mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Fixed player id issues, refactored monster update function, implemented blast, poison and wyvern riding damage
This commit is contained in:
101
reframework/autorun/MHR_Overlay/Damage_Meter/ailments.lua
Normal file
101
reframework/autorun/MHR_Overlay/Damage_Meter/ailments.lua
Normal file
@@ -0,0 +1,101 @@
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local ailments = {};
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local player;
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--0 Paralyze
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--1 Sleep
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--2 Stun
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--3 Flash
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--4 Poison
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--5 Blast
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--6 Stamina
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--7 MarionetteStart
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--8 Water
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--9 Fire
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--10 Ice
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--11 Thunder
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--12 FallTrap
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--13 ShockTrap
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--14 Capture
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--15 Koyashi
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--16 SteelFang
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ailments.poison_id = 4;
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ailments.blast_id = 5;
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function ailments.apply_ailment_buildup(monster, attacker_id, ailment_type, ailment_buildup)
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if monster == nil or player == nil or (ailment_type ~= ailments.poison_id and ailment_type ~= ailments.blast_id) then
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return;
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end
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-- get the buildup accumulator for this type
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if monster.ailment[ailment_type].buildup == nil then
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monster.ailment[ailment_type].buildup = {};
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end
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-- accumulate this buildup for this attacker
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monster.ailment[ailment_type].buildup[attacker_id] = (monster.ailment[ailment_type].buildup[attacker_id] or 0) + ailment_buildup;
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end
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-- Code by coavins
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function ailments.calculate_ailment_contribution(monster, ailment_type)
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-- get total
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local total = 0;
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for attacker_id, player_buildup in pairs(monster.ailment[ailment_type].buildup) do
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total = total + player_buildup;
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end
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for attacker_id, player_buildup in pairs(monster.ailment[ailment_type].buildup) do
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-- update ratio for this attacker
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monster.ailment[ailment_type].share[attacker_id] = player_buildup / total;
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-- clear accumulated buildup for this attacker
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-- they have to start over to earn a share of next ailment trigger
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monster.ailment[ailment_type].buildup[attacker_id] = 0;
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end
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end
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-- Code by coavins
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function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
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-- we only track poison and blast for now
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if ailment_type == nil or ailment_damage == nil then
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return;
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end
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local damage_source_type = "";
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if ailment_type == ailments.poison_id then
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damage_source_type = "poison";
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elseif ailment_type == ailments.blast_id then
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damage_source_type = "blast";
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else
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return;
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end
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local damage = ailment_damage;
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-- split up damage according to ratio of buildup on boss for this type
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for attacker_id, percentage in pairs(monster.ailment[ailment_type].share) do
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local damage_portion = damage * percentage;
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local damage_object = {};
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damage_object.total_damage = damage_portion;
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damage_object.physical_damage = 0;
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damage_object.elemental_damage = 0;
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damage_object.ailment_damage = damage_portion;
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local attacking_player = player.get_player(attacker_id);
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if attacking_player ~= nil then
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player.update_damage(attacking_player, damage_source_type, true, damage_object);
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end
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player.update_damage(player.total, damage_source_type, true, damage_object);
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end
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end
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function ailments.init_module()
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player = require("MHR_Overlay.Damage_Meter.player");
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end
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return ailments;
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@@ -1,6 +1,9 @@
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local damage_hook = {};
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local quest_status;
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local player;
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local small_monster;
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local large_monster;
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local ailments;
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local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
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local enemy_character_base_after_calc_damage_damage_side = enemy_character_base_type_def:get_method("afterCalcDamage_DamageSide");
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@@ -11,11 +14,13 @@ local check_die_method = enemy_character_base_type_def:get_method("checkDie");
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local enemy_calc_damage_info_type_def = sdk.find_type_definition("snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide");
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local get_attacker_id_method = enemy_calc_damage_info_type_def:get_method("get_AttackerID");
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local get_damage_attacker_type_method = enemy_calc_damage_info_type_def:get_method("get_DamageAttackerType");
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local is_marionette_attack_method = enemy_calc_damage_info_type_def:get_method("get_IsMarionetteAttack");
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local get_total_damage_method = enemy_calc_damage_info_type_def:get_method("get_TotalDamage");
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local get_physical_damage_method = enemy_calc_damage_info_type_def:get_method("get_PhysicalDamage");
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local get_elemental_damage_method = enemy_calc_damage_info_type_def:get_method("get_ElementDamage");
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local get_condition_damage_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamage");
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local get_condition_type_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamageType");
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sdk.hook(enemy_character_base_after_calc_damage_damage_side, function(args)
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pcall(damage_hook.update_damage, args);
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@@ -47,21 +52,31 @@ function damage_hook.update_damage(args)
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local enemy_calc_damage_info = sdk.to_managed_object(args[3]); -- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide
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local attacker_id = get_attacker_id_method:call(enemy_calc_damage_info);
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local attacker_type = get_damage_attacker_type_method:call(enemy_calc_damage_info);
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if attacker_id >= 100 then
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return;
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end
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local is_marionette_attack = is_marionette_attack_method:call(enemy_calc_damage_info)
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-- 4 is virtual player in singleplayer that 'owns' 2nd otomo
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if not quest_status.is_online and attacker_id == 4 then
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attacker_id = player.myself.player_id;
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end
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if is_marionette_attack then
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large_monster.update_all_riders();
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for enemy, monster in pairs(large_monster.list) do
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if monster.unique_id == attacker_id then
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attacker_id = monster.rider_id;
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break;
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end
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end
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end
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local damage_object = {}
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damage_object.total_damage = get_total_damage_method:call(enemy_calc_damage_info);
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damage_object.physical_damage = get_physical_damage_method:call(enemy_calc_damage_info);
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damage_object.elemental_damage = get_elemental_damage_method:call(enemy_calc_damage_info);
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damage_object.ailment_damage = get_condition_damage_method:call(enemy_calc_damage_info);
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damage_object.ailment_damage = 0;
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local condition_damage = get_condition_damage_method:call(enemy_calc_damage_info);
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local condition_type = tonumber(get_condition_type_method:call(enemy_calc_damage_info));
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-- -1 - bombs
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-- 0 - player
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@@ -95,9 +110,28 @@ function damage_hook.update_damage(args)
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local attacking_player = player.get_player(attacker_id);
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if attacking_player == nil then
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return;
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--return;
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end
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local monster;
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if is_large_monster then
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monster = large_monster.get_monster(enemy);
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else
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monster = small_monster.get_monster(enemy);
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end
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--xy =
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-- "type: " .. tostring(damage_source_type) .. "\n" ..
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-- "total damage: " .. tostring(damage_object.total_damage) .. "\n" ..
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-- "physical damage: " .. tostring(damage_object.physical_damage) .. "\n" ..
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-- "elemental damage: " .. tostring(damage_object.elemental_damage) .. "\n" ..
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-- "condition damage: " .. tostring(condition_damage) .. "\n" ..
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-- "condition type: " .. tostring(condition_type) .. "\n" ..
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-- "is mario attack: " .. tostring(is_marionette_attack) .. "\n" ..
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-- "attacker id: " .. tostring(attacker_id) .. "\n";
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ailments.apply_ailment_buildup(monster, attacker_id, condition_type, condition_damage);
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player.update_damage(player.total, damage_source_type, is_large_monster, damage_object);
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player.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object);
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end
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@@ -105,6 +139,9 @@ end
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function damage_hook.init_module()
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quest_status = require("MHR_Overlay.Game_Handler.quest_status");
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player = require("MHR_Overlay.Damage_Meter.player");
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small_monster = require("MHR_Overlay.Monsters.small_monster");
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large_monster = require("MHR_Overlay.Monsters.large_monster");
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ailments = require("MHR_Overlay.Damage_Meter.ailments");
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end
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return damage_hook;
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@@ -61,6 +61,18 @@ function player.new(player_id, player_name, player_hunter_rank)
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new_player.small_monsters.monster.elemental_damage = 0;
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new_player.small_monsters.monster.ailment_damage = 0;
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new_player.small_monsters.poison = {};
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new_player.small_monsters.poison.total_damage = 0;
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new_player.small_monsters.poison.physical_damage = 0;
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new_player.small_monsters.poison.elemental_damage = 0;
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new_player.small_monsters.poison.ailment_damage = 0;
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new_player.small_monsters.blast = {};
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new_player.small_monsters.blast.total_damage = 0;
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new_player.small_monsters.blast.physical_damage = 0;
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new_player.small_monsters.blast.elemental_damage = 0;
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new_player.small_monsters.blast.ailment_damage = 0;
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new_player.large_monsters = {};
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new_player.large_monsters.total_damage = 0;
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@@ -98,6 +110,18 @@ function player.new(player_id, player_name, player_hunter_rank)
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new_player.large_monsters.monster.elemental_damage = 0;
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new_player.large_monsters.monster.ailment_damage = 0;
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new_player.large_monsters.poison = {};
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new_player.large_monsters.poison.total_damage = 0;
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new_player.large_monsters.poison.physical_damage = 0;
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new_player.large_monsters.poison.elemental_damage = 0;
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new_player.large_monsters.poison.ailment_damage = 0;
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new_player.large_monsters.blast = {};
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new_player.large_monsters.blast.total_damage = 0;
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new_player.large_monsters.blast.physical_damage = 0;
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new_player.large_monsters.blast.elemental_damage = 0;
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new_player.large_monsters.blast.ailment_damage = 0;
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new_player.display = {};
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new_player.display.total_damage = 0;
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new_player.display.physical_damage = 0;
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@@ -146,8 +170,12 @@ function player.update_damage(_player, damage_source_type, is_large_monster, dam
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player.merge_damage(player_monster_type.otomo, damage_object);
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elseif damage_source_type == "monster" then
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player.merge_damage(player_monster_type.monster, damage_object);
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elseif damage_source_type == "poison" then
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player.merge_damage(player_monster_type.poison, damage_object);
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elseif damage_source_type == "blast" then
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player.merge_damage(player_monster_type.blast, damage_object);
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else
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player.merge_damage(_player, damage_object);
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player.merge_damage(player_monster_type, damage_object);
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end
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player.update_display(_player);
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@@ -187,6 +215,14 @@ function player.update_display(_player)
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if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then
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player.merge_damage(_player.display, _player.small_monsters.monster);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.poison_damage then
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player.merge_damage(_player.display, _player.small_monsters.poison);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.blast_damage then
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player.merge_damage(_player.display, _player.small_monsters.blast);
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end
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end
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if config.current_config.damage_meter_UI.tracked_monster_types.large_monsters then
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@@ -213,6 +249,14 @@ function player.update_display(_player)
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if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then
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player.merge_damage(_player.display, _player.large_monsters.monster);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.poison_damage then
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player.merge_damage(_player.display, _player.large_monsters.poison);
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end
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if config.current_config.damage_meter_UI.tracked_damage_types.blast_damage then
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player.merge_damage(_player.display, _player.large_monsters.blast);
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end
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end
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end
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@@ -273,8 +317,6 @@ end
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local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
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local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo");
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local myself_index_field = lobby_manager_type_def:get_field("_myselfIndex");
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local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex");
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local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
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local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo");
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@@ -291,6 +333,9 @@ local get_item_method = hunter_info_type_def:get_method("get_Item");
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local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
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local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID");
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function player.update_player_list_in_village()
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if singletons.lobby_manager == nil then
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return;
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@@ -318,12 +363,12 @@ function player.update_player_list_in_village()
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customization_menu.status = "No myself hunter rank";
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myself_hunter_rank = 0;
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end
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local myself_id = myself_index_field:get_data(singletons.lobby_manager);
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local myself_id = get_master_player_id_method:call(singletons.player_manager);
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if myself_id == nil then
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customization_menu.status = "No myself player id";
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elseif player.myself == nil or myself_id ~= player.myself.id then
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player.myself = player.new(myself_id, myself_player_name, myself_hunter_rank);
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player.myself = player.new(myself_id, myself_player_name, myself_hunter_rank);
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player.list[myself_id] = player.myself;
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end
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@@ -399,14 +444,13 @@ function player.update_player_list_on_quest()
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myself_hunter_rank = 0;
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end
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local myself_id = myself_quest_index_field:get_data(singletons.lobby_manager);
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local myself_id = get_master_player_id_method:call(singletons.player_manager);
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if myself_id == nil then
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customization_menu.status = "No myself player quest id";
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customization_menu.status = "No myself player id";
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elseif player.myself == nil or myself_id ~= player.myself.id then
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player.myself = player.new(myself_id, myself_player_name, myself_hunter_rank);
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player.list[myself_id] = player.myself;
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end
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-- other players
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local player_info_list = quest_hunter_info_field:get_data(singletons.lobby_manager);
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@@ -427,7 +471,6 @@ function player.update_player_list_on_quest()
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goto continue
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end
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local player_id = member_index_field:get_data(player_info);
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if player_id == nil then
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