Fixed player id issues, refactored monster update function, implemented blast, poison and wyvern riding damage

This commit is contained in:
GreenComfyTea
2022-04-05 20:09:53 +03:00
parent 2466fa0cd2
commit e6fd36eea0
16 changed files with 697 additions and 93 deletions

View File

@@ -0,0 +1,101 @@
local ailments = {};
local player;
--0 Paralyze
--1 Sleep
--2 Stun
--3 Flash
--4 Poison
--5 Blast
--6 Stamina
--7 MarionetteStart
--8 Water
--9 Fire
--10 Ice
--11 Thunder
--12 FallTrap
--13 ShockTrap
--14 Capture
--15 Koyashi
--16 SteelFang
ailments.poison_id = 4;
ailments.blast_id = 5;
function ailments.apply_ailment_buildup(monster, attacker_id, ailment_type, ailment_buildup)
if monster == nil or player == nil or (ailment_type ~= ailments.poison_id and ailment_type ~= ailments.blast_id) then
return;
end
-- get the buildup accumulator for this type
if monster.ailment[ailment_type].buildup == nil then
monster.ailment[ailment_type].buildup = {};
end
-- accumulate this buildup for this attacker
monster.ailment[ailment_type].buildup[attacker_id] = (monster.ailment[ailment_type].buildup[attacker_id] or 0) + ailment_buildup;
end
-- Code by coavins
function ailments.calculate_ailment_contribution(monster, ailment_type)
-- get total
local total = 0;
for attacker_id, player_buildup in pairs(monster.ailment[ailment_type].buildup) do
total = total + player_buildup;
end
for attacker_id, player_buildup in pairs(monster.ailment[ailment_type].buildup) do
-- update ratio for this attacker
monster.ailment[ailment_type].share[attacker_id] = player_buildup / total;
-- clear accumulated buildup for this attacker
-- they have to start over to earn a share of next ailment trigger
monster.ailment[ailment_type].buildup[attacker_id] = 0;
end
end
-- Code by coavins
function ailments.apply_ailment_damage(monster, ailment_type, ailment_damage)
-- we only track poison and blast for now
if ailment_type == nil or ailment_damage == nil then
return;
end
local damage_source_type = "";
if ailment_type == ailments.poison_id then
damage_source_type = "poison";
elseif ailment_type == ailments.blast_id then
damage_source_type = "blast";
else
return;
end
local damage = ailment_damage;
-- split up damage according to ratio of buildup on boss for this type
for attacker_id, percentage in pairs(monster.ailment[ailment_type].share) do
local damage_portion = damage * percentage;
local damage_object = {};
damage_object.total_damage = damage_portion;
damage_object.physical_damage = 0;
damage_object.elemental_damage = 0;
damage_object.ailment_damage = damage_portion;
local attacking_player = player.get_player(attacker_id);
if attacking_player ~= nil then
player.update_damage(attacking_player, damage_source_type, true, damage_object);
end
player.update_damage(player.total, damage_source_type, true, damage_object);
end
end
function ailments.init_module()
player = require("MHR_Overlay.Damage_Meter.player");
end
return ailments;

View File

@@ -1,6 +1,9 @@
local damage_hook = {};
local quest_status;
local player;
local small_monster;
local large_monster;
local ailments;
local enemy_character_base_type_def = sdk.find_type_definition("snow.enemy.EnemyCharacterBase");
local enemy_character_base_after_calc_damage_damage_side = enemy_character_base_type_def:get_method("afterCalcDamage_DamageSide");
@@ -11,11 +14,13 @@ local check_die_method = enemy_character_base_type_def:get_method("checkDie");
local enemy_calc_damage_info_type_def = sdk.find_type_definition("snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide");
local get_attacker_id_method = enemy_calc_damage_info_type_def:get_method("get_AttackerID");
local get_damage_attacker_type_method = enemy_calc_damage_info_type_def:get_method("get_DamageAttackerType");
local is_marionette_attack_method = enemy_calc_damage_info_type_def:get_method("get_IsMarionetteAttack");
local get_total_damage_method = enemy_calc_damage_info_type_def:get_method("get_TotalDamage");
local get_physical_damage_method = enemy_calc_damage_info_type_def:get_method("get_PhysicalDamage");
local get_elemental_damage_method = enemy_calc_damage_info_type_def:get_method("get_ElementDamage");
local get_condition_damage_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamage");
local get_condition_type_method = enemy_calc_damage_info_type_def:get_method("get_ConditionDamageType");
sdk.hook(enemy_character_base_after_calc_damage_damage_side, function(args)
pcall(damage_hook.update_damage, args);
@@ -47,21 +52,31 @@ function damage_hook.update_damage(args)
local enemy_calc_damage_info = sdk.to_managed_object(args[3]); -- snow.hit.EnemyCalcDamageInfo.AfterCalcInfo_DamageSide
local attacker_id = get_attacker_id_method:call(enemy_calc_damage_info);
local attacker_type = get_damage_attacker_type_method:call(enemy_calc_damage_info);
if attacker_id >= 100 then
return;
end
local is_marionette_attack = is_marionette_attack_method:call(enemy_calc_damage_info)
-- 4 is virtual player in singleplayer that 'owns' 2nd otomo
if not quest_status.is_online and attacker_id == 4 then
attacker_id = player.myself.player_id;
end
if is_marionette_attack then
large_monster.update_all_riders();
for enemy, monster in pairs(large_monster.list) do
if monster.unique_id == attacker_id then
attacker_id = monster.rider_id;
break;
end
end
end
local damage_object = {}
damage_object.total_damage = get_total_damage_method:call(enemy_calc_damage_info);
damage_object.physical_damage = get_physical_damage_method:call(enemy_calc_damage_info);
damage_object.elemental_damage = get_elemental_damage_method:call(enemy_calc_damage_info);
damage_object.ailment_damage = get_condition_damage_method:call(enemy_calc_damage_info);
damage_object.ailment_damage = 0;
local condition_damage = get_condition_damage_method:call(enemy_calc_damage_info);
local condition_type = tonumber(get_condition_type_method:call(enemy_calc_damage_info));
-- -1 - bombs
-- 0 - player
@@ -95,9 +110,28 @@ function damage_hook.update_damage(args)
local attacking_player = player.get_player(attacker_id);
if attacking_player == nil then
return;
--return;
end
local monster;
if is_large_monster then
monster = large_monster.get_monster(enemy);
else
monster = small_monster.get_monster(enemy);
end
--xy =
-- "type: " .. tostring(damage_source_type) .. "\n" ..
-- "total damage: " .. tostring(damage_object.total_damage) .. "\n" ..
-- "physical damage: " .. tostring(damage_object.physical_damage) .. "\n" ..
-- "elemental damage: " .. tostring(damage_object.elemental_damage) .. "\n" ..
-- "condition damage: " .. tostring(condition_damage) .. "\n" ..
-- "condition type: " .. tostring(condition_type) .. "\n" ..
-- "is mario attack: " .. tostring(is_marionette_attack) .. "\n" ..
-- "attacker id: " .. tostring(attacker_id) .. "\n";
ailments.apply_ailment_buildup(monster, attacker_id, condition_type, condition_damage);
player.update_damage(player.total, damage_source_type, is_large_monster, damage_object);
player.update_damage(attacking_player, damage_source_type, is_large_monster, damage_object);
end
@@ -105,6 +139,9 @@ end
function damage_hook.init_module()
quest_status = require("MHR_Overlay.Game_Handler.quest_status");
player = require("MHR_Overlay.Damage_Meter.player");
small_monster = require("MHR_Overlay.Monsters.small_monster");
large_monster = require("MHR_Overlay.Monsters.large_monster");
ailments = require("MHR_Overlay.Damage_Meter.ailments");
end
return damage_hook;

View File

@@ -61,6 +61,18 @@ function player.new(player_id, player_name, player_hunter_rank)
new_player.small_monsters.monster.elemental_damage = 0;
new_player.small_monsters.monster.ailment_damage = 0;
new_player.small_monsters.poison = {};
new_player.small_monsters.poison.total_damage = 0;
new_player.small_monsters.poison.physical_damage = 0;
new_player.small_monsters.poison.elemental_damage = 0;
new_player.small_monsters.poison.ailment_damage = 0;
new_player.small_monsters.blast = {};
new_player.small_monsters.blast.total_damage = 0;
new_player.small_monsters.blast.physical_damage = 0;
new_player.small_monsters.blast.elemental_damage = 0;
new_player.small_monsters.blast.ailment_damage = 0;
new_player.large_monsters = {};
new_player.large_monsters.total_damage = 0;
@@ -98,6 +110,18 @@ function player.new(player_id, player_name, player_hunter_rank)
new_player.large_monsters.monster.elemental_damage = 0;
new_player.large_monsters.monster.ailment_damage = 0;
new_player.large_monsters.poison = {};
new_player.large_monsters.poison.total_damage = 0;
new_player.large_monsters.poison.physical_damage = 0;
new_player.large_monsters.poison.elemental_damage = 0;
new_player.large_monsters.poison.ailment_damage = 0;
new_player.large_monsters.blast = {};
new_player.large_monsters.blast.total_damage = 0;
new_player.large_monsters.blast.physical_damage = 0;
new_player.large_monsters.blast.elemental_damage = 0;
new_player.large_monsters.blast.ailment_damage = 0;
new_player.display = {};
new_player.display.total_damage = 0;
new_player.display.physical_damage = 0;
@@ -146,8 +170,12 @@ function player.update_damage(_player, damage_source_type, is_large_monster, dam
player.merge_damage(player_monster_type.otomo, damage_object);
elseif damage_source_type == "monster" then
player.merge_damage(player_monster_type.monster, damage_object);
elseif damage_source_type == "poison" then
player.merge_damage(player_monster_type.poison, damage_object);
elseif damage_source_type == "blast" then
player.merge_damage(player_monster_type.blast, damage_object);
else
player.merge_damage(_player, damage_object);
player.merge_damage(player_monster_type, damage_object);
end
player.update_display(_player);
@@ -187,6 +215,14 @@ function player.update_display(_player)
if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then
player.merge_damage(_player.display, _player.small_monsters.monster);
end
if config.current_config.damage_meter_UI.tracked_damage_types.poison_damage then
player.merge_damage(_player.display, _player.small_monsters.poison);
end
if config.current_config.damage_meter_UI.tracked_damage_types.blast_damage then
player.merge_damage(_player.display, _player.small_monsters.blast);
end
end
if config.current_config.damage_meter_UI.tracked_monster_types.large_monsters then
@@ -213,6 +249,14 @@ function player.update_display(_player)
if config.current_config.damage_meter_UI.tracked_damage_types.monster_damage then
player.merge_damage(_player.display, _player.large_monsters.monster);
end
if config.current_config.damage_meter_UI.tracked_damage_types.poison_damage then
player.merge_damage(_player.display, _player.large_monsters.poison);
end
if config.current_config.damage_meter_UI.tracked_damage_types.blast_damage then
player.merge_damage(_player.display, _player.large_monsters.blast);
end
end
end
@@ -273,8 +317,6 @@ end
local lobby_manager_type_def = sdk.find_type_definition("snow.LobbyManager");
local my_hunter_info_field = lobby_manager_type_def:get_field("_myHunterInfo");
local myself_index_field = lobby_manager_type_def:get_field("_myselfIndex");
local myself_quest_index_field = lobby_manager_type_def:get_field("_myselfQuestIndex");
local quest_hunter_info_field = lobby_manager_type_def:get_field("_questHunterInfo");
local hunter_info_field = lobby_manager_type_def:get_field("_hunterInfo");
@@ -291,6 +333,9 @@ local get_item_method = hunter_info_type_def:get_method("get_Item");
local progress_manager_type_def = sdk.find_type_definition("snow.progress.ProgressManager");
local get_hunter_rank_method = progress_manager_type_def:get_method("get_HunterRank");
local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID");
function player.update_player_list_in_village()
if singletons.lobby_manager == nil then
return;
@@ -318,12 +363,12 @@ function player.update_player_list_in_village()
customization_menu.status = "No myself hunter rank";
myself_hunter_rank = 0;
end
local myself_id = myself_index_field:get_data(singletons.lobby_manager);
local myself_id = get_master_player_id_method:call(singletons.player_manager);
if myself_id == nil then
customization_menu.status = "No myself player id";
elseif player.myself == nil or myself_id ~= player.myself.id then
player.myself = player.new(myself_id, myself_player_name, myself_hunter_rank);
player.myself = player.new(myself_id, myself_player_name, myself_hunter_rank);
player.list[myself_id] = player.myself;
end
@@ -399,14 +444,13 @@ function player.update_player_list_on_quest()
myself_hunter_rank = 0;
end
local myself_id = myself_quest_index_field:get_data(singletons.lobby_manager);
local myself_id = get_master_player_id_method:call(singletons.player_manager);
if myself_id == nil then
customization_menu.status = "No myself player quest id";
customization_menu.status = "No myself player id";
elseif player.myself == nil or myself_id ~= player.myself.id then
player.myself = player.new(myself_id, myself_player_name, myself_hunter_rank);
player.list[myself_id] = player.myself;
end
-- other players
local player_info_list = quest_hunter_info_field:get_data(singletons.lobby_manager);
@@ -427,7 +471,6 @@ function player.update_player_list_on_quest()
goto continue
end
local player_id = member_index_field:get_data(player_info);
if player_id == nil then