Add Filters to Ailments.

This commit is contained in:
GreenComfyTea
2022-07-25 10:14:21 +03:00
parent 0773431d4b
commit f38e5b685f
4 changed files with 1081 additions and 60 deletions

View File

@@ -169,6 +169,30 @@ function config.init()
y = 0,
anchor = "Top-Left"
},
filter = {
paralysis = true,
sleep = true,
stun = true,
flash = true,
poison = true,
blast = true,
exhaust = true,
ride = true,
waterblight = true,
fireblight = true,
iceblight = true,
thunderblight = true,
fall_trap = true,
shock_trap = true,
tranq_bomb = true,
dung_bomb = true,
steel_fang = true,
quick_sand = true,
fall_otomo_trap = true,
shock_otomo_trap = true
},
monster_name_label = {
visibility = true,
@@ -1327,6 +1351,30 @@ function config.init()
type = "Normal",
reversed_order = false
},
filter = {
paralysis = true,
sleep = true,
stun = true,
flash = true,
poison = true,
blast = true,
exhaust = true,
ride = true,
waterblight = true,
fireblight = true,
iceblight = true,
thunderblight = true,
fall_trap = true,
shock_trap = true,
tranq_bomb = true,
dung_bomb = true,
steel_fang = true,
quick_sand = true,
fall_otomo_trap = true,
shock_otomo_trap = true
},
ailment_name_label = {
visibility = true,
@@ -2357,6 +2405,30 @@ function config.init()
type = "Normal",
reversed_order = false
},
filter = {
paralysis = true,
sleep = true,
stun = true,
flash = true,
poison = true,
blast = true,
exhaust = true,
ride = true,
waterblight = true,
fireblight = true,
iceblight = true,
thunderblight = true,
fall_trap = true,
shock_trap = true,
tranq_bomb = true,
dung_bomb = true,
steel_fang = true,
quick_sand = true,
fall_otomo_trap = true,
shock_otomo_trap = true
},
ailment_name_label = {
visibility = true,
@@ -3366,6 +3438,30 @@ function config.init()
type = "Normal",
reversed_order = false
},
filter = {
paralysis = true,
sleep = true,
stun = true,
flash = true,
poison = true,
blast = true,
exhaust = true,
ride = true,
waterblight = true,
fireblight = true,
iceblight = true,
thunderblight = true,
fall_trap = true,
shock_trap = true,
tranq_bomb = true,
dung_bomb = true,
steel_fang = true,
quick_sand = true,
fall_otomo_trap = true,
shock_otomo_trap = true
},
ailment_name_label = {
visibility = true,

View File

@@ -435,7 +435,91 @@ function ailments.draw_dynamic(monster, ailments_position_on_screen, opacity_sca
--sort parts here
local displayed_ailments = {};
for REpart, ailment in pairs(monster.ailments) do
for id, ailment in pairs(monster.ailments) do
if id == ailments.paralyze_id then
if not cached_config.filter.paralysis then
goto continue;
end
elseif id == ailments.sleep_id then
if not cached_config.filter.sleep then
goto continue;
end
elseif id == ailments.stun_id then
if not cached_config.filter.stun then
goto continue;
end
elseif id == ailments.flash_id then
if not cached_config.filter.flash then
goto continue;
end
elseif id == ailments.poison_id then
if not cached_config.filter.poison then
goto continue;
end
elseif id == ailments.blast_id then
if not cached_config.filter.blast then
goto continue;
end
elseif id == ailments.exhaust_id then
if not cached_config.filter.exhaust then
goto continue;
end
elseif id == ailments.ride_id then
if not cached_config.filter.ride then
goto continue;
end
elseif id == ailments.water_id then
if not cached_config.filter.waterblight then
goto continue;
end
elseif id == ailments.fire_id then
if not cached_config.filter.fireblight then
goto continue;
end
elseif id == ailments.ice_id then
if not cached_config.filter.iceblight then
goto continue;
end
elseif id == ailments.thunder_id then
if not cached_config.filter.thunderblight then
goto continue;
end
elseif id == ailments.fall_trap_id then
if not cached_config.filter.fall_trap then
goto continue;
end
elseif id == ailments.shock_trap_id then
if not cached_config.filter.shock_trap then
goto continue;
end
elseif id == ailments.capture_id then
if not cached_config.filter.tranq_bomb then
goto continue;
end
elseif id == ailments.koyashi_id then
if not cached_config.filter.dung_bomb then
goto continue;
end
elseif id == ailments.steel_fang_id then
if not cached_config.filter.steel_fang then
goto continue;
end
elseif id == ailments.fall_quick_sand_id then
if not cached_config.filter.quick_sand then
goto continue;
end
elseif id == ailments.fall_otomo_trap_id then
if not cached_config.filter.fall_otomo_trap then
goto continue;
end
elseif id == ailments.shock_otomo_trap_id then
if not cached_config.filter.shock_otomo_trap then
goto continue;
end
else
goto continue;
end
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
goto continue;
end
@@ -514,7 +598,91 @@ function ailments.draw_static(monster, ailments_position_on_screen, opacity_scal
--sort parts here
local displayed_ailments = {};
for REpart, ailment in pairs(monster.ailments) do
for id, ailment in pairs(monster.ailments) do
if id == ailments.paralyze_id then
if not cached_config.filter.paralysis then
goto continue;
end
elseif id == ailments.sleep_id then
if not cached_config.filter.sleep then
goto continue;
end
elseif id == ailments.stun_id then
if not cached_config.filter.stun then
goto continue;
end
elseif id == ailments.flash_id then
if not cached_config.filter.flash then
goto continue;
end
elseif id == ailments.poison_id then
if not cached_config.filter.poison then
goto continue;
end
elseif id == ailments.blast_id then
if not cached_config.filter.blast then
goto continue;
end
elseif id == ailments.exhaust_id then
if not cached_config.filter.exhaust then
goto continue;
end
elseif id == ailments.ride_id then
if not cached_config.filter.ride then
goto continue;
end
elseif id == ailments.water_id then
if not cached_config.filter.waterblight then
goto continue;
end
elseif id == ailments.fire_id then
if not cached_config.filter.fireblight then
goto continue;
end
elseif id == ailments.ice_id then
if not cached_config.filter.iceblight then
goto continue;
end
elseif id == ailments.thunder_id then
if not cached_config.filter.thunderblight then
goto continue;
end
elseif id == ailments.fall_trap_id then
if not cached_config.filter.fall_trap then
goto continue;
end
elseif id == ailments.shock_trap_id then
if not cached_config.filter.shock_trap then
goto continue;
end
elseif id == ailments.capture_id then
if not cached_config.filter.tranq_bomb then
goto continue;
end
elseif id == ailments.koyashi_id then
if not cached_config.filter.dung_bomb then
goto continue;
end
elseif id == ailments.steel_fang_id then
if not cached_config.filter.steel_fang then
goto continue;
end
elseif id == ailments.fall_quick_sand_id then
if not cached_config.filter.quick_sand then
goto continue;
end
elseif id == ailments.fall_otomo_trap_id then
if not cached_config.filter.fall_otomo_trap then
goto continue;
end
elseif id == ailments.shock_otomo_trap_id then
if not cached_config.filter.shock_otomo_trap then
goto continue;
end
else
goto continue;
end
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
goto continue;
end
@@ -593,6 +761,90 @@ function ailments.draw_highlighted(monster, ailments_position_on_screen, opacity
--sort parts here
local displayed_ailments = {};
for id, ailment in pairs(monster.ailments) do
if id == ailments.paralyze_id then
if not cached_config.filter.paralysis then
goto continue;
end
elseif id == ailments.sleep_id then
if not cached_config.filter.sleep then
goto continue;
end
elseif id == ailments.stun_id then
if not cached_config.filter.stun then
goto continue;
end
elseif id == ailments.flash_id then
if not cached_config.filter.flash then
goto continue;
end
elseif id == ailments.poison_id then
if not cached_config.filter.poison then
goto continue;
end
elseif id == ailments.blast_id then
if not cached_config.filter.blast then
goto continue;
end
elseif id == ailments.exhaust_id then
if not cached_config.filter.exhaust then
goto continue;
end
elseif id == ailments.ride_id then
if not cached_config.filter.ride then
goto continue;
end
elseif id == ailments.water_id then
if not cached_config.filter.waterblight then
goto continue;
end
elseif id == ailments.fire_id then
if not cached_config.filter.fireblight then
goto continue;
end
elseif id == ailments.ice_id then
if not cached_config.filter.iceblight then
goto continue;
end
elseif id == ailments.thunder_id then
if not cached_config.filter.thunderblight then
goto continue;
end
elseif id == ailments.fall_trap_id then
if not cached_config.filter.fall_trap then
goto continue;
end
elseif id == ailments.shock_trap_id then
if not cached_config.filter.shock_trap then
goto continue;
end
elseif id == ailments.capture_id then
if not cached_config.filter.tranq_bomb then
goto continue;
end
elseif id == ailments.koyashi_id then
if not cached_config.filter.dung_bomb then
goto continue;
end
elseif id == ailments.steel_fang_id then
if not cached_config.filter.steel_fang then
goto continue;
end
elseif id == ailments.fall_quick_sand_id then
if not cached_config.filter.quick_sand then
goto continue;
end
elseif id == ailments.fall_otomo_trap_id then
if not cached_config.filter.fall_otomo_trap then
goto continue;
end
elseif id == ailments.shock_otomo_trap_id then
if not cached_config.filter.shock_otomo_trap then
goto continue;
end
else
goto continue;
end
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
goto continue;
end
@@ -669,7 +921,91 @@ function ailments.draw_small(monster, ailments_position_on_screen, opacity_scale
--sort parts here
local displayed_ailments = {};
for REpart, ailment in pairs(monster.ailments) do
for id, ailment in pairs(monster.ailments) do
if id == ailments.paralyze_id then
if not cached_config.filter.paralysis then
goto continue;
end
elseif id == ailments.sleep_id then
if not cached_config.filter.sleep then
goto continue;
end
elseif id == ailments.stun_id then
if not cached_config.filter.stun then
goto continue;
end
elseif id == ailments.flash_id then
if not cached_config.filter.flash then
goto continue;
end
elseif id == ailments.poison_id then
if not cached_config.filter.poison then
goto continue;
end
elseif id == ailments.blast_id then
if not cached_config.filter.blast then
goto continue;
end
elseif id == ailments.exhaust_id then
if not cached_config.filter.exhaust then
goto continue;
end
elseif id == ailments.ride_id then
if not cached_config.filter.ride then
goto continue;
end
elseif id == ailments.water_id then
if not cached_config.filter.waterblight then
goto continue;
end
elseif id == ailments.fire_id then
if not cached_config.filter.fireblight then
goto continue;
end
elseif id == ailments.ice_id then
if not cached_config.filter.iceblight then
goto continue;
end
elseif id == ailments.thunder_id then
if not cached_config.filter.thunderblight then
goto continue;
end
elseif id == ailments.fall_trap_id then
if not cached_config.filter.fall_trap then
goto continue;
end
elseif id == ailments.shock_trap_id then
if not cached_config.filter.shock_trap then
goto continue;
end
elseif id == ailments.capture_id then
if not cached_config.filter.tranq_bomb then
goto continue;
end
elseif id == ailments.koyashi_id then
if not cached_config.filter.dung_bomb then
goto continue;
end
elseif id == ailments.steel_fang_id then
if not cached_config.filter.steel_fang then
goto continue;
end
elseif id == ailments.fall_quick_sand_id then
if not cached_config.filter.quick_sand then
goto continue;
end
elseif id == ailments.fall_otomo_trap_id then
if not cached_config.filter.fall_otomo_trap then
goto continue;
end
elseif id == ailments.shock_otomo_trap_id then
if not cached_config.filter.shock_otomo_trap then
goto continue;
end
else
goto continue;
end
if cached_config.settings.hide_ailments_with_zero_buildup and ailment.total_buildup == 0 and ailment.buildup_limit ~= 0 and ailment.activate_count == 0 and not ailment.is_active then
goto continue;
end

View File

@@ -1083,6 +1083,151 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.small_monster_UI.ailments.filter.paralysis = imgui.checkbox(language.current_language
.ailments.paralysis,
config.current_config.small_monster_UI.ailments.filter.paralysis);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.sleep = imgui.checkbox(language.current_language
.ailments.sleep,
config.current_config.small_monster_UI.ailments.filter.sleep);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.small_monster_UI.ailments.filter.stun);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.flash = imgui.checkbox(language.current_language
.ailments.flash,
config.current_config.small_monster_UI.ailments.filter.flash);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.poison = imgui.checkbox(language
.current_language.ailments.poison,
config.current_config.small_monster_UI.ailments.filter.poison);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.blast = imgui.checkbox(language
.current_language.ailments.blast,
config.current_config.small_monster_UI.ailments.filter.blast);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.exhaust = imgui.checkbox(language
.current_language.ailments.exhaust,
config.current_config.small_monster_UI.ailments.filter.exhaust);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.ride = imgui.checkbox(language
.current_language.ailments.ride,
config.current_config.small_monster_UI.ailments.filter.ride);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.waterblight = imgui.checkbox(language
.current_language.ailments.waterblight,
config.current_config.small_monster_UI.ailments.filter.waterblight);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.fireblight = imgui.checkbox(language
.current_language.ailments.fireblight,
config.current_config.small_monster_UI.ailments.filter.fireblight);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.iceblight = imgui.checkbox(language
.current_language.ailments.iceblight,
config.current_config.small_monster_UI.ailments.filter.iceblight);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.thunderblight = imgui.checkbox(language
.current_language.ailments.thunderblight,
config.current_config.small_monster_UI.ailments.filter.thunderblight);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.fall_trap = imgui.checkbox(language
.current_language.ailments.fall_trap,
config.current_config.small_monster_UI.ailments.filter.fall_trap);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.shock_trap = imgui.checkbox(language
.current_language.ailments.shock_trap,
config.current_config.small_monster_UI.ailments.filter.shock_trap);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.tranq_bomb = imgui.checkbox(language
.current_language.ailments.tranq_bomb,
config.current_config.small_monster_UI.ailments.filter.tranq_bomb);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.dung_bomb = imgui.checkbox(language
.current_language.ailments.dung_bomb,
config.current_config.small_monster_UI.ailments.filter.dung_bomb);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.steel_fang = imgui.checkbox(language
.current_language.ailments.steel_fang,
config.current_config.small_monster_UI.ailments.filter.steel_fang);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.quick_sand = imgui.checkbox(language
.current_language.ailments.quick_sand,
config.current_config.small_monster_UI.ailments.filter.quick_sand);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.fall_otomo_trap = imgui.checkbox(language
.current_language.ailments.fall_otomo_trap,
config.current_config.small_monster_UI.ailments.filter.fall_otomo_trap);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.small_monster_UI.ailments.filter.shock_otomo_trap = imgui.checkbox(language
.current_language.ailments.shock_otomo_trap,
config.current_config.small_monster_UI.ailments.filter.shock_otomo_trap);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.monster_name_label) then
changed, config.current_config.small_monster_UI.monster_name_label.visibility = imgui.checkbox(language.current_language
.customization_menu.visible,
@@ -5529,6 +5674,151 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.paralysis = imgui.checkbox(language.current_language
.ailments.paralysis,
config.current_config.large_monster_UI.dynamic.ailments.filter.paralysis);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.sleep = imgui.checkbox(language.current_language
.ailments.sleep,
config.current_config.large_monster_UI.dynamic.ailments.filter.sleep);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.dynamic.ailments.filter.stun);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.flash = imgui.checkbox(language.current_language
.ailments.flash,
config.current_config.large_monster_UI.dynamic.ailments.filter.flash);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.poison = imgui.checkbox(language
.current_language.ailments.poison,
config.current_config.large_monster_UI.dynamic.ailments.filter.poison);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.blast = imgui.checkbox(language
.current_language.ailments.blast,
config.current_config.large_monster_UI.dynamic.ailments.filter.blast);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.exhaust = imgui.checkbox(language
.current_language.ailments.exhaust,
config.current_config.large_monster_UI.dynamic.ailments.filter.exhaust);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.ride = imgui.checkbox(language
.current_language.ailments.ride,
config.current_config.large_monster_UI.dynamic.ailments.filter.ride);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.waterblight = imgui.checkbox(language
.current_language.ailments.waterblight,
config.current_config.large_monster_UI.dynamic.ailments.filter.waterblight);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.fireblight = imgui.checkbox(language
.current_language.ailments.fireblight,
config.current_config.large_monster_UI.dynamic.ailments.filter.fireblight);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.iceblight = imgui.checkbox(language
.current_language.ailments.iceblight,
config.current_config.large_monster_UI.dynamic.ailments.filter.iceblight);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.thunderblight = imgui.checkbox(language
.current_language.ailments.thunderblight,
config.current_config.large_monster_UI.dynamic.ailments.filter.thunderblight);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.fall_trap = imgui.checkbox(language
.current_language.ailments.fall_trap,
config.current_config.large_monster_UI.dynamic.ailments.filter.fall_trap);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.shock_trap = imgui.checkbox(language
.current_language.ailments.shock_trap,
config.current_config.large_monster_UI.dynamic.ailments.filter.shock_trap);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.tranq_bomb = imgui.checkbox(language
.current_language.ailments.tranq_bomb,
config.current_config.large_monster_UI.dynamic.ailments.filter.tranq_bomb);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.dung_bomb = imgui.checkbox(language
.current_language.ailments.dung_bomb,
config.current_config.large_monster_UI.dynamic.ailments.filter.dung_bomb);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.steel_fang = imgui.checkbox(language
.current_language.ailments.steel_fang,
config.current_config.large_monster_UI.dynamic.ailments.filter.steel_fang);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.quick_sand = imgui.checkbox(language
.current_language.ailments.quick_sand,
config.current_config.large_monster_UI.dynamic.ailments.filter.quick_sand);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.fall_otomo_trap = imgui.checkbox(language
.current_language.ailments.fall_otomo_trap,
config.current_config.large_monster_UI.dynamic.ailments.filter.fall_otomo_trap);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
changed, config.current_config.large_monster_UI.dynamic.ailments.filter.shock_otomo_trap = imgui.checkbox(language
.current_language.ailments.shock_otomo_trap,
config.current_config.large_monster_UI.dynamic.ailments.filter.shock_otomo_trap);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.dynamic.ailments.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
@@ -6062,6 +6352,7 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.settings) then
changed, customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index = imgui.combo(language.current_language
.customization_menu.highlighted_bar, customization_menu.large_monster_dynamic_UI_highlighted_buildup_bar_index,
@@ -6094,25 +6385,6 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.stun);
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.poison = imgui.checkbox(language.current_language
.ailments.poison,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.poison);
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.blast = imgui.checkbox(language.current_language
.ailments.blast,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_dynamic_UI_ailment_buildups_sorting_type_index = imgui.combo(language.current_language
.customization_menu.type,
@@ -6135,6 +6407,25 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.stun);
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.poison = imgui.checkbox(language.current_language
.ailments.poison,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.poison);
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.blast = imgui.checkbox(language.current_language
.ailments.blast,
config.current_config.large_monster_UI.dynamic.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_dynamic_UI_changed = large_monster_dynamic_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.dynamic.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
@@ -9554,6 +9845,151 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.static.ailments.filter.paralysis = imgui.checkbox(language.current_language
.ailments.paralysis,
config.current_config.large_monster_UI.static.ailments.filter.paralysis);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.sleep = imgui.checkbox(language.current_language
.ailments.sleep,
config.current_config.large_monster_UI.static.ailments.filter.sleep);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.static.ailments.filter.stun);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.flash = imgui.checkbox(language.current_language
.ailments.flash,
config.current_config.large_monster_UI.static.ailments.filter.flash);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.poison = imgui.checkbox(language
.current_language.ailments.poison,
config.current_config.large_monster_UI.static.ailments.filter.poison);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.blast = imgui.checkbox(language
.current_language.ailments.blast,
config.current_config.large_monster_UI.static.ailments.filter.blast);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.exhaust = imgui.checkbox(language
.current_language.ailments.exhaust,
config.current_config.large_monster_UI.static.ailments.filter.exhaust);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.ride = imgui.checkbox(language
.current_language.ailments.ride,
config.current_config.large_monster_UI.static.ailments.filter.ride);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.waterblight = imgui.checkbox(language
.current_language.ailments.waterblight,
config.current_config.large_monster_UI.static.ailments.filter.waterblight);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.fireblight = imgui.checkbox(language
.current_language.ailments.fireblight,
config.current_config.large_monster_UI.static.ailments.filter.fireblight);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.iceblight = imgui.checkbox(language
.current_language.ailments.iceblight,
config.current_config.large_monster_UI.static.ailments.filter.iceblight);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.thunderblight = imgui.checkbox(language
.current_language.ailments.thunderblight,
config.current_config.large_monster_UI.static.ailments.filter.thunderblight);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.fall_trap = imgui.checkbox(language
.current_language.ailments.fall_trap,
config.current_config.large_monster_UI.static.ailments.filter.fall_trap);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.shock_trap = imgui.checkbox(language
.current_language.ailments.shock_trap,
config.current_config.large_monster_UI.static.ailments.filter.shock_trap);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.tranq_bomb = imgui.checkbox(language
.current_language.ailments.tranq_bomb,
config.current_config.large_monster_UI.static.ailments.filter.tranq_bomb);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.dung_bomb = imgui.checkbox(language
.current_language.ailments.dung_bomb,
config.current_config.large_monster_UI.static.ailments.filter.dung_bomb);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.steel_fang = imgui.checkbox(language
.current_language.ailments.steel_fang,
config.current_config.large_monster_UI.static.ailments.filter.steel_fang);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.quick_sand = imgui.checkbox(language
.current_language.ailments.quick_sand,
config.current_config.large_monster_UI.static.ailments.filter.quick_sand);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.fall_otomo_trap = imgui.checkbox(language
.current_language.ailments.fall_otomo_trap,
config.current_config.large_monster_UI.static.ailments.filter.fall_otomo_trap);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
changed, config.current_config.large_monster_UI.static.ailments.filter.shock_otomo_trap = imgui.checkbox(language
.current_language.ailments.shock_otomo_trap,
config.current_config.large_monster_UI.static.ailments.filter.shock_otomo_trap);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.static.ailments.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
@@ -10119,25 +10555,6 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.static.ailment_buildups.filter.stun);
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.poison = imgui.checkbox(language.current_language
.ailments.poison,
config.current_config.large_monster_UI.static.ailment_buildups.filter.poison);
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.blast = imgui.checkbox(language.current_language
.ailments.blast,
config.current_config.large_monster_UI.static.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_static_UI_ailment_buildups_sorting_type_index = imgui.combo(language.current_language
.customization_menu.type,
@@ -10160,6 +10577,25 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.static.ailment_buildups.filter.stun);
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.poison = imgui.checkbox(language.current_language
.ailments.poison,
config.current_config.large_monster_UI.static.ailment_buildups.filter.poison);
changed, config.current_config.large_monster_UI.static.ailment_buildups.filter.blast = imgui.checkbox(language.current_language
.ailments.blast,
config.current_config.large_monster_UI.static.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_static_UI_changed = large_monster_static_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.static.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
@@ -13551,6 +13987,151 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.paralysis = imgui.checkbox(language.current_language
.ailments.paralysis,
config.current_config.large_monster_UI.highlighted.ailments.filter.paralysis);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.sleep = imgui.checkbox(language.current_language
.ailments.sleep,
config.current_config.large_monster_UI.highlighted.ailments.filter.sleep);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.highlighted.ailments.filter.stun);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.flash = imgui.checkbox(language.current_language
.ailments.flash,
config.current_config.large_monster_UI.highlighted.ailments.filter.flash);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.poison = imgui.checkbox(language
.current_language.ailments.poison,
config.current_config.large_monster_UI.highlighted.ailments.filter.poison);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.blast = imgui.checkbox(language
.current_language.ailments.blast,
config.current_config.large_monster_UI.highlighted.ailments.filter.blast);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.exhaust = imgui.checkbox(language
.current_language.ailments.exhaust,
config.current_config.large_monster_UI.highlighted.ailments.filter.exhaust);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.ride = imgui.checkbox(language
.current_language.ailments.ride,
config.current_config.large_monster_UI.highlighted.ailments.filter.ride);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.waterblight = imgui.checkbox(language
.current_language.ailments.waterblight,
config.current_config.large_monster_UI.highlighted.ailments.filter.waterblight);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.fireblight = imgui.checkbox(language
.current_language.ailments.fireblight,
config.current_config.large_monster_UI.highlighted.ailments.filter.fireblight);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.iceblight = imgui.checkbox(language
.current_language.ailments.iceblight,
config.current_config.large_monster_UI.highlighted.ailments.filter.iceblight);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.thunderblight = imgui.checkbox(language
.current_language.ailments.thunderblight,
config.current_config.large_monster_UI.highlighted.ailments.filter.thunderblight);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.fall_trap = imgui.checkbox(language
.current_language.ailments.fall_trap,
config.current_config.large_monster_UI.highlighted.ailments.filter.fall_trap);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.shock_trap = imgui.checkbox(language
.current_language.ailments.shock_trap,
config.current_config.large_monster_UI.highlighted.ailments.filter.shock_trap);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.tranq_bomb = imgui.checkbox(language
.current_language.ailments.tranq_bomb,
config.current_config.large_monster_UI.highlighted.ailments.filter.tranq_bomb);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.dung_bomb = imgui.checkbox(language
.current_language.ailments.dung_bomb,
config.current_config.large_monster_UI.highlighted.ailments.filter.dung_bomb);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.steel_fang = imgui.checkbox(language
.current_language.ailments.steel_fang,
config.current_config.large_monster_UI.highlighted.ailments.filter.steel_fang);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.quick_sand = imgui.checkbox(language
.current_language.ailments.quick_sand,
config.current_config.large_monster_UI.highlighted.ailments.filter.quick_sand);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.fall_otomo_trap = imgui.checkbox(language
.current_language.ailments.fall_otomo_trap,
config.current_config.large_monster_UI.highlighted.ailments.filter.fall_otomo_trap);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailments.filter.shock_otomo_trap = imgui.checkbox(language
.current_language.ailments.shock_otomo_trap,
config.current_config.large_monster_UI.highlighted.ailments.filter.shock_otomo_trap);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.highlighted.ailments.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,
@@ -14132,25 +14713,6 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.stun);
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.poison = imgui.checkbox(language
.current_language.ailments.poison,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.poison);
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.blast = imgui.checkbox(language
.current_language.ailments.blast,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.sorting) then
changed, customization_menu.large_monster_highlighted_UI_ailment_buildups_sorting_type_index = imgui.combo(language
.current_language.customization_menu.type,
@@ -14173,6 +14735,31 @@ function customization_menu.draw()
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.filter) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.stun = imgui.checkbox(language.current_language
.ailments.stun,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.stun);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.poison = imgui.checkbox(language
.current_language.ailments.poison,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.poison);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.blast = imgui.checkbox(language
.current_language.ailments.blast,
config.current_config.large_monster_UI.highlighted.ailment_buildups.filter.blast);
config_changed = config_changed or changed;
large_monster_highlighted_UI_changed = large_monster_highlighted_UI_changed or changed;
imgui.tree_pop();
end
if imgui.tree_node(language.current_language.customization_menu.ailment_name_label) then
changed, config.current_config.large_monster_UI.highlighted.ailment_buildups.ailment_name_label.visibility = imgui.checkbox(language
.current_language.customization_menu.visible,

View File

@@ -98,6 +98,7 @@
"first_hit": "첫 공격",
"flinch_count": "경직 횟수",
"foreground": "전경색",
"freeze_dps_on_quest_clear": "Freeze DPS when Quest is cleared",
"global_position_modifier": "전역 위치 배율",
"global_scale_modifier": "전역 크기 배율",
"global_settings": "전역 설정",
@@ -301,6 +302,7 @@
"upper_back": "윗등",
"upper_body": "윗몸",
"wingclaw": "날개발톱",
"wingclaws": "Wingclaws",
"wings": "날개"
}
}