mirror of
https://github.com/GreenComfyTea/MHR-Overlay.git
synced 2026-01-24 04:18:11 -08:00
Move players.display_list to damage_meter_UI
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@@ -49,8 +49,6 @@ this.myself = nil;
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this.myself_position = Vector3f.new(0, 0, 0);
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this.total = nil;
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this.display_list = {};
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this.highlighted_damage_UI = nil;
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this.damage_types = {
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@@ -337,20 +335,6 @@ function this.merge_damage(first, second)
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return first;
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end
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function this.update_display_list()
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local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
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this.display_list = {};
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this.update_player_list(is_on_quest);
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non_players.update_servant_list();
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non_players.update_otomo_list(is_on_quest, quest_status.is_online);
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this.update_dps(false);
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this.sort_players();
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quest_status.get_cart_count();
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end
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function this.update_dps(bypass_freeze)
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local cached_config = config.current_config.damage_meter_UI.settings;
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@@ -396,54 +380,6 @@ function this.update_player_dps(player)
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this.total.dps = this.total.dps + player.dps;
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end
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function this.sort_players()
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local cached_config = config.current_config.damage_meter_UI;
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if cached_config.settings.my_damage_bar_location == "Normal" then
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table.insert(this.display_list, this.myself);
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end
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-- sort here
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if cached_config.sorting.type == "Normal" then
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if cached_config.sorting.reversed_order then
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table.sort(this.display_list, function(left, right)
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return left.id > right.id;
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end);
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else
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table.sort(this.display_list, function(left, right)
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return left.id < right.id;
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end);
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end
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elseif cached_config.sorting.type == "DPS" then
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if cached_config.sorting.reversed_order then
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table.sort(this.display_list, function(left, right)
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return left.dps < right.dps;
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end);
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else
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table.sort(this.display_list, function(left, right)
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return left.dps > right.dps;
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end);
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end
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else
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if cached_config.sorting.reversed_order then
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table.sort(this.display_list, function(left, right)
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return left.display.total_damage < right.display.total_damage;
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end);
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else
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table.sort(this.display_list, function(left, right)
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return left.display.total_damage > right.display.total_damage;
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end);
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end
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end
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if cached_config.settings.my_damage_bar_location == "First" then
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table.insert(this.display_list, 1, this.myself);
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elseif cached_config.settings.my_damage_bar_location == "Last" then
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table.insert(this.display_list, this.myself);
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end
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end
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local player_manager_type_def = sdk.find_type_definition("snow.player.PlayerManager");
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local find_master_player_method = player_manager_type_def:get_method("findMasterPlayer");
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@@ -477,7 +413,6 @@ end
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function this.init()
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this.list = {};
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this.display_list = {};
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this.total = this.new(0, "Total", 0, 0, this.types.total);
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this.myself = this.new(-1, "DummyMHROverlay", -1, -1, this.types.myself);
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end
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@@ -509,6 +444,18 @@ local get_master_rank_method = progress_manager_type_def:get_method("get_MasterR
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local get_master_player_id_method = player_manager_type_def:get_method("getMasterPlayerID");
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function this.update_players()
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local is_on_quest = quest_status.flow_state ~= quest_status.flow_states.IN_LOBBY and quest_status.flow_state ~= quest_status.flow_states.IN_TRAINING_AREA;
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this.update_player_list(is_on_quest);
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non_players.update_servant_list();
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non_players.update_otomo_list(is_on_quest, quest_status.is_online);
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this.update_dps(false);
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quest_status.get_cart_count();
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end
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function this.update_player_list(is_on_quest)
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if is_on_quest then
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this.update_player_list_(quest_hunter_info_field);
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@@ -618,10 +565,6 @@ function this.update_player_list_(hunter_info_field_)
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end
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end
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if player ~= this.myself then
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table.insert(this.display_list, player);
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end
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::continue::
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end
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end
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