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Fix freeze_displayed_players on quest end
...if module visibility is disabled during the quest
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@@ -188,7 +188,7 @@ local function main_loop()
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player.update_player_list(quest_status.index >= 2);
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non_players.update_servant_list();
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if quest_status.flow_state == quest_status.flow_states.IN_TRAINING_AREA then
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local large_monster_UI_config = config.current_config.large_monster_UI;
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