Make debug.lua a separate script

This commit is contained in:
GreenComfyTea
2023-04-21 13:27:34 +03:00
parent 585860666f
commit ecd150eb4d
2 changed files with 0 additions and 48 deletions

View File

@@ -30,17 +30,6 @@ local os = os;
local ValueType = ValueType;
local package = package;
local debug_name = "MHR_Overlay.Misc.debug";
local debug = nil;
for _, searcher in ipairs(package.searchers or package.loaders) do
local loader = searcher(debug_name);
if type(loader) == 'function' then
package.preload[debug_name] = loader;
debug = require(debug_name);
end
end
local keyboard = require("MHR_Overlay.Game_Handler.keyboard");
local quest_status = require("MHR_Overlay.Game_Handler.quest_status");
local screen = require("MHR_Overlay.Game_Handler.screen");
@@ -97,15 +86,10 @@ local body_parts_customization = require("MHR_Overlay.UI.Customizations.body_par
local ailments_customization = require("MHR_Overlay.UI.Customizations.ailments_customization");
local ailment_buildups_customization = require("MHR_Overlay.UI.Customizations.ailment_buildups_customization");
local module_visibility_customization = require("MHR_Overlay.UI.Customizations.module_visibility_customization");
local large_monster_UI_customization = require("MHR_Overlay.UI.Customizations.large_monster_UI_customization");
local drawing = require("MHR_Overlay.UI.drawing");
if debug ~= nil and debug.enabled then
xy = "";
end
------------------------INIT MODULES-------------------------
-- #region
screen.init_module();
@@ -346,33 +330,6 @@ end);
-- #endregion
----------------------------D2D------------------------------
if debug ~= nil and debug.enabled then
if d2d ~= nil then
d2d.register(function()
end, function()
if not config.current_config.global_settings.renderer.use_d2d_if_available then
return;
end
if xy ~= "" then
d2d.text(drawing.font, "xy:\n" .. tostring(xy), 256, 71, 0xFF000000);
d2d.text(drawing.font, "xy:\n" .. tostring(xy), 255, 70, 0xFFFFFFFF);
end
end);
end
re.on_frame(function()
if d2d ~= nil and config.current_config.global_settings.renderer.use_d2d_if_available then
return;
end
if xy ~= "" then
draw.text("xy:\n" .. tostring(xy), 256, 31, 0xFF000000);
draw.text("xy:\n" .. tostring(xy), 255, 30, 0xFFFFFFFF);
end
end);
end
if imgui.begin_table == nil then
re.msg(language.current_language.customization_menu.reframework_outdated);
end

View File

@@ -1,5 +0,0 @@
local this = {};
this.enabled = false;
return this;