Fixed player id issues, refactored monster update function, implemented blast, poison and wyvern riding damage

This commit is contained in:
GreenComfyTea
2022-04-05 20:09:53 +03:00
parent 2466fa0cd2
commit e6fd36eea0
16 changed files with 697 additions and 93 deletions

View File

@@ -6341,6 +6341,18 @@ function customization_menu.draw()
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.poison_damage =
imgui.checkbox(language.current_language.customization_menu.poison_damage, config.current_config.damage_meter_UI.tracked_damage_types.poison_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
changed, config.current_config.damage_meter_UI.tracked_damage_types.blast_damage =
imgui.checkbox(language.current_language.customization_menu.blast_damage, config.current_config.damage_meter_UI.tracked_damage_types.blast_damage);
config_changed = config_changed or changed;
damage_meter_UI_changed = damage_meter_UI_changed or changed;
tracked_damage_types_changed = tracked_damage_types_changed or changed;
if tracked_damage_types_changed then
for player_id, _player in pairs(player.list) do
player.update_display(_player);