update_generic(endemic_life_buff_key, level, timer, duration) return; end - endemic_life_buff = buffs.new(buffs.types.endemic_life_buff, endemic_life_buff_key, name, level, duration); + endemic_life_buff = buffs.new("endemic_life_buffs", endemic_life_buff_key, name, level, duration); this.list[endemic_life_buff_key] = endemic_life_buff; else endemic_life_buff.level = level; diff --git a/reframework/autorun/MHR_Overlay/Buffs/melody_effects.lua b/reframework/autorun/MHR_Overlay/Buffs/melody_effects.lua index 5dafec5..122f1f5 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/melody_effects.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/melody_effects.lua @@ -138,7 +138,7 @@ function this.update(master_player) goto continue; end - this.update_melody_effect(i+1, music_data); + this.update_melody_effect(i + 1, music_data); ::continue:: end end @@ -160,7 +160,7 @@ function this.update_melody_effect(lua_index, melody_data) local melody_effect_key = melody_effect_keys[lua_index]; local name = language.current_language.melody_effects[melody_effect_key]; - melody_effect = buffs.new(buffs.types.melody_effect, melody_effect_key, name, 1, melody_timer / 60); + melody_effect = buffs.new("melody_effects", melody_effect_key, name, 1, melody_timer / 60); this.list[lua_index] = melody_effect; else buffs.update_timer(melody_effect, melody_timer / 60); diff --git a/reframework/autorun/MHR_Overlay/Buffs/otomo_moves.lua b/reframework/autorun/MHR_Overlay/Buffs/otomo_moves.lua index f13116b..4951052 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/otomo_moves.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/otomo_moves.lua @@ -51,6 +51,7 @@ this.list = { go_fight_win = nil }; +local otomo_moves_type_name = "otomo_moves"; local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager"); local get_player_data_method = player_manager_type_def:get_method("get_PlayerData"); @@ -64,222 +65,9 @@ local kijin_otomo_timer_field = player_data_type_def:get_field("_KijinOtomoTimer local runhigh_otomo_timer_field = player_data_type_def:get_field("_RunhighOtomoTimer"); function this.update(player_data) - this.update_generic_timer("rousing_roar", player_data, beast_roar_otomo_timer_field); - this.update_generic_timer("power_drum", player_data, kijin_otomo_timer_field); - this.update_generic_timer("go_fight_win", player_data, runhigh_otomo_timer_field); -end - -function this.update_generic_timer(otomo_move_key, timer_owner, timer_field, is_infinite) - if is_infinite == nil then is_infinite = false; end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("otomo_moves.update_generic_timer", string.format("Failed to access Data: %s_timer", otomo_move_key)); - return; - end - - if utils.number.is_equal(timer, 0) then - this.list[otomo_move_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(otomo_move_key, 1, timer); -end - -function this.update_generic_number_value_field(otomo_move_key, timer_owner, value_field, timer_field, is_infinite, minimal_value) - if minimal_value == nil then minimal_value = 1; end - if is_infinite == nil then is_infinite = false; end - - - local level = 1; - - if value_field ~= nil then - local value = value_field:get_data(timer_owner); - - if value == nil then - error_handler.report("otomo_moves.update_generic_number_value_field", string.format("Failed to access Data: %s_value", otomo_move_key)); - return; - end - - if value < minimal_value then - this.list[otomo_move_key] = nil; - return; - end - end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("otomo_moves.update_generic_number_value_field", string.format("Failed to access Data: %s_timer", otomo_move_key)); - return; - end - - if value_field == nil and utils.number.is_equal(timer, 0) then - this.list[otomo_move_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(otomo_move_key, level, timer); -end - -function this.update_generic_boolean_value_field(otomo_move_key, timer_owner, value_field, timer_field, is_infinite, minimal_value) - if minimal_value == nil then minimal_value = true; end - if is_infinite == nil then is_infinite = false; end - - if value_field ~= nil then - local value = value_field:get_data(timer_owner); - - if value == nil then - error_handler.report("otomo_moves.update_generic_boolean_value_field", string.format("Failed to access Data: %s_value", otomo_move_key)); - return; - end - - if value < minimal_value then - this.list[otomo_move_key] = nil; - return; - end - end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("otomo_moves.update_generic_boolean_value_field", string.format("Failed to access Data: %s_timer", otomo_move_key)); - return; - end - - if value_field == nil and utils.number.is_equal(timer, 0) then - this.list[otomo_move_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(otomo_move_key, 1, timer); -end - -function this.update_generic_number_value_method(otomo_move_key, timer_owner, value_method, timer_field, is_infinite, minimal_value) - if minimal_value == nil then minimal_value = 1; end - if is_infinite == nil then is_infinite = false; end - - local level = 1; - - if value_method ~= nil then - local value = value_method:call(timer_owner); - - if value == nil then - error_handler.report("otomo_moves.update_generic_number_value_method", string.format("Failed to access Data: %s_value", otomo_move_key)); - return; - end - - if value < minimal_value then - this.list[otomo_move_key] = nil; - return; - end - end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("otomo_moves.update_generic_number_value_method", string.format("Failed to access Data: %s_timer", otomo_move_key)); - return; - end - - if value_method == nil and utils.number.is_equal(timer, 0) then - this.list[otomo_move_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(otomo_move_key, level, timer); -end - -function this.update_generic_boolean_value_method(otomo_move_key, timer_owner, value_method, timer_field, is_infinite, minimal_value) - if minimal_value == nil then minimal_value = true; end - if is_infinite == nil then is_infinite = false; end - - if value_method ~= nil then - local value = value_method:call(timer_owner); - - if value == nil then - error_handler.report("otomo_moves.update_generic_boolean_value_method", string.format("Failed to access Data: %s_value", otomo_move_key)); - return; - end - - if value ~= minimal_value then - this.list[otomo_move_key] = nil; - return; - end - end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("otomo_moves.update_generic_boolean_value_method", string.format("Failed to access Data: %s_timer", otomo_move_key)); - return; - end - - if value_method == nil and utils.number.is_equal(timer, 0) then - this.list[otomo_move_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(otomo_move_key, 1, timer); -end - -function this.update_generic(otomo_move_key, level, timer, duration) - duration = duration or timer; - - local otomo_move = this.list[otomo_move_key]; - if otomo_move == nil then - local name = language.current_language.otomo_moves[otomo_move_key]; - - otomo_move = buffs.new(buffs.types.otomo_move, otomo_move_key, name, level, duration); - this.list[otomo_move_key] = otomo_move; - else - otomo_move.level = level; - - if timer ~= nil then - buffs.update_timer(otomo_move, timer); - end - end + buffs.update_generic_buff(this.list, otomo_moves_type_name, "rousing_roar", nil, nil, player_data, beast_roar_otomo_timer_field); + buffs.update_generic_buff(this.list, otomo_moves_type_name, "power_drum", nil, nil, player_data, kijin_otomo_timer_field); + buffs.update_generic_buff(this.list, otomo_moves_type_name, "go_fight_win", nil, nil, player_data, runhigh_otomo_timer_field); end function this.init_names() diff --git a/reframework/autorun/MHR_Overlay/Buffs/skills.lua b/reframework/autorun/MHR_Overlay/Buffs/skills.lua index 2d601c7..b3cd58c 100644 --- a/reframework/autorun/MHR_Overlay/Buffs/skills.lua +++ b/reframework/autorun/MHR_Overlay/Buffs/skills.lua @@ -29,7 +29,7 @@ local json = json; local log = log; local fs = fs; local next = next; -local type = type; +local skills_type_name = type; local setmetatable = setmetatable; local getmetatable = getmetatable; local assert = assert; @@ -73,6 +73,8 @@ this.list = { resentment = nil }; +local skills_type_name = "skills"; + local skill_data_list = { -- 1 Pl_EquipSkill_000 Attack Boost -- 2 Pl_EquipSkill_001 Agitator @@ -231,7 +233,7 @@ local skill_data_list = { -- 147 Pl_EquipSkill_235 Inspiration } -local burst_breakpoint = 5; +local burst_breakpoints = {5}; local kushara_daora_soul_breakpoint = 5; local intrepid_heart_minimal_value = 400; local dereliction_breakpoints = {100, 50}; @@ -336,7 +338,7 @@ local get_hunter_wire_skill_231_num_method = player_quest_base_type_def:get_meth local qeree = {}; -function this.update(player, player_data) +function this.update(player, player_data, weapon_type) --local item_parameter = get_ref_item_parameter_method:call(singletons.player_manager); --if item_parameter == nil then -- error_handler.report("skills.update", "Failed to access Data: item_parameter"); @@ -385,8 +387,7 @@ function this.update(player, player_data) this.update_equipped_skill_data(player); - this.update_dereliction(player_data); - this.update_wind_mantle(player); + this.update_wind_mantle(player, weapon_type); this.update_maximum_might(player_data); this.update_bloodlust(); this.update_frenzied_bloodlust(player, player_data); @@ -394,30 +395,49 @@ function this.update(player, player_data) this.update_dragonheart(); this.update_resentment(player_data); - this.update_generic_number_value_field("burst", player_data, - rengeki_power_up_count_field, rengeki_power_up_timer_field, false, nil, burst_breakpoint); + this.update_generic_skill("dereliction", player_data, symbiosis_skill_lost_vital_field, + nil, nil, nil, nil, true, nil, dereliction_breakpoints); - this.update_generic_number_value_field("kushala_daora_soul", player_data, - hyakuryu_dragon_power_up_count_field, hyakuryu_dragon_power_up_timer_field, false, nil, kushara_daora_soul_breakpoint); + this.update_generic_skill("burst", player_data, rengeki_power_up_count_field, + player_data, rengeki_power_up_timer_field, nil, nil, false, nil, burst_breakpoints); - this.update_generic_number_value_field("intrepid_heart", player_data, equip_skill_223_accumulator_field, nil, true, intrepid_heart_minimal_value); - this.update_generic_timer("latent_power", player, power_freedom_timer_field); - this.update_generic_timer("protective_polish", player, sharpness_gauge_boost_timer_field); - this.update_generic_timer("grinder_s", player_data, brand_new_sharpness_adjust_up_timer_field); - this.update_generic_timer("counterstrike", player_data, counterattack_powerup_timer_field); - this.update_generic_timer("affinity_sliding", player_data, sliding_powerup_timer_field); - this.update_generic_timer("coalescence", player_data, disaster_turn_powerup_timer_field); - this.update_generic_timer("adrenaline_rush", player_data, equip_skill_208_atk_up_field); - this.update_generic_timer("wall_runner", player_data, wall_run_powerup_timer_field); - this.update_generic_timer("offensive_guard", player_data, equip_skill_036_timer_field); - this.update_generic_timer("hellfire_cloak", player_data, onibi_powerup_timer_field); - this.update_generic_timer("agitator", player_data, challenge_timer_field, true); - this.update_generic_timer("furious", player_data, furious_skill_stamina_buff_second_timer_field); - this.update_generic_timer("status_trigger", player_data, equip_skill_222_timer_field); + this.update_generic_skill("kushala_daora_soul", player_data, hyakuryu_dragon_power_up_count_field, + player_data, hyakuryu_dragon_power_up_timer_field, nil, nil, false, nil, {kushara_daora_soul_breakpoint}); - this.update_generic_boolean_value_method("heaven_sent", player, is_active_equip_skill_230_method); - this.update_generic_boolean_value_method("heroics", player, is_predicament_power_up_method); - this.update_generic_boolean_value_method("resuscitate", player, is_debuff_state_method); + this.update_generic_skill("intrepid_heart", player_data, equip_skill_223_accumulator_field, + nil, nil, nil, nil, true, intrepid_heart_minimal_value); + + this.update_generic_skill("latent_power", nil, nil, player, power_freedom_timer_field); + this.update_generic_skill("protective_polish", nil, nil, player, sharpness_gauge_boost_timer_field); + this.update_generic_skill("grinder_s", nil, nil, player_data, brand_new_sharpness_adjust_up_timer_field); + this.update_generic_skill("counterstrike", nil, nil, player_data, counterattack_powerup_timer_field); + this.update_generic_skill("affinity_sliding", nil, nil, player_data, sliding_powerup_timer_field); + this.update_generic_skill("coalescence", nil, nil, player_data, disaster_turn_powerup_timer_field); + this.update_generic_skill("adrenaline_rush", nil, nil, player_data, equip_skill_208_atk_up_field); + this.update_generic_skill("wall_runner", nil, nil, player_data, wall_run_powerup_timer_field); + this.update_generic_skill("offensive_guard", nil, nil, player_data, equip_skill_036_timer_field); + this.update_generic_skill("hellfire_cloak", nil, nil, player_data, onibi_powerup_timer_field); + this.update_generic_skill("agitator", nil, nil, player_data, challenge_timer_field, true); + this.update_generic_skill("furious", nil, nil, player_data, furious_skill_stamina_buff_second_timer_field); + this.update_generic_skill("status_trigger", nil, nil, player_data, equip_skill_222_timer_field); + + this.update_generic_skill("heaven_sent", player, is_active_equip_skill_230_method); + this.update_generic_skill("heroics", player, is_predicament_power_up_method); + this.update_generic_skill("resuscitate", player, is_debuff_state_method); +end + +function this.update_generic_skill(skill_key, value_owner, value_holder, timer_owner, timer_holder, duration_owner, duration_holder, + is_infinite, minimal_value, level_breakpoints) + + local skill_data = skill_data_list[skill_key]; + if skill_data ~= nil and not skill_data.is_equipped then + this.list[skill_key] = nil; + return; + end + + buffs.update_generic_buff(this.list, skills_type_name, skill_key, + value_owner, value_holder, timer_owner, timer_holder, duration_owner, duration_holder, + is_infinite, minimal_value, level_breakpoints); end function this.update_equipped_skill_data(player) @@ -461,295 +481,7 @@ function this.update_equipped_skill_data(player) end end -function this.update_generic_timer(skill_key, timer_owner, timer_field, is_infinite) - if is_infinite == nil then is_infinite = false; end - - local skill_data = skill_data_list[skill_key]; - if skill_data ~= nil and not skill_data.is_equipped then - this.list[skill_key] = nil; - return; - end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("skills.update_generic_timer", string.format("Failed to access Data: %s_timer", skill_key)); - return; - end - - if utils.number.is_equal(timer, 0) then - this.list[skill_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(skill_key, 1, timer); -end - -function this.update_generic_number_value_field(skill_key, timer_owner, value_field, timer_field, is_infinite, minimal_value, level_breakpoint) - if minimal_value == nil then minimal_value = 1; end - level_breakpoint = level_breakpoint or 1000000; - if is_infinite == nil then is_infinite = false; end - - local skill_data = skill_data_list[skill_key]; - if skill_data ~= nil and not skill_data.is_equipped then - this.list[skill_key] = nil; - return; - end - - local level = 1; - - if value_field ~= nil then - local value = value_field:get_data(timer_owner); - - if value == nil then - error_handler.report("skills.update_generic_number_value_field", string.format("Failed to access Data: %s_value", skill_key)); - return; - end - - if value < minimal_value then - this.list[skill_key] = nil; - return; - end - - if value >= level_breakpoint then - level = 2; - end - end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("skills.update_generic_number_value_field", string.format("Failed to access Data: %s_timer", skill_key)); - return; - end - - if value_field == nil and utils.number.is_equal(timer, 0) then - this.list[skill_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(skill_key, level, timer); -end - -function this.update_generic_boolean_value_field(skill_key, timer_owner, value_field, timer_field, is_infinite, minimal_value) - if minimal_value == nil then minimal_value = true; end - if is_infinite == nil then is_infinite = false; end - - local skill_data = skill_data_list[skill_key]; - if skill_data ~= nil and not skill_data.is_equipped then - this.list[skill_key] = nil; - return; - end - - if value_field ~= nil then - local value = value_field:get_data(timer_owner); - - if value == nil then - error_handler.report("skills.update_generic_boolean_value_field", string.format("Failed to access Data: %s_value", skill_key)); - return; - end - - if value < minimal_value then - this.list[skill_key] = nil; - return; - end - end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("skills.update_generic_boolean_value_field", string.format("Failed to access Data: %s_timer", skill_key)); - return; - end - - if value_field == nil and utils.number.is_equal(timer, 0) then - this.list[skill_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(skill_key, 1, timer); -end - -function this.update_generic_number_value_method(skill_key, timer_owner, value_method, timer_field, is_infinite, minimal_value, level_breakpoint) - if minimal_value == nil then minimal_value = 1; end - level_breakpoint = level_breakpoint or 1000000; - if is_infinite == nil then is_infinite = false; end - - local skill_data = skill_data_list[skill_key]; - if skill_data ~= nil and not skill_data.is_equipped then - this.list[skill_key] = nil; - return; - end - - local level = 1; - - if value_method ~= nil then - local value = value_method:call(timer_owner); - - if value == nil then - error_handler.report("skills.update_generic_number_value_method", string.format("Failed to access Data: %s_value", skill_key)); - return; - end - - if value < minimal_value then - this.list[skill_key] = nil; - return; - end - - if value >= level_breakpoint then - level = 2; - end - end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("skills.update_generic_number_value_method", string.format("Failed to access Data: %s_timer", skill_key)); - return; - end - - if value_method == nil and utils.number.is_equal(timer, 0) then - this.list[skill_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(skill_key, level, timer); -end - -function this.update_generic_boolean_value_method(skill_key, timer_owner, value_method, timer_field, is_infinite, minimal_value) - if minimal_value == nil then minimal_value = true; end - if is_infinite == nil then is_infinite = false; end - - local skill_data = skill_data_list[skill_key]; - if skill_data ~= nil and not skill_data.is_equipped then - this.list[skill_key] = nil; - return; - end - - if value_method ~= nil then - local value = value_method:call(timer_owner); - - if value == nil then - error_handler.report("skills.update_generic_boolean_value_method", string.format("Failed to access Data: %s_value", skill_key)); - return; - end - - if value ~= minimal_value then - this.list[skill_key] = nil; - return; - end - end - - local timer = nil; - if timer_field ~= nil then - timer = timer_field:get_data(timer_owner); - if timer == nil then - error_handler.report("skills.update_generic_boolean_value_method", string.format("Failed to access Data: %s_timer", skill_key)); - return; - end - - if value_method == nil and utils.number.is_equal(timer, 0) then - this.list[skill_key] = nil; - return; - end - - if is_infinite then - timer = nil; - else - timer = timer / 60; - end - end - - this.update_generic(skill_key, 1, timer); -end - -function this.update_generic(skill_key, level, timer, duration) - duration = duration or timer; - - local skill = this.list[skill_key]; - if skill == nil then - local name = language.current_language.skills[skill_key]; - - skill = buffs.new(buffs.types.skill, skill_key, name, level, duration); - this.list[skill_key] = skill; - else - skill.level = level; - - if timer ~= nil then - buffs.update_timer(skill, timer); - end - end -end - -function this.update_dereliction(player_data) - if not skill_data_list.dereliction.is_equipped then - this.list.dereliction = nil; - return; - end - - local dereliction_value = symbiosis_skill_lost_vital_field:get_data(player_data); - if dereliction_value == nil then - error_handler.report("skills.update_derelection", "Failed to access Data: dereliction_value"); - return; - end - - if dereliction_value == 0 then - this.list.dereliction = nil; - return; - end - - local level = 1; - for index, breakpoint in ipairs(dereliction_breakpoints) do - if dereliction_value >= breakpoint then - level = 4 - index; - break; - end - end - - local skill = this.list.dereliction; - if skill == nil then - local name = language.current_language.skills.dereliction; - - skill = buffs.new(buffs.types.skill, "dereliction", name, level); - this.list.dereliction = skill; - else - skill.level = level; - end -end - -function this.update_wind_mantle(player) +function this.update_wind_mantle(player, weapon_type) local wind_mantle_timer = equip_skill_226_attack_off_timer_field:get_data(player); if wind_mantle_timer == nil then error_handler.report("skills.update_wind_mantle", "Failed to access Data: wind_mantle_timer"); @@ -767,38 +499,19 @@ function this.update_wind_mantle(player) return; end - local weapon_type = player_weapon_type_field:get_data(player); - if player == nil then - error_handler.report("skills.update_wind_mantle", "Failed to access Data: weapon_type"); - return; - end - - local breakpoints = wind_mantle_breakpoints; - for weapon_type_index, special_breakpoints in pairs(wind_mantle_special_breakpoints) do - if weapon_type == weapon_type_index then - breakpoints = special_breakpoints; - break; - end - end - local level = 1; + + local breakpoints = wind_mantle_special_breakpoints[weapon_type] or wind_mantle_breakpoints; + local breakpoint_count = #breakpoints; + for index, breakpoint in ipairs(breakpoints) do if wind_mantle_value >= breakpoint then - level = 4 - index; + level = 2 + breakpoint_count - index; break; end end - local skill = this.list.wind_mantle; - if skill == nil then - local name = language.current_language.skills.wind_mantle; - - skill = buffs.new(buffs.types.skill, "wind_mantle", name, level, wind_mantle_duration); - this.list.wind_mantle = skill; - else - skill.level = level; - buffs.update_timer(skill, wind_mantle_duration - (wind_mantle_timer / 60)); - end + buffs.update_generic(this.list, skills_type_name, "wind_mantle", level, wind_mantle_duration - (wind_mantle_timer / 60), wind_mantle_duration); end function this.update_maximum_might(player_data) @@ -829,16 +542,14 @@ function this.update_maximum_might(player_data) local name = language.current_language.skills.maximum_might; if whole_body_timer < maximum_might_previous_timer_value then - skill = buffs.new(type, "maximum_might", name, 1); - this.list.maximum_might = skill; + this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", name, 1); elseif is_timer_zero then if maximum_might_delay_timer == nil then maximum_might_delay_timer = time.new_delay_timer(function() maximum_might_delay_timer = nil; - skill = buffs.new(type, "maximum_might", name, 1); - this.list.maximum_might = skill; + this.list.maximum_might = buffs.new(skills_type_name, "maximum_might", name, 1); end, 3.5); end @@ -864,7 +575,7 @@ function this.update_bloodlust() if this.list.bloodlust == nil then local name = language.current_language.skills.bloodlust; - this.list.bloodlust = buffs.new(buffs.types.skill, "bloodlust", name, 0); + this.list.bloodlust = buffs.new(skills_type_name, "bloodlust", name); end end @@ -915,9 +626,8 @@ function this.update_frenzied_bloodlust(player, player_data) timer = equip_skill_231_wp_off_timer; end - this.update_generic("frenzied_bloodlust", 1, timer / 60); - - local skill = this.list.frenzied_bloodlust; + local skill = buffs.update_generic(this.list, skills_type_name, "frenzied_bloodlust", 1, timer / 60); + if is_wp_off_timer_max then skill.duration = frenzied_bloodlust_duration / 60; else @@ -936,7 +646,7 @@ function this.update_peak_performance() return; end - this.update_generic("peak_performance", 1); + buffs.update_generic(this.list, skills_type_name, "peak_performance"); end function this.update_dragonheart() @@ -959,7 +669,7 @@ function this.update_dragonheart() return; end - this.update_generic("dragonheart", 1); + buffs.update_generic(this.list, skills_type_name, "dragonheart"); end function this.update_resentment(player_data) @@ -979,7 +689,7 @@ function this.update_resentment(player_data) return; end - this.update_generic("resentment", 1); + buffs.update_generic(this.list, skills_type_name, "resentment"); end function this.init_names()