mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Fixed player id issues, refactored monster update function, implemented blast, poison and wyvern riding damage
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
x = "";
|
||||
xy = "";
|
||||
|
||||
local keyboard = require("MHR_Overlay.Game_Handler.keyboard");
|
||||
local quest_status = require("MHR_Overlay.Game_Handler.quest_status");
|
||||
@@ -11,6 +11,7 @@ local language = require("MHR_Overlay.Misc.language");
|
||||
local table_helpers = require("MHR_Overlay.Misc.table_helpers");
|
||||
local part_names = require("MHR_Overlay.Misc.part_names");
|
||||
|
||||
local ailments = require("MHR_Overlay.Damage_Meter.ailments");
|
||||
local player = require("MHR_Overlay.Damage_Meter.player");
|
||||
local damage_hook = require("MHR_Overlay.Damage_Meter.damage_hook");
|
||||
|
||||
@@ -52,6 +53,7 @@ rage_UI_entity.init_module();
|
||||
|
||||
damage_hook.init_module();
|
||||
player.init_module();
|
||||
ailments.init_module();
|
||||
|
||||
body_part.init_module();
|
||||
large_monster.init_module();
|
||||
@@ -93,8 +95,8 @@ re.on_frame(function()
|
||||
end);
|
||||
|
||||
re.on_frame(function()
|
||||
--draw.text("x: " .. tostring(x), 451, 51, 0xFF000000);
|
||||
--draw.text("x: " .. tostring(x), 450, 50, 0xFFFFFFFF);
|
||||
draw.text("xy: " .. tostring(xy), 551, 11, 0xFF000000);
|
||||
draw.text("xy: " .. tostring(xy), 550, 10, 0xFFFFFFFF);
|
||||
end);
|
||||
-- #endregion
|
||||
--------------------------RE_IMGUI---------------------------
|
||||
@@ -118,11 +120,6 @@ end, function()
|
||||
else
|
||||
player.update_player_list_on_quest();
|
||||
end
|
||||
|
||||
--onQuestEnd()
|
||||
--onQuestErrorEnd()
|
||||
--onResultEnd()
|
||||
--resultEndSub()
|
||||
|
||||
if quest_status.index < 2 then
|
||||
quest_status.update_is_training_area();
|
||||
@@ -214,4 +211,219 @@ end, function()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--snow.player.PlayerManager ->
|
||||
-- <PlayerData>k_BackingField -> [0]
|
||||
|
||||
--Demondrug _AtkUpAlive = 5 1
|
||||
--Mega Demondrug _AtkUpAlive = 7 1
|
||||
--Armorskin _DefUpAlive = 15 1
|
||||
--Mega Armorskin _DefUpAlive = 25 1
|
||||
--Might Seed _AtkUpBuffSecond and _AtkUpBuffSecondTimer 1
|
||||
--Demon Powder _AtkUpItemSecond and _AtkUpItemSecondTimer 1
|
||||
--Adamant Seed _DefUpBuffSecond and _DefUpBuffSecondTimer 1
|
||||
--Hardshell Powder _DefUpItemSecond and _DefUpItemSecondTimer 1
|
||||
--Dash Juice _StaminaUpBuffSecondTimer 1
|
||||
--Immunizer _VitalizerTimer 1
|
||||
|
||||
-- Attack Up
|
||||
-- Defense Up
|
||||
-- Affinity Up _AtkUpEcSecond and _AtkUpEcSecondTimer
|
||||
-- Sharpness Loss Reduced
|
||||
-- Elemental Attack Boost
|
||||
-- Divine Protection
|
||||
-- Health Regeneration
|
||||
-- Natural Healing Up
|
||||
-- Blight Negated
|
||||
-- Immunity
|
||||
-- Stamina Recovery Up
|
||||
-- Stamina Use Reduced
|
||||
-- Knockbacks Negated _DefUpEcSecond and _DefUpEcSecondTimer
|
||||
-- Sonic Barrier
|
||||
-- Earplugs (S)
|
||||
-- Earplugs (L)
|
||||
-- Tremor Negated
|
||||
-- Enviroment Damage Negated
|
||||
-- Stun Negated
|
||||
-- Wind Pressure Negated
|
||||
-- Gourmet Fish Effect
|
||||
-- Self Improvement
|
||||
-- Infernal Melody
|
||||
|
||||
--[[
|
||||
local player_data_array = singletons.player_manager:get_field("<PlayerData>k__BackingField");
|
||||
local player_data = player_data_array:get_element(0);
|
||||
|
||||
local _AtkUpAlive = player_data:get_field("_AtkUpAlive");
|
||||
local _DefUpAlive = player_data:get_field("_DefUpAlive");
|
||||
|
||||
xy = "AtkUpAlive: " .. tostring(_AtkUpAlive);
|
||||
xy = xy .. "\n_DefUpAlive: " .. tostring(_DefUpAlive);
|
||||
|
||||
local _AtkUpBuffSecond = player_data:get_field("_AtkUpBuffSecond");
|
||||
local _DefUpBuffSecond = player_data:get_field("_DefUpBuffSecond");
|
||||
local _DefUpBuffSecondRate = player_data:get_field("_DefUpBuffSecondRate");
|
||||
|
||||
xy = xy .. "\n_AtkUpBuffSecond: " .. tostring(_AtkUpBuffSecond);
|
||||
xy = xy .. "\n_DefUpBuffSecond: " .. tostring(_DefUpBuffSecond);
|
||||
xy = xy .. "\n_DefUpBuffSecondRate: " .. tostring(_DefUpBuffSecondRate);
|
||||
|
||||
local _AtkUpBuffSecondTimer = player_data:get_field("_AtkUpBuffSecondTimer");
|
||||
local _DefUpBuffSecondTimer = player_data:get_field("_DefUpBuffSecondTimer");
|
||||
local _DefUpBuffSecondRateTimer = player_data:get_field("_DefUpBuffSecondRateTimer");
|
||||
|
||||
xy = xy .. "\n_AtkUpBuffSecondTimer: " .. tostring(_AtkUpBuffSecondTimer);
|
||||
xy = xy .. "\n_DefUpBuffSecondTimer: " .. tostring(_DefUpBuffSecondTimer);
|
||||
xy = xy .. "\n_DefUpBuffSecondRateTimer: " .. tostring(_DefUpBuffSecondRateTimer);
|
||||
|
||||
local _StaminaUpBuffSecondTimer = player_data:get_field("_StaminaUpBuffSecondTimer");
|
||||
|
||||
xy = xy .. "\n_StaminaUpBuffSecondTimer: " .. tostring(_StaminaUpBuffSecondTimer);
|
||||
|
||||
local _AtkUpItemSecond = player_data:get_field("_AtkUpItemSecond");
|
||||
local _DefUpItemSecond = player_data:get_field("_DefUpItemSecond");
|
||||
|
||||
xy = xy .. "\n_AtkUpItemSecond: " .. tostring(_AtkUpItemSecond);
|
||||
xy = xy .. "\n_DefUpItemSecond: " .. tostring(_DefUpItemSecond);
|
||||
|
||||
local _AtkUpItemSecondTimer = player_data:get_field("_AtkUpItemSecondTimer");
|
||||
local _DefUpItemSecondTimer = player_data:get_field("_DefUpItemSecondTimer");
|
||||
|
||||
xy = xy .. "\n_AtkUpItemSecondTimer: " .. tostring(_AtkUpItemSecondTimer);
|
||||
xy = xy .. "\n_DefUpItemSecondTimer: " .. tostring(_DefUpItemSecondTimer);
|
||||
|
||||
local _SuperArmorItemTimer = player_data:get_field("_SuperArmorItemTimer");
|
||||
|
||||
xy = xy .. "\n_SuperArmorItemTimer: " .. tostring(_SuperArmorItemTimer);
|
||||
|
||||
local _AtkUpEcSecondTimer = player_data:get_field("_AtkUpEcSecondTimer");
|
||||
local _AtkUpEcSecond = player_data:get_field("_AtkUpEcSecond");
|
||||
|
||||
xy = xy .. "\n_AtkUpEcSecondTimer: " .. tostring(_AtkUpEcSecondTimer);
|
||||
xy = xy .. "\n_AtkUpEcSecond: " .. tostring(_AtkUpEcSecond);
|
||||
|
||||
local _DefUpEcSecondTimer = player_data:get_field("_DefUpEcSecondTimer");
|
||||
local _DefUpEcSecond = player_data:get_field("_DefUpEcSecond");
|
||||
|
||||
xy = xy .. "\n_DefUpEcSecondTimer: " .. tostring(_DefUpEcSecondTimer);
|
||||
xy = xy .. "\n_DefUpEcSecond: " .. tostring(_DefUpEcSecond);
|
||||
|
||||
local _CritUpEcSecondTimer = player_data:get_field("_CritUpEcSecondTimer");
|
||||
local _CritChanceUpBowTimer = player_data:get_field("_CritChanceUpBowTimer");
|
||||
local _CritChanceUpBow = player_data:get_field("_CritChanceUpBow");
|
||||
|
||||
xy = xy .. "\n_CritUpEcSecondTimer: " .. tostring(_CritUpEcSecondTimer);
|
||||
xy = xy .. "\n_CritChanceUpBowTimer: " .. tostring(_CritChanceUpBowTimer);
|
||||
xy = xy .. "\n_CritChanceUpBow: " .. tostring(_CritChanceUpBow);
|
||||
|
||||
local _MusicRegeneTimer = player_data:get_field("_MusicRegeneTimer");
|
||||
|
||||
xy = xy .. "\n_MusicRegeneTimer: " .. tostring(_MusicRegeneTimer);
|
||||
|
||||
local _LeadEnemyTimer = player_data:get_field("_LeadEnemyTimer");
|
||||
local _IsLeadEnemy = player_data:get_field("_IsLeadEnemy");
|
||||
|
||||
xy = xy .. "\n_LeadEnemyTimer: " .. tostring(_LeadEnemyTimer);
|
||||
xy = xy .. "\n_IsLeadEnemy: " .. tostring(_IsLeadEnemy);
|
||||
|
||||
local _DebuffPreventionTimer = player_data:get_field("_DebuffPreventionTimer");
|
||||
|
||||
xy = xy .. "\n_DebuffPreventionTimer: " .. tostring(_DebuffPreventionTimer);
|
||||
|
||||
local _FishRegeneTimer = player_data:get_field("_FishRegeneTimer");
|
||||
local _FishRegeneEnableTimer = player_data:get_field("_FishRegeneEnableTimer");
|
||||
|
||||
xy = xy .. "\n_FishRegeneTimer: " .. tostring(_FishRegeneTimer);
|
||||
xy = xy .. "\n_FishRegeneEnableTimer: " .. tostring(_FishRegeneEnableTimer);
|
||||
|
||||
local _VitalizerTimer = player_data:get_field("_VitalizerTimer");
|
||||
|
||||
xy = xy .. "\n_VitalizerTimer: " .. tostring(_VitalizerTimer);
|
||||
|
||||
local _RunhighOtomoTimer = player_data:get_field("_RunhighOtomoTimer");
|
||||
local _KijinBulletTimer = player_data:get_field("_KijinBulletTimer");
|
||||
local _KoukaBulletTimer = player_data:get_field("_KoukaBulletTimer");
|
||||
local _EquipSkill_036_Timer = player_data:get_field("_EquipSkill_036_Timer");
|
||||
|
||||
xy = xy .. "\n_RunhighOtomoTimer: " .. tostring(_RunhighOtomoTimer);
|
||||
xy = xy .. "\n_KijinBulletTimer: " .. tostring(_KijinBulletTimer);
|
||||
xy = xy .. "\n_KoukaBulletTimer: " .. tostring(_KoukaBulletTimer);
|
||||
xy = xy .. "\n_EquipSkill_036_Timer: " .. tostring(_EquipSkill_036_Timer);
|
||||
|
||||
local _HyperArmorItemTimer = player_data:get_field("_HyperArmorItemTimer");
|
||||
|
||||
xy = xy .. "\n_HyperArmorItemTimer: " .. tostring(_HyperArmorItemTimer);
|
||||
|
||||
local _KijinOtomoTimer = player_data:get_field("_KijinOtomoTimer");
|
||||
local _BeastRoarOtomoTimer = player_data:get_field("_BeastRoarOtomoTimer");
|
||||
local _ChallengeTimer = player_data:get_field("_ChallengeTimer");
|
||||
local _WholeBodyTimer = player_data:get_field("_WholeBodyTimer");
|
||||
|
||||
xy = xy .. "\n_KijinOtomoTimer: " .. tostring(_KijinOtomoTimer);
|
||||
xy = xy .. "\n_BeastRoarOtomoTimer: " .. tostring(_BeastRoarOtomoTimer);
|
||||
xy = xy .. "\n_ChallengeTimer: " .. tostring(_ChallengeTimer);
|
||||
xy = xy .. "\n_WholeBodyTimer: " .. tostring(_WholeBodyTimer);
|
||||
|
||||
local _SlidingTimer = player_data:get_field("_SlidingTimer");
|
||||
local _SlidingPowerupTimer = player_data:get_field("_SlidingPowerupTimer");
|
||||
|
||||
xy = xy .. "\n_SlidingTimer: " .. tostring(_SlidingTimer);
|
||||
xy = xy .. "\n_SlidingPowerupTimer: " .. tostring(_SlidingPowerupTimer);
|
||||
|
||||
local _WallRunTimer = player_data:get_field("_WallRunTimer");
|
||||
local _WallRunPowerupTimer = player_data:get_field("_WallRunPowerupTimer");
|
||||
|
||||
xy = xy .. "\n_WallRunTimer: " .. tostring(_WallRunTimer);
|
||||
xy = xy .. "\n_WallRunPowerupTimer: " .. tostring(_WallRunPowerupTimer);
|
||||
|
||||
local _CounterattackPowerupTimer = player_data:get_field("_CounterattackPowerupTimer");
|
||||
|
||||
xy = xy .. "\n_CounterattackPowerupTimer: " .. tostring(_CounterattackPowerupTimer);
|
||||
|
||||
-- sic!
|
||||
local _OnibiPowerUpTiemr = player_data:get_field("_OnibiPowerUpTiemr");
|
||||
local _OnibiPowerUpInterval = player_data:get_field("_OnibiPowerUpInterval");
|
||||
|
||||
xy = xy .. "\n_OnibiPowerUpTiemr: " .. tostring(_OnibiPowerUpTiemr);
|
||||
xy = xy .. "\n_OnibiPowerUpInterval: " .. tostring(_OnibiPowerUpInterval);
|
||||
|
||||
local _HyakuryuDragonPowerUpTimer = player_data:get_field("_HyakuryuDragonPowerUpTimer");
|
||||
local _HyakuryuDragonPowerUpCnt = player_data:get_field("_HyakuryuDragonPowerUpCnt");
|
||||
local _HyakuryuHyakuryuOnazutiPowerUpInterval = player_data:get_field("_HyakuryuHyakuryuOnazutiPowerUpInterval");
|
||||
|
||||
xy = xy .. "\n_HyakuryuDragonPowerUpTimer: " .. tostring(_HyakuryuDragonPowerUpTimer);
|
||||
xy = xy .. "\n_HyakuryuDragonPowerUpCnt: " .. tostring(_HyakuryuDragonPowerUpCnt);
|
||||
xy = xy .. "\n_HyakuryuHyakuryuOnazutiPowerUpInterval: " .. tostring(_HyakuryuHyakuryuOnazutiPowerUpInterval);
|
||||
|
||||
local _KitchenSkill027Timer = player_data:get_field("_KitchenSkill027Timer");
|
||||
local _KitchenSkill045Timer = player_data:get_field("_KitchenSkill045Timer");
|
||||
|
||||
xy = xy .. "\n_KitchenSkill027Timer: " .. tostring(_KitchenSkill027Timer);
|
||||
xy = xy .. "\n_KitchenSkill045Timer: " .. tostring(_KitchenSkill045Timer);
|
||||
|
||||
-- sic!
|
||||
local _ReduseUseStaminaKichenSkillActive = player_data:get_field("_ReduseUseStaminaKichenSkillActive");
|
||||
|
||||
xy = xy .. "\n_ReduseUseStaminaKichenSkillActive: " .. tostring(_ReduseUseStaminaKichenSkillActive);
|
||||
|
||||
local _HeavyBowgunWyvernSnipeTimer = player_data:get_field("_HeavyBowgunWyvernSnipeTimer");
|
||||
local _HeavyBowgunWyvernMachineGunTimer = player_data:get_field("_HeavyBowgunWyvernMachineGunTimer");
|
||||
local _HeavyBowgunWyvernSnipeBullet = player_data:get_field("_HeavyBowgunWyvernSnipeBullet");
|
||||
local _HeavyBowgunWyvernMachineGunBullet = player_data:get_field("_HeavyBowgunWyvernMachineGunBullet");
|
||||
|
||||
xy = xy .. "\n_HeavyBowgunWyvernSnipeTimer: " .. tostring(_HeavyBowgunWyvernSnipeTimer);
|
||||
xy = xy .. "\n_HeavyBowgunWyvernMachineGunTimer: " .. tostring(_HeavyBowgunWyvernMachineGunTimer);
|
||||
xy = xy .. "\n_HeavyBowgunWyvernSnipeBullet: " .. tostring(_HeavyBowgunWyvernSnipeBullet);
|
||||
xy = xy .. "\n_HeavyBowgunWyvernMachineGunBullet: " .. tostring(_HeavyBowgunWyvernMachineGunBullet);
|
||||
|
||||
local _ChargeDragonSlayCannonTime = player_data:get_field("_ChargeDragonSlayCannonTime");
|
||||
|
||||
xy = xy .. "\n_ChargeDragonSlayCannonTime: " .. tostring(_ChargeDragonSlayCannonTime);
|
||||
|
||||
local _WyvernBlastGauge = player_data:get_field("_WyvernBlastGauge");
|
||||
local _WyvernBlastReloadTimer = player_data:get_field("_WyvernBlastReloadTimer");
|
||||
|
||||
xy = xy .. "\n_WyvernBlastGauge: " .. tostring(_WyvernBlastGauge);
|
||||
xy = xy .. "\n_WyvernBlastReloadTimer: " .. tostring(_WyvernBlastReloadTimer);
|
||||
--]]
|
||||
end);
|
||||
|
||||
Reference in New Issue
Block a user